I Can’t Believe It’s Not Gambling 2(K)

I Can’t Believe It’s Not Gambling 2(K)

The float on the drop sucks and the minigames are a chore really - good try tho.

Also the spin is so damn slow that I just want to leave my computer alone while it clicks for me.

As a note, I enjoyed the previous installments of the franchise; but this one has too many waiting mechanics that I can’t get myself to play it.

Not worth the asking price for a idle clicker

Real player with 26.0 hrs in game


Read More: Best Automation Collectathon Games.


K so after finishing the game here is my Review comparing it to the first game!

Over all a bit of a let down i feel…

ill give a score and quick breakdown :)

(tldr)Score 6/10

+8 for the memes.

+1 Low Price.

+1 Nice Skin/Machine Textures.

+1 Chill Sound.

+1 Washed Hands.

-1 Lack of Machine types(3) compared to the boxes in the first game.

-1 No way of Knowing how many Spins have been Taken witch is also less content vs the first game which a LvL up per draw.

-1 Minigame was far to inconsistent and personally i found Boring but maybe I’m just a snake fan i guess XD

Real player with 20.2 hrs in game

I Can't Believe It's Not Gambling 2(K) on Steam

Stack Gun Heroes

Stack Gun Heroes

Stack Gun Heroes combines fast paced combat with addicting base building. Invent your own gun and take it on challenging missions to earn valuable resources. You process the loot back home in a factory of your own design.

Gun Building

The Stack Gun can be customized however you want. Will you make a gun that shoots sentry drones that chase and shoot enemies? A gun that abducts people into the upper stratosphere? Or maybe a gun that shoots yourself at the enemy, killing them with the impact damage.

These aren’t pre-made classes. Players invent their own strategies. Chances are you will come up with a playstyle the developer has never thought of.

Factories

Your base is a giant factory that you build with the Stack Gun. You will use it to process loot into items that make you more powerful. There are tons of base machines to build, you can unlock tech infinitely, and the factory has no maximum size.

Features

  • Make any gun. Want a gun that cuts off limbs? A gun that shoots guns at people? A gun that makes you fly? Why not all 3 in one? Combine any gun parts for whatever effects you want.

  • Get so much loot you need to design a factory to process it all. No boring menus, you interact with your machines by doing sick wall-jumps and wall-slides on them. Efficient production is radical!

  • Try out BILLIONS of procedural superpowers. Can you find a use for that power that teleports all nearby bullets wherever you point?

  • You can bring as many friends as you want into online co-op to beat very challenging maps, assuming you aren’t an incredible badass who has no friends.

  • Infinite endgame lets you advance in power forever. Start with “normal” FPS guns and before long you’ll be accidentally killing yourself with nukes 10x the size of the map and running into walls at supersponic speeds.

  • Test your most irritating guns on your friends in deathmatch. They can’t be mad. It’s for science!

  • Run through enemies, wall-slide down skyscrapers, dismember robots, collect superpowers, launch people into space. Every time there was a cool idea, it went in the game.

After 9 years and over 16,000 hours working on this project it’s almost ready. Stack Gun Heroes is my dream game. Hopefully it’s yours too!

-Unstackd


Read More: Best Automation Building Games.


Stack Gun Heroes on Steam

Demonsions: Industry

Demonsions: Industry

As one of the first reviewers of this game, I should offer my personal experience and opinion of the game here.

The game is VERY EARLY ALPHA PROTOTYPE; this is obviously incomplete and anyone expecting a full game right now is out of their mind.

That being said, lets get down to basics: The game seems to be a very interesting concept of voxel mining and machine making using different materials for different looks; however as of right now it just looks different from what I can tell. Response times to bug reports are astoundingly fast, even on Steam which is not their main contact point for reporting said things, though there are still quite a few bugs that need to be ironed out. This may also have been caused by the fact that my desktop is very old.

Real player with 5.4 hrs in game


Read More: Best Automation Mining Games.


This game is early but it looks like it will be really really good, I like it already but yeah it will just keep getting better!

Real player with 3.8 hrs in game

Demonsions: Industry on Steam

Drugs and Crime Idle

Drugs and Crime Idle

-Summary

I enjoy this game, there’s not a lot going on to it but it’s still a game which takes a few days in total to almost finish. You take the role of a drug dealer and you have the opportunity to grow marijuana and sell multiple different drugs. You got a variety to choose from. You unlock different areas on the map and upgrade your drug dealers in order to maximise profit and speed up the amount of time it takes to sell the product. You can start a money laundering business in order to produce clean money, as well as a gambling section to buy, sell and unlock different crates which give different rewards which are by chances.

