Division of Labour
In Division of Labour, the player takes on the role of The Manager in a developing nation called Auriverde during a world ecological collapse.
The player manages the workforce and machinery of a factory, fulfilling contracts and earning profits for the Overseer Corp. Buying resources, manufacturing goods, managing the workers and facing moral and ethical decisions are the core of the game.
Compassion
The player has the option to make their workers more comfortable to improve efficiency, or pay them more to increase worker happiness. Events may occur where the player can do a favour for a worker, give time off for a holiday or generally try to help them.
Exploitation
However, Overseer Corp always demands larger and larger profits, and so balancing these becomes the core of the game. To make greater and greater profits, more sacrifices will need to be made and corners will need to be cut.
Storytelling
Along the way, the player will be presented with moral and ethical decisions regarding their works and the world at large. Whether it’s simply a worker who needs time of for medical reasons or an earthquake on the other side of the world sending migrants flocking to Auriverde for work and security, there’s always decisions to make.
Development Progress
A playable demo will be available very soon. To stay up to date with development you can follow our site. For now, consider adding us to your wishlist!
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Demonsions: Industry
As one of the first reviewers of this game, I should offer my personal experience and opinion of the game here.
The game is VERY EARLY ALPHA PROTOTYPE; this is obviously incomplete and anyone expecting a full game right now is out of their mind.
That being said, lets get down to basics: The game seems to be a very interesting concept of voxel mining and machine making using different materials for different looks; however as of right now it just looks different from what I can tell. Response times to bug reports are astoundingly fast, even on Steam which is not their main contact point for reporting said things, though there are still quite a few bugs that need to be ironed out. This may also have been caused by the fact that my desktop is very old.
– Real player with 5.4 hrs in game
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This game is early but it looks like it will be really really good, I like it already but yeah it will just keep getting better!
– Real player with 3.8 hrs in game
ITRP _ Gas Prison
Very fun and difficult
– Real player with 1.0 hrs in game
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3gas5prison
– Real player with 0.8 hrs in game
EvolveLabOnline
Evolve Lab is an online multiplayer game in which you try to descend as deep as possible into the depths of an unknown planet.
In each stage you will fight against creatures that were created by other players and if you win you can improve the programming of your creature until you are the first player to reach a new record depth!
Whenever a creature loses, the creature stays at the current depth and becomes an opponent for the next players.
So over time the waters of this planet will be filled with all kinds of different creatures and it will get harder and harder to be the first player to reach a new depth.
Role of Hex
If you like creeper world and roguelikes you will also like this.
– Real player with 31.8 hrs in game
A really nice mix between base building, Rogue and Strategy with a simplistic style which fits the game. Love that you’ve to mix between being not too bold and expand too quickly or take it too slow and not be prepared for the bosses.
Keep it up developers!
– Real player with 16.3 hrs in game
Buff Knight Advanced
Absolutely underrated game, it should cost way more than 3 euros. Really amazing game - takes about 6 hours to finish the game with one character, which makes the game last 12 hours, but then you can also do achievment things. Maybe about 14 hours game. You should surely buy this game, it is very cheap considering how much fun it is. It also has a high replay value, so you will probably play this way longer than 14 hours if you find this game fun.
If you want, you can join the discord for this game - https://discord.gg/x3QkC5u
– Real player with 18.0 hrs in game
Buff Knight Advanced:
[+] Steam trading cards
[+] Achievements
[+] Addictive (just one more go gameplay)
[+] Value for money IMHO
[-] Controls not clearly explained (K/B) for me
The game is more a side scrolling clicker game with options: you will hit the ‘C’ key lots of times.
You can play 1 of 2 classes mage or knight and there are 12 levels to complete. After 5 hours I’m on level 3 - not sure if that means I suck at the game or it has heaps of content/grind (depending on your personal views).
– Real player with 15.0 hrs in game
Command Line Pilot
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A fusion of card-based programming, 2D puzzle and roguelikes. Turn-Based Combat
The game is not as simple as it looks at first glance. To win the last levels, you will have to keep in mind many combinations of moves and think over your strategy many steps forward. This is a kind of chess, only with robots on planets in space.
– Real player with 124.1 hrs in game
Here’s my video review - https://www.youtube.com/watch?v=TeFMJ7L_EKA - but quite a bit more content has been added since then.
It’s a great little puzzle programming card game! You control your mech by drawing and playing cards such as “Move”, “Rotate”, and “Attack”, each upgraded if you play the same colour. Every mission has it’s own unique goal, not always a combat, but sometimes destroying a certain amount of crystals, defending an area, etc. for a certain amount of turns, and you’re rewarded cogs based on how well you do.
– Real player with 10.5 hrs in game