PAKO 2
Let’s ride
Let’s ride
Let’s ride
Let’s ride
Lavender Lamborghini, roll up in a blue bikini
Bitches on the beaches, lookin' super cute and freaky
All my friends are princesses, we keep it whipped and creamy
Ice cubes on our tongues because we like to keep it freezy
Lavender Lamborghini, girls out on the right side
Chauffeur stayed at home because my girl wanted to ride
Lookin' lux and tastin' plux, I’m feelin' so alive
Want to take it to the highway, come on, let’s go for a drive
All my life, I’ve been waiting for a good time, a good time
– Real player with 37.2 hrs in game
Read More: Best Automobile Sim Driving Games.
This game is addicting. I like how simple the mechanics flow and the intensity of each run. different game every time. you never know what might happen. I have nearly struck my computer due to rage though, a simple mistake can really piss you off when you get pummeled by 30 cops after snagging a corner ruining a otherwise perfect run. Developers are adding new content regularly and i like what they’ve done so far. I am biased towards certain loadouts however because some weapons i cant seem to operate effectively due to timing issues. Sub-machine gun all the way! Perks for completing jobs are great all except for “Death Touch” i really hate getting it, and vote to remove it alltogether. It doesn’t help you in the slightest. In fact it has killed me more times than crashing or making critical errors.
– Real player with 27.9 hrs in game
Dark Future: Blood Red States
TL;DR :
Overall, it’s a decent game with great visuals and works well as a “play for a couple hours at a sitting” arcade game. If you pay attention to the developing story, it gets a lot more interesting. Take the time to read everything; it’s worth it, and begs you to stick around for the next chapter. Some of the mission types are a little ugly and grinding, some are great, but in general it’s more fun than not.
Full Review:
I have about 28 hours of playtime during the Beta weekend in addition to the hours playing the release version, so this review takes some of that into account as well.
– Real player with 59.8 hrs in game
Read More: Best Automobile Sim Vehicular Combat Games.
Based on a board game from the 80s, Dark Future: Blood Red States is a tactical car combat strategy game set in the near future in an American wasteland ruled by a number of warring factions with armoured cars with big guns. The game consists of multiple seasons, with each season seeing you assume a new role fighting for or against these factions. With each season, you have a choice of missions to undertake, be it Escort missions, where you have to escort a vehicle a certain distance, or to just kill as many opponents as you can.
– Real player with 53.6 hrs in game
Scraps: Modular Vehicle Combat
From the first bits I played, this is the greatest game. Unlike Robocraft, you don’t have to deal with damage propagation. Instead, you have to deal with cooling the weapons and other functional parts, supplying power to the same functional parts, and being able to grab enough scrap to upgrade your vehicle.
REVISION: While the multiplayer is essentially dead, the new Gauntlet mode is remarkably fun and unique; a roguelike involving vehicle construction is nothing I’ve ever heard before, and it pulls it off well. There are only two problems I have with it, and they’re more minor nitpicks than anything:
– Real player with 74.4 hrs in game
Read More: Best Automobile Sim Vehicular Combat Games.
I had been following this game for a while via the old tech demos but had never been willing to pull the trigger on purchasing the game since the demos lacked any real form of game play. With something playable finally released, I decided to give it a go. Unfortunately, the actual game play mechanics are awful.
Despite being a car combat game with a focus on building your dream deathmobile and watching it get destroyed in actual combat, trying to actually build a fun car is tedious. The actual vehicle construction is fine – however, the developer decided to hide half the parts under a Call of Duty unlock system. Great, another game to grind away at before I can even do anything. Another issue is the game’s money and cost system. To put it simply, in combat, you are supposed to start with a basic car and acquire money to purchase bigger and better cars, all of which can be your personal designs. The way money is acquired, however, is horrendous, requiring players to deposit money on “pads” – a process that requires you to sit in park for three seconds with a giant bullseye on your head – as opposed to just letting you keep any earned money in a manner similar to Counter-Strike. Also, destroyed cars cost money for them to be replaced, meaning that one lost vehicle is all it takes to set you back to square one. Players basically wind up in an infinite loop of never having enough money to actually do anything once combat begins.
– Real player with 7.0 hrs in game