NASCAR Heat 5

NASCAR Heat 5

Give this game a chance guys. At a glance it looks like a copy/paste of Heat 4. But try playing this for an hour or two then go back to Heat 4. You will see and feel a significant difference. Several tracks were improved both visually and on how they drive. On top of that, the AI have been improved a bit, providing the most fun single-player racing I’ve seen in a heat game. I honestly barely played single player in Heat 4, but i’m enjoying it a lot more now. Another great thing is the new custom car options. Sure it’s no paint booth but to me it’s satisfactory for the most part and they will be adding more templates via DLC. Custom seasons in championship mode are also awesome, though sadly you can’t put tracks that series doesn’t normally go to such as Cup at Road America, though this might change.

Real player with 538.3 hrs in game


Read More: Best Automation Driving Games.


First off let me say, I’ve been sim racing for 3 decades (which yes, makes me old!). I started with Indianapolis 500: The Simulation and have played each and every Papyrus game since. I have also run iRacing and I have been a HUGE fan of each and every one of those games.

This year, during the pandemic, NASCAR Heat 4 was on sale and I thought, what the heck, I have time on my hands, lets give this thing a try. I set out wanting to not like it to be very honest. My expectations were low, quite low in fact. After running my first few races I felt I was liking it just enough to try running a career. A few days in I realized something. I was having fun. More fun than I expected. I kept playing, and my fun level continued to rise. I continued to play NR2003 for my weekly races but kept coming back to NH4. It was a damn fun game. Was it perfect, absolutely not. But, the racing was very good, the setups fun to build and I was moving on up in my career.

Real player with 203.8 hrs in game

NASCAR Heat 5 on Steam

Screeps: Arena

Screeps: Arena

Screeps: Arena is an online RTS PvP-only game. Your script fights other players' script autonomously in a match-based arena environment.

Features:

  • All aspects of an RTS game: gathering resources, base building, creating and upgrading units.

  • You don’t control your units directly, you play by writing full-fledged JavaScript that runs on game servers.

  • Other languages are supported via WebAssembly : C/C++, Rust, TypeScript, Go, C#, F#, Kotlin, Swift, D, Pascal, Zig, the list is growing.

  • Your code is executed autonomously while fighting other players' code during series of short fast-paced 1x1 matchups.

  • The system will match equal opponents based on your arena rating that changes with every rating game.

  • Different “arenas” (multiplayer game modes) each with its own rules set and goals covering many aspects of a strategy game.

  • Only basic programming skills are required. However, if you are a pro developer, now is the chance to put your skills to the limit!

  • We will introduce new arenas every season so that you always have to write new code for different challenges.

  • Play with friends and design your own challenges and arenas.


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Screeps: Arena on Steam

NASCAR 21: Ignition

NASCAR 21: Ignition

HEY HEY WOWOWOW HEYHEYHEYHEY WOW LOOK HERE LOOK LISTEN! HEAR ME OUT, OK?!

pants ok..

(DOWNLOAD JOYTOKEY TO REMAP KEYBOARD KEYS TO YOUR WHEEL. SERIOUSLY)

First and foremost. This game has disappointed not only me but everyone who bought it.

This game is faaaaaar from what I both wanted and expected. But thats my fault for letting my imagination take hold instead of being realistic. Lets look at this package we have here. rFactor 2. What a sim… once you get over that steep learning curve that is the UI. Even with the updated UI s397 put on it, it is still a major pain in the rectum than it has any right to be. But the physics.. the PHYSICS are so good. Coming from Machines amazing NASCAR Mods, this game matches up to what I feel on rF2 with its own feel. The tracks on N21 are easily its best selling point, just feels so right even though there is so much wrong. This game is missing alot of key assets, such as Assignable Buttons for steering wheel, use of H-Pattern Shifters or a Practice only mode. I hate that so much is missing but I can understa.. WAIWAIWAIT HOLD ON HOLD ON PLEASE JUST LISTEN.

Real player with 34.8 hrs in game


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FIX THE GAME!! This is a joke!

PRO: Graphics

CONS: Everything else about the game.

To pay $90 for this is absurd. I have played several hours trying to not leave a negative comment, but this is a complete joke.

Don’t put out a game and then try to work out the bugs. That should be done first and foremost.

Real player with 23.9 hrs in game

NASCAR 21: Ignition on Steam

Burrow

Burrow

Burrow is an ever-expanding sandbox style game where you can explore, create, and share small levels (called… burrows)

Creation is a core concept of Burrow, all of the level creation tools are packaged with the game and are designed with simplicity in mind. Hundreds of props, simple terrain deformation tools, and built-in LUA scripting makes designing your own worlds a breeze.

