Demonsions: Industry
As one of the first reviewers of this game, I should offer my personal experience and opinion of the game here.
The game is VERY EARLY ALPHA PROTOTYPE; this is obviously incomplete and anyone expecting a full game right now is out of their mind.
That being said, lets get down to basics: The game seems to be a very interesting concept of voxel mining and machine making using different materials for different looks; however as of right now it just looks different from what I can tell. Response times to bug reports are astoundingly fast, even on Steam which is not their main contact point for reporting said things, though there are still quite a few bugs that need to be ironed out. This may also have been caused by the fact that my desktop is very old.
– Real player with 5.4 hrs in game
Read More: Best Automation Open World Games.
This game is early but it looks like it will be really really good, I like it already but yeah it will just keep getting better!
– Real player with 3.8 hrs in game
Outpost Engineer
Its a lot like Evospace..
Mine and cook ore into metal bars then use it to make components for more advanced products after you researched the blueprints. The game is mostly about building structures to place your machines and organize the logistic of your factory.
Sounds are awful
Graphics too
I still had fun playing it
– Real player with 26.5 hrs in game
Read More: Best Automation Building Games.
This is awesome, way better than I thought, the factory of this game is so fun!
– Real player with 26.2 hrs in game
Hammerting
Review Date: Nov 20, 2021
I wrote a giant review, and then after reading through it, realized my opinion was more like no than yes, and when I changed it, Steam erased everything I had written. So, rather than do it again, I’ll just drop some bullet points. I’ve been playing since early in Early Access, so that will color my review.
New overworld trade system is terrible. It’s boring. It’s grindy. and it doesn’t work. I’m at max rep with a faction, and have yet to see the “subversion” mission mentioned in the tutorial.
– Real player with 158.5 hrs in game
Read More: Best Automation Building Games.
A decent time killer as-is, but released far too soon for the ambition they sought to achieve.
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Settlement milestones are sparse and largely uninteresting, with few “make your own goals” opportunities to fill in the blanks. You will pretty much always build the same structures in the same order, and most structures are not actually all that useful.
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Overworld is shallow and brainless, with pawns moving around for the sake of moving. Factions have no personality or storyline aspects, and the “war” has nothing to make it compelling or interactive. This is actually a bit of a downgrade from the initial concept at the start of Early Access, where there was at least a good vs. evil kind of thing going on.
– Real player with 116.1 hrs in game
FOUNDRY
FOUNDRY is a first-person factory building simulation set in an endless procedurally generated voxel world. Mine resources, craft machinery and automate your research to progress through the game. Face logistic challenges by planning and building a conveyor belt and pipe network. Manage a complex power system and expand your constantly growing production lines.
Automate Everything
While you start small by crafting your first items and machines by hand, you will soon find yourself surrounded by a large sci-fi factory doing the work for you. You need to expand your factory by building more production lines, conveyor belts and pipes while keeping a stable power supply for your growing energy demands. By conducting research, you will unlock more advanced, complex and faster technology to optimize the design and maximize the output of your factory.
Expand Worldwide
Every new game starts with a different procedurally generated voxel world. Each block can be destroyed and new blocks (terrain or buildings) can be placed to shape the worlds to fit your desires. Build your sprawling factory on a mountain, in the jungle or inside the deepest mine - everything is possible!
Play Together
FOUNDRY can be played alone or cooperatively with friends. The multiplayer mode works over the internet as well as offline through LAN networking. There are currently no player limits for multiplayer, but we think the game is best played with 2-4 players.
Hydroneer
This game has given me many hours of enjoyment. I have followed the development closely and had a ball with all the updates. The creative update has given me many more hours of playtime.
– Real player with 1027.2 hrs in game
Hydroneer is one of those games which, on the surface, should actually be fun, and easy to play. However the problem is, that while sure, it CAN be fun in spurts… it’s more frustrating than anything. What’s more, it’s as if the developer simply doesn’t either have a clue how to fix the issues that players have… or has become so invested with his own goal for the end game that he simply ignores the issues.
The number one issue this game has, is tied to its physics calculations. Which, if you know anything about the game itself, or what it claims to be, is a MAJOR problem. A problem which isn’t really being addressed. The developer regularly posts streams about how he’s making entirely new sections of the game… and yet never touches on the problems with physics.
– Real player with 104.2 hrs in game
JUNKPUNK
Very fun finished it a bit fast but it’s early access so that’s understandable (Suggestion) need tools upgrade, a way to block the weather from blowing through structures walls, Lighting types, more building shapes, large ceiling and floor tiles placement, double stairs for a 2nd floor access, better placement snapping for building, rotation & raising/lowering of foundation tiles, keybinding access, body upgrades like a bigger backpack & foot jets, a items list for tracking builds, a auto-reset camera position to move cam freely, and a way to repair and use the crashed spaceship, a upgrade to breakdown all of the giant metal structures laying around the region & more quest.
