Gratuitous Space Battles

Gratuitous Space Battles

If you get this game, get the complete pack. If you already have this game, get the Campaign module. Without the Campaign aspect, the game is very limited and ultimatey you won’t have much to do.

But with the campaign, while it is VERY limited to just building fleets and maintaining them (with no other 4X concerns; all structures are pre-built in any given system), it becomes a completely different game. Since the fleets are uploaded from players, you’ll always hit new interesting configurations for specific systems; add in all the special per-system rules that you need specialized ships and the concern of maintaining supply lines for your fleets, and it becomes a pretty engrossing game that requires far more planning and leaves you with the threat that the next attacking fleet might have your number with a counter.

Real player with 632.0 hrs in game


Read More: Best Auto Battler Space Games.


Never thought that creating ships to blow alien ships up for no apparent reason or logic whatsoever could be so fun! :D

What you basically do is to design ships which, when deployed in battle, will help defeat the enemy fleet. Every victory you win will give you a credit like reward called Honour. You use this ‘Honour’ to buy new shiny gadgets or weapons that blaze nice looking beams of death onto your enemy.

There is no actual story line. The game is basically composed of about 14 setups (counting the tutorial battle aswell as an additional 9 setups when including all the DLC’s, which brings the number up to 23) which all offer a different challenge along with a certain species to go against. This means that just because your ship designs and the fleet you deployed were successful against a certain race in such a scenario, doesn’t mean that you will be as successful in another scenario with a different species. Not to mention certain scenarios having something called ‘Spartial Anomalies’ which can affect how well/poor your ships perform in terms of their weapons and defences.

Real player with 308.3 hrs in game

Gratuitous Space Battles on Steam

Strong towers

Strong towers

terribly clumsy game, no joy in playing it at all!

0/10

Real player with 6.5 hrs in game


Read More: Best Auto Battler Wargame Games.


A cool game where you need to collect your squad of Vikings and capture magic towers, defeat troll troops and much more, in other things an interesting strategy)

Real player with 3.4 hrs in game

Strong towers on Steam

Outcasts of Orion

Outcasts of Orion

Outcasts of Orion is an autobattler roguelike combining a solid game loop and varied strategic potential to offer an engaging experience with much replayability. You draft from a variety of randomly presented abilities and units to craft your squad and discover unexpected synergies. The game does struggle a bit early on in conveying the appeal of its mechanic, but given some time, it reveals an underlying layer of depth that keeps you coming back. If you are a fan of either autobattlers or strategy roguelikes, this game is worth giving a shot.

Real player with 37.0 hrs in game


Read More: Best Auto Battler Roguelike Games.


I’ve come back to add, this game has more layers and depth than I originally imagined it may be “feigning”. On the flip side, the enemy formations are a little limited. There is deviation from the standard, but buy in large, there are a few standard formations you will find them in. That said, for the price point, what you are getting is more than fair from where I stand, and the developer seems to be active on the boards, and they seem to be keeping an eye on this game and keeping it in a good state.

Real player with 22.0 hrs in game

Outcasts of Orion on Steam

Sketchbots

Sketchbots

It’s a great concept for a game and it’s executed on very well here; I really want to like this game, I really do. However, there are just a couple of complaints that I want addressed.

1. There’s no way to detect the orientation of other bots.

2. There’s no way to store learned information, the bot can’t create a mental map of the environment or do anything else that would require knowing more then what we just did 1 turn ago.

Real player with 3.6 hrs in game

I really enjoy this game! I like the challenge of only being able to recall the last action instead of storing all previous actions to memory, it makes me feel like the bots are very primitive, in a good kind of way. The potential here is really huge, I could see hundreds of puzzles to play from the community one day being a thing. Speed running, do it in X challenges etc. This game deserves more love and attention!

Real player with 3.3 hrs in game

Sketchbots on Steam

Spish

Spish

Fight alongside monsters to defeat your opponent in the arena

Control a character with a throwing spear against other player in this online PvP multiplayer game

features:

  • Throwing spear as main weapon

  • Struck down chickens and fish to obtain item

  • Craft better monsters/spells

Spish on Steam

Decoherence

Decoherence

As a studio, we have worked on Decoherence for over five years! It’s a real pleasure for us to be able to share our game with you. We feel the game is ready for both the casual and the competitive player. We hope you enjoy playing alongside Tadashi, Sabrina, Sam and α.Dron.Ai.

Welcome to the family! Get better and earn your place.

Real player with 30.6 hrs in game

I have 0.8 hours on record as of this review, though I did play the demo a little bit too.

This is a review for the multiplayer. The game just came out, so I don’t know how easy it will be to get matches down the road - but this game is really fun multiplayer.

There’s tons of customization in your bot and pilot loadout, and multiplayer matches are these epic mind games. You might have a shield bot guarding your other bots and have them all huddle behind it, or go with long range attacks, etc. It’s a real mind game and the meta will probably change a lot.

