Dungeon 100
· Going down 100 floors if you’re a true man
Dungeon 100 is a Diablolike + Auto Chess + Roguelike type of game. The core gameplay is to complete 100 levels of dungeon with a combat style of your own through the combination of skills.
· Diablolike game without the grinding
No gears, no perks, only the completely free combination of 100+ skills that gives you the pure excitement of building.
· He who fights with dragons become the dragon
Every 15 levels will be hold by a dragon. After you defeats the dragon, the character will be taken over and become the boss of this level, with the skill set he/she currently has. You have to beat your former character to move on deeper into the dungeon.
Read More: Best Auto Battler Roguelike Games.
B100X - Auto Dungeon RPG
I do recommend the game but…there’re several glaring flaws.
The game does a very poor job explaining the item mixing system. This is because the game literally tells you nothing about the major rules governing item mixing and essence extraction. However, you can generally create items that continuously get stronger through good use of blank essences and abrasive stones. I wouldn’t have figured that out without hanging out on the game’s Steam forum.
The Heart System is literally a pointless feature. You lose a heart each time you die, unless you have Heart Protection. Lose all 5 hearts and you lose all of your equipped items the next time you die. Your hearts are restored for free every day at midnight. Seriously, this “feature” just screws over the player by preventing them from playing out of fear of losing their items when they’re out of hearts…or you could open the wallet for 75 hearts via microtransactions. Scroll up and look at the store page to see the price.
– Real player with 201.0 hrs in game
Read More: Best Auto Battler Visual Novel Games.
A great game - this is a semi idle game you can play actively for quite a long time before it starts slowing down. The game has very in depth ‘crafting’ mechanics, which are core of the game, so I have made a guide for the English speaking community based on sea season(patch 1.2 approximately) and added my own build in so you know that it’s not game being unfair, but you simply needing to be smart with using it’s mechanics.
Be aware that using the guide can take part of the fun you get by learning the unknown.
– Real player with 172.4 hrs in game
Need More Troops
This game is like an indie version of “King’s bounty” minus story and budget, plus random map generation, rogue-lite elements, and auto battles. Enjoying it so far.
– Real player with 14.3 hrs in game
Read More: Best Auto Battler Turn-Based Tactics Games.
Very good game of HOMM stripped of all that fiddly tactical combat nonsense. Actually, I like the tactical combat nonsense, but this game does retain some of it. What I never liked was running around collecting my troops from their spawn points and this game does away with that entirely.
The tactics remains as you really do need to consider your enemies' disposition as well as your own. You don’t need to shuffle your units around too much (those stupid archers are the problem), but switching between their skills is very critical. I made one mistake this last game and it cost me dearly. However, I had time to come back and regroup. I still may have lost if the final troops had been a different composition. As it were, they completely played into the strengths, of both my leader and remaining troops.
– Real player with 8.7 hrs in game
Gladiator Guild Manager: Prologue
I hope developers read russian comments, some of our community made some good ideas to realize.
So i have some too.
To start with some classes need better balance,
best classes is ORC (axe-man), ARCHER, HEALER and maybe DWARF (gun man)
and worst classes is FROST MAGE, NECROMANCER, BUFF MAGE and SWORDS MAN
ORC is really OP he got a lot of dmg and stun
SWORDS MAN got weak dmg and low resistance (block), ORC tanking better than tank class lol
HEALER got heal and shield, with ORC its gg ez
ARCHER just good dmg dealer, but she has some problem stayin close combat, she is way faster than all other chars but when they come close to her she cant hit n run any more and she startin close combat thats strange
– Real player with 5.8 hrs in game
I downloaded this on a whim because it was free, and was thoroughly impressed.
GGP:M is essentially a demo for their full game. It’s delightfully polished, and has a wonderful balance between fun and challenge. You can easily walk through the game on easy, normal will slow you down a bit. Trying for the “hard mode + permadeath” achievement definitely takes familiarity with various units' strengths and weaknesses.
Like other auto-combat games, you balance resource spend (gold for units and items, other misc. resources for buildings) and select a team for each particular fight. An underleveled team, properly constructed, can defeat considerably stronger opponents. A blindspot to your units' weaknesses will definitely leave you with holes in your roster. There is some strategy regarding unit placement, but it’s mostly common sense, i.e. tanks up front and ranged softies in the back. I do like that for each stage in an arena, there are 3 different options to choose from, each with a different mix of enemy units and number cap for units you can place. I will say that sometimes these are a bit out of whack, and a green fight (easy) can be more difficult than the purple (hard) depending on enemy team composition.
– Real player with 5.6 hrs in game
Darkzone: Idle RPG
I have been playing for a long time during the alpha (before a massive overhaul of the combat happened) and when a Steam version (that also got like a 6 months alpha) happened.
When I found this game for the first time, the game was a bit clunky and the UI somewhat weird. The game was way way more simpler, we didn’t have conquest, the story was played ALWAYS as co-op (you used a second player as a bot, anyone in the range of your level), and we had a tap system to do damage, that nobody used.
