Dungeon Break TD
Evil forces try to siege your dungeon and conquer your castle. Defend it at all cost!
Summon mighty Heroes and build defensive Buildings in order to protect your realm.
Defeat epic Bosses!
The Zombie King, The Skeleton King, ancient Dragons, murderous Pirates, corrupt Angels are conspiring against you. Defeat them all in large-scale Boss Battles. Counter the bosses with magical damage and armor piercing depending on the situation.
Mercenaries for the win!
Stabilize your economy, destroy your opponents either in the early game or hire cold-blooded mercenaries with Mana and send them to your opponents to crush them! Build mines and altars to increase your gold and mana production, but pay attention to invest enough money on your defenses
Think ahead, plan your strategy!
Enemies always focus your closest unit. Use this knowledge as an advantage, build undefeatable forces, create ultimate lineups where no enemy can go through.
Challenge other players
Show the world your geniousity, defeat your opponents in a 4-players free for all epic battle.
Features
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Single-player games against AI
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Multi-player Free For All ranked matches with 4 people
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Choose your unique nation
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Climb the PvP leaderboard
Read More: Best Auto Battler Turn-Based Tactics Games.
Hypercide
some decent digital junk food. it’s pretty much infectinator in vr and fer $6 rounding up it’s worth it for some time wasting. edit got to the a rank levels and i got some bugbears
1. turret target prioritisation is bad. like trying to shoot unarmed civs halfway across the map while someone is stabbing them in the face kinda bad also don’t lead shots making them miss long range targets.
2.when enemies hit zero health they don’t die right away and linger for a second or 3 and they keep attacking during that delay not so bad in early game when is just cops but it’s annoying late game when they start throwing high dps enemies at you like the sword men
– Real player with 5.2 hrs in game
Read More: Best Auto Battler Real Time Tactics Games.
Fun game with interesting mechanics. It reminds me of Robotron but with the roles reversed. In this game you’re the one trying to eliminate all the humans with your arsenal of minions. It starts off easy but also like Robotron it allows for progression over many levels.
– Real player with 2.4 hrs in game
Legion TD 2 - Multiplayer Tower Defense
Awesome multiplayer auto-battler, with a thriving, generally nice community, and ongoing development!
Stop waves of enemies!
In Legion TD 2 (LTD) you have to stop enemies that spawn in waves on your ‘lane’. The enemies give a bounty for each kill, and with that gold you can buy new fighters in between the waves. The game gives a recommended value of your fighters for each wave consisting of the total possible value that comes spawning. Depending on the type of units you have put on your lane with all their synergies and positioning, this value can be either too high or too low. For instance, a collection of only tanks (units that soak damage well, but don’t deal much themselves) will probably not clear a wave.
– Real player with 321.7 hrs in game
Read More: Best Auto Battler Tower Defense Games.
Plays just like the original WC3 map + much, much more, for anyone who is a fan of tower defense, multiplayer/co-op and strategy games, will definitely love this, for the developer AAG i can’t wait to see the extra campaign maps as well as potential dlc content perhaps something event based like a new boss (similar to btd6 like the bloonarius events) or endless mode with different waves to see how long you and a friend or 7 other friends can survive, there is so much potential and i cant wait to see it unfold , but as it is for its price, its well deserved of its positive reviews and again if you’re even remotely thinking of purchasing this game, as Shia LaBeouf would say, “just do it”, you will not regret it.
– Real player with 280.4 hrs in game
Greed Knights
As of this review, I have 100% achievements on Greed Knights.
Let me get something out of the way, I DO NOT hate this game, nor do I think it’s terrible for an idle game. However, I CANNOT recommend this game to anyone who’s going for 100% like I did (the only reason I was able to 100% this game quicker than I thought was because of the recent update to reach Level 60 instead of 80).
Whenever I opened this game (after already grinding to about Level 30), I would fly by levels and just spawn into the Evil Throne over and over again to grind, and even leave my computer on overnight to grind. I wish it didn’t have to be this way, because now I have over 400 HOURS on record (probably would’ve been over 1000 if I had to reach Level 80, no exaggeration). An “offline progress” system is MUCH needed here, similar to Adventure Capitalist, or any other idle game I can think of.
– Real player with 423.0 hrs in game
This is the 2nd game he’s released on Steam, and I think the 4th or 5th of his I’ve played.
This is a short, simple, low content idle game. Good for grinding achievements maybe, but rather devoid of content. It’s got simple 8 bit art, which I don’t mind, and he reuses a lot of game mechanics and button/UI graphics. His UIs are confusing and chaotic. A lot of the time you have to hunt for the actual buttons or things you can interact with as often there’s no way to tell what is a display field and what is a button.
– Real player with 295.8 hrs in game
Smalles
hmm, this is a pretty decent game for just an idle grinder. I just have a few issues with it.
One, i with that the shop, and smithy had a description for all the items and equipment. Some of them, like the pickaxe and the sword, i can intuitively guess what they do, but its really annoying to have to figure it out from checking the stats screen, rather than having text that informs you
Second, I wish that there was a way to spend a lot of stat points, or even gold at once. For instance, any casual afk session would easily net me over 600 stat points, but adding them takes forever, as I have to manually click over and over for just one level. Which leads me to having to click over 600 times everytime i decide to stop afking for a bit. Let alone how long it takes to make use of my gold. My finger starts to hurt as i try to speed through it.
