The Perfect Tower II
I have been playing this game on early access for 2 months now (since apparently we’re flexing playtime in reviews I have 1475 hours). I’ve played a lot of idle games before but this is the first one that managed to keep me hooked more then a few days. There are a few reasons for that :
- the content is very varied, much more then any other idle game I’ve seen before, with a lot of different buildings that feel like different games but somehow tie together really well (you can fight bosses, optimize a factory that feels a lot like modded Minecraft, or try to get the highest possible scores in the various experiments of the laboratory, and a lot more…)
– Real player with 5474.0 hrs in game
Read More: Best Automation Tower Defense Games.
I don’t typically do reviews. Usually someone else said it better and didn’t take 13 pages to say it. But for whatever reason I felt the urge to hear my own sweet Cherry keystrokes and here we are. Hi.
First off, this is probably one of the most, if not thee most advanced TD variant out there. It’s extremely involved and has system upon system that initially don’t seem too connected but everything assuredly is. Don’t go into this expecting Desktop Tower Defense 1.5 (My first TD game back on Kong). This will take hours to fully understand if you go in blind and don’t read a guide. The ingame help wasn’t much help when I started and the updates to it still don’t seem like they would be too helpful. But if you stick to it, the systems and loop aren’t in some foreign language and can be figured out with some time and effort.
– Real player with 1183.8 hrs in game
A=B
Good programming game. The concept is very simple, but the problems are complex and challenging, and with all keywords “a=b” language is actually Turing-complete, so this is fun.
– Real player with 18.9 hrs in game
Read More: Best Automation Casual Games.
I haven’t played much of the game, but I’ve beaten chapters 1 and (almost) 2, and it seems quite fun. However, you should be aware that the game doesn’t strictly stick to having A=B be the only instruction - but so far the extra mechanics seem scaled back enough that it’s still true to the spirit of the idea.
Despite that, I’m enjoying my time with the game a lot. It encourages you to think outside the box and the restricted instruction sets make it very interesting to solve problems. I do wish the main menu was a bit more inviting (give some sort of indicator of where to click first perhaps?) as it does drop you in with little fanfare, but overall I’d say it’s a good purchase at the modest price tag it has right now. Very cool and fun concept :)
– Real player with 13.3 hrs in game