InfraSpace
Lots of reviewers are throwing out comparable games. The first thing that came to mind for me was Anno 2070 but with actual traffic and less frustration. I loved that game, so this is a plus. I also got a huge whiff of Surviving Mars, again with actual traffic and less frustration. I was not a fan of that game, so I’m happy to say I enjoy InfraSpace more. If you liked either game, you’ll very much like InfraSpace.
If you enjoy solving traffic problems or even just watching traffic in Cities Skyline, then this will appeal to you. If you enjoyed solving logistic problems in Shapez.io, this is a must have. If you strive for logistical efficiency and optimization, well that’s most of the game.
– Real player with 77.5 hrs in game
Read More: Best Automation Building Games.
At this time, I DO recommend this game, but, there are still lingering issues that I’ve found. See bottom of post for my “rant”.
[EDIT-Seems as though the #48 news corrected the issues I was experiencing. Everything else looks to be “my” problem with the routing and design of the roads]
Things I like:
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I like having a system that I have to continuously replenish, such as the residential zones.
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I like how in order to grow the residential, you need different components to create more dense areas
– Real player with 42.9 hrs in game
Cyber Factories
Cyber Factories is an Automation and Base Building game in a cyberpunk universe.
On post-apocalyptic Earth, all cities and settlements have been ravaged by pollution, war and a hostile biosphere.
Humanity as a species hasn’t adapted well and only a small fraction of them remain. Fortunately, humans recently discovered a new technology allowing them to transcend death. This discovery consist of transferring human soul to a new synthetic cyber-body receptor. These new humanoid robots can now endure thousands of years of light speed travel!
With this new hope, you lead a colony of human remnants. Help them survive, expand and gather enough resources to leave Earth for their new home planet..
Read More: Best Automation Economy Games.
Industry Idle
No waiting on energy / stamina / turns. bloops you down with 5 million cash and you do the rest.
After playing about 5 maps and at the current stage of the game ill rate it like this.
R = rating / S = suggestion / Number links both
(R1) Game play 9/10
(R2) GFX 8/10
(R3) Menu Layout 5/10
(R4) Misleading Overwhelming-ness 6/10
(R5) User Overly Clicking Fatigue 6/10
(S1) Solid Game (people should be required 2 hours of play before reviewing on steam)
(S2) (more color never hurt. building colors. and background green when same type selected) (S3) (needs a right click on map or building with wheel menu option.)
– Real player with 511.2 hrs in game
Read More: Best Automation Clicker Games.
“Oh yay.” I thought; “another idler to waste my free minutes on whilst I’m busy answering my emails…”
Boy was I wrong….
Welcome to Industry Idle; a minimalistic game in the spirit of games like Factorio and Satisfactory. The game places you in the shoes of a company CEO tasked by setting up a profitable factory complex in a city of your choosing. Build a booming automotive industry in Rotterdam, go deep into IT-development in Detroit, arm Toulouse with nuclear armaments and sell it all on a dynamic market…OR your competition !!
– Real player with 352.6 hrs in game
Rail Route
Pros:
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Hours upon hours of tycoon gameplay
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Diverse challenges in a scored timetable mode
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Editor that allows you to build your masterpiece
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Nice community members
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Tons of community-made maps, including most of the ones in the game*
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Community input often considered and sometimes helps remake parts of the game
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Workshop support for easy sharing
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Endless/Tycoon mode replayability - Not for everyone, but I’ve played Prague 21 different times by now in the alpha version of the game.
– Real player with 1277.9 hrs in game
Rail Route is a mix between a railway management game, a train dispatcher game and a puzzle game. You task is to make trains ride , keeping a timetable and make some virtual money so you can invest in more track.
Depending on how you play, it can be very hectic or a very relaxed game. Extending tracks can be hard, because, like in real life, there are restriction. You cannot just put your track where you like. When you gain money and experience points, you can “buy” game upgrades, starting simple like an function to reverse a train direction automatically to high speed tracks, tunnels and so on.
– Real player with 170.6 hrs in game
Factory Town
TL;DR:
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A mix of elements from Anno, Factorio and Kingdoms and Castles
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It’s got that game loop in place: discover improve discover improve. There’s always that one new thing you want to build or line you want to change
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Very active dev, daily responses in Discord and weekly updates
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Already a large amount of content, even in its current state you’ll get your money’s worth in playtime
Disclaimer:
I’m one of the early beta testers, probably the 3rd or 4th wave. So I did get the game for free (although I’ve since abundantly made up for it with feedback & bug reporting etc). I’ve also been bumped up to mod on the Discord (come say hi!). So you know, this is a sliiightly biased review ;)
– Real player with 541.3 hrs in game
What is it?
A resource management game where you will find increasingly efficient ways to route goods from source to manufacture, and onwards to sell so that you can grow your town.
You’ll start with a few workers with which you’ll gather wood and stone. Then you’ll manufacture planks which in turn can make a wheel! Along comes a cart that can carry more than all those people. Meanwhile, new buildings will start to unlock, and new products can be manufactured which in turn can earn you coins of differing colours, with more advanced technologies needing the rarer coins to research and unlock.
– Real player with 498.3 hrs in game
Red Trains
Red Trains is a strategic simulator game. Build tracks to connect industry and cities. Customize locomotive designs to optimize for particular goods and routes. Manage your political clout to avoid being removed from your post.
