Factory Magnate

Factory Magnate

Factory Magnate is part factory builder, part business tycoon. It puts you in the shoes of an industrious factory engineer with a small loan of a million credits. Your goal is to build an empire of factories spanning multiple planets in a procedurally generated solar system. You seek to dominate the solar system through sheer wealth and influence, not military might or political power.

AUTOMATION BY DEFAULT

You don’t control a character and you can place factory buildings anwyhere, as long as you have the money to do so. This takes the “early game” known from other similar games out of the equation, because you jump straight to automation and skip all the manual labor.

NO CRAFTING

It’s all about the money.. because in this game, money is your most important resource.

You don’t craft buildings, you buy them.

PROFIT IS EVERYTHING

You earn money selling your goods to the locals. They seem to have an endless supply of money to throw at you, but if you saturate the market, prices will drop - possibly making your factories operate at a loss. It’s up to you to strike a balance.

THE FACTORY NEVER SLEEPS

At the core of the game sits the main challenge: the factory is always running, and you must pay upkeep. If you’re not selling enough to make a profit, you’ll soon be out of business.

You. Must. Keep. Selling.


Read More: Best Automation Economy Games.


Factory Magnate on Steam

Neon Noodles - Cyberpunk Kitchen Automation

Neon Noodles - Cyberpunk Kitchen Automation

So much that I like about this game. I liked the idea of Overcooked, but it was always too frantic for me and in Neon Noodles I like taking time to plan and be an efficient chef. Designing the layout and instructions is intuitive and works well even with a controller. The UI is clean and clearly communicates, while still looking really good. Building something that works first, and then optimizing it based on the 3 categories (roughly space, time, and complexity) adds additional challenges. It makes me want to cook all of these delicious recipes.

Real player with 13.3 hrs in game


Read More: Best Automation Casual Games.


Selecting to play a new game from the main menu screen will take you to the level screen. Choosing to continue a previous game from the main menu will take you to the game level you’re currently on. On the first level Sliced Avocado, you’ll be welcomed to Neon Noodles! From here you’ll continue an existing program and be instructed on what to do. You will also get more information as you progress through the levels.

Real player with 10.9 hrs in game

Neon Noodles - Cyberpunk Kitchen Automation on Steam

Production Line : Car factory simulation

Production Line : Car factory simulation

So I bought this somewhere beginning of februari 2017 (just after the EA release), as the initial concept seemed good but the execution was still a bit rough. I was hoping those things would be fixed being as it being early access and the developer was actively working on it.

Over the months, I’ve seen many great improvements and bugfixes, but it seems it actually released two years after that (march of 2019), which I didn’t even notice because there were still a lot of bugs, including some that just crashed the game to desktop.

Real player with 58.6 hrs in game


Read More: Best Automation Economy Games.


Overview

Production Line is a real time strategy game in which the player manages an automobile factory, gets their finished product to market, and hopes that their product sells quickly. Despite what’s said on the store page, Production Line doesn’t test the player’s entrepreneurship skills that much. (And far less than “to the limit”!) The main challenge players will have, is laying out their assembly line within a limited amount of space, and hope that their design is efficient enough to prevent logjams. (Or mitigate their effects as much as possible.) Production Line allows for research in which the player can unlock new technologies to place on cars and advanced technologies for assembly line production, which further breaks down the division of labor, but also allows for the placement of said technological advancements to place onto cars. (The player would think that advancements like anti-lock brakes would magically appear on cars upon being researched, but instead require a department specifically dedicated to brake-fitting and purchasing the upgrade for brakes.) A separate research path exists for automobile designs allowing for vans, SUV’s, and pickup trucks, and within this research path, the player can also opt to research new types of seats and rims to help give their cars more of a competitive edge.

Real player with 58.2 hrs in game

Production Line : Car factory simulation on Steam

reky

reky

Very challenging, but fun! Minimal in its conception with use of color to contribute interest. Unique use of cubes in ways to motivate one to seek the solution, but forgiving in its offerings of undo the previous move or restart the puzzle. Refreshingly creative!!

