SteelPinion

SteelPinion

SteelPinion is a steampunk turn based tactical strategy game with a dash of autobattler. Deep fleet customization synergies can be created or disrupted by the modding community. (NOTE: This steampage will be updated frequently as development continues)

An Alternate History

Experience a conspiratorial retelling of history where steampunkery,

chivalry, and explosive elemental weaponry prevails. Procedural spice flavors every encounter with new unknowns in the otherwise hand-crafted environments. Meet three warring factions with distinct technology and heros.

Tactical Battles

Combat in SteelPinion is a mix of well known tactics game genre staples, with a new difficult to implement mechanic - simultaneous turn resolution.

Position your airships well, allowing your best armored angle to withstand opponent’s salvos; all the while exploiting their exposed angle.

The advantage is not always as simple as “get behind and shoot em” since players may have altered an airship to their liking and your dismay!

Unique “Steamflakes”

While we want the game to have a low barrier of entry and will have some preset faction fleet configurations; players are encouraged to branch out mixing faction components and create a strategy that wrecks.

Speaking of which, salvage wreckage from other players and add their components to your own fleet as a reward for your victory.

Don’t worry if you lose, your engineers back at the shipyard can literally work miracles and bring you back from a pile of scraps. (Reminder to hug your nearest engineer buddy… umm on second thought, don’t do that).

Sit Down

Sitting can be exciting when you are customizing individual ships components/subsystems and pilot abilities that work together. Use a deck building approach when designing your fleet for a cozy unrushed experience.

Flip Tables

Hate customizing? Just want to see stuff blow up before putting on your pajamas? Then use player published presets to get by and smash our inferior AI (you’re better than AI right?).

Know Better Than Us

An ole saying “the customer is always right” has conflicting reception. We know that players inevitably will surpass us in playtime, eventually knowing the metagame better. So we want to make absolutely sure that the metagame is always in the hands of the player. A carefully integrated repo will expose public mods, automatically making them available in the game for playtesting and fun - woohoo devOps automation!

Friendly for Kids

That doesn’t mean “made for kids”, however, you can safely play this in front of your favorite young mind without fear. The game’s violence is steampunk machines blowing each-other up. Just like a little boy crashing a tower.

Get bailed out if you’re an underdog

You are admiral, and you should live with the consequences of your bad commands - or not. Get bailed out by allocating more engineers to repair your desolate fleet. Everyone knows that assigning more engineers speeds up delivery time! In the same way, you can order around your lackeys to “just get it done” and they will; there is no punishment for being a bad tactician, but there are rewards for being a good tactician.


Read More: Best Auto Battler Turn-Based Tactics Games.


SteelPinion on Steam

Incremental Adventures

Incremental Adventures

Don’t be fooled by the negative reviews from people who played it for 10 minutes. This game has far more content and depth than they’ve unlocked in that short timeframe.

I’ve been playing it since it launched on Kongregate a year ago, and it’s been one of the best idle/incremental games I’ve played in a long time.

It’s also a game you won’t easily reach the end of content in, with an active dev that actually cares about his game.

As for the DLC things that people complain about: it’s a free-to-play game, and those are clearly just more of a donation option than anything else. You don’t need them to progress in the game, and you don’t lose out on any experiences by not buying them.

Real player with 588.0 hrs in game


Read More: Best Auto Battler Automation Games.


This is another one of the few decent idle/incremental games on Steam. I have two big criticisms though.

The gameplay does a one 180. It looks like a party RPG kind of idle where you allocate stat points and fight tooth and nail for progression through stages. It’s like that for like an hour or two. And then the character/class/gear system becomes sort of irrelevant for advancement. At this point advancement largely depends on what you have your prestige settings and general options at. Don’t get me wrong, it still an engaging game, but in a completely different way.

Real player with 528.2 hrs in game

Incremental Adventures on Steam

Xuhivan’s Autonomous Cube

Xuhivan’s Autonomous Cube

About This Game

This is the first version of the game I am working on, Xuhivans Autonomous Cube.

The game is a Roguelike Auto Battler, played on a twistable magic cube. Use the strengths and weaknesses of your units wisely to fight through a series of cubes, and reach the final boss before you exceed the number of allowed rotations. Battle different bosses and choose between relics and new units to improve your chances to remain victorious on this cubic battlefield.

Features

  • Multitude Of Different Units

  • Use Powerful Relics to Change the Nature of the Game in Your Favor

  • Fight Unique Bosses

  • Realistic 3D Graphics

Contact

If you want to contact me, go by the options linked on the side. And if you are an influencer, just let me know and I will give you access to the full game.


Read More: Best Auto Battler Roguelike Games.


Xuhivan's Autonomous Cube on Steam

4th Super Industrial Revolution Wars

4th Super Industrial Revolution Wars

4th Super Industrial Revolution Wars is a programming game.

And also turn-based strategy game.

Write your codes, click build button.

And then every turn your codes will become your (team’s) units.

Units will fight automatically with AI.

and your goal is to destroy enemy’s base with sending units.

For Beginners, (both Of this Game Or Programming)

Please progress tutorial in game.

Yes, Year 2020! Happy New Year!!

4SIRW is real programming game for year 2020.

You may need to prepare 4th industrial revolution.

*You Are Not Prepared.

So playing this game, you will learn programming.

And you can enjoy programming.

… May the 4th be with you.

Codeyounglings apologize for delaying launch.

Actually Codeyounglings is 1 indie game developer.

I am trying to do all but there are too many of them.