VR and Desktop players are both welcome! Oh yeah, and we’ve got multiplayer too! Cross platform play is supported. You can play alone, or with your friends, no matter if they’re on VR or Desktop.

Burrow on Steam

KartKraft™

KartKraft™

It’s been in development hell for the last 11 years but was released as a Steam Early Access title three weeks ago. It currently has one class of kart (but 9 chassis to choose from) and three tracks. There’s a free run mode and a leaderboard mode (you race the ghost of the person ahead of you until you beat them. Then you do it all over again). Leaderboard is addictive. Very, very addictive.

I’m utterly hooked on this at the moment. It’s a little rough here and there - the kerbs are a little unpredictable at best, but it looks stunning and the sound is absolutely spot-on for a little two-stroke (especially when you go under the bridge at PFI). It also handles (mostly) really nicely. A bit understeery, which the devs are working on, and there’s lots of stuff missing like tyre temps, brake temp etc.

Real player with 57.1 hrs in game

First thing i want to say is, What an amazing accomplishment for a small team. I do a lot of karting here in Ireland for fun, and KarkKraft is as close as you can get in a game. I have my own rig including vr and this game brings racing to a new level. The Tracks in early access are great, my personal fav is PFI. Really looking forward to more tracks. The AI are fairly good, can be a small bit unaware of your position on the track at times but all round very good, I think the game needs an aggression and strength control bar for the AI, And there hardest setting at the moment is a bit weak, hopefully in the full game we will have an option to add more than 8 AI karts. The Karts themselves are very good, physics and handling 9/10 only one small prob with them, they flip over a bit to easy at times, specially if u touch a curb, which is not life like. In FFB settings i think you need to add a collision control bar, i have ffb up high for that real feel, but if i have a collision on hit a wall my wheel shakes a bit on the violent side! I hoping track building is included, very important for the modders. and as for track ideas i think Spa should be looked at. I personally never maid a review before for any game, But this is worth every letter, Hope the feedback helps, Thanks again Team.

Real player with 43.7 hrs in game

KartKraft™ on Steam

Decoherence

Decoherence

As a studio, we have worked on Decoherence for over five years! It’s a real pleasure for us to be able to share our game with you. We feel the game is ready for both the casual and the competitive player. We hope you enjoy playing alongside Tadashi, Sabrina, Sam and α.Dron.Ai.

Welcome to the family! Get better and earn your place.

Real player with 30.6 hrs in game

I have 0.8 hours on record as of this review, though I did play the demo a little bit too.

This is a review for the multiplayer. The game just came out, so I don’t know how easy it will be to get matches down the road - but this game is really fun multiplayer.

There’s tons of customization in your bot and pilot loadout, and multiplayer matches are these epic mind games. You might have a shield bot guarding your other bots and have them all huddle behind it, or go with long range attacks, etc. It’s a real mind game and the meta will probably change a lot.

Real player with 2.1 hrs in game

Decoherence on Steam

Mindustry

Mindustry

It is a very challenging hard-fun game yes I do infact think that people with the b i g b r a i n z should play this game

Real player with 88.8 hrs in game

It’s really fun. You have to have autism though.

Real player with 82.4 hrs in game

Mindustry on Steam

Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

_The ultimate starship designer,

powered by a deep game simulation…_

Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by laying out individual rooms and corridors, including cannons, lasers, shields, and thrusters. Battle other starships to earn bounties and use that money to expand your own ship. A dynamic crew and combat simulation makes every design decision important and interesting.

Best-In-Class Starship Designer

Design the greatest starship ever made using an interface that is easy-to-learn yet incredibly flexible.

Build your ship by placing individual modules onto a grid—weapons, shields, engines, reactors, crew’s quarters, and more! Few restrictions and no pre-defined, creativity-limiting hull shapes mean you can create almost any ship you can imagine.

The exterior of a ship is like an artist’s canvas, but it requires no drawing ability to make your ship look great! Simply pick a color and texture to customize your ship’s basic appearance, then optionally add decals such as shapes, symbols, and letters to give it extra visual flourish. Painting your ship is free and has no effect on gameplay.

Intelligent Crew Simulation

Every starship is operated by a crew numbering from half-a-dozen to hundreds—sometimes more than a thousand—of individually-simulated people.

A ship’s crew is its lifeblood. Crew not only operate its controls, but they also carry supplies such as ammunition and power batteries to weapons and systems. When a weapon wants to shoot, the crew go pick up ammo or batteries at an ammo factory or reactor and bring them to the weapon—all simulated in real-time.

