BzzzController
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– Real player with 3.4 hrs in game
Read More: Best Automation Casual Games.
Sometimes you have to be creative.
– Real player with 2.2 hrs in game
Neon Noodles - Cyberpunk Kitchen Automation
So much that I like about this game. I liked the idea of Overcooked, but it was always too frantic for me and in Neon Noodles I like taking time to plan and be an efficient chef. Designing the layout and instructions is intuitive and works well even with a controller. The UI is clean and clearly communicates, while still looking really good. Building something that works first, and then optimizing it based on the 3 categories (roughly space, time, and complexity) adds additional challenges. It makes me want to cook all of these delicious recipes.
– Real player with 13.3 hrs in game
Read More: Best Automation Casual Games.
Selecting to play a new game from the main menu screen will take you to the level screen. Choosing to continue a previous game from the main menu will take you to the game level you’re currently on. On the first level Sliced Avocado, you’ll be welcomed to Neon Noodles! From here you’ll continue an existing program and be instructed on what to do. You will also get more information as you progress through the levels.
– Real player with 10.9 hrs in game
Loopindex
good game, fun boss
– Real player with 41.4 hrs in game
Read More: Best Automation Local Co-Op Games.
Fun little puzzle game with good music, mechanics and levels
– Real player with 1.7 hrs in game
Sokobond Express
Sokobond Express is the mashup sequel to two games at once - Draknek & Friends' classics Sokobond and Cosmic Express. A challenging puzzle game about chemistry by puzzle fans, for puzzle fans.
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Developed by José Hernández
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Published by Draknek & Friends (A Monster’s Expedition, Bonfire Peaks)
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Audio by Allison Walker
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Writing by Philippa Warr
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Coming 2022
Demonsions: Industry
As one of the first reviewers of this game, I should offer my personal experience and opinion of the game here.
The game is VERY EARLY ALPHA PROTOTYPE; this is obviously incomplete and anyone expecting a full game right now is out of their mind.
That being said, lets get down to basics: The game seems to be a very interesting concept of voxel mining and machine making using different materials for different looks; however as of right now it just looks different from what I can tell. Response times to bug reports are astoundingly fast, even on Steam which is not their main contact point for reporting said things, though there are still quite a few bugs that need to be ironed out. This may also have been caused by the fact that my desktop is very old.
– Real player with 5.4 hrs in game
This game is early but it looks like it will be really really good, I like it already but yeah it will just keep getting better!
– Real player with 3.8 hrs in game
NASCAR Heat 5
Give this game a chance guys. At a glance it looks like a copy/paste of Heat 4. But try playing this for an hour or two then go back to Heat 4. You will see and feel a significant difference. Several tracks were improved both visually and on how they drive. On top of that, the AI have been improved a bit, providing the most fun single-player racing I’ve seen in a heat game. I honestly barely played single player in Heat 4, but i’m enjoying it a lot more now. Another great thing is the new custom car options. Sure it’s no paint booth but to me it’s satisfactory for the most part and they will be adding more templates via DLC. Custom seasons in championship mode are also awesome, though sadly you can’t put tracks that series doesn’t normally go to such as Cup at Road America, though this might change.
– Real player with 538.3 hrs in game
First off let me say, I’ve been sim racing for 3 decades (which yes, makes me old!). I started with Indianapolis 500: The Simulation and have played each and every Papyrus game since. I have also run iRacing and I have been a HUGE fan of each and every one of those games.
This year, during the pandemic, NASCAR Heat 4 was on sale and I thought, what the heck, I have time on my hands, lets give this thing a try. I set out wanting to not like it to be very honest. My expectations were low, quite low in fact. After running my first few races I felt I was liking it just enough to try running a career. A few days in I realized something. I was having fun. More fun than I expected. I kept playing, and my fun level continued to rise. I continued to play NR2003 for my weekly races but kept coming back to NH4. It was a damn fun game. Was it perfect, absolutely not. But, the racing was very good, the setups fun to build and I was moving on up in my career.
– Real player with 203.8 hrs in game
Monster Logic
One of the best programming games I’ve played. Lots of levels and a variety of interesting ways to solve each one.. Competitive leaderboards, the top score in some of these puzzle are already pretty crazy. You are going to have to be super creative in order to match them. There are three categories for the leaderboards and your best score in each category for the puzzle is automatically saved. (Zachtrnoics take note please)
I have played almost every programming game on steam and this is probably my second favorite. With my favorite being EXAPUNKS
– Real player with 86.9 hrs in game
First off, I was a beta tester and received the game for free.
It might be scary for those who are not particularly into programming to look at the store page and see stuff like “Based on esoteric programming languages Befunge and Trefunge”. It could make you think this game is “too niche” and not for you.
Now, I don’t know whether you’ll actually like it or not, but let me tell you this: I had never even heard of Befunge or Trefunge before playing this, and I’m not a programming enthusiast or anything. I just looked at it as a fun puzzle game with cute monsters and animations and tried to solve the levels as best I could using good old logic.
