Alcheverse: Shadow from Gladview
The map of the island of Gigax is generated from scratch every time and it’ll be hard for Lumpy to complete his journey! In the map you’ll find ingredients like the Tentacle or the Star Shard, fight packs of Corrupted Alcheverse that will attack you, meet strange individuals like the Merchant or King Paxton, who will offer you extravagant trades!
Craft your Alcheverse by mixing different ingredients together and unlock all recipes. Each of these powerful creatures has 10 differents statistics that influence their performance in battle and an unique skill that gives each of them a characteristic play style! To get the most out of your team you’ll also need to use the Sinergies wisely. When two or more Alcheverse share a common ingredient you’ll gain a Synergy bonus that improves the creatures statistics!
Position your Alcheverse in the most strategic way and let them fight for you: automatic combat allows you to focus on the strategy rather than the reflexes. Unlock powerful Synergies to overcome the hardest fights! Beware, the game is challenging and it will take you time to learn all the best strategies and combos!
The town of Gladview is in danger! The greed of King Paxton led to the creation of the Corruption: a failed alchemy experiment that infects everything it touches! The Master alchemist Gullio was also Corrupted, and he’s the only one that can fix this mess! You are Lumpy, the alchemist apprentice that will make the journey to the Volcano of the island of Gigax to rescue Gullio. Will you be able to save the master and end the Corruption?
Read More: Best Auto Battler Roguelike Games.
Dungeon Break TD
Evil forces try to siege your dungeon and conquer your castle. Defend it at all cost!
Summon mighty Heroes and build defensive Buildings in order to protect your realm.
Defeat epic Bosses!
The Zombie King, The Skeleton King, ancient Dragons, murderous Pirates, corrupt Angels are conspiring against you. Defeat them all in large-scale Boss Battles. Counter the bosses with magical damage and armor piercing depending on the situation.
Mercenaries for the win!
Stabilize your economy, destroy your opponents either in the early game or hire cold-blooded mercenaries with Mana and send them to your opponents to crush them! Build mines and altars to increase your gold and mana production, but pay attention to invest enough money on your defenses
Think ahead, plan your strategy!
Enemies always focus your closest unit. Use this knowledge as an advantage, build undefeatable forces, create ultimate lineups where no enemy can go through.
Challenge other players
Show the world your geniousity, defeat your opponents in a 4-players free for all epic battle.
Features
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Single-player games against AI
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Multi-player Free For All ranked matches with 4 people
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Choose your unique nation
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Climb the PvP leaderboard
Read More: Best Auto Battler Tower Defense Games.
The Dungeon Beneath
The Dungeon Beneath is a very addictive tactical rogue-like auto battler where you pick your party of up to five and battle your way through three floors with bosses on each to finally reach a final boss. You may purchase equipment for every member of your team as you level them up from the store as well as or change members of your team to build the strongest combination possible to win the game.(You only level each character up three times so that is a max of three pieces of equipment per team member) You start out with a hero character who can’t be changed out and one random character as well as two followers who cannot be leveled up and can only carry one piece of equipment. The followers are kinda like place holders until you earn the money to hire more if you so desire.There is also a random room perk given at the start with your hero. Additional room perks can be chosen every time you beat one of the three bosses, so if you reach the final big boss you end up with a total of 4 room perks. They can be something like all humans on team get 1 health or all elves get three speed for example. You get a choice on starting hero’s or you can choose random hero which will give you a random one. Overall I really enjoy" The Dungeon Beneath" very much and would definitely recommend this game to anyone who is looking for a fun and challenging experience. It is very addictive and well maintained by active and caring developers.
– Real player with 153.3 hrs in game
Read More: Best Auto Battler Roguelite Games.
TL;DR: If you are looking for “deep strategy”, look elsewhere, but if you like slot machines, this is one.
Winning in this game relies entirely on the RNG handing you the right combination of characters that will achieve one of the 2 synergies required in the late game. (The 2 synergies are “doom build” and “hope build”)
Every other mechanic besides these 2 synergies are chaff/filler due to their lack of power and lack of relevant constituent units. Similarly, every unit that does not facilitate either doom or hope build are a waste of space, which encompasses the entire archer class with a single late game exception (i.e.: Lyra, a hope-based damage dealer archer). The archer class is also made worse by the fact that having any archer in your party adds archer-specific gear to your loot pool, making it harder to get the other OP items.
– Real player with 127.3 hrs in game
Decoherence
As a studio, we have worked on Decoherence for over five years! It’s a real pleasure for us to be able to share our game with you. We feel the game is ready for both the casual and the competitive player. We hope you enjoy playing alongside Tadashi, Sabrina, Sam and α.Dron.Ai.
