Hardwork Simulator
That didn’t work for me. I got caught and got fired for it. They put a younger, prettier assistant in my place. But I doubt she types as fast as I do. They were the ones who lost
– Real player with 3.7 hrs in game
Read More: Best Automation Typing Games.
On the one hand, I really want to give the game a thumbs up for a creative and somewhat neat idea for a really cheap price.
On the other hand, though, I really must give it a thumbs down for not offering much at all, even at this price level plus thirty percent off; because in the end, cheap does just not justify bland.
I do enjoy any just semi-rewarding grinding game for a while, but looking at the short time invested here, I had rather counted cars drive by my window - even if the game had been for free. Where the game mechanics in any way challenging or rewarding, it would be a different story. However, it is random key bashing in it’s dullest form.
– Real player with 0.9 hrs in game
Distant Dials
Distant Dials is a science-fiction MUSH (multi-user shared hallucination). It’s a multiplayer game requiring the player to create parts of the experience with others.
Distant Dials is a game relying on dialogues taking place in 2875. The player is a human who shall through discussions with others or with an IA, understand his current state and the state of mankind in this era. He will maybe reach another level of understanding allowing dialogues with 9 other players on issues of the past leading to where humanity is right now.
Read More: Best Automation Casual Games.
Mocap Fusion [ VR ]
Motion Capture Fusion [VR] is an immersive roomscale mocap sandbox for artists and animators who wish to create and export motion capture animations_, or create live content_, using conventional VR hardware. With as little as a single VR HMD and two controllers users may create mocap on their own avatars. Advanced users may create more detailed motion capture including full body tracking and can be combined with other sensors (eg. Apple IPhone Truedepth sensor and Oculus Quest 2 optical finger tracking) to connect avatars to simultaneous inputs. This fusion of multiple sensor can combine many layers of motion capture in a single take; including: full body tracking, face capture, lipsync, gaze tracking, optical finger tracking.
Highlights
The term “getting into character” may apply here as literally connecting one’s self to an avatar as completely as possible and seeing them selves in a (VR) mirror while acting out a script.
Users may include their own completely custom characters (avatars) and use the same avatar throughout the production workflow. This eliminates the need for retargeting and ensures the mocap data always fits 1:1 without causing any offsets in the final results.
One of the unique features of Mocap Fusion is that it has the ability to export motion capture data and reconstruct the scene in Blender, making it available for final rendering in minutes .
Compatible Headsets (VR HMDs)
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Valve Index
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HTC Vive (and Vive Pro Eye).
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Oculus Quest (1 and 2).
Optional Tracking Hardware
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SteamVR Vive trackers.
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IPhone Truedepth sensor (facecap and eye tracking).
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Oculus Quest 2 (full optical finger tracking).
Capabilities
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Export mocap and create scenes in Blender™ instantly.
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HTC™ Vive Trackers (Up to 11 optional points) full body tracking.
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Ability to record, playback, pause, slomo, scrub mocap in VR.
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Customizable IK profiles and avatar parameters.
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SteamVR Knuckles support for individual finger articulation.
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Quest 2 optical finger tracking app for individual finger articulation and finger separation.
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Vive Pro Eye blink and gaze tracking support.
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Sidekick IOS Face capture app (Truedepth markerless AR facial tracking).
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User customizable Worlds, Avatar and Props may be built for mocap using the APS_SDK.
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Compatible with existing Unity3D™ avatars and environments.
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Supports custom shaders on mocap avatars.
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DynamicBone support for adding hair, clothing and body physics simulation to avatars.
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Breathing simulation for added chest animation.
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Add/Record/Export VR Cameras for realistic camera mocap (eg. VR Cameraman effect).
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Optimization for exporting mocap (.bvh) data to Daz 3D.
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Placement of “streaming” cameras for livestreaming avatars to OBS or as desktop overlays.
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Microphone audio recording with lip-sync visemes and recordable jaw bone rotation.
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Storyboard mode, save mocap experiences as pages for replaying or editing later.
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Animatic video player, display stories and scripts, choreograph movement.
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Dual-handed weapon IK solvers for natural handling of carbines.
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Recordable VTOL platform for animating helicopter flight simulation (eg. news choppers).
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VR Camcorders and VR selfie cams may be rigidly linked to trackers.
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VR props and firearms may be rigidly linked to trackers.
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Ghost curves for visualizing the future locations of multiple avatars in a scene.
Gameplay
The experience depends on the user’s PC and the tracking hardware used. The recommended SteamVR headsets are the Valve Index or the HTC Vive. A Quest HMD may also produce reasonable results. It is also possible to use the software without an HMD (eg. when livestreaming). Full body tracking is only available when using feet and hip trackers (and optional elbows, knees, chest). Users may achieve more realistic tracking results when using body trackers. Body trackers are optional and standing mocap is supported. Further realism my be achieved on compatible avatars by also enabling face capture or using a Vive Pro Eye for gaze and blink tracking.
History
Originally this was designed as an intuitive way for users to create virtual training videos and presentation in an immersive VR environment for added realism and then export their animation for rendering. The project was made available to a community for beta testing and since has received feedback and many feature requests which has helped add to the utility of the software for a verity of different creators.
Read More: Best Automation Education Games.
PixPhys
game crashes for the most stupid reasons like the light bulb touching something after unpausing or using ctrl+v, but the devs read the discussions soo together the community can fix this, but i dont recommend it yet, wait until it has more content, more interesting saves (that dont break on the next version), and less crashes before buying
i think the game is dead
but indeed it has a interesting concept and i support it, but as i said before, wait until its ready to play
– Real player with 28.5 hrs in game
Nice game. Yes, is like People Playground graphics wise (I don’t have People Playground), but it’s a vehicle building (although I’m pretty sure you can do that in both games), physics based game, not a kill the ragdolls in every way possible. There is a lot of parts to play around with, and in general have fun. It’s still in development and has bugs, but it’s very fun as it is. The devs are also really active in the community, which is really nice.