– Real player with 47.4 hrs in game
Check out my game play video on YouTube.
https://www.youtube.com/watch?v=kZnSxk16PFM
The developer definitely needs to ass in the game description that this is an IDLE game, I did see it after I click on the game in store and scroll down, but it IS NOT in the BASIC description of the game. This is absolutely as basic of an “IDLE RPG” as it gets, with absolutely no effort put into designing the game, no effort into adding content to the game, with no effort put into a story for the game. This is a game where you just click “mission” and watch “your character” “battle” a NPC, and watch for hours and hours until you’ve gained enough xp, and materials to build your character up to then click “mission” again, to fight the “next NPC” to watch the same thing and repeat the same thing over and over and over again. Horrible game, and my 7 year old son could have put more effort, and creativity into a game than this. I will literally only let this “idle play” when I get off my computer to go to bed, for the sole purpose of getting all of the achievements for the game, which again aren’t creative at all, “play the game”, “reach level such and such”, reach level such and such, and so on and so forth. Horrible game design and creativity.
– Real player with 11.6 hrs in game
Task Men
–- Don’t buy the game —-
Since January no patches anymore and no reaction for 2 weeks on my question if they will continue developing the game. Maybe it is temporary, but I would at least wait until the development is progressing again. Just a pity, because the game has good potential sniff.
As a really fan of these kind of autobattlers I bought the game for 3 euro’s when it came out. The games plays smoothly, but in 20 min my run was finished and I won the game and did it again and again. Total 1 hr play.
– Real player with 15.7 hrs in game
Great game.
– Real player with 3.6 hrs in game
Norega
I like idle games . . . a lot. Not sure why, but I play them almost exclusively. This is the 4th title I’ve played from this dev. This is his 6th game in about 11 months that he’s published on Steam, plus a few paid DLCs. Don’t know how many other games he’s published on other platforms.
From his other games, he seems to copy most of the core mechanics from one game to the next, along with some style aspects of the UI. This game has more refined graphics than the previous 8 bit graphics. I don’t mind 8 bit games at all and I’m not sure whether he made these assets himself or got them from an asset pack. Likely a mix of both. It’s a simple, grindy idle game with a built in auto-idle feature (buggy) that auto fights for you over night, if the game runs over night, so you don’t need to set up an auto clicker or anything. There’s no prestige/reset mechanic, but you increase the difficulty and rewards by fighting through all the mobs in each area at level 1, then when you beat the boss at the end, you can increase the mob difficulty and keep doing loops, increasing the difficulty as you go.
– Real player with 89.4 hrs in game
Pros:
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Cute character sprites.
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Decent music.
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Small download.
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Active developer.
Cons:
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Sprites and texts are all different resolutions/sizes that don’t mix well. The dev needs to gain a better understanding of pixels, resolutions, and why stretching pixel art is a bad thing.
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The GUI style makes it impossible to understand which numbers are prices and which numbers are how much you have on hand. The GUI style also does not do a good job of graying out or recoloring controls when you cannot afford things. The buttons at least have a hover-color, which is an improvement from the dev’s previous games.
– Real player with 35.9 hrs in game
BattleGate
Overview
Players choose a faction and place units in their build area. Buying, positioning and upgrading the right units is key to victory.
After a set time period, your army spawns and moves towards the enemy. All movements, attacks and abilities are automatically executed, making this a relaxing yet strategic game. You are constantly triggered to counter enemy strategies and to adapt. You gain more income as the game continues, enabling you to build stronger units and buy more unique upgrades and abilities that may turn the tied of battle in your (team’s) favor and finally destroy your opponent’s Ring Gate through countless waves of enemies!
There are tons of different possibilities to try (especially in team tactics with different factions). This makes sure that every game experience is different!
Features
. More than 30 unique units (upcoming +20 unique units)
. With 70+ unique upgrades (upcoming +30 unique upgrades)
. 3 different factions (upcoming +2 new factions)
. Different maps
. Different game modes
. Play vs. AI
. Single player and multiplayer (matches up to 6 players)
. Easy to join with friends and play co-op
. Achievements
. Plenty more content to come!
Continuous development!
We are a 2-man team working with great dedication on this game. We will continuously keep improving the game, adding content, features and more much. For us, this is only the beginning. We have so much more ideas we want to share with you but we’ll approach it one step at a time. Player feedback is very much appreciated (even a special button available for this) and we would like nothing more than this to become your favorite game and that only works if we listen to you ;)
Below some gifs to give a bit insight in the game feeling
EvolveLabOnline
Evolve Lab is an online multiplayer game in which you try to descend as deep as possible into the depths of an unknown planet.
In each stage you will fight against creatures that were created by other players and if you win you can improve the programming of your creature until you are the first player to reach a new record depth!
Whenever a creature loses, the creature stays at the current depth and becomes an opponent for the next players.
So over time the waters of this planet will be filled with all kinds of different creatures and it will get harder and harder to be the first player to reach a new depth.
Beastrun
Nice game, good idea and potential genre. It became a part of my screen now since you dont need to do anything during battles.
– Real player with 163.3 hrs in game
really great game and concept! I don’t play many games for nearly this long
I wish the progression was unlimited somehow though.. it seems lightning spam covers most top spots? I have one concept strategy that may work but I don’t think the math will add up properly to counter lightning in the end… unlimited progression would just mean that, it would take an exponential amount of time to counter meta strategies (i think?)… (maybe a constantly shifting meta?) just a thought though, it may be tough to implement
– Real player with 98.0 hrs in game