Division of Labour

Division of Labour

In Division of Labour, the player takes on the role of The Manager in a developing nation called Auriverde during a world ecological collapse.

The player manages the workforce and machinery of a factory, fulfilling contracts and earning profits for the Overseer Corp. Buying resources, manufacturing goods, managing the workers and facing moral and ethical decisions are the core of the game.

Compassion

The player has the option to make their workers more comfortable to improve efficiency, or pay them more to increase worker happiness. Events may occur where the player can do a favour for a worker, give time off for a holiday or generally try to help them.

Exploitation

However, Overseer Corp always demands larger and larger profits, and so balancing these becomes the core of the game. To make greater and greater profits, more sacrifices will need to be made and corners will need to be cut.

Storytelling

Along the way, the player will be presented with moral and ethical decisions regarding their works and the world at large. Whether it’s simply a worker who needs time of for medical reasons or an earthquake on the other side of the world sending migrants flocking to Auriverde for work and security, there’s always decisions to make.

Development Progress

A playable demo will be available very soon. To stay up to date with development you can follow our site. For now, consider adding us to your wishlist!


Read More: Best Automation Perma Death Games.


Division of Labour on Steam

Factory Magnate

Factory Magnate

Factory Magnate is part factory builder, part business tycoon. It puts you in the shoes of an industrious factory engineer with a small loan of a million credits. Your goal is to build an empire of factories spanning multiple planets in a procedurally generated solar system. You seek to dominate the solar system through sheer wealth and influence, not military might or political power.

AUTOMATION BY DEFAULT

You don’t control a character and you can place factory buildings anwyhere, as long as you have the money to do so. This takes the “early game” known from other similar games out of the equation, because you jump straight to automation and skip all the manual labor.

NO CRAFTING

It’s all about the money.. because in this game, money is your most important resource.

You don’t craft buildings, you buy them.

PROFIT IS EVERYTHING

You earn money selling your goods to the locals. They seem to have an endless supply of money to throw at you, but if you saturate the market, prices will drop - possibly making your factories operate at a loss. It’s up to you to strike a balance.

THE FACTORY NEVER SLEEPS

At the core of the game sits the main challenge: the factory is always running, and you must pay upkeep. If you’re not selling enough to make a profit, you’ll soon be out of business.

You. Must. Keep. Selling.


Read More: Best Automation Economy Games.


Factory Magnate on Steam

Drinks Company Tycoon

Drinks Company Tycoon

Begin your own company story and show’em how to cook and sell.

Combine ingredients and categories to create your product. Vary the price and the taste. Build your image. Advance the technology. Adjust to market and customer needs, but dont forget about your rivals.

This is the time to open up to the world. Show it your heart or your wallet. Orange soda or cherry juice.

Everyone will find something different here.

Key features:

  • shoppers with individual needs and requests

  • Genuine competition

  • Well thought-out price and production policy

  • 12 specific distribution markets

  • Fine-tuned beverages

  • 48 different ingredients ,24 distinctive categories

  • Generated product image with unique selling points

  • Creation of a wide variety of combinations

All of this and even more is waiting for you in Drinks Company Tycoon.

Can you survive the competition and win people’s hearts? It’s up to you. Give the world the perfect drink


Read More: Best Automation Building Games.


Drinks Company Tycoon on Steam

I Can’t Believe It’s Not Gambling 2(K)

I Can’t Believe It’s Not Gambling 2(K)

The float on the drop sucks and the minigames are a chore really - good try tho.

Also the spin is so damn slow that I just want to leave my computer alone while it clicks for me.

As a note, I enjoyed the previous installments of the franchise; but this one has too many waiting mechanics that I can’t get myself to play it.

Not worth the asking price for a idle clicker

Real player with 26.0 hrs in game

K so after finishing the game here is my Review comparing it to the first game!

Over all a bit of a let down i feel…

ill give a score and quick breakdown :)

(tldr)Score 6/10

+8 for the memes.

+1 Low Price.

+1 Nice Skin/Machine Textures.

+1 Chill Sound.

+1 Washed Hands.

-1 Lack of Machine types(3) compared to the boxes in the first game.

-1 No way of Knowing how many Spins have been Taken witch is also less content vs the first game which a LvL up per draw.

-1 Minigame was far to inconsistent and personally i found Boring but maybe I’m just a snake fan i guess XD

Real player with 20.2 hrs in game

I Can't Believe It's Not Gambling 2(K) on Steam

Potion Tycoon

Potion Tycoon

Have you ever wondered where all those magic potions in RPGs come from?

Build and manage your very own magic shop in this witchin’ management simulator: acquire resources, build and manage production lines, mix potions and design the bottles to sell them in your shop. Experiment with new recipes, grow your business and become the leading potion business in the Magical Lands!