– Real player with 17.1 hrs in game
BzzzController
;]
– Real player with 3.4 hrs in game
Sometimes you have to be creative.
– Real player with 2.2 hrs in game
Logistics Simulator
so along with some bugs and lack of directions i’m finding this game a challenge to play. i figured out how to get to warehouse level. but right now i have no clear understanding what to do next to progress in this game. so i guess i just experiment til it seems i have the right employees and my warehouse seems somewhat organized. no tutorial right now being as it played my first game and now is non existant.
– Real player with 98.6 hrs in game
I HAVE A EXTREMELY DETAILED REVIEW IN GAME DISCUSSIONS
– Real player with 10.4 hrs in game
Planets Battle
Stars received: 1.2/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.2] Controls & Training & Help
[0.1] Menu & Settings
[0.1] Sound & Music
[0.3] Graphics
[0.1] Game Design
[0.2] Game Story
[0.2] Game Content
[0] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: alike sea battle paper game
– Real player with 6.0 hrs in game
Planets Battle - This is a copy of the game - Battle for Sea 3D. The problems of this game are the same - poor AI, a crooked camera, poor design and an overpriced game.
This game will not even be played for free.
I do not advise her to buy, a waste of money.
– Real player with 0.6 hrs in game
Tabletop Creator
Make your tabletop games come true! Tabletop Creator is a tabletop game maker tool that allows you to design any kind of tabletop game. Create your different game components, customize them and export your game for getting a physical copy or for playing it online!
Features
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Blueprints: design your components templates by using a WYSIWYG editor!
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Collections: create instances of your components, just choose a blueprint and customize it!
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Version control: projects support version control, enabling collaboration on the cloud with others to create your game!
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Documentation: guides and tips articles on how to create your game
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Automatic updates: receive all future updates for free
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Support: join the community at Discord or mail us for solving your doubts and issues
Under development features
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Icons gallery: all the icons you need for a prototype already included!
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Demo projects: “original” game projects created for you to check examples of use
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Variables: create a set of variables, use them along your game and replace its value from just one place!
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Export: export your components to pdf/image format and print a copy of your game!
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Game localization: translate your tabletop game texts in an easy way by exporting and importing a csv file!
PRODUCER (2021)
Producer (2021) is a weird visual novel.
You can
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Be Productive!
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Explore Superbia with your car!
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Hunt down freelancers!
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Take a walk in the Forest!
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Deliver prototypes!
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Use a keyboard!
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Break into the Factories!
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Snitch on people!
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Read some books!
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Discuss creative processes!
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Explore the Canalisation, the Archive and yourself!
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See the patterns that make up the fabric of reality!
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Maybe even finish your job!
Producer (2021) will only available in english. I believe that it is impossible to localise for technical reasons.
The Last Taxi
When a fatally wounded member of an anti-technology cult leaves you with what appears to be an undocumented infant, you’re thrust into a dark network of secrets – unravelling a conspiracy that could shake Progress Point to its core.
The Last Taxi is a narrative-driven adventure game set in Progress Point, a politically and economically-divided sprawling metropolis that has fully embraced automation and human modification, creating a satirical and somberly-surreal vision of the future.
As the last human driver, you’ll meet a diverse cast of passengers, each with their own tailored conversations. Be drawn into morally challenging decisions that lead you into the heart of a dying society.
Narrative Gameplay:
As a taxi driver, your job is to keep passengers comfortable, happy and generous.
Or not?
How you interact with passengers is up to you! With varied dialogue choices and multiple endings, you can choose to keep the tips rolling in or spend all your time insulting them.
But keep in mind, gaining their trust and listening to their problems is a lucrative side business. As per Progress Point’s governmental regulations, all taxis are fitted with sleek, handy, and mandatory listening devices – for uhh… quality assurance.
If your passenger expresses something that isn’t quite above board, you can quietly report it to the authorities for some side cash. Choosing to let some shady business go unnoticed does have its perks, though. And with over 80 diverse characters to chat with, you’ll see all kinds traveling the city.
The World:
In the future, you got what you asked for – Flying cars! Unlimited time for hobbies! And the ultimate hybridization of human and machine! Or was it just flying cars you wanted…
Regardless, life in Progress Point is going pretty great. As the only standing city, we survived environmental and economic collapse because no one from the past changed their small, but destructive habits.
Status quo reigned and we’re the societal afterbirth, filled with various factions that believe in one kooky thing or another, like free will.
Oh, but that makes it sound so bleak. Really, there is a bright side.
No one needs to work anymore! The brunt of the workforce has been given to automatons …Well, unless you personally didn’t harbor a vault of cash before the collapse. If you’re one of the unlucky ones, you’ll still need to find some way to make an income, pay the bills, and find your niche in a world run by automation. As a human, you’ll just have to be creative and think outside the processor.
Features:
• Earn tips by navigating through 80 treacherous, quirky, and haunting choice-driven passenger conversations.
• Aid and abet criminal passengers, help them reconsider their actions, or report them to the authorities.
• Upgrade your taxi with new tools allowing for hijacking cargo, hacking toll booths, enhanced customer experience and more!
• Maximize fares by managing malfunctioning equipment, avoiding environmental hazards, and keeping your passengers comfortable.
• Experience a rich and detailed world of technological headquarters, mountaintop temples, sunken metropolises and pirate-infested underworlds.
• 10 hours of gameplay with 20+ unique choice-driven endings.