Coin Treasures
A really novel idle idea!
I have already put some hours into it and am looking forward to seeing how the game goes.
The developers are very nice and this game definitely needs to be seen by the eyes more idler junkies!
The game can seem too easy at times then the next moment Thor’s hammer takes away all your stuff!
You can sit there and spend all your coins and try to maneuver the items the best you can, but when you come back
it’s always going to look like a crazy mess haha. It will start slow of course, but gradually you can drop more coins faster
– Real player with 198.5 hrs in game
Read More: Best Automation Collectathon Games.
This is a neat more visual take on relatively simple incremental mechanics… and it kinda works.
TLDR: The game has some issues, but I find myself still playing it after 5hours+, and still enjoying it.
Don’t expect this to be an incremental with tens of new mechanics to unlock over 100+ hours, it is a much more condensed experience. And if you enjoy more visually appealing incrementals, then it’s definitely worth a try - although the current price might be a tad high compared to other games in the genre based on content alone, I found it more than worth it - and especially if the dev sorts out some of the below issues it’ll definitely be justified.
– Real player with 13.4 hrs in game
Tap Heroes
I recommend this game but, honestly, only just.
I read, in the other reviews for this game, about how the progression was slow and I thought “I bet it’s not that bad,” but BOY was I wrong. It’s, without a doubt, the slowest game I’ve ever played. After 6ish hours of “playing” (including auto-grinding while offline) your characters still feel weak and unprepared for most things.
Boss fights are not something you’ll ever grind (unlike other clicker games I’ve played - where bosses drop decent amounts of money for an only moderately harder encounter). These boss fights are essentially an attrition match - where you stand there spam-healing your fighter* (*your one reliable source of dps (because, as far as I’m concerned, the rogue is
! censored useless)) while you wait for either the boss to crit and OHKO you, or for you to finally whittle down the boss' HP and move on with your life (and your underwhelming reward for your last 5 minutes of play).
– Real player with 435.8 hrs in game
Read More: Best Automation Platformer Games.
My playtime: I played this offline but I got all achievements in ~353.5h (reached area Lv 300)
Grindy Achievement(s): Yes (5 achievements, one achievement might take 200h+ playtime).
Optional Achievement(s): Yes (45 achievements).
Difficult Achievement(s): No.
Intro
Tap Heroes is a clicker game where you can recruit and upgrade heroes to defeat enemies and advance your level. The game has offline progression and no “world reset” feature.
Pros:
– Real player with 314.2 hrs in game
Plantera 2: Golden Acorn
The round blue Mellows return to tend to the garden once more and grow the big magical oak tree that have been rumored to have placed its seed there. Build up your garden around the tree to attract Mellows, round blue creatures that will help you pick up things and harvest your plants.
Tend to the oak tree and grow it to the sky to harvest its Golden Acorns.
Adorn your garden with decorations and watch as your garden grow more lush than ever before with new plants, bushes and trees and get populated by new animals, both in the sea, on the ground and in the sky.
If you want you can pluck trees and harvest plants yourself, or let your Mellows do the work for you while you watch or build and invest in new plants. The Mellows will even continue to work and tend to the garden while you are not playing the game!
As you play you will unlock new items and as you continue to expand and improve your garden your magic oak tree will grow even bigger with it, soon reaching its crown to the sky and beyond!
Read More: Best Automation Collectathon Games.
Plantera
This is a cute, psuedo-clicker that is extremely simple compared to many of the other titles in the Clicker genre. Everything goes together very nicely. The only problem is that it’s mostly a quest to complete the achievements, and then there isn’t much to do. The garden gets maxed out. The upside is that it doesn’t require micro-transactions (I’m looking at you, Clicker Heroes, Adventure Capitalist, etc) to “complete” the game.
The idea is to build a garden with 3 layers of plants (trees in back, bushes in the middle, and vegetables in the front) to harvest, as well as animals to get “produce” from, such as wool, milk, eggs, and random stuff the pigs dig up. There are various critters that will try to interrupt the farming. Wolves and foxes will scare the animals, rabbits will steal vegetables, and birds will fly away with one produce item. Obviously this has minimal impact on the overall output, and they don’t really add much except something else to look at.
– Real player with 86.6 hrs in game
Published by: VaragtP
Developed by: VaragtP
Genre: Casual, Indie, Simulation, Family-friendly
Release Date: 29 Jan, 2016
Create, expand and watch your garden grown in this super addictive and totally adorable casual clicker game.
Introduction
Plantera is a simple and highly addictive clicker game, where the basic objective is to build and expand your own garden. As your garden grows, you collect more coins which allow you to further boost your garden (and coin collecting efficiency). Boosters can be bought with the coins, which allow higher value of produce, collecting coins when the game isn’t running for larger periods (I can currently leave my game for 12 hours, and come back to a large sum of coins waiting for me!), and guard dogs and scarecrows to scare away the critters trying to steal your produce! Though I’m not generally a fan of clicker games, I have really enjoyed Plantera thus far.
– Real player with 73.2 hrs in game
Industry Idle
No waiting on energy / stamina / turns. bloops you down with 5 million cash and you do the rest.
After playing about 5 maps and at the current stage of the game ill rate it like this.
R = rating / S = suggestion / Number links both
(R1) Game play 9/10
(R2) GFX 8/10
(R3) Menu Layout 5/10
(R4) Misleading Overwhelming-ness 6/10
(R5) User Overly Clicking Fatigue 6/10
(S1) Solid Game (people should be required 2 hours of play before reviewing on steam)
(S2) (more color never hurt. building colors. and background green when same type selected) (S3) (needs a right click on map or building with wheel menu option.)