Welcome to the family! Get better and earn your place.
– Real player with 30.6 hrs in game
I have 0.8 hours on record as of this review, though I did play the demo a little bit too.
This is a review for the multiplayer. The game just came out, so I don’t know how easy it will be to get matches down the road - but this game is really fun multiplayer.
There’s tons of customization in your bot and pilot loadout, and multiplayer matches are these epic mind games. You might have a shield bot guarding your other bots and have them all huddle behind it, or go with long range attacks, etc. It’s a real mind game and the meta will probably change a lot.
– Real player with 2.1 hrs in game
Kingsblood
In a medieval world full of political intrigues and mysteries the player joins in on the dark fate of three siblings of extraordinary descent. After dramatic events, the player will start his journey to build up a force to fight the crown’s increasing oppression. In this strategic RPG you assemble many followers, build them a customizable home, send them on missions and individually improve their combat abilities. Skillfull composition of party members unlocks their true potential in the battles and dungeons ahead.
Explore a Medieval Fantasy World
Unlock a network of allied cities to enable trade, access new quests or just listen to the rumors in the local tavern.
Assemble your Fellowship
Encounter unique characters with unique special abilities and synergies. Strategically employ them in battles and pay attention to their morale.
Tactical Combat Preparation
Exploit the elemental weaknesses of enemies by skillful positioning your troops before the autosimulated combat starts.
Random Dungeons
Coming soon… we’re working on it.
Features
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Lots of unique characters
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Character progression
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Turn-based strategic management
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Autosimulated combat
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Group buffs for class, race and elemental synergies
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Pokémon-like elemental system
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Randomly generated dungeons, items
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Coherent dark fantasy world with its own lore
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Story-heavy campaign
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Adaptive difficulty and ranking system
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Research tree
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Base building
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Quests
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Motivation system
About the Developers
We’re a small indie team of three friends who decided to make their dream game become a reality.
March March!
March! March! is a turn-based duel game with puzzle-based combat system. Each turn your army gets a regiment that varies in formation and size. You only have a few seconds to decide where your soldiers fit best. Tell your units where to march! march! and they will do the rest. Fight hordes of enemies and make them flee the battlefield!
SETUP YOUR ARMY!
UPGRADE YOUR WARRIORS!
USE POWERFUL SPELLS!
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A unique combination of game mechanics. Autobatler, Tetris, and Roguelike in one bottle. Try this magic potion, you’ll like it.
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Story. In Campaign Mode, you lead a warlord who specializes in defeating enemies in his kingdom. Over the course of the adventure you improve your army, gain new troops, and learn spells.
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A duelist’s paradise. Tomorrow’s Cybersport. PvP includes three modes: mirror, draft, custom. For each of them detailed settings of the battle conditions are available.
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Setting. A fantasy world populated by cute but bloodthirsty inhabitants: humans, orcs, elves, undeads and various fantasy creatures.
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Visual Style. Cute 2D fantasy, the style of which was specially designed for our game. It’s our highlight!
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Fast and interesting. A playthrough lasts an average of 3 to 5 minutes. Losing this battle? You’ll win the next one! You’re going to win? Good for you!
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Mirror is a fully balanced confrontation, where each turn opponents get identical regiments.
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Draft — before the start of battle, opponents take turns choosing the types of units in each of the available classes. Draft is designed in such a way that opponents will have completely different army composition, but with repeating unit classes (i.e. if one opponent gets artillery / defenders / infantry etc. the other opponent will get artillery / defenders / infantry as well, but different units).
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Endless — you cannot win in this mode, but you can become a real hero. Your army is attacked by the hordes of undead. Undead have no morale. Therefore, the only thing you can do is stand your ground as long as your combat prowess will allow. When your army’s morale finally drops to 0, you will lose. The aim of this mode is to last longer than anyone else.
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Custom is a game mode where you determine available classes and types of units, the level of army morale at the start of the game, time limit for a turn, etc.
Your army will have 9 classes of units: Pawn, Infantry, Defenders, Strikers, Rangers, Artillery, Mages, Elite, Supports.
Each class consists of various units to choose from. Learn how they work together, and become the greatest general there is.
Need More Troops
This game is like an indie version of “King’s bounty” minus story and budget, plus random map generation, rogue-lite elements, and auto battles. Enjoying it so far.
– Real player with 14.3 hrs in game
Very good game of HOMM stripped of all that fiddly tactical combat nonsense. Actually, I like the tactical combat nonsense, but this game does retain some of it. What I never liked was running around collecting my troops from their spawn points and this game does away with that entirely.
