Dota Underlords

Dota Underlords

It is with a heavy heart that I write this review, because at 217 hours of game-play at the time of writing, I have invested a lot of my time into this game. I’ve played since the first publicly available build, so feel I have enough experience to critique this and its development as time has gone on. And for anyone wondering I capped out at Lieutenant IV, hardly a rank to sniff at.

I enjoy this game, I really do, when the game goes right it hits that sweet spot so well and you come away with a shiny new rank knowing you were the best of the best in that game.

Real player with 278.6 hrs in game


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I wish I could recommend this game. I really wish I could. But I feel like Valve took an idea they didn’t create, and without properly knowing what was good about that idea took it in their own direction, which ended up ruining what I enjoyed about the game. I played entirely too much of this when it was in beta, and I enjoyed every minute of it, even when things weren’t entirely balanced. The polish Valve put on the game with the interface and coding was just miles above the competition. Perhaps its better now, but TFT wasn’t even a game when Riot released it. I feel Valve had a great head-start on the competition, but I feel they’re ruined it, and while I don’t have access to player numbers, I get the feeling those would back up my claim.

Real player with 240.9 hrs in game

Dota Underlords on Steam