– Real player with 511.2 hrs in game
“Oh yay.” I thought; “another idler to waste my free minutes on whilst I’m busy answering my emails…”
Boy was I wrong….
Welcome to Industry Idle; a minimalistic game in the spirit of games like Factorio and Satisfactory. The game places you in the shoes of a company CEO tasked by setting up a profitable factory complex in a city of your choosing. Build a booming automotive industry in Rotterdam, go deep into IT-development in Detroit, arm Toulouse with nuclear armaments and sell it all on a dynamic market…OR your competition !!
– Real player with 352.6 hrs in game
TrainClicker Idle Evolution
There' something strangely soothing about watching the trains cross across the screen, chugging along the rails to it’s destination. I do wish I could lower the bird sounds so I could hear the engine and train itself more. The game runs smoothly and the music is nice.
My biggest criticism or thing I wish we had is an auto-progress option so that it can just move on to the next level if I want it to instead of manually activating the train forwards. I do like to let it run on a certain level but if I could also be allowed to let it go forward of it’s own volition that would be great.
– Real player with 65.6 hrs in game
Sending this to library. Developer was active in March and went silent. Enjoyed game play for a while though.
Is this a clicker game? Sure, auto clicker is not something is needed to progress. Click half an hour and close :)
Is it idle? Yea sure, i get a lot of money while idling with 4 trains and maxed out engineers.
Game-play is broken. Half of the skills are dead and other half are breaking economics.
Ascending? Never saw that screen :D I never had to, as i wasn’t stuck. Game just became boring to me.
– Real player with 49.3 hrs in game
Inventory Manager
A cute little idle game for a dollar. Gave me Flash game nostalgia.
It’s rough around most of its edges, but it does handle an enormous number of customers just fine, which is fun to watch. I’m also easily motivated by bars going up and the “made a sale” sound happening faster and faster.
Weirdly, in the end, my shop was just sellers, my initial bag, and a hundred grabber arms and distributors.
– Real player with 20.7 hrs in game
I’m not sure how i feel about this game. it’s a bit like a clicker, but without the clicking. you make numbers get bigger until you get to the biggest number, and then you win. I saw it through to the end though, so I must have not hated it? 18 hours played, but probably 12+ of that was leaving the game running to gather funds to get myself over the finish line
– Real player with 18.1 hrs in game
Can You Escape
With elements of automation, puzzling and fun physics based machinery, you will have to figure out how to escape the lab!
Setup automated systems to help you create power cubes and explore the lab! There are cube fusers, teleporters, shooters and much more to explore!
Use your power cubes to buy even more machinery and power-ups to help make even more power cubes, because in this lab, power cubes are everything!
Idle Research
Idle Research is an addictive, resource management, incremental game with both idle and active playstyles.
Research and Craft items (Flasks, Tubes, and Cylinders) to earn as much of the 3 types of Energy as possible!
The game can be played anywhere at anytime, no internet or constant attention is required (though it would speed up progress :D).
Supports different platforms from Mobile and the Web version!
Features
We all love numbers right? How about big ones? That’s what this game is about! It was designed to be a fun and addicting incremental where anyone can enjoy.
Research and unlock up to 27 different and colorful vital items that serve one main purpose: Crafting!
Craft researched items that will make you even more Energy and can be used in different parts of the game!
Use your Energy to speed up progress with the 41 different types of Accelerators!
Earn Fire Items when researching to buy various special upgrades including Automation! You don’t need to manage everything manually 24/7 =D
Master your items to improve their research speeds and gain Mystical items!
Use your Mystical Flasks to buy from a wide selection of upgrades in the Mastery Tree!
There are 3 major prestige layers for each Flasks, Tubes, and Cylinders. Reset some progress, gain Golden items, and come back even faster!
Take your crafted Tubes into battle with 9 different zones each with unlimited zones! Each zone drops different colored skills that will help speed up the game.
Use your unlocked Skills from Adventure and level them up with your Tubes! Unlock up to 90 skills, each important in their own ways!
Use your tubes to brew 14 different types of potions that will improve the game in general and different Adventure stats!
Constant Development
As a sole indie developer, this is my passion and hobby. Making games is the major thing I do almost everyday. I will always seek suggestions, fix bugs, and always add new content that will make the game even better. My goal is to satisfy as many players as possible and to create a fun experience.
Community
One of my major goals is to create a community of players and indie developers that are friendly and helpful towards one another. Want to come along with the crew? Join the discord!
Made with love and passion,
Zach / CryptoGrounds Games LLC
Future Fortune
Should you be able to retroactively increase the rarity of your boosters? Yes. Does that make the game RNG? No, not really. This game is simple, fun, and intuitive and does not play even remotely similarly to Adventure Capitalist other than they are both clicker games. Everyone who is salty about this game either has no patience or no sense for numbers, as the game is easy and picks up the pace very quickly. Is the game a masterpiece….well, no. But it does what it sets out to do.
Source: Thousands of hours of Idle Game Experience
– Real player with 544.0 hrs in game
It’s a decent idler. Been at it a few days, running on the secondary monitor as an occasional distraction.
Good stuff:
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You start off fully manual on all of your activities. Then you earn points to automate those clicks so it becomes more idle.
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Pace of earning points to increase your resources and automation seem steady and good.
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So far, no walls hit or problems. Just spend your points wisely where they will have the greatest impact on how you want to play.
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Left it running overnight 24x7 for 4 days without a bug or crash.
– Real player with 527.6 hrs in game