The Battles of Spwak 3
1698741
– Real player with 0.3 hrs in game
Read More: Best Auto Battler Free to Play Games.
gamesense
– Real player with 0.2 hrs in game
Gladiator Guild Manager: Prologue
I hope developers read russian comments, some of our community made some good ideas to realize.
So i have some too.
To start with some classes need better balance,
best classes is ORC (axe-man), ARCHER, HEALER and maybe DWARF (gun man)
and worst classes is FROST MAGE, NECROMANCER, BUFF MAGE and SWORDS MAN
ORC is really OP he got a lot of dmg and stun
SWORDS MAN got weak dmg and low resistance (block), ORC tanking better than tank class lol
HEALER got heal and shield, with ORC its gg ez
ARCHER just good dmg dealer, but she has some problem stayin close combat, she is way faster than all other chars but when they come close to her she cant hit n run any more and she startin close combat thats strange
– Real player with 5.8 hrs in game
Read More: Best Auto Battler Fantasy Games.
I downloaded this on a whim because it was free, and was thoroughly impressed.
GGP:M is essentially a demo for their full game. It’s delightfully polished, and has a wonderful balance between fun and challenge. You can easily walk through the game on easy, normal will slow you down a bit. Trying for the “hard mode + permadeath” achievement definitely takes familiarity with various units' strengths and weaknesses.
Like other auto-combat games, you balance resource spend (gold for units and items, other misc. resources for buildings) and select a team for each particular fight. An underleveled team, properly constructed, can defeat considerably stronger opponents. A blindspot to your units' weaknesses will definitely leave you with holes in your roster. There is some strategy regarding unit placement, but it’s mostly common sense, i.e. tanks up front and ranged softies in the back. I do like that for each stage in an arena, there are 3 different options to choose from, each with a different mix of enemy units and number cap for units you can place. I will say that sometimes these are a bit out of whack, and a green fight (easy) can be more difficult than the purple (hard) depending on enemy team composition.
– Real player with 5.6 hrs in game
Crazy Boom
Heres how i would describe the game:
C-comedic
R-Rhetoric
A-Astonishing
Z-Zellar
Y-Ya
B-Bombastic
O-Outstanding
O-Overlordly
M-Maticulus
– Real player with 0.3 hrs in game
Read More: Best Auto Battler Runner Games.
Awful
– Real player with 0.2 hrs in game
Forest Battle 森林战斗
the game is good but it’s too hard for me
– Real player with 1.3 hrs in game
Incremental Adventures
Don’t be fooled by the negative reviews from people who played it for 10 minutes. This game has far more content and depth than they’ve unlocked in that short timeframe.
I’ve been playing it since it launched on Kongregate a year ago, and it’s been one of the best idle/incremental games I’ve played in a long time.
It’s also a game you won’t easily reach the end of content in, with an active dev that actually cares about his game.
As for the DLC things that people complain about: it’s a free-to-play game, and those are clearly just more of a donation option than anything else. You don’t need them to progress in the game, and you don’t lose out on any experiences by not buying them.
– Real player with 588.0 hrs in game
This is another one of the few decent idle/incremental games on Steam. I have two big criticisms though.
The gameplay does a one 180. It looks like a party RPG kind of idle where you allocate stat points and fight tooth and nail for progression through stages. It’s like that for like an hour or two. And then the character/class/gear system becomes sort of irrelevant for advancement. At this point advancement largely depends on what you have your prestige settings and general options at. Don’t get me wrong, it still an engaging game, but in a completely different way.
– Real player with 528.2 hrs in game
March March!
March! March! is a turn-based duel game with puzzle-based combat system. Each turn your army gets a regiment that varies in formation and size. You only have a few seconds to decide where your soldiers fit best. Tell your units where to march! march! and they will do the rest. Fight hordes of enemies and make them flee the battlefield!
SETUP YOUR ARMY!
UPGRADE YOUR WARRIORS!
USE POWERFUL SPELLS!
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A unique combination of game mechanics. Autobatler, Tetris, and Roguelike in one bottle. Try this magic potion, you’ll like it.
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Story. In Campaign Mode, you lead a warlord who specializes in defeating enemies in his kingdom. Over the course of the adventure you improve your army, gain new troops, and learn spells.
