Kingsblood

Kingsblood

In a medieval world full of political intrigues and mysteries the player joins in on the dark fate of three siblings of extraordinary descent. After dramatic events, the player will start his journey to build up a force to fight the crown’s increasing oppression. In this strategic RPG you assemble many followers, build them a customizable home, send them on missions and individually improve their combat abilities. Skillfull composition of party members unlocks their true potential in the battles and dungeons ahead.

Explore a Medieval Fantasy World

Unlock a network of allied cities to enable trade, access new quests or just listen to the rumors in the local tavern.

Assemble your Fellowship

Encounter unique characters with unique special abilities and synergies. Strategically employ them in battles and pay attention to their morale.

Tactical Combat Preparation

Exploit the elemental weaknesses of enemies by skillful positioning your troops before the autosimulated combat starts.

Random Dungeons

Coming soon… we’re working on it.

Features

  • Lots of unique characters

  • Character progression

  • Turn-based strategic management

  • Autosimulated combat

  • Group buffs for class, race and elemental synergies

  • Pokémon-like elemental system

  • Randomly generated dungeons, items

  • Coherent dark fantasy world with its own lore

  • Story-heavy campaign

  • Adaptive difficulty and ranking system

  • Research tree

  • Base building

  • Quests

  • Motivation system

About the Developers

We’re a small indie team of three friends who decided to make their dream game become a reality.


Read More: Best Auto Battler Turn-Based Tactics Games.


Kingsblood on Steam

Tap Heroes

Tap Heroes

I recommend this game but, honestly, only just.

I read, in the other reviews for this game, about how the progression was slow and I thought “I bet it’s not that bad,” but BOY was I wrong. It’s, without a doubt, the slowest game I’ve ever played. After 6ish hours of “playing” (including auto-grinding while offline) your characters still feel weak and unprepared for most things.

Boss fights are not something you’ll ever grind (unlike other clicker games I’ve played - where bosses drop decent amounts of money for an only moderately harder encounter). These boss fights are essentially an attrition match - where you stand there spam-healing your fighter* (*your one reliable source of dps (because, as far as I’m concerned, the rogue is

! censored useless)) while you wait for either the boss to crit and OHKO you, or for you to finally whittle down the boss' HP and move on with your life (and your underwhelming reward for your last 5 minutes of play).

Real player with 435.8 hrs in game


Read More: Best Auto Battler Automation Games.


My playtime: I played this offline but I got all achievements in ~353.5h (reached area Lv 300)

Grindy Achievement(s): Yes (5 achievements, one achievement might take 200h+ playtime).

Optional Achievement(s): Yes (45 achievements).

Difficult Achievement(s): No.

Intro

Tap Heroes is a clicker game where you can recruit and upgrade heroes to defeat enemies and advance your level. The game has offline progression and no “world reset” feature.

Pros:

Real player with 314.2 hrs in game

Tap Heroes on Steam

Kilta

Kilta

It’s a single player auto-battler with RPG, strategy, and roguelike elements. It’s an ambitious project that combines several of the most rewarding elements from each genre. Currently the game is in early access with a typical “run” taking 45 minutes - 1 hour upon successful completion.

The development team is very responsive on Steam and their Discord and has already released several patches since the game was launched last week. They are also working on making the game accessible and fully playable for the visually impaired, which I think deserves a positive recommendation all on its own.

Real player with 17.9 hrs in game


Read More: Best Auto Battler Early Access Games.


This review is further detailed in the video below.

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✔️PROS

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✔️A unique style of gameplay.

✔️Progression on future runs!

✔️The character interactions & story are entertaining.

✔️Dialogue choices that impact the game.

✔️Love the soundtrack!

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❌CONS + Feedback

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❌Persistent progression seems a bit lacking.

❌Deeper character progression & customization.