The tactics remains as you really do need to consider your enemies' disposition as well as your own. You don’t need to shuffle your units around too much (those stupid archers are the problem), but switching between their skills is very critical. I made one mistake this last game and it cost me dearly. However, I had time to come back and regroup. I still may have lost if the final troops had been a different composition. As it were, they completely played into the strengths, of both my leader and remaining troops.
– Real player with 8.7 hrs in game
SteelPinion
SteelPinion is a steampunk turn based tactical strategy game with a dash of autobattler. Deep fleet customization synergies can be created or disrupted by the modding community. (NOTE: This steampage will be updated frequently as development continues)
An Alternate History
Experience a conspiratorial retelling of history where steampunkery,
chivalry, and explosive elemental weaponry prevails. Procedural spice flavors every encounter with new unknowns in the otherwise hand-crafted environments. Meet three warring factions with distinct technology and heros.
Tactical Battles
Combat in SteelPinion is a mix of well known tactics game genre staples, with a new difficult to implement mechanic - simultaneous turn resolution.
Position your airships well, allowing your best armored angle to withstand opponent’s salvos; all the while exploiting their exposed angle.
The advantage is not always as simple as “get behind and shoot em” since players may have altered an airship to their liking and your dismay!
Unique “Steamflakes”
While we want the game to have a low barrier of entry and will have some preset faction fleet configurations; players are encouraged to branch out mixing faction components and create a strategy that wrecks.
Speaking of which, salvage wreckage from other players and add their components to your own fleet as a reward for your victory.
Don’t worry if you lose, your engineers back at the shipyard can literally work miracles and bring you back from a pile of scraps. (Reminder to hug your nearest engineer buddy… umm on second thought, don’t do that).
Sit Down
Sitting can be exciting when you are customizing individual ships components/subsystems and pilot abilities that work together. Use a deck building approach when designing your fleet for a cozy unrushed experience.
Flip Tables
Hate customizing? Just want to see stuff blow up before putting on your pajamas? Then use player published presets to get by and smash our inferior AI (you’re better than AI right?).
Know Better Than Us
An ole saying “the customer is always right” has conflicting reception. We know that players inevitably will surpass us in playtime, eventually knowing the metagame better. So we want to make absolutely sure that the metagame is always in the hands of the player. A carefully integrated repo will expose public mods, automatically making them available in the game for playtesting and fun - woohoo devOps automation!
Friendly for Kids
That doesn’t mean “made for kids”, however, you can safely play this in front of your favorite young mind without fear. The game’s violence is steampunk machines blowing each-other up. Just like a little boy crashing a tower.
Get bailed out if you’re an underdog
You are admiral, and you should live with the consequences of your bad commands - or not. Get bailed out by allocating more engineers to repair your desolate fleet. Everyone knows that assigning more engineers speeds up delivery time! In the same way, you can order around your lackeys to “just get it done” and they will; there is no punishment for being a bad tactician, but there are rewards for being a good tactician.
Soul of Giga
I love this kind of games, short to the point and with a lot of hope for future titles. Everything can become bigger and better! Hope you like battles with mini armies cause that’s what this game is like.
– Real player with 10.9 hrs in game
This is a very well designed battle monster game with beautiful artwork and a simple but effective gameplay. Extra points for being fully playable with just the mouse.
Also, about the bad review someone left saying there’s no autobattle, said feature unlocks after finishing some quests, after an hour of playing or so. However is not autobattle like an autochess, where you deploy your gigas and they autofight, is the classic “after you three-star an area you can skip the battle and get the rewards” feature.
– Real player with 8.1 hrs in game
Outcasts of Orion
Outcasts of Orion is an autobattler roguelike combining a solid game loop and varied strategic potential to offer an engaging experience with much replayability. You draft from a variety of randomly presented abilities and units to craft your squad and discover unexpected synergies. The game does struggle a bit early on in conveying the appeal of its mechanic, but given some time, it reveals an underlying layer of depth that keeps you coming back. If you are a fan of either autobattlers or strategy roguelikes, this game is worth giving a shot.
– Real player with 37.0 hrs in game
I’ve come back to add, this game has more layers and depth than I originally imagined it may be “feigning”. On the flip side, the enemy formations are a little limited. There is deviation from the standard, but buy in large, there are a few standard formations you will find them in. That said, for the price point, what you are getting is more than fair from where I stand, and the developer seems to be active on the boards, and they seem to be keeping an eye on this game and keeping it in a good state.
– Real player with 22.0 hrs in game