Gladiator Guild Manager: Prologue

Gladiator Guild Manager: Prologue

I hope developers read russian comments, some of our community made some good ideas to realize.

So i have some too.

To start with some classes need better balance,

best classes is ORC (axe-man), ARCHER, HEALER and maybe DWARF (gun man)

and worst classes is FROST MAGE, NECROMANCER, BUFF MAGE and SWORDS MAN

ORC is really OP he got a lot of dmg and stun

SWORDS MAN got weak dmg and low resistance (block), ORC tanking better than tank class lol

HEALER got heal and shield, with ORC its gg ez

ARCHER just good dmg dealer, but she has some problem stayin close combat, she is way faster than all other chars but when they come close to her she cant hit n run any more and she startin close combat thats strange

Real player with 5.8 hrs in game


Read More: Best Auto Battler Fantasy Games.


I downloaded this on a whim because it was free, and was thoroughly impressed.

GGP:M is essentially a demo for their full game. It’s delightfully polished, and has a wonderful balance between fun and challenge. You can easily walk through the game on easy, normal will slow you down a bit. Trying for the “hard mode + permadeath” achievement definitely takes familiarity with various units' strengths and weaknesses.

Like other auto-combat games, you balance resource spend (gold for units and items, other misc. resources for buildings) and select a team for each particular fight. An underleveled team, properly constructed, can defeat considerably stronger opponents. A blindspot to your units' weaknesses will definitely leave you with holes in your roster. There is some strategy regarding unit placement, but it’s mostly common sense, i.e. tanks up front and ranged softies in the back. I do like that for each stage in an arena, there are 3 different options to choose from, each with a different mix of enemy units and number cap for units you can place. I will say that sometimes these are a bit out of whack, and a green fight (easy) can be more difficult than the purple (hard) depending on enemy team composition.

Real player with 5.6 hrs in game

Gladiator Guild Manager: Prologue on Steam

Idle Pins

Idle Pins

Edit 02/11/2021: Three things related to monetisation have happened. First, leaderboards have been removed. That’s good, they were useless anyway and clear cheaters mostly populated the top spots. Second, the daily premium currency (Derium) given has increased dramatically, roughly doubling over the first month. While the amounts are still very, very small, it’s something. Good job.

Lastly, I cursed the game when talking about RNG based purchases, because there is now a slot machine for the Halloween event. The listed chances are 1.23% for a good drop, 29.88% for a not very good drop, 68.9% for absolutely nothing. You also get a tiny consolation prize with each roll, all for 100 Derium. If you wanted to buy Derium it would take roughly 8,100 to get one of the good drops, costing around $20. More absurd monetisation from the developer, sadly.

Real player with 1220.6 hrs in game


Read More: Best Auto Battler Exploration Games.


This will be a fully honest and unbiased review, i personally enjoy the game as i did with the original.

Personally i consider this game a pretty good balance between the active and idle sides of the incremental community. (if you complain about the game require to much active then, simply put the game isnt made for you, as its more geared towards the more active side of the incremental community. dont expect something like melvor, expect something like realmgrinder in terms of activity) The game however isnt entirely active and does have a somewhat long waiting periods, not timewalls per say, but just waiting periods. none the less, despite the fact i prefer EXTREMELY active games like perfect tower 2, and The Prestige Tree. this game has somehow entranced me despite the larger waiting periods.

Real player with 304.3 hrs in game

Idle Pins on Steam

Mech Engineer

Mech Engineer

At last, properly hardcore and very complex survival management game, where you play as moving city’s AI. Haven’t played something that nice and satisfying in years.

Pros:

  • Mech Engineering - you decided what Reactor, Motors, Modules and Weapons it will have and for kind of biomes it will be suitable to fight. In addition, through energy management interface you can decide, what modules will receive more energy from reactor (if you have spare) and from what reactor will siphon energy (to balance things out).

Real player with 17.2 hrs in game


Read More: Best Auto Battler Character Customization Games.


it took me about an hour or two to figure out how to get my mechs started and all the tweaks needed to survive them in a fight

been playing it for a bit and managed to go a month before i got stonewalled by bad production decisions, a misclick on the calendar, and boxed into a map box where i have like two directions to go and a big monster coming to get me i guess

i would suggest making the day turn thing ask if youre sure if you want to advance a day but that’s about it

e: nvm i beat the giant monster by luck the tentacle monsters are hard and super annoying tho

Real player with 14.6 hrs in game

Mech Engineer on Steam

Corpoct

Corpoct

The advertisement videos shows gameplay that isn’t consistent with the actual choices/options/theme of the game. Buyer beware. Other than that, it’s a simplistic wanna-be “FTL”, but its not. It could be good for small children who just barely know how to read. In fact, it should come with an expected player age of 7 years old. This isn’t insult or malice, I just think that the target audience should be an upfront aspect shown to the buyer.

Real player with 18.5 hrs in game

This is a neat game. It combines some travel elements of FTL with combat similar to a pared-down Gratuitous Space Battles. There’s some resource management, cardplay to influence battles, and satisfying meta-progression. It’s worth checking out

Real player with 9.3 hrs in game

Corpoct on Steam

Frostfire Planet

Frostfire Planet

Great game! I also thought the same as most of you, oh this game looks pretty bad. I gave it a try though and I have to say I am saddened that not a lot of people play this. It would be great if more people would join in and we could get multiplayer matches going. Definitely lots of fun and has a nice different feel from a 1v1 tug-of-war game.