Train Design
Train design involves balancing train strength, speed, and capacity to optimize various cargo types and different length routes.
Research
In Red Trains, research progresses automatically without your input. The People’s Republic never stands still. You can, however, affect the direction of research and make requests for particular areas to be investigated. Research unlocks components for train design, increases production, and even enable new types of rail tracks.
Signals
To better manage train pathing and scheduling use signals. While collisions never happen in the People’s Republic, deadlocks and other problems can occur if signals are not skillfully and carefully placed.
Story Scenarios
Twelve novel scenarios with light story to provide alternative play experiences.
TrainClicker Idle Evolution
There' something strangely soothing about watching the trains cross across the screen, chugging along the rails to it’s destination. I do wish I could lower the bird sounds so I could hear the engine and train itself more. The game runs smoothly and the music is nice.
My biggest criticism or thing I wish we had is an auto-progress option so that it can just move on to the next level if I want it to instead of manually activating the train forwards. I do like to let it run on a certain level but if I could also be allowed to let it go forward of it’s own volition that would be great.
– Real player with 65.6 hrs in game
Sending this to library. Developer was active in March and went silent. Enjoyed game play for a while though.
Is this a clicker game? Sure, auto clicker is not something is needed to progress. Click half an hour and close :)
Is it idle? Yea sure, i get a lot of money while idling with 4 trains and maxed out engineers.
Game-play is broken. Half of the skills are dead and other half are breaking economics.
Ascending? Never saw that screen :D I never had to, as i wasn’t stuck. Game just became boring to me.
– Real player with 49.3 hrs in game
RoboVanRush
A simplistic walking sim with a bit of strategy involved. Easy mechanics to learn. Simple graphics with a chill soundtrack.
– Real player with 12.8 hrs in game
Your time would be better spent playing flash games instead of this. Glad I didn’t have to pay for it.
– Real player with 2.6 hrs in game
Transport INC
Disclaimer: Ol' Il Pallino has Asperger’s, and the characterization of aspies having a high tolerance for repetition is mentioned in the Negatives section of this review. If stereotypes of aspies offends readers (however true) the reader is advised to go read someone else’s review. Ol' Il Pallino and REXCurse hereby disclaim liability of triggering snowflakes who become butt-hurt as a result.
Overview
This is one of those times where writing a review is tricky, because recommendations are purely Yes/No and management sim Transport INC is in a gray area with a slight red tint from what was experienced in the story. Apart from the story, which is a campaign about the son of a bus driver who has ambitions of becoming a shipping tycoon who’s father very early own proves to not share-in on the main character’s ambition, the main character branches out from a bus empire to also trucking, which leads to other modes of transporting passengers and cargo. The game also has a casual Free Play mode and Global Race mode where the player and AI opponents compete against each other to “capture” cities by being the most profitable carrier.
– Real player with 21.4 hrs in game
[url] Please see my curator page for more games that are well worth your time[/url]
I’ll start this review with something I normally wouldn’t need to do, a WARNING: At the time of writing, there is one achievement in the game that you can’t unlock (yet).
There is an achievement for completing the campaign on expert mode, however, the expert mode appears to not be added to the game. People who’ve completed it on Hard Mode have reported on the Steam Forums that it hasn’t unlocked the Expert Mode. I’m not sure if that is how it should unlock or if there is something else currently causing the issue, I just hope that in the future, this warning will not be needed.
– Real player with 19.7 hrs in game
Intergalactic Transfer Station
Hundreds passenger daily from different planets change their spaceships in the famous Intergalactic Transfer Hub. That’s your turf. Your work. Your life.
Here, you control everything: from sending spaceships to docks through eliminating alien viruses to building special defense perimeters.
Key features:
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Manage the docking of spaceships.
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Take care of passengers.
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Expand your transfer hub.
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Control the economy on many levels.
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Watch out for unexpected events.
Expand your station
Your Intergalactic Transfer Hub has to expand constantly to receive more and more passengers. You may buy as many platforms as you want. Build and remodel shops, improve your facilities and upgrade machines. Take care of different alien species, building hotels for chlorine-breathing beings or restaurants for creatures fond of lava food. Optimise your station design to increase passengers flow, arranging corridors, shops and waiting areas to your exact needs. But do not forget about the station’s defences!
Receive travelers
Every spaceship brings travelers from different planets. You decide when and where it will dock. And you have to help passengers find their connections. But travellers will also spend time in your Intergalactic Transfer Hub, where they can eat, shop, sleep - and spend money! Remember that different species have different needs. And some maybe dangerous!
Expect the unexpected
Terrorists. Biohazard contaminations. Asteroids flying nearby. Alien warships. You have to be prepared for everything! Control travelers who look suspicious or dangerous. Keep an eye on new types of passengers. Kill viruses before they contaminate your Intergalactic Transfer Hub and the inhabited world. Build special defensive cannons. Prepare for everything, but still be ready for the unexpected.
Optimize economy
Make good use of the economic opportunities of the Intergalactic Transfer Hub. Check your income and expenses balance. Observe which businesses are most profitable. Change taxes and prices. But do not forget about your staff and passengers. All of them have to be happy and healthy. And, on top of all this, you also need to establish the good reputation of your Intergalactic Transfer Hub.
CHECK OUT MORE FROM GAMES OPERATORS!
https://store.steampowered.com/app/1416360/Dissident_Frostland_Escape