Factory Magnate
Factory Magnate is part factory builder, part business tycoon. It puts you in the shoes of an industrious factory engineer with a small loan of a million credits. Your goal is to build an empire of factories spanning multiple planets in a procedurally generated solar system. You seek to dominate the solar system through sheer wealth and influence, not military might or political power.
AUTOMATION BY DEFAULT
You don’t control a character and you can place factory buildings anwyhere, as long as you have the money to do so. This takes the “early game” known from other similar games out of the equation, because you jump straight to automation and skip all the manual labor.
NO CRAFTING
It’s all about the money.. because in this game, money is your most important resource.
You don’t craft buildings, you buy them.
PROFIT IS EVERYTHING
You earn money selling your goods to the locals. They seem to have an endless supply of money to throw at you, but if you saturate the market, prices will drop - possibly making your factories operate at a loss. It’s up to you to strike a balance.
THE FACTORY NEVER SLEEPS
At the core of the game sits the main challenge: the factory is always running, and you must pay upkeep. If you’re not selling enough to make a profit, you’ll soon be out of business.
You. Must. Keep. Selling.
Read More: Best Automation Building Games.
Logistics Simulator
so along with some bugs and lack of directions i’m finding this game a challenge to play. i figured out how to get to warehouse level. but right now i have no clear understanding what to do next to progress in this game. so i guess i just experiment til it seems i have the right employees and my warehouse seems somewhat organized. no tutorial right now being as it played my first game and now is non existant.
– Real player with 98.6 hrs in game
Read More: Best Automation Third Person Games.
I HAVE A EXTREMELY DETAILED REVIEW IN GAME DISCUSSIONS
– Real player with 10.4 hrs in game
orbit.industries
Build and manage orbital stations rotating around distant planets! Train your skills in a Mission mode or dive deep in a Free Play. Do you have the skills and wits to become a space pioneer, Engineer?
There are many space simulation games out there, most focus on deep space exploration or planetary colonization, still building and managing an orbital station is a new and unique challenge!
orbit.industries blends inspiration from classic science fiction literature, movies, and popular space-opera TV series with actual knowledge and progress achieved in the field of space exploration, space engineering, and orbital stations development.
orbit.Industries offers two graphically separate views while working on your station:
The outside space view shows your station in an orbit. Here, you will build and install new 3D modules - each with different functionality - and polish them with decorations. You will control and supervise all the ships arriving and departing the station. The full 3D environment allows expanding stations in all dimensions, taking advantage of the endless space.
The so-called Abstract System Layer (ASL) enables setting up and monitoring the different production cycles, to organize resources and services as efficiently as possible. These systems are placed and connected in a separate, abstract view that is presented in a circuit board form.
Those two different gameplay visual perspectives secure a high degree of creative freedom and optical variation in the outside view, enabling players to fully take advantage of the 3D in space. At the same time, outsourcing organizational processes with possibly hundreds of production lines inside the station into a separate ASL view ensures maximum clarity.
orbit.industries offers a unique economic system. Your task is to make your station as profitable and efficient as possible. Setting up stable production lines is hindered by the occurrence of errors and malfunctions, like fire outbreaks or hacking attacks. These errors are based on specific error probabilities that each module and each system entails.
Additionally, there are different mechanisms in place to prevent simply overloading production circuits to increase the difficulty of reaching high or even maximum efficiency. You are however able to have a positive influence by building modules and systems like a sick bay or a repair drone. These have a positive impact on the error probabilities of nearby modules and systems in a certain radius and they do make for an even larger variety of projects.
orbit.industries offers 3 different campaigns to play in a single-player mode, each set in a different location, so in every campaign, the station will orbit a different planet. Players need to build a device to terraform a planet to make it habitable and resource-rich.
Each of the 3 campaigns has its background narrative. Players must build one campaign-specific complex module, consisting of several smaller modules. Each of these modules has to be unlocked by researching the technologies through projects first and each of them requires the player to build various other basic modules first.
Additionally, players can choose between Endless or Creative modes, where they can build freely, set their focus, and keep busy for hours:
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Endless mode is a type of gameplay with no set objective – progress normally through the game, build new modules and systems, earn money through projects and unlock new technologies to make the space station even bigger and more efficient.
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Creative mode: while similar to Endless mode, allows you to approach the game with a more free-roam attitude and to build your station with absolute freedom. All technologies are already unlocked since the beginning and there are no constraints on money or time!
orbit.industries key features:
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Full 3D Orbital Station shown in two different visual perspectives
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Setup and management of production pipelines and cycles
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Research and Development of new production-related technologies
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Procurement and reward systems to keep players constantly engaged
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Contracts players can accept for one of two reasons:
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Earn money for the space station in form of a reward
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Research and unlock new technologies, in the form of a new module required for building
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54 extension modules you may build and expand your station
Read More: Best Automation Politics Games.