Real player with 168.6 hrs in game

I love the idle genre, and I want to like this game, but there are too many little things wrong with it to recommend it right now. I fundamentally dislike the lootbox mechanic, but even setting that aside, there are some serious flaws for an “idle” game:

1.) Your end game progress is capped by whether you have the DLC (almost every core game feature is level capped, but the cap is higher with DLC). I think the free version would be better advertised as a demo, and you have to pay for the full version (which I have no problem with). Most idle games allow you to pay for faster progress or an early boost, but this is the only game I know of where a free player can’t even approach a paying player in endgame, no matter how much time they invest.

Real player with 129.1 hrs in game

Drugs and Crime Idle on Steam

Tap Heroes

Tap Heroes

I recommend this game but, honestly, only just.

I read, in the other reviews for this game, about how the progression was slow and I thought “I bet it’s not that bad,” but BOY was I wrong. It’s, without a doubt, the slowest game I’ve ever played. After 6ish hours of “playing” (including auto-grinding while offline) your characters still feel weak and unprepared for most things.

Boss fights are not something you’ll ever grind (unlike other clicker games I’ve played - where bosses drop decent amounts of money for an only moderately harder encounter). These boss fights are essentially an attrition match - where you stand there spam-healing your fighter* (*your one reliable source of dps (because, as far as I’m concerned, the rogue is

! censored useless)) while you wait for either the boss to crit and OHKO you, or for you to finally whittle down the boss' HP and move on with your life (and your underwhelming reward for your last 5 minutes of play).

Real player with 435.8 hrs in game

My playtime: I played this offline but I got all achievements in ~353.5h (reached area Lv 300)

Grindy Achievement(s): Yes (5 achievements, one achievement might take 200h+ playtime).

Optional Achievement(s): Yes (45 achievements).

Difficult Achievement(s): No.

Intro

Tap Heroes is a clicker game where you can recruit and upgrade heroes to defeat enemies and advance your level. The game has offline progression and no “world reset” feature.

Pros:

Real player with 314.2 hrs in game

Tap Heroes on Steam

Inventory Manager

Inventory Manager

A cute little idle game for a dollar. Gave me Flash game nostalgia.

It’s rough around most of its edges, but it does handle an enormous number of customers just fine, which is fun to watch. I’m also easily motivated by bars going up and the “made a sale” sound happening faster and faster.

Weirdly, in the end, my shop was just sellers, my initial bag, and a hundred grabber arms and distributors.

Real player with 20.7 hrs in game

I’m not sure how i feel about this game. it’s a bit like a clicker, but without the clicking. you make numbers get bigger until you get to the biggest number, and then you win. I saw it through to the end though, so I must have not hated it? 18 hours played, but probably 12+ of that was leaving the game running to gather funds to get myself over the finish line

Real player with 18.1 hrs in game

Inventory Manager on Steam

Dungeoncraft

Dungeoncraft

I like It! Still very early but has great promise! TRY THE DEMO FIRST FOR COMPATABILITY ISSUES!!!

Real player with 13.4 hrs in game

Has been abandoned for at least two years at the time of writing this. Avoid like the plague.

Real player with 0.5 hrs in game

Dungeoncraft on Steam

Water Pipeline

Water Pipeline

Short version: 33%

As rare as pipe puzzle games are, Water Pipeline is just too barebones and haphazardly coded to satisfy even the most basic needs for this sub-genre.

Long version:

One of the biggest issues with this game is that it is difficult to determine what goal it tries to achieve. Technically, it is a pipe puzzle game, but there is zero difficulty. We get nothing but straights and elbow pieces, we can only rotate the tiles, and most importantly, the first two of the four difficulties give nothing but a straight line, where the solution is all but there already.

Real player with 1.2 hrs in game

Quite a nice concept of connecting pipes in the correct way. However, the game is really easy and gets boring after about 10 minutes since there are only two types of pipes. The music is alright though. All 60 puzzles can be completed in less than an hour.

Real player with 0.9 hrs in game

Water Pipeline on Steam