CRASH EFFECTS Inc.

CRASH EFFECTS Inc.

Founded in 2012, Crash Effects Inc. has specialized in helping vehicle manufactures design and test the vehicles of tomorrow! Now it’s your turn to take the seat of a Vehicle Crash Test Engineer and design the safe rides of tomorrow!

Build It!

Build your design from the wheels up sparing no detail untouched in the design dome. Meet the specifications required by the manufacturer’s mission or build your own crazy creations. With no details left to spare, everything from the type of vehicle frame used to the paint color of the tailgate is up to you! With over 150+ vehicle parts and many more to come the possibilities are endless!

Stage It!

Prepare for impact! Well not just yet. As an official Crash Test Engineer you will need to set the stage for your momentous event. Configure the crash floor with a variety of cement barriers, blockades, barrels and a few other wacky items. Maneuver the 750 ton portable barrier into its final resting position. Aim the high speed cameras placed throughout the facility to ensure every angle of impact is captured. There’s even a tunnel that can be moved into one of five possible angles of attack!

Load Em Up!

In the vehicle bay, configure the vehicle selections for impact. Place five different types of crash test equipment on your crash test subjects. To buckle or not to buckle is up to you, with four unique crash test dummies. You choose when and where our friend “Steve” the dummy gets seated. You can even bring his whole family along for the ride too!

5.4.3.2.1!

Right then, Let it rip! Flip the switch to engage the cinematic stage lighting. Press the start button and send your creations hurtling down the crash test halls at speeds over 60 MPH or 100 KPH! Let the carnage unfold at your own pace: in slow motion or high speed. Watch as the glass breaks, metal crumples, airbags deploy, and vehicle parts fly!

Grab the Data!

Once the lights come back on, it’s time to collect the critical impact data. Use the Measurement Master M2000 to record changes to your creation’s shape after the crash. Download the onboard crash data from the Data Logger and Crash Test Dummies to determine if your occupants survived. Finally compile your results and see how your vehicle creation’s ratings match up. Only then, will you see whether or not you have what it takes to be a Crash Effects Inc. Crash Test Engineer!

Happy Crash Testing!


Read More: Best Automation Building Games.


CRASH EFFECTS Inc. on Steam

Nimbatus - The Space Drone Constructor

Nimbatus - The Space Drone Constructor

Nimbatus is a great game that ha sucked away my free time.

Tutorial:

The tutorial is not the best, it only tells you the bare minimum in its first section on how to build a mobile craft, and all the other tutorials are basically useless, the only usefull one for the ingame content is the logic section that teaches you how to build a basic ramming style sumo drone even thougb the objective is to create a drone to fly forwards with no context as for why you need to know what this could be used for. ALSO the in the harvesating tutorial the ore does not get harvested correctly, it shrinks into the center unlike chunks being ripped off of the ore in the acutal game.

Real player with 99.3 hrs in game


Read More: Best Automation Open World Games.


This is tough to rate this as not recommended.

The main appeal of this game, for me, was concept of creating completely autonomous spacecraft. And at a glance, it does that very well. I was able to create several different ships that were able to go off alone and solve missions by themselves, and even a ‘factory mothership’ that would replicate a variety of subordinate drones that would do the dirty work for mom. It is pretty satisfying at first, almost like a simulation of 2D electronics with a unique environment to play with.

Real player with 38.0 hrs in game

Nimbatus - The Space Drone Constructor on Steam

Battle Crate Simulator

Battle Crate Simulator

In this box-by-box physics simulation, you build ships out of crates to blast enemies and carry cargo. With two modes available, work your way up from a dingy to a battleship in adventure mode or arrange a battle in the sandbox!

Build ships using an array of components with different stats and an assortment of weapons with their own strengths and weaknesses. Each box moves independently so damage to any ship will greatly affect it’s performance; using the targeting feature, you can instruct your ship’s hardpoints to strike critical blows. You are also able to save and load your designs into any mode, allowing you to test your adventure mode designs in sandbox battles to reveal their weaknesses. This game was designed to be very “menu-light”, so most interaction takes place directly with visual objects to create a smooth and simple take on the vehicular build-and-battle genre.

Available Modes

1. Adventure Mode

  • Build a ship with limited supplies and try to survive on the open sea!

  • Trade goods from markets by transporting supplies in custom built freighter ships.

  • Arm you ship and fight the fleets of ambient ships you’ll encounter.

  • Accept quests to fight challenging enemy designs and conquer the seas.

In adventure mode, a open world environment awaits for you to explore with custom battle crate ships. By trading, stealing goods from NPC ships or scraping enemy ships you defeat, you can earn resources to unlock new crates and build bigger ships. Random encounters on the open sea present challenges and opportunities; you may find a cargo ship worth pillaging or aggressive pirates may spill your goods into the sea!

2. Sandbox Mode

  • Create a custom battle with as many object as you’d like.

  • Set teams and join either by starting the game.

  • Restart will reset your designs so you can tweak and start it again!

In sandbox mode, you can create custom battles with your own ship designs. Set up two opposing fleets and watch them battle to the end. Want to tweak something shortly after starting? No worries, just reset and all your setup work is preserved!


Read More: Best Automation Casual Games.