BUILD, PRODUCE, SELL, EXPAND

Compete for the best ingredient deals or grow your own magical plants and fungi. Meanwhile, build and expand your shop and set up production lines to get potion production going.

But that’s not all: You should present your products nicely to make sure shoppers enjoy their stay. Nice furniture and a lovely smell all help to turn your customers into big spenders!

EXPERIMENT, RESEARCH, MANAGE

Experiment with ingredients and combine them in different ways to create new potion types: healing, summoning, invisibility – create everything that the adventurers need!

Research and construct new furniture and machinery. Uncover new ingredient types or send out search parties to collect new ingredients from all over the world.

Hire new staff and level up your crew to maximize the efficiency of your business. Research, improve and expand your magic shop empire to leave the competition behind!

VIP REQUESTS, BECOME FAMOUS, FIND FORTUNE

Answer risky special requests from VIP customers to increase your profits and build your fame. But be careful: Failing to fulfill a VIP requests can hurt your business just as much!

Build your brand with each potion you make and each decision you take. Increase your brand value to ensure adventurers trust in your potions. Remember: only a highly regarded and prestigious brand can convince them to pay premium prices!

FEATURES

  • A tycoon game with a witchy twist: Build and grow your own magic shop.

  • Deep management simulation: Manage production, prices and staff to build an efficient business.

  • Research, construct and innovate: Develop your potion empire all the way from humble beginnings to high-end store.

  • Elaborate alchemy system: Experiment with tons of ingredients and combinations to create new and improved potions.

  • Profound market simulation: Dynamic events, market trends and competing companies to keep you on your toes.

  • Playful 2D hand-drawn style: Enjoy watching the bustling life in your shop as automated production lines work hard and customers visit your store!

Potion Tycoon on Steam

Capital Profit

Capital Profit

Music Used In Trailer

Track: the Sun Is Coming

By: Oursvince

License: Cc 3.0 By-share Alike

Capital Profit is a first person crafting tycoon game. It is based on the gathering of resources and creating them into various objects. Furthermore, you can sell these objects to NPCs in-game via your very own shop. The goal of the game is to either make the most amount of money possible or have the coolest/ rarest items!

  1. Search For Resources

  2. Build Items

  3. Sell Items

  4. Buy Items

  5. Decorate

Reasons to Play

  • Build Your Shop Empire In Real-time

  • Competition: Compare your shop and island with your friends and try to be the one who has the coolest items or the most money

  • Replay-ability: Continue playing and upgrading your island until you are satisfied

  • Family Friendly: This game has absolutely no violence except for the concept of fishing

The Name

I often get asked how I came up with the name “Capital Profit”. The game is very much based on the functions of capitalism, because of the buying/ selling of items and getting the most amount of money possible. Plus it was a word that my friend liked after I suggested to him (I’m all about that friendly teamwork). Now the word “Profit” is mostly based on profiting from the work/ play-time you put in the game. Therefore Capital Profit are two words that represent the game very well.

Capital Profit on Steam

InfraSpace

InfraSpace

Lots of reviewers are throwing out comparable games. The first thing that came to mind for me was Anno 2070 but with actual traffic and less frustration. I loved that game, so this is a plus. I also got a huge whiff of Surviving Mars, again with actual traffic and less frustration. I was not a fan of that game, so I’m happy to say I enjoy InfraSpace more. If you liked either game, you’ll very much like InfraSpace.

If you enjoy solving traffic problems or even just watching traffic in Cities Skyline, then this will appeal to you. If you enjoyed solving logistic problems in Shapez.io, this is a must have. If you strive for logistical efficiency and optimization, well that’s most of the game.

Real player with 77.5 hrs in game

At this time, I DO recommend this game, but, there are still lingering issues that I’ve found. See bottom of post for my “rant”.

[EDIT-Seems as though the #48 news corrected the issues I was experiencing. Everything else looks to be “my” problem with the routing and design of the roads]

Things I like:

  • I like having a system that I have to continuously replenish, such as the residential zones.

  • I like how in order to grow the residential, you need different components to create more dense areas

Real player with 42.9 hrs in game

InfraSpace on Steam

Recipe for Disaster

Recipe for Disaster

The game has been in E.A. for 10 days at the time of writing this review. After completing the campaign, I am sorry to say it’s a thumbs down.

It’s not because of some bugs (like the WASD keys not responding), some weird pathfinding (like your employees using the back door and running all around the building to sweep the front steps) or some data base missmatch (like the patrons who both love pork loin and hate pork loin) but because the core game mechanics are shallow.

In short:

  • The recipe/culinary creation part and the expectation/feedback from patrons is a joke.