Devs, in discord, listened to feedback, and with every update, some of the clunkyness was removed, some suggestions were added, things got changed, and we eventually got a massive rehauling of the combat and progression system, with levels, attribute builds, skills, and new different stats (evasion, accuracy, damage reductions… those stats didn’t exist at all before).
– Real player with 1310.2 hrs in game
It’s a (mostly) auto-battler with some rpg / strategic elements that is a port from a mobile app. My sole experiences with the game have been through Steam, so this review is not based on the mobile experience. Overall, I recommend the game to players who enjoy incremental / auto-battler style games that incorporate some strategic elements.
Pros:
It’s visually appealing
The devs are exceptionally active on Discord and respond promptly to player issues. They remain positive in their player interactions regardless of ratings. When I raised an issue with my account, it was addressed quickly.
– Real player with 511.7 hrs in game
Atlantica Europe
P2Win, overrun with Botters and Cheaters, No support
How not to run an MMO and bank on Nostalgia
– Real player with 2177.1 hrs in game
Old game from long time a go. But still can spend a lot time :))))
– Real player with 1461.5 hrs in game
Godsbane Idle
Godsbane Idle is a fresh idle take on games such as path of exile. It combines the hunt for powerful loot with idle systems to guarantee your progress even if time is short that day. It tries to stray away from linear paths and offers multiple ways to customize your equipment, skills and even more.
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Frequent updates introducing new mechanics.
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Equip the rarest items, artifacts and uniques to elevate your potential and efficiency to the highest levels.
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Alter items and optimize your equipment even further by unveiling and crafting powerful effects.
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Feed items that you deem unworthy into your heartcore to still its evergrowing hunger, progress even if the rng is not on your side that day.
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A multitude of upgrade paths and a gigantic skilltree with more than 700 nodes to become the incarnation of destruction.
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Use your destructive potential to challenge the mighty seraphim, rulers of ages past.
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Unfolding features and paradigm shifts offering new ways to progress.
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Hundreds of upgrades, empowering you even further.
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A very active dev that takes the community feedback to heart.
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Premium Currency that can be passively obtained at a fair pace.
Idle Pins
Edit 02/11/2021: Three things related to monetisation have happened. First, leaderboards have been removed. That’s good, they were useless anyway and clear cheaters mostly populated the top spots. Second, the daily premium currency (Derium) given has increased dramatically, roughly doubling over the first month. While the amounts are still very, very small, it’s something. Good job.
Lastly, I cursed the game when talking about RNG based purchases, because there is now a slot machine for the Halloween event. The listed chances are 1.23% for a good drop, 29.88% for a not very good drop, 68.9% for absolutely nothing. You also get a tiny consolation prize with each roll, all for 100 Derium. If you wanted to buy Derium it would take roughly 8,100 to get one of the good drops, costing around $20. More absurd monetisation from the developer, sadly.
– Real player with 1220.6 hrs in game
This will be a fully honest and unbiased review, i personally enjoy the game as i did with the original.
Personally i consider this game a pretty good balance between the active and idle sides of the incremental community. (if you complain about the game require to much active then, simply put the game isnt made for you, as its more geared towards the more active side of the incremental community. dont expect something like melvor, expect something like realmgrinder in terms of activity) The game however isnt entirely active and does have a somewhat long waiting periods, not timewalls per say, but just waiting periods. none the less, despite the fact i prefer EXTREMELY active games like perfect tower 2, and The Prestige Tree. this game has somehow entranced me despite the larger waiting periods.
– Real player with 304.3 hrs in game
Spish
Fight alongside monsters to defeat your opponent in the arena
Control a character with a throwing spear against other player in this online PvP multiplayer game
features:
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Throwing spear as main weapon
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Struck down chickens and fish to obtain item
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Craft better monsters/spells
Hero’s Hour
If you’re interested in Hero’s Hour, please wishlist and follow us :)
Hero’s Hour is an accessible, yet-deep and content-rich Strategy Roleplaying Game. Take control of your hero, explore the world, build up your town, fight fast-paced battles, level up your hero and amass an army large enough to take out the opponents - before they take you out.
Turn Based + Real Time
While exploring the overworld and developing your town and army are both turn-based, giving you time to think and plan out your next moves, in battles your units will do the best to fight for themselves in real time - all hundreds of them. Cast spells and give attack orders to swing the tide of battle - or just sit back and watch as your might unfolds.
Procedural Generation
Hero’s Hour brings impactful procedural generation to the strategy game formula, ensuring that every time you play, there will be new areas to explore and strange buildings to enhance your hero or army. Seek out obelisks to start you on small procedural quests that send you around the world. You won’t even be able to use the same build order each time you play the same faction.
Features
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10 factions with special mechanics, strengths and weaknesses
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20 hero classes, with a special skill each
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36 common hero skills
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134 units (without counting upgrades)
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70 unique unit abilities
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145 artifacts
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75 spells & abilities
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Dozens of impactful map buildings
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Local “hotseat” multiplayer
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Co-op with other players or even with the AI
There’s a lot of stuff in this little game!
Being on the faster side compared to other turn based strategy games, you may even be able to finish the hotseat games that you start!