Real player with 50.0 hrs in game

Beyondthosehills, one indie games development studio which comes from Greece, it have two works-Reky and The Minims(This review only according to Reky). As a puzzle game, it accomplished the mission which the ability of solving conundrums from players is leveling up with the difficulty of it.

The diversity of gameplay make more possibility

From the most simplest way that only need to move one cube on the specified site to create a path through the shift and the cooperation of two types of colors, then the changing of cubes which have many colors, the difficulty of it is increasing slowly, from one to ten. No obvious up and down display on the difficulty, the whole difficulty carve is a little uneven, but the tendency is steady. The design of levels includes many ways, such as going to the end with rising and downing cubes or crossing many black portals to escape. Not only can get fun with exploring the right path by myself step by step, but also can experience the double difficulty from the adjustment of colors and blocks under by the same frame.

Real player with 24.9 hrs in game

reky on Steam

Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

30-01-2020

So i’ve played this game since a very early version on the ‘Kee’ game engine back around 2011~2012 (long before it came to steam). The game has grown a lot over the past decade and the small development team keeps improving it on a steady basis.

I only rarely review a game and I will be very honest about my feelings on this one and go a bit into detail since I feel this game needs this kind of review.

Target audience:

This game has a very specific target audience. I wouldn’t recommend this game to casual gamers. According to me, the primary target audience could be described as ‘persons who enjoy getting into the technical aspects of designing consumer cars and their combustion engines’. The secondary target audience is ‘persons who enjoy running a car company and try to be a succesfull tycoon selling their own car designs’.

Real player with 1035.5 hrs in game

Managed to create a Pinto that didn’t explode…and then I put a Turbo V12 in it…then it exploded

5/7

In all seriousness, Automation is a great ‘build-a-car’ “sandbox” as it is right now. If you are at all interested in car design you should give this game a look. While you will not get the same designability if you were to design the car in CAD or some other program, for a game (and it is a GAME, not a toolset) the options are numerous and your creativity is the real limitation. Seriously watch the vids (though they are of earlier builds and dont show everything available) and look the discourse forums for this game and see what people have built.

Real player with 956.3 hrs in game

Automation - The Car Company Tycoon Game on Steam

Little Big Workshop

Little Big Workshop

I dont do many reviews, concidering te number of games I own. With 30 years of vivid gaming experience, from the dawn of gaming, new games need to have something special to them, for me to bother about a review. So when I bought this game, I expected another dull, not-good-enough management games, that could just as well be an iPad game like 20 on a dozen.

How wrong you can get!

This gem of a game, is one of very very few that has made me forget about clocks in a while. I found myself opening this game at 10am, and at 5pm, I took a forced break for the first time.

Real player with 166.5 hrs in game

This could get a little long winded, so let me start with the conclusion. I like this game a lot, and would recommend it to someone who is patient enough to wait for bug fixes that will probably be coming, or someone who doesn’t mind not being able to fully optimize their factory. If you are a bit of a perfectionist and get annoyed easily when things don’t work the way they should, well, might give this a pass.

Pros: This game has a great aesthetic. The ideas behind the game are great, and really well pulled off in the themes and atmosphere of the game. I really enjoyed the graphics, and sense of humor the game puts forward.

Real player with 60.5 hrs in game

Little Big Workshop on Steam

The Colonists

The Colonists

5/5

This game is a fantastic take on base-building, resource optimisation and pathing. It’s simple to get into, scales sensibly and the campaign levels scale well in difficulty. I’ve played many of the similar games available and this one gets the complexity level exactly right with a nice style of graphics.

Mechanically, one thing that stands out for me is that this is a network optimisation game where the networks (roads and paths) are cost nothing and appear instantly, making experimenting and fiddling easy.

Real player with 268.7 hrs in game

Short version:

Fun game. Has flaws, but definitely an enjoyable city builder.