Real player with 49.4 hrs in game

I feel like this game is a good precedent of a very shallow Early Access game. I literally played all 5 scenarios and tutorials 3 times including the bonuses. There are many things wrong with the game:

  • Constant UI glitches (like so many)

  • There is only 1 disaster that happens 2-4 times a day (fire)

  • AI is too basic

  • UI/UX overall is terrible (when viewing menu there is always a window that you cannot close on the right hand side and gets in the way of seeing your full menu/prices). Constant spam of messages in game you cannot turn off to0. I don’t want to know if Osama is making bad food every single time.

Real player with 31.8 hrs in game

Recipe for Disaster on Steam

Rip Them Off

Rip Them Off

★★★☆☆

First and foremost: this is a mobile game, so its interface and the pacing is build as one. It is also cheaper on iOS (4 euros).

A stylistic tower-defence game that lacks a lot of room for the player to explore, leading to a lot of trial-and-error. Each level consists of a street or more with adjacent buildings. You’ve to figure out which store will be active in the preset buildings so that every customer eventually emptied its wallet by the end of the street. There are no differences between the pedestrians. If they walk on the same side of the street, they’ll all have the same amount of money and they’ll walk at the same speed. They’ll go into the store if there’s room.

Real player with 1.2 hrs in game

This game bills itself as a puzzley tower defense game, but is

none of the above. The way to solve each “puzzle” is to guess

correctly at what kind of shop should go where, and when to

upgrade them. There is no strategy or clue decoding. There is a

help button that tells you the correct answer, and that’s

basically it.

Tower defense games give players choices and tradeoffs. Puzzle

games give players the tools they need to solve the puzzle. This

game gives players a bunch of things to try.

Pros: The music is nice. The flavor text is sometimes amusing.

Real player with 0.5 hrs in game

Rip Them Off on Steam

Blockchain Tycoon

Blockchain Tycoon

The 8 career campaigns teaches you how to play then there are 10 scenario , 10 challenges and sandbox mode, the game dose not provide you with popup tips you have to use your brain it is not hard to figure out the campaign is the tutorial, this is not a supper complex game have a little patience, i’m saying this because the achievement for completing the campaign says only 0.8% have this i don’t know how accurate it is. One level was annoying just because i had to wait for the worker to complete creating a new coin and it takes a while. I guess it takes about 5hr to complete the campaign i’m not sure tho i fell asleep at about 5:30am so my actual playtime is different from shown.

Real player with 70.5 hrs in game

After several months of silence and no update to fix any bugs or issues, I am changing my recommendation. It seems to be dead.

This is a good game with GREAT potential! I liked playing it, and of course there were bugs and things that could be improved. One thing is a more realistic market in the exchange. It always seemed to me that the market was mostly stagnant with very little real price fluctuation. By that I mean that if you looked at the price over a year, it would be flat for every coin and token. It may fluctuate on a day to day basis, but no real growth. The other thing that could be improved is the token creation. In the game when you create a coin, it says you also create a blockchain, so why can’t you use your own for the creation of a token. I think it would be cool if you added the ability to add offices and more mining warehouses so you could also add a research tree. That would enable the ability to create hard forks, ability to implement cross platform support, add smart contracts, NFTs, etc. You could also add in researching the hosting of an exchange or NFT gallery. There is a lot that could be done on this front, and it could all affect different attributes of the coin and price, as well as the price of other coins potentially, if interoperability and forks are added. All of that having some sort of correlation with the price of your coin and token and how many other developers want to “support” your blockchain. Also, for some odd reason, any time I created a token, not matter what I did, I could only get tokens during my ICO to be between 30-50 and I couldn’t figure out why. I mostly stuck to creating coins because of this. Also, there needs to be somewhere that explains what different things do. For example, when you are creating a token, what are the differences between utility, security, payment, etc., and how do they affect the token? Speaking of that, when you do create a token, if you forgot which kind you chose, there’s no way of telling. It makes me think that maybe it doesn’t do anything at all. But, besides that, I never could get more than 30-50. One of my biggest irritations was that you weren’t actually managing a company. You didn’t name it or anything. There was no way to compare yourself with your competitors. There was a competitors section, but there was no info about you to compare to them there, and the information about them was very vague. It needs to be reworked entirely, along with some reworking of the economic system. It is very basic. It would be nice to have random events that affect the crypto market so there are real dips and surges. Also, it would be nice to actually benefit other operations when you invest. I would invest 10’s of millions, and it would say that their total investment would be a few mil. So there wouldn’t really be an affect on them. So I then have all these coins and it seems their companies have gone belly up or something because they never go to market. Those are just a few examples of how it is a basic economic system. Anyway, I really hope the developers keep working on this game and bring out some updated to address these things. It would make that mixed review rating look a little more positive. :) And why not take advantage of the crypto craze? lol

Real player with 49.3 hrs in game

Blockchain Tycoon on Steam