– Real player with 54.5 hrs in game
NASCAR 21: Ignition
HEY HEY WOWOWOW HEYHEYHEYHEY WOW LOOK HERE LOOK LISTEN! HEAR ME OUT, OK?!
pants ok..
(DOWNLOAD JOYTOKEY TO REMAP KEYBOARD KEYS TO YOUR WHEEL. SERIOUSLY)
First and foremost. This game has disappointed not only me but everyone who bought it.
This game is faaaaaar from what I both wanted and expected. But thats my fault for letting my imagination take hold instead of being realistic. Lets look at this package we have here. rFactor 2. What a sim… once you get over that steep learning curve that is the UI. Even with the updated UI s397 put on it, it is still a major pain in the rectum than it has any right to be. But the physics.. the PHYSICS are so good. Coming from Machines amazing NASCAR Mods, this game matches up to what I feel on rF2 with its own feel. The tracks on N21 are easily its best selling point, just feels so right even though there is so much wrong. This game is missing alot of key assets, such as Assignable Buttons for steering wheel, use of H-Pattern Shifters or a Practice only mode. I hate that so much is missing but I can understa.. WAIWAIWAIT HOLD ON HOLD ON PLEASE JUST LISTEN.
– Real player with 34.8 hrs in game
FIX THE GAME!! This is a joke!
PRO: Graphics
CONS: Everything else about the game.
To pay $90 for this is absurd. I have played several hours trying to not leave a negative comment, but this is a complete joke.
Don’t put out a game and then try to work out the bugs. That should be done first and foremost.
– Real player with 23.9 hrs in game
KartKraft™
It’s been in development hell for the last 11 years but was released as a Steam Early Access title three weeks ago. It currently has one class of kart (but 9 chassis to choose from) and three tracks. There’s a free run mode and a leaderboard mode (you race the ghost of the person ahead of you until you beat them. Then you do it all over again). Leaderboard is addictive. Very, very addictive.
I’m utterly hooked on this at the moment. It’s a little rough here and there - the kerbs are a little unpredictable at best, but it looks stunning and the sound is absolutely spot-on for a little two-stroke (especially when you go under the bridge at PFI). It also handles (mostly) really nicely. A bit understeery, which the devs are working on, and there’s lots of stuff missing like tyre temps, brake temp etc.
– Real player with 57.1 hrs in game
First thing i want to say is, What an amazing accomplishment for a small team. I do a lot of karting here in Ireland for fun, and KarkKraft is as close as you can get in a game. I have my own rig including vr and this game brings racing to a new level. The Tracks in early access are great, my personal fav is PFI. Really looking forward to more tracks. The AI are fairly good, can be a small bit unaware of your position on the track at times but all round very good, I think the game needs an aggression and strength control bar for the AI, And there hardest setting at the moment is a bit weak, hopefully in the full game we will have an option to add more than 8 AI karts. The Karts themselves are very good, physics and handling 9/10 only one small prob with them, they flip over a bit to easy at times, specially if u touch a curb, which is not life like. In FFB settings i think you need to add a collision control bar, i have ffb up high for that real feel, but if i have a collision on hit a wall my wheel shakes a bit on the violent side! I hoping track building is included, very important for the modders. and as for track ideas i think Spa should be looked at. I personally never maid a review before for any game, But this is worth every letter, Hope the feedback helps, Thanks again Team.
– Real player with 43.7 hrs in game
Sky Fleet
Welcome to Sky Fleet! You and your fellow recruits have been selected to take to the air in our latest and greatest military invention: the combat blimp. Our sacred floating islands are under siege from a vast fleet of rogue drones. Your mission is simple, recruit:
Take your blimp, go up there, and start blastin’ before it really balloons into an all-out war!
You won’t fight alone. Our engineers will follow your blimp force into the clouds, to establish a bridgehead against the drone menace and protect the ecosystem of our floating legacy.
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Lead our forces into the skies and secure the floating islands before drones arrive!
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Build extractors to collect resources, power generators to keep everything running, and farms to keep the pilotsunder your command fed!
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Prepare for the inevitable assault! From the drones! The sky drones! DRONES!
The enemy will not stand, er, float idly by. These islands carry a wealth of resources that will supercharge the enemy drone production. We can’t let that happen!
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Defend your mining operations with turrets, lots and lots of turrets.
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Gather uridium from the wreckage to bolster the bridgehead and expand it.
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Defend the islands and ensure precious duraphyte does not wind up in enemy hands. Tentacles. Appendages? They have tentacles btw.
Once your team’s blimps are bristling with lethal weapons,take the fight to the enemy. Destroy them all and let the scrappers sort them out!
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Upgrade your blimp and put the fear of blue-screens in those dastardly drones.
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Push back the enemy with your team back to their base where they belong.
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Ensure a swift and definitive victory by taking down their base to eliminate the drone threat once and for all!