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Real player with 4.4 hrs in game

Kilta on Steam

The Dungeon Beneath

The Dungeon Beneath

The Dungeon Beneath is a very addictive tactical rogue-like auto battler where you pick your party of up to five and battle your way through three floors with bosses on each to finally reach a final boss. You may purchase equipment for every member of your team as you level them up from the store as well as or change members of your team to build the strongest combination possible to win the game.(You only level each character up three times so that is a max of three pieces of equipment per team member) You start out with a hero character who can’t be changed out and one random character as well as two followers who cannot be leveled up and can only carry one piece of equipment. The followers are kinda like place holders until you earn the money to hire more if you so desire.There is also a random room perk given at the start with your hero. Additional room perks can be chosen every time you beat one of the three bosses, so if you reach the final big boss you end up with a total of 4 room perks. They can be something like all humans on team get 1 health or all elves get three speed for example. You get a choice on starting hero’s or you can choose random hero which will give you a random one. Overall I really enjoy" The Dungeon Beneath" very much and would definitely recommend this game to anyone who is looking for a fun and challenging experience. It is very addictive and well maintained by active and caring developers.

Real player with 153.3 hrs in game

TL;DR: If you are looking for “deep strategy”, look elsewhere, but if you like slot machines, this is one.

Winning in this game relies entirely on the RNG handing you the right combination of characters that will achieve one of the 2 synergies required in the late game. (The 2 synergies are “doom build” and “hope build”)

Every other mechanic besides these 2 synergies are chaff/filler due to their lack of power and lack of relevant constituent units. Similarly, every unit that does not facilitate either doom or hope build are a waste of space, which encompasses the entire archer class with a single late game exception (i.e.: Lyra, a hope-based damage dealer archer). The archer class is also made worse by the fact that having any archer in your party adds archer-specific gear to your loot pool, making it harder to get the other OP items.

Real player with 127.3 hrs in game

The Dungeon Beneath on Steam

Supernova Tactics

Supernova Tactics

An alien invasion seeks to destroy the star in your home system. Assemble an army and do your best to protect your homeworld. Strengthen your group by upgrading your units, equipping them with items you earn and additional rare items you may come across.

Key Features

  • Permadeath - You’ve got one chance to lead your people to safety. One wrong move and your civilization will be lost forever.

  • Random Battles & Loot - No two playthroughs will be exactly the same. The enemies you face and the items you receive will vary with each encounter.

  • Hidden Monsters - Every round has a Hidden Monster that has a small chance of appearing. If slain, this Hidden Monster has a chance to drop a special item specific to that monster.

  • Upgrade Your Units - Use your gold to buy units from the shop, acquiring three of the same unit will upgrade it to the next tier!

  • Compete on the Leaderboard - Compete with other players on the leaderboard, Supernova Tactics features an endless mode. See how far you and your army can reach!

Supernova Tactics on Steam

SteelPinion

SteelPinion

SteelPinion is a steampunk turn based tactical strategy game with a dash of autobattler. Deep fleet customization synergies can be created or disrupted by the modding community. (NOTE: This steampage will be updated frequently as development continues)

An Alternate History

Experience a conspiratorial retelling of history where steampunkery,

chivalry, and explosive elemental weaponry prevails. Procedural spice flavors every encounter with new unknowns in the otherwise hand-crafted environments. Meet three warring factions with distinct technology and heros.

Tactical Battles

Combat in SteelPinion is a mix of well known tactics game genre staples, with a new difficult to implement mechanic - simultaneous turn resolution.

Position your airships well, allowing your best armored angle to withstand opponent’s salvos; all the while exploiting their exposed angle.

The advantage is not always as simple as “get behind and shoot em” since players may have altered an airship to their liking and your dismay!

Unique “Steamflakes”

While we want the game to have a low barrier of entry and will have some preset faction fleet configurations; players are encouraged to branch out mixing faction components and create a strategy that wrecks.

Speaking of which, salvage wreckage from other players and add their components to your own fleet as a reward for your victory.

Don’t worry if you lose, your engineers back at the shipyard can literally work miracles and bring you back from a pile of scraps. (Reminder to hug your nearest engineer buddy… umm on second thought, don’t do that).

Sit Down

Sitting can be exciting when you are customizing individual ships components/subsystems and pilot abilities that work together. Use a deck building approach when designing your fleet for a cozy unrushed experience.

Flip Tables

Hate customizing? Just want to see stuff blow up before putting on your pajamas? Then use player published presets to get by and smash our inferior AI (you’re better than AI right?).

