Outcasts of Orion
Outcasts of Orion is an autobattler roguelike combining a solid game loop and varied strategic potential to offer an engaging experience with much replayability. You draft from a variety of randomly presented abilities and units to craft your squad and discover unexpected synergies. The game does struggle a bit early on in conveying the appeal of its mechanic, but given some time, it reveals an underlying layer of depth that keeps you coming back. If you are a fan of either autobattlers or strategy roguelikes, this game is worth giving a shot.
– Real player with 37.0 hrs in game
Read More: Best Auto Battler Roguelike Games.
I’ve come back to add, this game has more layers and depth than I originally imagined it may be “feigning”. On the flip side, the enemy formations are a little limited. There is deviation from the standard, but buy in large, there are a few standard formations you will find them in. That said, for the price point, what you are getting is more than fair from where I stand, and the developer seems to be active on the boards, and they seem to be keeping an eye on this game and keeping it in a good state.
– Real player with 22.0 hrs in game
Alcheverse: Shadow from Gladview
The map of the island of Gigax is generated from scratch every time and it’ll be hard for Lumpy to complete his journey! In the map you’ll find ingredients like the Tentacle or the Star Shard, fight packs of Corrupted Alcheverse that will attack you, meet strange individuals like the Merchant or King Paxton, who will offer you extravagant trades!
Craft your Alcheverse by mixing different ingredients together and unlock all recipes. Each of these powerful creatures has 10 differents statistics that influence their performance in battle and an unique skill that gives each of them a characteristic play style! To get the most out of your team you’ll also need to use the Sinergies wisely. When two or more Alcheverse share a common ingredient you’ll gain a Synergy bonus that improves the creatures statistics!
Position your Alcheverse in the most strategic way and let them fight for you: automatic combat allows you to focus on the strategy rather than the reflexes. Unlock powerful Synergies to overcome the hardest fights! Beware, the game is challenging and it will take you time to learn all the best strategies and combos!
The town of Gladview is in danger! The greed of King Paxton led to the creation of the Corruption: a failed alchemy experiment that infects everything it touches! The Master alchemist Gullio was also Corrupted, and he’s the only one that can fix this mess! You are Lumpy, the alchemist apprentice that will make the journey to the Volcano of the island of Gigax to rescue Gullio. Will you be able to save the master and end the Corruption?
Read More: Best Auto Battler Turn-Based Tactics Games.
Idle TD: Heroes vs Zombies
ITDHVZ это IMTD от того же разРаба, с некоторыми изменениями. Поэтому напишу об отличиях.
Плюсы, в сравнении с предыдущей игрой:
Нет экзотиков, в некотором плане может даже проще формировать расстановку монстров на поле;
Отсутствуют щиты, а вместо элементалов монстры делятся на профы - 8 мобов в каждой группе редкости - по 2 дд, 2 бафера, 2 голд/эксп-фармера, 2 дебафера, 2 бафера;
Имеется 3 слота сохранений/загрузки для абилок на каждую карту, не только для монстров;
Отсутствуют скучные чалленджи, но есть принципиально новая музыка;
– Real player with 2980.9 hrs in game
Read More: Best Auto Battler Early Access Games.
as far as idle games go this is kind of a sequel to a game called idle monster tower defense. when i say its a sequel mostly i mean that it is a similar game but built from the ground up to be easier to work on. at the time of this review it has little to offer as far as new content from that game but its a fertile start and the dev is already nearing new content released. I recommend this game as an idle game especially considering my optimistic attitude toward future updates.
– Real player with 2952.7 hrs in game
Splash Cars
A small casual game that feels more like a mobile port but its only fun for a few rounds (7 Minutes before it gets boring). The price is not high on the bigger scale but i am still questioning if it was well spent since i go for 1€ = 1h…
– Real player with 0.1 hrs in game
GLADIABOTS - AI Combat Arena
This is a superb, unique game that deserves to be even more popular than it already is.
The concept of the game is that the player designs their own AI via customizable ‘nodes’ (colour-coded tiles that the player can arrange into a logic tree to determine their robots' behaviour) which then dictate how their team of 4-8 robots (from four different classes) perform in battle against ‘enemy’ AIs.
The logical array which the player creates (featured in several of the screenshots in the store page) can be anywhere from just a handful of tiles at first, to literally hundreds (arranged into named sub-AIs if the player wants) that function like a sort of flow diagram for each robot, governing their priorities and thus responses based on a seemingly endless combination of determining factors e.g. what friendly or enemy bots are doing at that particular moment, how far away they are, or hundreds of other parameters native to the ‘check-box’ like options that allow the player to refine what each tile actually ‘says’.
– Real player with 478.5 hrs in game
In Gladiabots you programm a platoon of robots that will then compete autonomously in a game arena against other platoons. You have to plan and consider carefully when creating your robots' AIs before actually hitting the arena as you can no longer interfere once the match has started: The robots are then on their own, equipped with nothing but your programmed instructions.
There are four different bot classes resembling a rock scissors paper scheme with an added tank and several different game modes (three for online ranked matches vs humans).
– Real player with 364.7 hrs in game