CHR$(143)

CHR$(143)

I started writing this review but got distracted and kept playing it.

Its pretty challenging but learning and overcoming a level gives a good level of satisfaction, but do be prepared to end up sitting on a level for an hour or so trying to learn whats going on slowly revealing all the intricate parts especially on the fog of war levels.

If you enjoy logic puzzles and perhaps a lil logic coding CHR143 is more than worth the asking price.

Real player with 101.4 hrs in game


Read More: Best Automation Building Games.


CHR$(143) is an absolutely mystifying game. Behind its retro drapery in the style of the Amstrad CPC (a computer both slightly before my time and popular on the wrong continent altogether) is a construct that tears apart the modern rubric for successful games.

The result is something that is equally wondrous and maddening. The sense of discovery experienced here is something unlike anything I have experienced since the original Portal. New gameplay elements will be introduced that will come totally out of left field - once you’re out of those tutorial levels, how will they work, how will they behave, especially in a strange and quirky physics implementation? It will be on you to find out - this game demands you to experiment!

Real player with 50.4 hrs in game

CHR$(143) on Steam

Bitpunky

Bitpunky

Bitpunky is a first-person sandbox game where you have to create and develop your own digital civilization! You will start with a small piece of land in the middle of the virtual space, you need to explore the outside world and get resources to develop your own world. Over time, a lot of research, technologies and improvements will open to you, you can automate many processes inside your city, as well as protect it from enemies from the outside environment.

Building

Build and develop your own digital city, explore new blueprints and transform your small world into a huge metropolis

Exploring

Outside of your city, there is a huge virtual space full of useful resources, but viruses and enemies are also roaming around it, ready to get involved in a battle at any moment

Automation

With the development of your city, you will have to work more and more, but here automation will come to your aid - set up the processes inside your city for a full life without your participation

Citizens life simulation

You can observe your citizens life - they live and work in your city, you have to set the different city roles for them depends on your current goals


Read More: Best Automation Building Games.


Bitpunky on Steam

Comet 64

Comet 64

I’ve been playing Comet 64 since the closed beta and this game was already wonderful!

It looks just like I have dreamed for a long time, because I’m not a big fan of visual programming. In my opinion visual programming is divorced from reality, and in Comet 64 I finally have to write code by hands, which adds immersivity.

In visual programming I mean games like Human Resource Machine , 7 Billion Humans and some others.

Real player with 21.6 hrs in game


Read More: Best Automation Education Games.


Alright, high-level: if you’re here, you probably know about Zachtronics and Tomorrow Corporation’s games in the programming genre. This game is good. If you like those, you’ll like this.

The system constraints are novel and challenging.

The puzzles are a good escalation of difficulty and concepts.

The vibe is 100% in line with TIS-100 and MOLEK-SYNTEZ with the retro 80s graphics, including the option to customize the colors to match your favorite system from yesteryear.

The editting UI needs some love though. This can easily be fixed in a couple of patches, but currently it’s struggling compared to the polish I’ve gotten spoiled with from the more recent Zachtronics titles.

Real player with 19.1 hrs in game

Comet 64 on Steam

Rush Rally Origins

Rush Rally Origins

Realistic Top Down Rallying

Rush Rally Origins combines the classic top down racing action from the original Rush Rally with the highly praised graphics and physics from Rush Rally 3. Take on 36 new and unique stages across the world, each with the ability to change the time of day and weather. Drive over many challenging surface types including snow, gravel, dirt, mud and tarmac!

Experience the Rush

Race at 60fps (120fps on supported devices) with one of the best car dynamics models to date, highly tuned for Rush Rally Origins to give a more fun top down racing experience. Feel the grip change across different surface types and multiple weather conditions.

World Rally Racing

Compete in a series of rally championships, race against others in our unique A-B Race mode or hold your nerve and focus on improving your times in the time trial game modes.

Compete with Friends, Multiplayer and Offline

Real-Time multiplayer, Social Leaderboards and Ghost Racing allow you to race any player at any time. See how you compare with the world’s best.

Upgrade Your Cars

Unlock and upgrade a selection of classic Rush Rally cars. Use our simple upgrade system to tailor each car to your own specific driving style.

Rush Rally Origins on Steam

Caïssa Board

Caïssa Board

The first graphical user interfaces for chess have appeared in the 1990s. Since then, they have considerably evolved but are still very complicated. Caïssa Board is a modern Chess GUI that is capable of interfacing with many chess engines while being tuned toward simplicity of use. It also provides tactical and strategic hints such as the possibility of forks or the controlled squares. The public domain Chess Engine Gull 3 is included with Caïssa Board so you can start playing and analyze games without delay.

Caïssa Board on Steam

Assignment 42

Assignment 42

Very delicious robot game where you navigate between rooms and use robots to solve problems. For some reason at level three it didn’t run for me. But as I try to point out in many of my reviews. I has potato.

Real player with 4.6 hrs in game

Great game controlling your robot. And evacuating hostage.

Real player with 3.2 hrs in game

Assignment 42 on Steam

Intergalactic Transfer Station

Intergalactic Transfer Station

Hundreds passenger daily from different planets change their spaceships in the famous Intergalactic Transfer Hub. That’s your turf. Your work. Your life.

Here, you control everything: from sending spaceships to docks through eliminating alien viruses to building special defense perimeters.

Key features:

  • Manage the docking of spaceships.

  • Take care of passengers.

  • Expand your transfer hub.

  • Control the economy on many levels.

  • Watch out for unexpected events.

