Knights and Castles

Knights and Castles

I thought this game was decent until I logged out. When I logged back in, all of my progress was gone after 63 hours of play as there is NO save option. And there is NO offline progression, so you gotta grind constantly albeit it can be in the background. And smelting large amounts takes longer than mining, I haven’t found a way to speed up smelting process if there is one. This game needs major improvements.

Real player with 422.2 hrs in game


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Long term investment idle game.

DLC is only if you want to support the developer and the goodies it gives are nothing one cannot unlock normally in the game. (Just a little boost to help you start)

Enjoy however you like and consider supporting the developer!

Classic idle grinder game with custom graphics and animation from a solo developer.

Free to play

Not pay to win

Kill stuff, git buff.

Real player with 141.8 hrs in game

Knights and Castles on Steam

Norega

Norega

I like idle games . . . a lot. Not sure why, but I play them almost exclusively. This is the 4th title I’ve played from this dev. This is his 6th game in about 11 months that he’s published on Steam, plus a few paid DLCs. Don’t know how many other games he’s published on other platforms.

From his other games, he seems to copy most of the core mechanics from one game to the next, along with some style aspects of the UI. This game has more refined graphics than the previous 8 bit graphics. I don’t mind 8 bit games at all and I’m not sure whether he made these assets himself or got them from an asset pack. Likely a mix of both. It’s a simple, grindy idle game with a built in auto-idle feature (buggy) that auto fights for you over night, if the game runs over night, so you don’t need to set up an auto clicker or anything. There’s no prestige/reset mechanic, but you increase the difficulty and rewards by fighting through all the mobs in each area at level 1, then when you beat the boss at the end, you can increase the mob difficulty and keep doing loops, increasing the difficulty as you go.

Real player with 89.4 hrs in game


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Pros:

  • Cute character sprites.

  • Decent music.

  • Small download.

  • Active developer.

Cons:

  • Sprites and texts are all different resolutions/sizes that don’t mix well. The dev needs to gain a better understanding of pixels, resolutions, and why stretching pixel art is a bad thing.

  • The GUI style makes it impossible to understand which numbers are prices and which numbers are how much you have on hand. The GUI style also does not do a good job of graying out or recoloring controls when you cannot afford things. The buttons at least have a hover-color, which is an improvement from the dev’s previous games.

Real player with 35.9 hrs in game

Norega on Steam

Smalles

Smalles

hmm, this is a pretty decent game for just an idle grinder. I just have a few issues with it.

One, i with that the shop, and smithy had a description for all the items and equipment. Some of them, like the pickaxe and the sword, i can intuitively guess what they do, but its really annoying to have to figure it out from checking the stats screen, rather than having text that informs you

Second, I wish that there was a way to spend a lot of stat points, or even gold at once. For instance, any casual afk session would easily net me over 600 stat points, but adding them takes forever, as I have to manually click over and over for just one level. Which leads me to having to click over 600 times everytime i decide to stop afking for a bit. Let alone how long it takes to make use of my gold. My finger starts to hurt as i try to speed through it.

Real player with 47.4 hrs in game


Read More: Best Auto Battler Collectathon Games.


Check out my game play video on YouTube.

https://www.youtube.com/watch?v=kZnSxk16PFM

The developer definitely needs to ass in the game description that this is an IDLE game, I did see it after I click on the game in store and scroll down, but it IS NOT in the BASIC description of the game. This is absolutely as basic of an “IDLE RPG” as it gets, with absolutely no effort put into designing the game, no effort into adding content to the game, with no effort put into a story for the game. This is a game where you just click “mission” and watch “your character” “battle” a NPC, and watch for hours and hours until you’ve gained enough xp, and materials to build your character up to then click “mission” again, to fight the “next NPC” to watch the same thing and repeat the same thing over and over and over again. Horrible game, and my 7 year old son could have put more effort, and creativity into a game than this. I will literally only let this “idle play” when I get off my computer to go to bed, for the sole purpose of getting all of the achievements for the game, which again aren’t creative at all, “play the game”, “reach level such and such”, reach level such and such, and so on and so forth. Horrible game design and creativity.

Real player with 11.6 hrs in game

Smalles on Steam

Tap Heroes

Tap Heroes

I recommend this game but, honestly, only just.

I read, in the other reviews for this game, about how the progression was slow and I thought “I bet it’s not that bad,” but BOY was I wrong. It’s, without a doubt, the slowest game I’ve ever played. After 6ish hours of “playing” (including auto-grinding while offline) your characters still feel weak and unprepared for most things.

Boss fights are not something you’ll ever grind (unlike other clicker games I’ve played - where bosses drop decent amounts of money for an only moderately harder encounter). These boss fights are essentially an attrition match - where you stand there spam-healing your fighter* (*your one reliable source of dps (because, as far as I’m concerned, the rogue is

! censored useless)) while you wait for either the boss to crit and OHKO you, or for you to finally whittle down the boss' HP and move on with your life (and your underwhelming reward for your last 5 minutes of play).

Real player with 435.8 hrs in game

My playtime: I played this offline but I got all achievements in ~353.5h (reached area Lv 300)

Grindy Achievement(s): Yes (5 achievements, one achievement might take 200h+ playtime).

Optional Achievement(s): Yes (45 achievements).

Difficult Achievement(s): No.

Intro

Tap Heroes is a clicker game where you can recruit and upgrade heroes to defeat enemies and advance your level. The game has offline progression and no “world reset” feature.

Pros:

Real player with 314.2 hrs in game

Tap Heroes on Steam

VIETNAM WAR PLATOON 越战排 (AI WAR Game)

VIETNAM WAR PLATOON 越战排 (AI WAR Game)

Game Features:

This game is a new concept card and flag game with the theme of Vietnam War. It is a light snack game prepared for the leisure transition of players who are tired of playing large-scale games like me and hand injured players.

AI liberates the hands of players, players no longer need to repeat to complete the mechanical labor and tired operation, just need to observe the battle situation. You can experience the unpredictable battlefield situation and leisure war without hands operation

VIETNAM WAR PLATOON 越战排 (AI WAR Game) on Steam

Incremental Epic Breakers

Incremental Epic Breakers

I liked Incremental Epic Heroes (IEH) by the same developer, so I gave it a try. I have to say that at first I didn’t like this one very much. It required a lot of active play, it was very slow to improve, and honestly just breaking blocks wasn’t very fun. I stuck with it though mostly out of loyalty to the developers.

It got a LOT better. First the developers put out an update that speeds the progress early on which was really needed. Secondly, the game modes get interesting later on. The missions are the first start, but it really gets fun with the challenges and as you really start to use the crafting system.

Real player with 469.1 hrs in game

Not a fun game at all. Only playing this to get rewards on IEH

Multiple bugs and logical errors. Capture shot that costs 5k coins in store doesn’t do anything in challenge when placed, what a waste. If you buy quest rarity, the quests you get are practically impossible to complete by a normal human. You want me open 100 chests in 24 hours? Active play I don’t see more than 5 an hour. 10 mimics in a day? I think I’ve seen 10since I started playing 2 days ago. Too many flaws, don’t waste your time here even if it’s for IEH bonuses

Real player with 291.9 hrs in game

Incremental Epic Breakers on Steam