Crew are pretty smart and act mostly on their own, which is a good thing since there can be so many. Your crew are smart enough to figure out what controls need operating, what systems need ammo or power, and how best to get around your ship. They’re even smart enough to avoid routes that are already jammed with other people.

The crew simulation is what makes starship design so interesting, because how fast a cannon can shoot or how long a shield can stay charged depends directly on how quickly crew can deliver ammo or power to it. As a player, you’ll have to think carefully about how you design your ship’s layout so that it operates at peak efficiency without exposing its more vulnerable (and sometimes explosive!) modules.

Physics-Driven Flight & Combat

Every ship is part of a 2D physics simulation, and the position and orientation of its thrusters realistically affects its movement. Small ships with lots of thrusters are fast and nimble, while large ships with proportionally fewer thrusters are naturally slower and more difficult to maneuver.

Weapons obey the laws of the physics simulation. Whether or not a cannon or laser hits an enemy depends not on a dice roll but upon the trajectory of the shot and the size and speed of the enemy.

Damage is tracked module-by-module, and each module can be individually targeted & destroyed. Some modules can explode, causing collateral damage to the surrounding modules, so you’ll have to think carefully about where you place your reactors and munitions. Too close to the edge and they’ll be exposed to enemy fire; too far and your weapons won’t fire fast enough.

Ships can break apart into multiple pieces when their connecting modules are destroyed. Usually this will be a crippling blow, but any piece that has a control room, power, and thrusters can continue to operate independently, potentially remaining a threat to the enemy.

Single-Player

You are a bounty hunter, traveling from sector to sector, hunting down renegade enemies and destroying them.

Earn money for every enemy vanquished. Use your income to repair and upgrade your own fleet, growing bigger and more powerful with every victory.

Explore a galaxy in search of bigger and more powerful enemies. The galaxy will crumble before your almighty armada!

Or play in a creative sandbox mode with unlimited credits if being a bounty hunter isn’t your cup of Earl Grey—the only limit is your imagination! (And the power of your computer.)

Multiplayer

Battle your friends and enemies in real-time, pitting your designs against theirs. Compete to be the master “Starship Architect & Commander” against up to 7 other players in Team vs Team and Free For All battles.

Configure a variety of game options by specifying number of ships, total funds, game speed, and other options. Play tiny skirmishes, massive fleet battles, or anywhere in between.

Play online in public or private lobbies. Local Area Network and direct I.P. address connections are also supported.

Important Note: Multiplayer is NOT SUPPORTED between 32-bit and 64-bit operating systems!

And more!

Everything you should expect from a PC game, including customizable controls, windowed and borderless display modes, support for high-resolution displays, no mandatory locked framerates, and dozens of other options to tailor the game to your own preferences.

It’s easy to share your ship designs with friends and other players. Ships are saved as simple PNG image files and can be easily shared on social media like Twitter, Discord, and the official forums—just drag-and-drop the image from your browser right into Cosmoteer and the ship will be instantly playable!

A powerful modding framework lets mods change almost any part of the game data, opening up a universe of possibilities beyond the base game. A mods manager makes it easy to install and uninstall mods created by the Cosmoteer community.

Unobtrusive tutorials that don’t interrupt gameplay and are easy to dismiss or turn off altogether. There’s no special “tutorial level” you need to play through—the context-sensitive tips are built-in to the main Bounty Hunter mode.

Cosmoteer: Starship Architect & Commander on Steam

Dire Wolf Game Room

Dire Wolf Game Room

I tried this app playing the solo version of Dune Imperium. The app itself is great and is identical to the Android version. However, the app window was limited to a postage card-sized window that could not be resized on my HP Spectre x360 Convertible Windows laptop. It was hard to see the card text unless the computer was brought very close. Once this issue is fixed I will heartily recommend the app.

Real player with 1.7 hrs in game

nah

Real player with 1.1 hrs in game

Dire Wolf Game Room on Steam

Beastrun

Beastrun

Nice game, good idea and potential genre. It became a part of my screen now since you dont need to do anything during battles.

Real player with 163.3 hrs in game

really great game and concept! I don’t play many games for nearly this long

I wish the progression was unlimited somehow though.. it seems lightning spam covers most top spots? I have one concept strategy that may work but I don’t think the math will add up properly to counter lightning in the end… unlimited progression would just mean that, it would take an exponential amount of time to counter meta strategies (i think?)… (maybe a constantly shifting meta?) just a thought though, it may be tough to implement

Real player with 98.0 hrs in game

Beastrun on Steam