4th Super Industrial Revolution Wars
4th Super Industrial Revolution Wars is a programming game.
And also turn-based strategy game.
Write your codes, click build button.
And then every turn your codes will become your (team’s) units.
Units will fight automatically with AI.
and your goal is to destroy enemy’s base with sending units.
For Beginners, (both Of this Game Or Programming)
Please progress tutorial in game.
Yes, Year 2020! Happy New Year!!
4SIRW is real programming game for year 2020.
You may need to prepare 4th industrial revolution.
*You Are Not Prepared.
So playing this game, you will learn programming.
And you can enjoy programming.
… May the 4th be with you.
Codeyounglings apologize for delaying launch.
Actually Codeyounglings is 1 indie game developer.
I am trying to do all but there are too many of them.
I hope that you understand me and don’t confuse me as the masters or something.
I planned new scheduled release date as TBD
But I’ll do everything not to launch too late.
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Stratside
https://www.youtube.com/watch?v=mPlyBCzqPMI
The puzzle and gameplay aspect of the game is pretty good though the visuals is rather lacking, which may be part of the game’s aesthetic. The gameplay is what matters most though, which is a nice defense game where you need to place certain defensive mechanism in order to prevent an enemy from reaching the end of the level. There are a lot of levels which ramps up nicely and gets you to think. There are also various tools you use like mines and cannons. Other aspects also show up such as change in gravity from time to time which changes the direction the enemy moves, so that would be needed to be factored in when strategising and placing your defense. Overall, it is a good puzzle game, though with nicer visuals, would be great.
– Real player with 7.8 hrs in game
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– Real player with 6.7 hrs in game
Tyfortress: Tactical Typing
This is an excellent typing game. The difficulty scale ranges from sheer beginner skill level, to very difficult… I am fairly good at typing with an average wpm of about 90 (highest of about 120 or so), and the harder levels gave me quite a challenge. I have not yet earned every achievement, although I do intend to. Can’t beat the price too. Worth the money!
– Real player with 4.7 hrs in game
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Very good for the price. The vocabulary and sentence structure is a little weird, but I really like the design and game play of it. Engaging and fun.
– Real player with 2.4 hrs in game
Sketchbots
It’s a great concept for a game and it’s executed on very well here; I really want to like this game, I really do. However, there are just a couple of complaints that I want addressed.
1. There’s no way to detect the orientation of other bots.
2. There’s no way to store learned information, the bot can’t create a mental map of the environment or do anything else that would require knowing more then what we just did 1 turn ago.
– Real player with 3.6 hrs in game
I really enjoy this game! I like the challenge of only being able to recall the last action instead of storing all previous actions to memory, it makes me feel like the bots are very primitive, in a good kind of way. The potential here is really huge, I could see hundreds of puzzles to play from the community one day being a thing. Speed running, do it in X challenges etc. This game deserves more love and attention!
– Real player with 3.3 hrs in game
300k - The Game
fun game to play while doing something else
– Real player with 0.5 hrs in game
Nice
– Real player with 0.2 hrs in game
GLADIABOTS - AI Combat Arena
This is a superb, unique game that deserves to be even more popular than it already is.
The concept of the game is that the player designs their own AI via customizable ‘nodes’ (colour-coded tiles that the player can arrange into a logic tree to determine their robots' behaviour) which then dictate how their team of 4-8 robots (from four different classes) perform in battle against ‘enemy’ AIs.
The logical array which the player creates (featured in several of the screenshots in the store page) can be anywhere from just a handful of tiles at first, to literally hundreds (arranged into named sub-AIs if the player wants) that function like a sort of flow diagram for each robot, governing their priorities and thus responses based on a seemingly endless combination of determining factors e.g. what friendly or enemy bots are doing at that particular moment, how far away they are, or hundreds of other parameters native to the ‘check-box’ like options that allow the player to refine what each tile actually ‘says’.
– Real player with 478.5 hrs in game
In Gladiabots you programm a platoon of robots that will then compete autonomously in a game arena against other platoons. You have to plan and consider carefully when creating your robots' AIs before actually hitting the arena as you can no longer interfere once the match has started: The robots are then on their own, equipped with nothing but your programmed instructions.
There are four different bot classes resembling a rock scissors paper scheme with an added tank and several different game modes (three for online ranked matches vs humans).
– Real player with 364.7 hrs in game