Battle Crate Simulator on Steam

Planet Nomads

Planet Nomads

[May 16, 2019: Now that the game is released, I wanted to edit this review to reflect changes to the game since I originally wrote it,]

Will you enjoy Planet Nomads?

  • Yes if you enjoy sandbox building games.

  • Yes if you enjoy being creative.

  • Yes if you enjoy problem-solving (not fixed puzzles but real creative “how can I put this together” building challenges).

  • Yes if you enjoy a beautiful environment.

  • Yes if you enjoy a good soundtrack.

  • Yes if you enjoy single player.

  • Yes if you enjoy being able to customize your game world.

Real player with 4203.3 hrs in game

Gameplay (Short Summary)

Let me start off this review by saying, that the game currently has very little to offer in terms of gameplay if you are not much of a creative person, but if you are, then be prepared to a big grind fest early on in the game until you get the ability to construct auto miners, after that prepare yourself to the next gameplay phase - driving simulator, because resources are scattered across multiple biomes and while driving at max speed from 30-50kmph, it takes a while to get you around the map.

Real player with 120.7 hrs in game

Planet Nomads on Steam

Incremental Epic Breakers

Incremental Epic Breakers

I liked Incremental Epic Heroes (IEH) by the same developer, so I gave it a try. I have to say that at first I didn’t like this one very much. It required a lot of active play, it was very slow to improve, and honestly just breaking blocks wasn’t very fun. I stuck with it though mostly out of loyalty to the developers.

It got a LOT better. First the developers put out an update that speeds the progress early on which was really needed. Secondly, the game modes get interesting later on. The missions are the first start, but it really gets fun with the challenges and as you really start to use the crafting system.

Real player with 469.1 hrs in game

Not a fun game at all. Only playing this to get rewards on IEH

Multiple bugs and logical errors. Capture shot that costs 5k coins in store doesn’t do anything in challenge when placed, what a waste. If you buy quest rarity, the quests you get are practically impossible to complete by a normal human. You want me open 100 chests in 24 hours? Active play I don’t see more than 5 an hour. 10 mimics in a day? I think I’ve seen 10since I started playing 2 days ago. Too many flaws, don’t waste your time here even if it’s for IEH bonuses

Real player with 291.9 hrs in game

Incremental Epic Breakers on Steam

Oik 5

Oik 5

I really like Oik 5! With the DLC I have 9 hours of playtime, which is a great value. I find it very relaxing and it feels good to solve some of the more difficult puzzles.

Real player with 9.0 hrs in game

### Full Game Video Walkthrough here

If you’re reading this you’ve probably played ZUP or the previous OIKs. Yes, it’s still the same GameMaker physics game that unlocks quintuple achievements per level. While there is nothing new to the series here, I am voting this one up because the levels are actually challenging for a change. Time and consideration went into the design, and it shows.

As for the negatives, well, 1-2 hours tops gameplay. Little to no replayability. Some people say that the games have RNG. This isn’t true in my experience. Once objects are in momentum, fractions of a second can completely change the result. If you use a stopwatch (or landmarks), you will produce repeatable results.

Real player with 6.8 hrs in game

Oik 5 on Steam

Give Me More Pills

Give Me More Pills

Johnathan overdoses on various pharmaceutical consumable prescriptions and proceeds to complete the most painstakingly difficult, yet unbelievably satisfying to complete, levels. Very interesting puzzle game. Would recommend if you’ve got some extra time and money.

Real player with 6.3 hrs in game

I think who create this game took 3 pills of Creativafeno! Amazing concept and idea! Love it!

Real player with 2.0 hrs in game

Give Me More Pills on Steam

Taur

Taur

So, first did i recommend the game? It’s a big yes. But there is some little thing that need to be said. First, in respone with every player saying “it’s an endless lose spiral” no, look a little bit at the game and you will see that when a tower get destroyed, IT’S ENTIRELY REFUND. Second, if you die on the first few day… You’re not ready for the days after 80. You can’t blame a game cause you’re bad. It’s remind me of something… A yes, Git Gud Scrubs. Third, the dmg of the tower. I see some people complaining about the dmg of the tower being unfair, that it’s ridiculous. To that i have to say that i didn’t get any problem on this side on my first run. The first tower you get is insane with some upgrade, it OS every little infantery ennemy, and you destroy ennemy tank quickly. So yes, the game is hard, but not impossible. You need to prioritize some upgrade, when you see a precise ennemy, focus it, etc… there is some kind of aim assist too, so aiming is not THAT hard. I love all the effect of explosion, it was soooo good. The graphisms are good too, and i love to see all the little infantery fly when i nuke them. It’s hard, but not impossible.

Real player with 49.4 hrs in game

This is a recommendation, but with some major caveats. I’ll break it down into good and bad here. I’ll also go in depth on a major complaint I have with the game.

The Good:

  • A fun and relaxing tower defense game

  • A nice balance between the impact of your towers and the impact of your own manual fire control of the Taur Prime cannon

  • Very sleek aesthetic, the game and models looks good in a classy indie way. The guardian robots look especially cool with a Greek Hoplite style spear and shield armament

Real player with 22.9 hrs in game

Taur on Steam