Expand your station

Your Intergalactic Transfer Hub has to expand constantly to receive more and more passengers. You may buy as many platforms as you want. Build and remodel shops, improve your facilities and upgrade machines. Take care of different alien species, building hotels for chlorine-breathing beings or restaurants for creatures fond of lava food. Optimise your station design to increase passengers flow, arranging corridors, shops and waiting areas to your exact needs. But do not forget about the station’s defences!

Receive travelers

Every spaceship brings travelers from different planets. You decide when and where it will dock. And you have to help passengers find their connections. But travellers will also spend time in your Intergalactic Transfer Hub, where they can eat, shop, sleep - and spend money! Remember that different species have different needs. And some maybe dangerous!

Expect the unexpected

Terrorists. Biohazard contaminations. Asteroids flying nearby. Alien warships. You have to be prepared for everything! Control travelers who look suspicious or dangerous. Keep an eye on new types of passengers. Kill viruses before they contaminate your Intergalactic Transfer Hub and the inhabited world. Build special defensive cannons. Prepare for everything, but still be ready for the unexpected.

Optimize economy

Make good use of the economic opportunities of the Intergalactic Transfer Hub. Check your income and expenses balance. Observe which businesses are most profitable. Change taxes and prices. But do not forget about your staff and passengers. All of them have to be happy and healthy. And, on top of all this, you also need to establish the good reputation of your Intergalactic Transfer Hub.

CHECK OUT MORE FROM GAMES OPERATORS!

https://store.steampowered.com/app/1416360/Dissident_Frostland_Escape

Intergalactic Transfer Station on Steam

Tap Heroes

Tap Heroes

I recommend this game but, honestly, only just.

I read, in the other reviews for this game, about how the progression was slow and I thought “I bet it’s not that bad,” but BOY was I wrong. It’s, without a doubt, the slowest game I’ve ever played. After 6ish hours of “playing” (including auto-grinding while offline) your characters still feel weak and unprepared for most things.

Boss fights are not something you’ll ever grind (unlike other clicker games I’ve played - where bosses drop decent amounts of money for an only moderately harder encounter). These boss fights are essentially an attrition match - where you stand there spam-healing your fighter* (*your one reliable source of dps (because, as far as I’m concerned, the rogue is

! censored useless)) while you wait for either the boss to crit and OHKO you, or for you to finally whittle down the boss' HP and move on with your life (and your underwhelming reward for your last 5 minutes of play).

Real player with 435.8 hrs in game

My playtime: I played this offline but I got all achievements in ~353.5h (reached area Lv 300)

Grindy Achievement(s): Yes (5 achievements, one achievement might take 200h+ playtime).

Optional Achievement(s): Yes (45 achievements).

Difficult Achievement(s): No.

Intro

Tap Heroes is a clicker game where you can recruit and upgrade heroes to defeat enemies and advance your level. The game has offline progression and no “world reset” feature.

Pros:

Real player with 314.2 hrs in game

Tap Heroes on Steam

Buff Knight Advanced

Buff Knight Advanced

Absolutely underrated game, it should cost way more than 3 euros. Really amazing game - takes about 6 hours to finish the game with one character, which makes the game last 12 hours, but then you can also do achievment things. Maybe about 14 hours game. You should surely buy this game, it is very cheap considering how much fun it is. It also has a high replay value, so you will probably play this way longer than 14 hours if you find this game fun.

If you want, you can join the discord for this game - https://discord.gg/x3QkC5u

Real player with 18.0 hrs in game

Buff Knight Advanced:

[+] Steam trading cards

[+] Achievements

[+] Addictive (just one more go gameplay)

[+] Value for money IMHO

[-] Controls not clearly explained (K/B) for me

The game is more a side scrolling clicker game with options: you will hit the ‘C’ key lots of times.

You can play 1 of 2 classes mage or knight and there are 12 levels to complete. After 5 hours I’m on level 3 - not sure if that means I suck at the game or it has heaps of content/grind (depending on your personal views).

Real player with 15.0 hrs in game

Buff Knight Advanced on Steam

Underworld Idle

Underworld Idle

The long-term progression in this game is fucked. Spending days on a run will give you absolutely pitiful rewards and I swear my only options are spending months slowly progressing and purchasing pitiful rewards that won’t help at all, or I would need to play for months without triggering a reset before I would even have a hope of entering the second faction’s prestige room to see what the upgrades there are like.

Let me elaborate a bit: In a few days, I can get between 150 and 200 ashes before things start getting really slow. To get one more ash, I need to multiply my money amount by ten. In order to get a single bonus at this point in the game, I need anywhere from 500-1000 prestige points (barely better than a 1:1 exchange rate with ashes, but saved between resets), and the bonuses I can purchase with those points tend to have effects on the level of “multiply your production or divide ash costs by a factor of 10-100” meaning I get ONE OR TWO additional ashes for EVERY run of the same length. For those to break even, I would need to do hundreds of runs, all of which take multiple days to complete. If I don’t want to rely on this ridiculous system, I could try to get a different faction’s currency up to a certain point, but every subsequent faction has like a third as many producers available, and the exponential nature of the game means it could take weeks to progress a single tier in their factions. I have literally no idea just how long I would have to wait before I could get to a level where I could even find out what rewards are available for purchase to see if the rewards are worth it in the first place.

Real player with 1055.8 hrs in game

TLDR: This is a clicker not an idle game, if this game was named “Underworld Clicker” I would give it a thumbs up, but since it is named “Underworld Idle” and it is not an idle game I can’t recommend this game. If you want a very active clicker game then this is for you, if you are looking for an idle game then look elsewhere.

Long version:

I have played this game for a long time now, I wanted to unlock every feature without any forms of cheats and I feel I did so now. At least every feature that is available at the time of this review.

Real player with 645.3 hrs in game

Underworld Idle on Steam