Know Better Than Us

An ole saying “the customer is always right” has conflicting reception. We know that players inevitably will surpass us in playtime, eventually knowing the metagame better. So we want to make absolutely sure that the metagame is always in the hands of the player. A carefully integrated repo will expose public mods, automatically making them available in the game for playtesting and fun - woohoo devOps automation!

Friendly for Kids

That doesn’t mean “made for kids”, however, you can safely play this in front of your favorite young mind without fear. The game’s violence is steampunk machines blowing each-other up. Just like a little boy crashing a tower.

Get bailed out if you’re an underdog

You are admiral, and you should live with the consequences of your bad commands - or not. Get bailed out by allocating more engineers to repair your desolate fleet. Everyone knows that assigning more engineers speeds up delivery time! In the same way, you can order around your lackeys to “just get it done” and they will; there is no punishment for being a bad tactician, but there are rewards for being a good tactician.

SteelPinion on Steam

Spish

Spish

Fight alongside monsters to defeat your opponent in the arena

Control a character with a throwing spear against other player in this online PvP multiplayer game

features:

  • Throwing spear as main weapon

  • Struck down chickens and fish to obtain item

  • Craft better monsters/spells

Spish on Steam

RPG: Squad battle

RPG: Squad battle

In fact, the game is not bad, it is worth its money, and especially at a discount. The game may be jerky, but we assume that it was released quite recently. You can run, kill time in the evening.

Real player with 13.7 hrs in game

The game was not clear at first, but over time I got used to it and even delayed the game for an hour, although there are not enough locations, I liked the idea of ​​the game itself

Real player with 1.7 hrs in game

RPG: Squad battle on Steam

The falling tower

The falling tower

This is RPG Maker games where “Autobattler” tag applies to no typical RPG Maker fights.

Instead you walk on tile with enemy and battle is decided - how much HP you lose, how much gold you gain and XP.

However English translation has a lot of typos and I only seen little of this game, because apparently I have no way of progressing.

Either paths are blocked by lack of keys or instantly killing you monsters…

Starting the game is very annoying, because it requires you to insert name every time (and you have to select letters on-screen rather just typing on keyboard… ugh…) and there are plenty of silly ways to get gameover since the start of gameplay.

Real player with 0.3 hrs in game

The falling tower on Steam

Gladiator Guild Manager: Prologue

Gladiator Guild Manager: Prologue

I hope developers read russian comments, some of our community made some good ideas to realize.

So i have some too.

To start with some classes need better balance,

best classes is ORC (axe-man), ARCHER, HEALER and maybe DWARF (gun man)

and worst classes is FROST MAGE, NECROMANCER, BUFF MAGE and SWORDS MAN

ORC is really OP he got a lot of dmg and stun

SWORDS MAN got weak dmg and low resistance (block), ORC tanking better than tank class lol

HEALER got heal and shield, with ORC its gg ez

ARCHER just good dmg dealer, but she has some problem stayin close combat, she is way faster than all other chars but when they come close to her she cant hit n run any more and she startin close combat thats strange

Real player with 5.8 hrs in game

I downloaded this on a whim because it was free, and was thoroughly impressed.

GGP:M is essentially a demo for their full game. It’s delightfully polished, and has a wonderful balance between fun and challenge. You can easily walk through the game on easy, normal will slow you down a bit. Trying for the “hard mode + permadeath” achievement definitely takes familiarity with various units' strengths and weaknesses.

Like other auto-combat games, you balance resource spend (gold for units and items, other misc. resources for buildings) and select a team for each particular fight. An underleveled team, properly constructed, can defeat considerably stronger opponents. A blindspot to your units' weaknesses will definitely leave you with holes in your roster. There is some strategy regarding unit placement, but it’s mostly common sense, i.e. tanks up front and ranged softies in the back. I do like that for each stage in an arena, there are 3 different options to choose from, each with a different mix of enemy units and number cap for units you can place. I will say that sometimes these are a bit out of whack, and a green fight (easy) can be more difficult than the purple (hard) depending on enemy team composition.

Real player with 5.6 hrs in game

Gladiator Guild Manager: Prologue on Steam