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A duelist’s paradise. Tomorrow’s Cybersport. PvP includes three modes: mirror, draft, custom. For each of them detailed settings of the battle conditions are available.
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Setting. A fantasy world populated by cute but bloodthirsty inhabitants: humans, orcs, elves, undeads and various fantasy creatures.
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Visual Style. Cute 2D fantasy, the style of which was specially designed for our game. It’s our highlight!
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Fast and interesting. A playthrough lasts an average of 3 to 5 minutes. Losing this battle? You’ll win the next one! You’re going to win? Good for you!
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Mirror is a fully balanced confrontation, where each turn opponents get identical regiments.
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Draft — before the start of battle, opponents take turns choosing the types of units in each of the available classes. Draft is designed in such a way that opponents will have completely different army composition, but with repeating unit classes (i.e. if one opponent gets artillery / defenders / infantry etc. the other opponent will get artillery / defenders / infantry as well, but different units).
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Endless — you cannot win in this mode, but you can become a real hero. Your army is attacked by the hordes of undead. Undead have no morale. Therefore, the only thing you can do is stand your ground as long as your combat prowess will allow. When your army’s morale finally drops to 0, you will lose. The aim of this mode is to last longer than anyone else.
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Custom is a game mode where you determine available classes and types of units, the level of army morale at the start of the game, time limit for a turn, etc.
Your army will have 9 classes of units: Pawn, Infantry, Defenders, Strikers, Rangers, Artillery, Mages, Elite, Supports.
Each class consists of various units to choose from. Learn how they work together, and become the greatest general there is.
Godhood
Godhood is an excellent game - innovative in its approach and as full of character and life as we’ve come to expect from Abbeygames.
But what makes it special?
In short: It’s a God-Game where the people and religion are what matter.
It’s not you, the deity who is doing the work: it’s them - your disciples and followers. It’s their ideas, their society which are important, and the character and life your religion gains as it grows is down to them. You give them a push (sometimes a rough shove) in the direction you want to be right, but it’s them who’re doing everything.
– Real player with 819.6 hrs in game
TL;DR: Godhood is a great management game. While the god-theme adds a lot of flavour, at its core it is a game about customizing your roster of disciples to synergize with each other and to prepare them for the unique abilities some boss fights have. A surprisingly deep strategy aspect is hidden behind a system that at first looks very basic and random.
This review has been updated for the 1.0 release.
–Core gameplay–
This is a roster management game. Since even Steam’s tagging system seems to get confused by this, let me repeat: This is a management game. Think Football Manager/Motorsport Manager, not strategic-turn-based-fighting like Darkest Dungeon or sandboxy god-game like Reus.
– Real player with 72.5 hrs in game
Sato Dreams
Lucky me, I get to write the first review for Sato Dreams. Sato Dreams is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template or using a game construction kit, and changing a few things. In this case it was a template for a basic endless runner/QTE hybrid using the godawful GameMaker Studio game construction kit, and a few Creative Commons soundtracks.
This is deplorably low quality bundle trash. No professional effort was made in terms of game development, copying a template/using a game construction kit requires no talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.
– Real player with 0.4 hrs in game
idk why anyone sober would buy this
– Real player with 0.4 hrs in game
Slime Killer
All in all, a pretty good game, if you are a fan of the genre, then I recommend paying attention to this game. Slime Killer is a top-down TDS action game in which you have to destroy a huge number of slugs using a variety of weapons.
– Real player with 14.5 hrs in game
A simple uncomplicated game with gradual weapon leveling and beautiful graphics. I liked the game because there are different enemies with different abilities. I would recommend this game to all my friends and family. The money spent on the game is not a pity. I will continue to play and upgrade my character. Thanks to the developer for such an interesting game.
– Real player with 11.1 hrs in game
Task Men
–- Don’t buy the game —-
Since January no patches anymore and no reaction for 2 weeks on my question if they will continue developing the game. Maybe it is temporary, but I would at least wait until the development is progressing again. Just a pity, because the game has good potential sniff.
As a really fan of these kind of autobattlers I bought the game for 3 euro’s when it came out. The games plays smoothly, but in 20 min my run was finished and I won the game and did it again and again. Total 1 hr play.
– Real player with 15.7 hrs in game
Great game.
– Real player with 3.6 hrs in game