Sons of Ra

Sons of Ra

Neat concept and all the characters explore different playstyles. Soundtrack is a big standout, it’s great!

Having played long enough to unlock all the gods, the strategy feels a little too minion-focused at time of review. None of the god abilities buff towers- only disabling or destroying them. Most abilities either damage or buff units already on the board, or summon a super powerful unit. I can reliably win games without building a single structure, and I would like to see the balance shift a bit towards building to really lean into the tower-defense aspect.

Real player with 17.8 hrs in game


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Alright quick review under 2 hours played. It’s a FAST paced tower defense with all controls done through the mouse. That brings me to what I dislike so far. Tower defense is cool and all but when I have to hold a mouse button down then select a defense/offense/power by sliding the mouse then placement after that. It’s just not intuitive. It should be abilities and units are selected with the keyboard and placement is through the mouse. That would allow the player to place units and abilities WAY faster.

Real player with 12.3 hrs in game

Sons of Ra on Steam

Storybook Brawl

Storybook Brawl

Taken from the store page itself “Deep strategy meets enchanting fun in Storybook Brawl!”

–At no point did that sentence fail to deliver during the testing.–

For someone that is not new to this genre the mechanics were very simple and easy to manage. No issues with hand size becoming unreliable to click on (You can have 4 things). The very few ways I found to add more than the cap of 4 were always put into the shop for a 0 cost to enable the player to make decisions instead of lose things they worked for.

Real player with 337.4 hrs in game


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I went back and forth on this, but in the end, this no, you should not get this game. And that’s saying something, as it is free and remarkably free from pay-to-win or any other micro-transactions. The big problem is here is that your skill or understanding of the game really doesn’t matter - it’s all RNG. The game shifts heavily towards the end game with much more powerful creatures available, and if you can get them you win - if you don’t you lose. The best combos are ridiculous and insane and there is nothing, and I mean NOTHING, you can do if your opponent gets the cards. Then there is the problem with creatures and treasures that are just plain broken and are strictly better than anything else out there. Finally, this game suffers a lot from “win more” syndrome: if you win a brawl you come out in a much better position than you had going in, so once you are down a couple of brawls it can be impossible to come back from. Then there is the problem of people who are determined to try and force their favorite build every time, meaning you can be deprived of key characters for your build - and there are really only three or four viable strategies to begin with - by bad players who take you out with them and there is nothing you can do about it.

Real player with 276.8 hrs in game

Storybook Brawl on Steam

Tavern of Gods

Tavern of Gods

Do you enjoy autobattlers but find more fun in longer-form, singleplayer experiences? This may scratch your itch.

A little rough around the edges but this has the potential to be a new genre-defining game.

If you enjoy roguelikes – Slay the Spire, Monster Train, etc - you most likely will enjoy this game

If you enjoy autobattlers – Teamfight Tactics, Dota Autochess – you will most likely enjoy this game

If you enjoy both of these genres – you will undoubtedly enjoy this game.

Just be warned – there is very little tutorial and no hand holding, so it may take you a run or two to understand the MANY systems at play here (and there are a lot of systems). While this makes for a steep ramp, this also makes for a ton of replayability.

Real player with 26.4 hrs in game


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As usual steam needs a neutral option.

Auto battler where I don’t have to worry about other people draining the pool of the unit type I want to play is a huge plus. As w/ most of these game it has plenty of types, plenty of items, and this one seems to have an excessive amnt of reroll options.

The bad part of course is the boss system. You have fixed bosses over several regions which you can challenge in any order so you can attempt to avoid bosses that would be a bad matchup for your build type early on. Though I don’t like fixed bosses there is at least some strategy factored into your order of fights.

Real player with 25.1 hrs in game

Tavern of Gods on Steam

VR Guardians

VR Guardians

VR Guardians is a free to play VR game that is a sword and shield wave survival game. It worked on my HTC Vive system, looked ok, played ok, sounded ok. There is instruction cards in the lobby for the supported VR sytems. You have two quest to go through. Has 6 steam acheivements that are given out for successful quest completion. Instructions said something about spells, there might be ranged attacks you need to finish the game better. Maybe 10 to 20 minutes of content. I was successful going through the fire quest without knowing what to do, but in the water quest i died. I guess i could try again later.

Real player with 0.3 hrs in game

Nice Game

Real player with 0.2 hrs in game

VR Guardians on Steam