Production Line : Car factory simulation
So I bought this somewhere beginning of februari 2017 (just after the EA release), as the initial concept seemed good but the execution was still a bit rough. I was hoping those things would be fixed being as it being early access and the developer was actively working on it.
Over the months, I’ve seen many great improvements and bugfixes, but it seems it actually released two years after that (march of 2019), which I didn’t even notice because there were still a lot of bugs, including some that just crashed the game to desktop.
– Real player with 58.6 hrs in game
Overview
Production Line is a real time strategy game in which the player manages an automobile factory, gets their finished product to market, and hopes that their product sells quickly. Despite what’s said on the store page, Production Line doesn’t test the player’s entrepreneurship skills that much. (And far less than “to the limit”!) The main challenge players will have, is laying out their assembly line within a limited amount of space, and hope that their design is efficient enough to prevent logjams. (Or mitigate their effects as much as possible.) Production Line allows for research in which the player can unlock new technologies to place on cars and advanced technologies for assembly line production, which further breaks down the division of labor, but also allows for the placement of said technological advancements to place onto cars. (The player would think that advancements like anti-lock brakes would magically appear on cars upon being researched, but instead require a department specifically dedicated to brake-fitting and purchasing the upgrade for brakes.) A separate research path exists for automobile designs allowing for vans, SUV’s, and pickup trucks, and within this research path, the player can also opt to research new types of seats and rims to help give their cars more of a competitive edge.
– Real player with 58.2 hrs in game
Blockchain Tycoon
The 8 career campaigns teaches you how to play then there are 10 scenario , 10 challenges and sandbox mode, the game dose not provide you with popup tips you have to use your brain it is not hard to figure out the campaign is the tutorial, this is not a supper complex game have a little patience, i’m saying this because the achievement for completing the campaign says only 0.8% have this i don’t know how accurate it is. One level was annoying just because i had to wait for the worker to complete creating a new coin and it takes a while. I guess it takes about 5hr to complete the campaign i’m not sure tho i fell asleep at about 5:30am so my actual playtime is different from shown.
– Real player with 70.5 hrs in game
After several months of silence and no update to fix any bugs or issues, I am changing my recommendation. It seems to be dead.
This is a good game with GREAT potential! I liked playing it, and of course there were bugs and things that could be improved. One thing is a more realistic market in the exchange. It always seemed to me that the market was mostly stagnant with very little real price fluctuation. By that I mean that if you looked at the price over a year, it would be flat for every coin and token. It may fluctuate on a day to day basis, but no real growth. The other thing that could be improved is the token creation. In the game when you create a coin, it says you also create a blockchain, so why can’t you use your own for the creation of a token. I think it would be cool if you added the ability to add offices and more mining warehouses so you could also add a research tree. That would enable the ability to create hard forks, ability to implement cross platform support, add smart contracts, NFTs, etc. You could also add in researching the hosting of an exchange or NFT gallery. There is a lot that could be done on this front, and it could all affect different attributes of the coin and price, as well as the price of other coins potentially, if interoperability and forks are added. All of that having some sort of correlation with the price of your coin and token and how many other developers want to “support” your blockchain. Also, for some odd reason, any time I created a token, not matter what I did, I could only get tokens during my ICO to be between 30-50 and I couldn’t figure out why. I mostly stuck to creating coins because of this. Also, there needs to be somewhere that explains what different things do. For example, when you are creating a token, what are the differences between utility, security, payment, etc., and how do they affect the token? Speaking of that, when you do create a token, if you forgot which kind you chose, there’s no way of telling. It makes me think that maybe it doesn’t do anything at all. But, besides that, I never could get more than 30-50. One of my biggest irritations was that you weren’t actually managing a company. You didn’t name it or anything. There was no way to compare yourself with your competitors. There was a competitors section, but there was no info about you to compare to them there, and the information about them was very vague. It needs to be reworked entirely, along with some reworking of the economic system. It is very basic. It would be nice to have random events that affect the crypto market so there are real dips and surges. Also, it would be nice to actually benefit other operations when you invest. I would invest 10’s of millions, and it would say that their total investment would be a few mil. So there wouldn’t really be an affect on them. So I then have all these coins and it seems their companies have gone belly up or something because they never go to market. Those are just a few examples of how it is a basic economic system. Anyway, I really hope the developers keep working on this game and bring out some updated to address these things. It would make that mixed review rating look a little more positive. :) And why not take advantage of the crypto craze? lol
– Real player with 49.3 hrs in game
Casino Tycoon Simulator
game crashes you die because cant eat cant save your
– Real player with 16.2 hrs in game
OK. H key to bring up product menu. buy product. walked to the bar. press E key to buy sushi.