Real player with 10.4 hrs in game

Is good.

Real player with 5.5 hrs in game

Frostfire Planet on Steam

Warpips

Warpips

Just the right amount of challenge so far in the early access version. Warpips has this odd mix of classic Command & Conquer nostalgia with the soundtrack and faux PS1 graphics while being its own style of game. The quasi hands off combat still has me managing multiple things at once and every playthrough is an absolute blast. I find myself coming back to it a lot to either spend a few minutes while waiting on something or spending hours just burning through the campaign yet again. Definitely worth a pickup if you’ve ever touched an RTS from the 90’s or early 2000’s.

Real player with 50.5 hrs in game

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Real player with 9.3 hrs in game

Warpips on Steam

Destroy the Demon Army - Modified

Destroy the Demon Army - Modified

Simple. I like it. Looking forward to updates and more content. : )

Edit: Not as simple as I thought. This will keep me busy. I want to keep the 5 stars lol

Good game. Great potential.

Real player with 13.8 hrs in game

Destroy the Demon Army - Modified on Steam

Idle Wasteland

Idle Wasteland

This game is FUN! Too fun… No wait. I mean to say addictive. Or… is the real issue that it seems too needy? Let me get more to the point… This game has everything you would want and expect from a wasteland apocalypse game, and it can be played as an idle game for a while, but the issue I am having is that its constantly squawking with birds and notifications to get me to click inside it for a resource. I could turn off those noises, but then I’d miss some important and rare stuff which will help me progress into the game much faster. Which means more likely that I am over stimulated by this game. I drag my mouse back and forth to collect all the trash piles and bugs that spawn, plus the loot bugs and the 10 minute free ad drone (steam does not allow ads, so its free resources). Then the base crafting timer is about a minute long, so I am constantly back into the game to click it twice, then the other craftables. I feel like I can’t leave it alone until I mute it all completely. What it tells me is that this game is very well designed to cause me to want to monitor it while doing other stuff, but has been designed to make me want to click on every junk pile to gain its scraps.

Real player with 766.5 hrs in game

Perfect idle game. Something to do for 15 minutes here, 40 minutes there, just enough to knock out some of the daily missions. You feel a sense of making progress, just try not to analyze the fact that only .1% of players beat the game (or only got the hardest achievements)

If you want a game of upgrades, this is it. This game has upgrades on just about everything, and those upgrades come in tiers, and those tiers have higher tiers. I can’t believe I’ve only put in 18 hours in this game. I’ve unlocked sooooo many things and I still feel as if I’ve only just begun my journey through the wasteland.

Real player with 294.8 hrs in game

Idle Wasteland on Steam

Alcheverse: Shadow from Gladview

Alcheverse: Shadow from Gladview

The map of the island of Gigax is generated from scratch every time and it’ll be hard for Lumpy to complete his journey! In the map you’ll find ingredients like the Tentacle or the Star Shard, fight packs of Corrupted Alcheverse that will attack you, meet strange individuals like the Merchant or King Paxton, who will offer you extravagant trades!

Craft your Alcheverse by mixing different ingredients together and unlock all recipes. Each of these powerful creatures has 10 differents statistics that influence their performance in battle and an unique skill that gives each of them a characteristic play style! To get the most out of your team you’ll also need to use the Sinergies wisely. When two or more Alcheverse share a common ingredient you’ll gain a Synergy bonus that improves the creatures statistics!

Position your Alcheverse in the most strategic way and let them fight for you: automatic combat allows you to focus on the strategy rather than the reflexes. Unlock powerful Synergies to overcome the hardest fights! Beware, the game is challenging and it will take you time to learn all the best strategies and combos!

The town of Gladview is in danger! The greed of King Paxton led to the creation of the Corruption: a failed alchemy experiment that infects everything it touches! The Master alchemist Gullio was also Corrupted, and he’s the only one that can fix this mess! You are Lumpy, the alchemist apprentice that will make the journey to the Volcano of the island of Gigax to rescue Gullio. Will you be able to save the master and end the Corruption?

Alcheverse: Shadow from Gladview on Steam

Idle TD: Heroes vs Zombies

Idle TD: Heroes vs Zombies

ITDHVZ это IMTD от того же разРаба, с некоторыми изменениями. Поэтому напишу об отличиях.

Плюсы, в сравнении с предыдущей игрой:

Нет экзотиков, в некотором плане может даже проще формировать расстановку монстров на поле;

Отсутствуют щиты, а вместо элементалов монстры делятся на профы - 8 мобов в каждой группе редкости - по 2 дд, 2 бафера, 2 голд/эксп-фармера, 2 дебафера, 2 бафера;

Имеется 3 слота сохранений/загрузки для абилок на каждую карту, не только для монстров;

Отсутствуют скучные чалленджи, но есть принципиально новая музыка;

Real player with 2980.9 hrs in game

as far as idle games go this is kind of a sequel to a game called idle monster tower defense. when i say its a sequel mostly i mean that it is a similar game but built from the ground up to be easier to work on. at the time of this review it has little to offer as far as new content from that game but its a fertile start and the dev is already nearing new content released. I recommend this game as an idle game especially considering my optimistic attitude toward future updates.

Real player with 2952.7 hrs in game

Idle TD: Heroes vs Zombies on Steam