– Real player with 32.2 hrs in game
Junkpunk is a good game with a lot of future potential. At the current price it is easily a good value and a lot of fun. I have spent the last 8 hours playing and it is only day one. Yes, I am aware that means I have no life, lol. In this 8 hour play through, I have had zero crashes, 7 hours I had a buddy connected to me and I was the host with only 1 single disconnect. I have come across no bugs, glitches, or any major concerns.
With all the positives, there are a few things I would like to see but are mostly small complaints:
– Real player with 22.6 hrs in game
Automation Empire
I wanted to like this game, I really did. I put in a bunch of time so I could experience all versions and content of the game. Here is some of what I noticed:
1: There is no need to progress beyond steel plates and gold, you can win every map by using only those 2 material exports.
2: Every map is absolutely 100% identical when it comes to resources. They all have the same amount of iron, coal, gold and oil nodes.
3: Late game means severe and I do mean severe lag. 1 frame/2 seconds is not out of the ordinary on a game load.
– Real player with 333.9 hrs in game
First I thoroughly enjoy this game, and it does have its ups and downs, but I cannot recommend it more highly.
I would like to address my opinion on what most negative reviews have to say. These are my opinion only. YMMV.
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it is not a sandbox or an optimization game. It is a puzzle race against the clock.
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It is NOT Factorio, that’s not a fault, it is just different. Why make a clone of another game?
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It does not have blueprints. - Part of the gameplay is to continually rebuild factories in new and different styles to match each level of tech you unlock, staying ahead of the tax curve. Blueprints would reduce this part of game play into cloning rubber stamps all over the map, and limits creativity and ingenuity.
– Real player with 209.4 hrs in game
Crypto Mining Simulator
Can’t really recommend this game. Seems to be pretty poorly constructed. I’ll try to point out some of the design flaws.
Game crashed and dupped the rig I was working on. I broke the game and I wasn’t even trying
UI is pretty confusing. You can’t tell what is buttons and what isn’t.
Inconsistent UI, i.e. you can sell Eth from the escape menu but have to go into the market to sell BTC.
Outside of the tutorial, which is short, there’s really nothing to do but let money accrue. Might as well be an idle game.
– Real player with 30.4 hrs in game
Before I slam this game for all the problems it has, I will say I’d be willing to revisit this after they fix the issues and make some enhancements moving forward.
Pros -
1. Fairly easy to move forward with mining and building
2. Allows one to redesign there room
3. Offers a sandbox environment.
Cons - (there are a lot!)
1. Customer builds never seem to work, After accepting a task, building to spec, placing in customer pickup area …nothing happens.
2. Sometimes buying a rack comes completely assembled
– Real player with 16.7 hrs in game
Outerverse
Outerverse is an exciting, quest driven, automation adventure game. Build automated farms, machines, and weapons then use them to travel across the universe, beat massive titans, and advance your technology while experiencing cosmic events.
Defeat Massive Titans
Defeat massive titans using the automation systems. One moment you will be launching rockets into a massive golem, the other you will be building automated destruction systems to stop a massive underground plant from spreading!
Build Automated Machines & Farms
Automate unique machines and farms using logic, transportation, and spawning systems inspired by Redstone & Minecraft Automation. Design your own custom machines, or use pre-made schematics for simplicity!
Pursue Engaging Quests
Follow a questline that will fully guide your adventure. Progress to unlock better equipment and new space travel technology. From starting out and learning the basics, to defeating the most massive titans, the questline will guide you through the whole way.
Survive Cosmic Events
During the questline you will explore the beautiful space and experience exciting cosmic events in unforgettable locations.
Engineer Alpha
I hesitate to say ‘yes’ with this one, BUT, I think it has a lot to offer in the future. Getting started is rough, you’re thrown into what appears to be a near-desert world and left to fend for yourself. Intriguing, I know. Five hours and two restarts later I have - through trial and error -learned the very basics of getting started. There is no tutorials and no quick start guides (may try and start one). The game itself is rough around the edges, gooey in the middle, and the top might be a little burnt … Bakers reference :) but it has a concept of world building, planet exploration, and automation – Think Satisfactory + Minecraft + Most Mechanic Games – There is a lot to unfold on the potential lying around in this. There is survival aspects, building, automation, the works that can and a lot most likely will be done. I recommend this game based on it’s future development. I think the developer has an idea that has been on the minds of many players for a while now and it could easily take off.
– Real player with 17.2 hrs in game
This game has a lot of potential to be something epic. I really really hope the developers stick with it!
As for the game in its current state:
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UI is very limited, kind of a press every key until something happens so you know what to do
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Running the timbers to connect power is a little odd at first. Main concept; if you’re not going from one building to another, you must connect to a stand. (ie no free hanging timbers)
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Starting grind is very heavy, no automation for parts needed to advance the tech tree, at least so far for me, I just unlocked copper.
– Real player with 2.7 hrs in game