Long version:

Okay so it took me a while to get into this game. At first it felt really clunky, the tutorial left me confused about certain things (namely how paths are supposed to alleviate traffic from raods), some of the mechanics are pretty weird and needlessly complicated but at the same time - they’re what gives this game it’s uniqueness and keeps it from being just another boring banished clone, plus the campaign is excellent!

Real player with 111.5 hrs in game

The Colonists on Steam

Rover Mechanic Simulator

Rover Mechanic Simulator

Rover Mechanic Simulator, yet another mechanic simulator game where the player is expected to unscrew some machinery, disassemble it, find some malfunction, repair it and then assemble it again. It is looking good, it sounds good (especially music tunes on local radio), and it provides somewhat unique machinery to fix - some remotely-driven drones which are supposedly used to explore Mars.

However… the usual thing happened. The idea was good, but its execution doesn’t actually cover the fun and enjoyment section.

Real player with 12.7 hrs in game

I love this game. I absolutely love this game. I am fully in love with it. It has become my go-to relaxation experience. And I will explain below why that is in detail. But in brief: Rover Simulator is a very niche, ridiculously expansive mechanics and repair simulator which oozes passion, love, and complexity from every pore. It is a wonderful little experience which, for the price, I could not only recommend more, but say is worth more. You fix rovers. And that’s what you’ll do. From the so-called ‘MER Twins’ - Spirit and Opportunity - to the tiny, adorable Sojourner, all the way up to the (DLC-bound but heavily recommended) Perseverance rover, you’ll disassemble, clean, re-solder, and re-assemble them all.

Real player with 10.5 hrs in game

Rover Mechanic Simulator on Steam

Command Line Pilot

Command Line Pilot

| Follow our GROUP and CURATOR for more interesting games and quality reviews!

|

A fusion of card-based programming, 2D puzzle and roguelikes. Turn-Based Combat

The game is not as simple as it looks at first glance. To win the last levels, you will have to keep in mind many combinations of moves and think over your strategy many steps forward. This is a kind of chess, only with robots on planets in space.

Real player with 124.1 hrs in game

Here’s my video review - https://www.youtube.com/watch?v=TeFMJ7L_EKA - but quite a bit more content has been added since then.

It’s a great little puzzle programming card game! You control your mech by drawing and playing cards such as “Move”, “Rotate”, and “Attack”, each upgraded if you play the same colour. Every mission has it’s own unique goal, not always a combat, but sometimes destroying a certain amount of crystals, defending an area, etc. for a certain amount of turns, and you’re rewarded cogs based on how well you do.

Real player with 10.5 hrs in game

Command Line Pilot on Steam

Software Inc.

Software Inc.

  • Gameplay

  • Replayability

  • Building/Office Design

  • Realism

  • Developer

  • Stability

  • Peer Game Comparison

  • Procedurally Generated Worlds

+/- Learning Curve

+/- Graphics

+/- Sound

+/- Difficulty

+/- Interface

+/- Modability

+/- Optimization

  • Music

  • Campaign

I will mark whether I like something +, dislike something -, or am neutral +/- as I write the review.

You start as the founder of a software company in a standard sandbox enviroment +/-. You can choose the difficulty, speed of gameplay, starting funds, starting time period, traits, and skills of your founder +. You are able to set a basic appearance for the founder, but this is clearly not a focus of the game +/-.

Real player with 617.8 hrs in game

A10: The polish is coming along pretty nicely although since I posted the review (Late 2016) although I do have to say that some of the changes have made the development process a bit too hit-and-miss since you really have no idea how a product is going to turn out until it’s too late - while the code reviews are a nice addition, they’re not really that useful as far as ensuring a good product as most of the quality control process is out of your hands.

You can also put the best staff on a project, allocate teams optimally etc and it’ll still come out as rubbish, so I don’t know, maybe that needs to be more sensible.

Real player with 132.2 hrs in game

Software Inc. on Steam