I hope that you understand me and don’t confuse me as the masters or something.

I planned new scheduled release date as TBD

But I’ll do everything not to launch too late.

4th Super Industrial Revolution Wars on Steam

Hadean Tactics

Hadean Tactics

Incredible replayability and there are so many tactics you can come up with :D

Real player with 222.2 hrs in game

Hadean Tactics came out at the perfect time as the logical conclusion of the recently prolific autobattler and the currently “in-renaissance” roguelike genre, marrying the two genres with such fluidity and cohesion that it really makes you wonder why we dont have more games like this

If you enjoy any of the two genres and had little to no exposure to the other, this game is a great ease in, and if you are like me, and played almost every autobattler and roguelike available, its great fun time

The game follows the traditional roguelike structure, save from the initial card unlocks, there are no permanent powerups that are carried through the runs.(save for your knowledge)

Real player with 156.4 hrs in game

Hadean Tactics on Steam

The Dungeon Beneath

The Dungeon Beneath

The Dungeon Beneath is a very addictive tactical rogue-like auto battler where you pick your party of up to five and battle your way through three floors with bosses on each to finally reach a final boss. You may purchase equipment for every member of your team as you level them up from the store as well as or change members of your team to build the strongest combination possible to win the game.(You only level each character up three times so that is a max of three pieces of equipment per team member) You start out with a hero character who can’t be changed out and one random character as well as two followers who cannot be leveled up and can only carry one piece of equipment. The followers are kinda like place holders until you earn the money to hire more if you so desire.There is also a random room perk given at the start with your hero. Additional room perks can be chosen every time you beat one of the three bosses, so if you reach the final big boss you end up with a total of 4 room perks. They can be something like all humans on team get 1 health or all elves get three speed for example. You get a choice on starting hero’s or you can choose random hero which will give you a random one. Overall I really enjoy" The Dungeon Beneath" very much and would definitely recommend this game to anyone who is looking for a fun and challenging experience. It is very addictive and well maintained by active and caring developers.

Real player with 153.3 hrs in game

TL;DR: If you are looking for “deep strategy”, look elsewhere, but if you like slot machines, this is one.

Winning in this game relies entirely on the RNG handing you the right combination of characters that will achieve one of the 2 synergies required in the late game. (The 2 synergies are “doom build” and “hope build”)

Every other mechanic besides these 2 synergies are chaff/filler due to their lack of power and lack of relevant constituent units. Similarly, every unit that does not facilitate either doom or hope build are a waste of space, which encompasses the entire archer class with a single late game exception (i.e.: Lyra, a hope-based damage dealer archer). The archer class is also made worse by the fact that having any archer in your party adds archer-specific gear to your loot pool, making it harder to get the other OP items.

Real player with 127.3 hrs in game

The Dungeon Beneath on Steam

Sketchbots

Sketchbots

It’s a great concept for a game and it’s executed on very well here; I really want to like this game, I really do. However, there are just a couple of complaints that I want addressed.

1. There’s no way to detect the orientation of other bots.

2. There’s no way to store learned information, the bot can’t create a mental map of the environment or do anything else that would require knowing more then what we just did 1 turn ago.

Real player with 3.6 hrs in game

I really enjoy this game! I like the challenge of only being able to recall the last action instead of storing all previous actions to memory, it makes me feel like the bots are very primitive, in a good kind of way. The potential here is really huge, I could see hundreds of puzzles to play from the community one day being a thing. Speed running, do it in X challenges etc. This game deserves more love and attention!

Real player with 3.3 hrs in game

Sketchbots on Steam

Need More Troops

Need More Troops

This game is like an indie version of “King’s bounty” minus story and budget, plus random map generation, rogue-lite elements, and auto battles. Enjoying it so far.

Real player with 14.3 hrs in game

Very good game of HOMM stripped of all that fiddly tactical combat nonsense. Actually, I like the tactical combat nonsense, but this game does retain some of it. What I never liked was running around collecting my troops from their spawn points and this game does away with that entirely.

The tactics remains as you really do need to consider your enemies' disposition as well as your own. You don’t need to shuffle your units around too much (those stupid archers are the problem), but switching between their skills is very critical. I made one mistake this last game and it cost me dearly. However, I had time to come back and regroup. I still may have lost if the final troops had been a different composition. As it were, they completely played into the strengths, of both my leader and remaining troops.

Real player with 8.7 hrs in game

Need More Troops on Steam

Soul of Giga

Soul of Giga

I love this kind of games, short to the point and with a lot of hope for future titles. Everything can become bigger and better! Hope you like battles with mini armies cause that’s what this game is like.

Real player with 10.9 hrs in game

This is a very well designed battle monster game with beautiful artwork and a simple but effective gameplay. Extra points for being fully playable with just the mouse.

Also, about the bad review someone left saying there’s no autobattle, said feature unlocks after finishing some quests, after an hour of playing or so. However is not autobattle like an autochess, where you deploy your gigas and they autofight, is the classic “after you three-star an area you can skip the battle and get the rewards” feature.

Real player with 8.1 hrs in game

Soul of Giga on Steam

Eonica Chess Battle

Eonica Chess Battle

great auto battle game, good graphics

Real player with 507.4 hrs in game

This is the best chess game I’ve ever played. The amount of depth to the game, while still in early access, is impressive. I think that the game will only get better with time and will have more players to compete against as the game grows in popularity.

https://youtu.be/gFM7NKApM4Q

Real player with 7.6 hrs in game

Eonica Chess Battle on Steam