Press F Key to eat sushi.
– Real player with 1.7 hrs in game
Factory Town
TL;DR:
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A mix of elements from Anno, Factorio and Kingdoms and Castles
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It’s got that game loop in place: discover improve discover improve. There’s always that one new thing you want to build or line you want to change
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Very active dev, daily responses in Discord and weekly updates
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Already a large amount of content, even in its current state you’ll get your money’s worth in playtime
Disclaimer:
I’m one of the early beta testers, probably the 3rd or 4th wave. So I did get the game for free (although I’ve since abundantly made up for it with feedback & bug reporting etc). I’ve also been bumped up to mod on the Discord (come say hi!). So you know, this is a sliiightly biased review ;)
– Real player with 541.3 hrs in game
What is it?
A resource management game where you will find increasingly efficient ways to route goods from source to manufacture, and onwards to sell so that you can grow your town.
You’ll start with a few workers with which you’ll gather wood and stone. Then you’ll manufacture planks which in turn can make a wheel! Along comes a cart that can carry more than all those people. Meanwhile, new buildings will start to unlock, and new products can be manufactured which in turn can earn you coins of differing colours, with more advanced technologies needing the rarer coins to research and unlock.
– Real player with 498.3 hrs in game
Automation Empire
I wanted to like this game, I really did. I put in a bunch of time so I could experience all versions and content of the game. Here is some of what I noticed:
1: There is no need to progress beyond steel plates and gold, you can win every map by using only those 2 material exports.
2: Every map is absolutely 100% identical when it comes to resources. They all have the same amount of iron, coal, gold and oil nodes.
3: Late game means severe and I do mean severe lag. 1 frame/2 seconds is not out of the ordinary on a game load.
– Real player with 333.9 hrs in game
First I thoroughly enjoy this game, and it does have its ups and downs, but I cannot recommend it more highly.
I would like to address my opinion on what most negative reviews have to say. These are my opinion only. YMMV.
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it is not a sandbox or an optimization game. It is a puzzle race against the clock.
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It is NOT Factorio, that’s not a fault, it is just different. Why make a clone of another game?
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It does not have blueprints. - Part of the gameplay is to continually rebuild factories in new and different styles to match each level of tech you unlock, staying ahead of the tax curve. Blueprints would reduce this part of game play into cloning rubber stamps all over the map, and limits creativity and ingenuity.
– Real player with 209.4 hrs in game
Blub Emporium
This game is truly unique, colourful, and bubbly (or I guess you could say blubbly ;))
While playing through this game, the first thing I noticed was the vibe it gave when I was watching the emporium sell, the blubs buying items or sitting down, maybe even playing on an arcade; It is really something else, especially with the soundtrack adding to it; It sounds relaxing and ambient, yet it sounds like there’s a powerful meaning behind every song.
I also find that the factory is super fun! It’s puzzles are very challenging, but very possible; Meaning it has a very nice balance! The Farm has a lot more depth than most would initially expect with how you can harvest items and whatnot, you can even automate some parts of it! :O
– Real player with 186.5 hrs in game
I’ve played a few hours and it’s very fun :)
Really cute aesthetic which is a blast to decorate, a relaxing farm which is super therapeutic, and (my favourite) a really interesting factory which plays just like a puzzle game! (with a ton of potential to improve at, optimise, and experiment with).
This game is a perfect example of being worth more than the sum of it’s parts, and there’s something in it for everyone - it’s not the sort of game I would normally play, but so far I’ve had a blast, and look forward to playing more (THERE IS SO MUCH CONTENT O.O)
– Real player with 157.3 hrs in game
Drill Down
Great chilled logistics, management, just get on with it and learn it’s ways. It rewards the time put into it. It has it’s own style which I really like. There is only one game speed and no pressure, just continually tweak and optimise. The game-world is potentially huge, although part of the fun is getting all the stuff done in as small a space as possible.
There are comparisons to mindustry and factorio but it is it’s own game. I prefer it to those in many ways.
The dev is also clearly committed to the game and is resposive to reports.
– Real player with 262.5 hrs in game
I love the game play of Drill Down, but the Steam version does not size correctly on a 3840 x 2160 display screen, sadly the game is completely unplayable on the best modern screen display size. It does work fine if the display is set down to 1620 x 1080 but that is not an acceptable solution.
UPDATE - I have done some further investigation….. The problem seems to be in the Java Run Time Environment that Drill Down uses to run. I have used Java elsewhere and so have a JRE installed already - it is this that causes the problem. I was able to uninstall this and ————- the JRE distributed along with Drill Down kicks in and ——— it works ***************
– Real player with 162.5 hrs in game