Real player with 2.1 hrs in game

Decoherence on Steam

Hillside

Hillside

Survive hordes of enemy’s:

strike down the waves of each level to unlock the next.

each level you succeed in, becomes playable in infinite mode.

level are different and can feature different strategie´s.

Defend yourself:

with currently 5 different Combat towers that use unique mechanics

The Flack:

specificly for Air units, features tier 1-5 upgrade’s.

The Cannon:

specificly for ground units, features tier 1-5 upgrades’s.

The SMG:

specificly for ground and Air units, features tier 1-5 upgrades’s.

Hillside on Steam

SteelPinion

SteelPinion

SteelPinion is a steampunk turn based tactical strategy game with a dash of autobattler. Deep fleet customization synergies can be created or disrupted by the modding community. (NOTE: This steampage will be updated frequently as development continues)

An Alternate History

Experience a conspiratorial retelling of history where steampunkery,

chivalry, and explosive elemental weaponry prevails. Procedural spice flavors every encounter with new unknowns in the otherwise hand-crafted environments. Meet three warring factions with distinct technology and heros.

Tactical Battles

Combat in SteelPinion is a mix of well known tactics game genre staples, with a new difficult to implement mechanic - simultaneous turn resolution.

Position your airships well, allowing your best armored angle to withstand opponent’s salvos; all the while exploiting their exposed angle.

The advantage is not always as simple as “get behind and shoot em” since players may have altered an airship to their liking and your dismay!

Unique “Steamflakes”

While we want the game to have a low barrier of entry and will have some preset faction fleet configurations; players are encouraged to branch out mixing faction components and create a strategy that wrecks.

Speaking of which, salvage wreckage from other players and add their components to your own fleet as a reward for your victory.

Don’t worry if you lose, your engineers back at the shipyard can literally work miracles and bring you back from a pile of scraps. (Reminder to hug your nearest engineer buddy… umm on second thought, don’t do that).

Sit Down

Sitting can be exciting when you are customizing individual ships components/subsystems and pilot abilities that work together. Use a deck building approach when designing your fleet for a cozy unrushed experience.

Flip Tables

Hate customizing? Just want to see stuff blow up before putting on your pajamas? Then use player published presets to get by and smash our inferior AI (you’re better than AI right?).

Know Better Than Us

An ole saying “the customer is always right” has conflicting reception. We know that players inevitably will surpass us in playtime, eventually knowing the metagame better. So we want to make absolutely sure that the metagame is always in the hands of the player. A carefully integrated repo will expose public mods, automatically making them available in the game for playtesting and fun - woohoo devOps automation!

Friendly for Kids

That doesn’t mean “made for kids”, however, you can safely play this in front of your favorite young mind without fear. The game’s violence is steampunk machines blowing each-other up. Just like a little boy crashing a tower.

Get bailed out if you’re an underdog

You are admiral, and you should live with the consequences of your bad commands - or not. Get bailed out by allocating more engineers to repair your desolate fleet. Everyone knows that assigning more engineers speeds up delivery time! In the same way, you can order around your lackeys to “just get it done” and they will; there is no punishment for being a bad tactician, but there are rewards for being a good tactician.

SteelPinion on Steam

Carotic - Academic Version

Carotic - Academic Version

I haven’t played a single game 10/109

edit: no steam i havent changed my mind i just left the game open

Real player with 5.8 hrs in game

Phan Mạnh Quỳnh

Có chàng trai viết lên cây

Lời yêu thương cô gái ấy

Mối tình như gió như mây

Nhiều năm trôi qua vẫn thấy

Giống như bức tranh vẽ bằng dịu êm ngày thơ

Có khi trong tiềm thức ngỡ là mơ

Câu chuyện đã rất xa xôi

Niềm riêng không ai biết tới

Hai người sống ở hai nơi

Từ lâu không đi sát lối

Chỉ thương có người vẫn hoài gìn giữ nhiều luyến lưu

Mỗi khi nhớ đôi mắt biếc như thời chưa biết buồn đau

Ngày cô ấy đi theo nơi phồn hoa

Chàng trai bơ vơ từ xa trong tim hụt hẫng như mất một thứ gì

Real player with 0.9 hrs in game

Carotic - Academic Version on Steam

Need More Troops

Need More Troops

This game is like an indie version of “King’s bounty” minus story and budget, plus random map generation, rogue-lite elements, and auto battles. Enjoying it so far.

Real player with 14.3 hrs in game

Very good game of HOMM stripped of all that fiddly tactical combat nonsense. Actually, I like the tactical combat nonsense, but this game does retain some of it. What I never liked was running around collecting my troops from their spawn points and this game does away with that entirely.

The tactics remains as you really do need to consider your enemies' disposition as well as your own. You don’t need to shuffle your units around too much (those stupid archers are the problem), but switching between their skills is very critical. I made one mistake this last game and it cost me dearly. However, I had time to come back and regroup. I still may have lost if the final troops had been a different composition. As it were, they completely played into the strengths, of both my leader and remaining troops.

Real player with 8.7 hrs in game

Need More Troops on Steam