Eonica Chess Battle
great auto battle game, good graphics
– Real player with 507.4 hrs in game
Read More: Best Auto Battler Early Access Games.
This is the best chess game I’ve ever played. The amount of depth to the game, while still in early access, is impressive. I think that the game will only get better with time and will have more players to compete against as the game grows in popularity.
– Real player with 7.6 hrs in game
Heroes of Abyss
Grab your heroes
Indirect combat
Prepare your heroes and let them fight on their own! Place stormtroopers in front, and snipers and stingers back. Equip your heroes with items to increase their characteristics or make them unique fighters.
Endless exploration
Dungeons are generated from scratch each time, and a new set of items is created for the heroes to use.
Death is not the end
Some rare items after the death of a hero can transform him into something different, sometimes even more powerful and terrible …
Read More: Best Auto Battler Pixel Graphics Games.
Dota Underlords
It is with a heavy heart that I write this review, because at 217 hours of game-play at the time of writing, I have invested a lot of my time into this game. I’ve played since the first publicly available build, so feel I have enough experience to critique this and its development as time has gone on. And for anyone wondering I capped out at Lieutenant IV, hardly a rank to sniff at.
I enjoy this game, I really do, when the game goes right it hits that sweet spot so well and you come away with a shiny new rank knowing you were the best of the best in that game.
– Real player with 278.6 hrs in game
Read More: Best Auto Battler Free to Play Games.
I wish I could recommend this game. I really wish I could. But I feel like Valve took an idea they didn’t create, and without properly knowing what was good about that idea took it in their own direction, which ended up ruining what I enjoyed about the game. I played entirely too much of this when it was in beta, and I enjoyed every minute of it, even when things weren’t entirely balanced. The polish Valve put on the game with the interface and coding was just miles above the competition. Perhaps its better now, but TFT wasn’t even a game when Riot released it. I feel Valve had a great head-start on the competition, but I feel they’re ruined it, and while I don’t have access to player numbers, I get the feeling those would back up my claim.
– Real player with 240.9 hrs in game
SteelPinion
SteelPinion is a steampunk turn based tactical strategy game with a dash of autobattler. Deep fleet customization synergies can be created or disrupted by the modding community. (NOTE: This steampage will be updated frequently as development continues)
An Alternate History
Experience a conspiratorial retelling of history where steampunkery,
chivalry, and explosive elemental weaponry prevails. Procedural spice flavors every encounter with new unknowns in the otherwise hand-crafted environments. Meet three warring factions with distinct technology and heros.
Tactical Battles
Combat in SteelPinion is a mix of well known tactics game genre staples, with a new difficult to implement mechanic - simultaneous turn resolution.
Position your airships well, allowing your best armored angle to withstand opponent’s salvos; all the while exploiting their exposed angle.
The advantage is not always as simple as “get behind and shoot em” since players may have altered an airship to their liking and your dismay!
Unique “Steamflakes”
While we want the game to have a low barrier of entry and will have some preset faction fleet configurations; players are encouraged to branch out mixing faction components and create a strategy that wrecks.
Speaking of which, salvage wreckage from other players and add their components to your own fleet as a reward for your victory.
Don’t worry if you lose, your engineers back at the shipyard can literally work miracles and bring you back from a pile of scraps. (Reminder to hug your nearest engineer buddy… umm on second thought, don’t do that).
Sit Down
Sitting can be exciting when you are customizing individual ships components/subsystems and pilot abilities that work together. Use a deck building approach when designing your fleet for a cozy unrushed experience.
Flip Tables
Hate customizing? Just want to see stuff blow up before putting on your pajamas? Then use player published presets to get by and smash our inferior AI (you’re better than AI right?).
Know Better Than Us
An ole saying “the customer is always right” has conflicting reception. We know that players inevitably will surpass us in playtime, eventually knowing the metagame better. So we want to make absolutely sure that the metagame is always in the hands of the player. A carefully integrated repo will expose public mods, automatically making them available in the game for playtesting and fun - woohoo devOps automation!
Friendly for Kids
That doesn’t mean “made for kids”, however, you can safely play this in front of your favorite young mind without fear. The game’s violence is steampunk machines blowing each-other up. Just like a little boy crashing a tower.
Get bailed out if you’re an underdog
You are admiral, and you should live with the consequences of your bad commands - or not. Get bailed out by allocating more engineers to repair your desolate fleet. Everyone knows that assigning more engineers speeds up delivery time! In the same way, you can order around your lackeys to “just get it done” and they will; there is no punishment for being a bad tactician, but there are rewards for being a good tactician.
BattleGate
Overview
Players choose a faction and place units in their build area. Buying, positioning and upgrading the right units is key to victory.
After a set time period, your army spawns and moves towards the enemy. All movements, attacks and abilities are automatically executed, making this a relaxing yet strategic game. You are constantly triggered to counter enemy strategies and to adapt. You gain more income as the game continues, enabling you to build stronger units and buy more unique upgrades and abilities that may turn the tied of battle in your (team’s) favor and finally destroy your opponent’s Ring Gate through countless waves of enemies!
There are tons of different possibilities to try (especially in team tactics with different factions). This makes sure that every game experience is different!
Features
. More than 30 unique units (upcoming +20 unique units)
. With 70+ unique upgrades (upcoming +30 unique upgrades)
. 3 different factions (upcoming +2 new factions)
. Different maps
. Different game modes
. Play vs. AI
. Single player and multiplayer (matches up to 6 players)
. Easy to join with friends and play co-op
. Achievements
. Plenty more content to come!
Continuous development!
We are a 2-man team working with great dedication on this game. We will continuously keep improving the game, adding content, features and more much. For us, this is only the beginning. We have so much more ideas we want to share with you but we’ll approach it one step at a time. Player feedback is very much appreciated (even a special button available for this) and we would like nothing more than this to become your favorite game and that only works if we listen to you ;)
Below some gifs to give a bit insight in the game feeling
300k - The Game
fun game to play while doing something else
– Real player with 0.5 hrs in game
Nice
– Real player with 0.2 hrs in game
Warpips
Just the right amount of challenge so far in the early access version. Warpips has this odd mix of classic Command & Conquer nostalgia with the soundtrack and faux PS1 graphics while being its own style of game. The quasi hands off combat still has me managing multiple things at once and every playthrough is an absolute blast. I find myself coming back to it a lot to either spend a few minutes while waiting on something or spending hours just burning through the campaign yet again. Definitely worth a pickup if you’ve ever touched an RTS from the 90’s or early 2000’s.
– Real player with 50.5 hrs in game
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– Real player with 9.3 hrs in game
Decoherence
As a studio, we have worked on Decoherence for over five years! It’s a real pleasure for us to be able to share our game with you. We feel the game is ready for both the casual and the competitive player. We hope you enjoy playing alongside Tadashi, Sabrina, Sam and α.Dron.Ai.
Welcome to the family! Get better and earn your place.
– Real player with 30.6 hrs in game
I have 0.8 hours on record as of this review, though I did play the demo a little bit too.
This is a review for the multiplayer. The game just came out, so I don’t know how easy it will be to get matches down the road - but this game is really fun multiplayer.
There’s tons of customization in your bot and pilot loadout, and multiplayer matches are these epic mind games. You might have a shield bot guarding your other bots and have them all huddle behind it, or go with long range attacks, etc. It’s a real mind game and the meta will probably change a lot.
– Real player with 2.1 hrs in game
Legacy of Sin the father sacrifice
really nice game, Fun and quick!!
– Real player with 10.0 hrs in game
Very funny game, well done … please more levels and units and maybe bigger battlefields yah !!!
– Real player with 5.8 hrs in game
Despot’s Game: Dystopian Army Builder
Catch of the game is the PvP ladder. After you beat the last boss, your winning team will be matched against teams of other players in the king of the hill ladder. This adds so much replayability to already amazing looking and all around solid game. Even if RNG plays a big part, there seems to always be new strategy to beat the top dog in a rock-paper-flamethrower-scissors way. Atleast so far in early access each season brings new balance, new enemies and new mutations to play around, so meta keeps changing and it makes the game feel fresh.
– Real player with 80.8 hrs in game
This game, like most autobattlers, suffers a huge issue from the AI being extremely basic.
Everyone only running forward and attacking, regardless of what class they are. Your healers with no attack and 2 armor charge the enemy as brazenly as your tanks, and will have a higher speed then they do so they have to go pretty far back behind them to not reach the enemy before your tanks.
Then there is every unit’s way they use abilities, when they get into a certain range of the opponent they just use it, regardless if they’re in range or not.
– Real player with 69.6 hrs in game