Beastrun

Beastrun

Nice game, good idea and potential genre. It became a part of my screen now since you dont need to do anything during battles.

Real player with 163.3 hrs in game


Read More: Best Auto Battler Party-Based RPG Games.


really great game and concept! I don’t play many games for nearly this long

I wish the progression was unlimited somehow though.. it seems lightning spam covers most top spots? I have one concept strategy that may work but I don’t think the math will add up properly to counter lightning in the end… unlimited progression would just mean that, it would take an exponential amount of time to counter meta strategies (i think?)… (maybe a constantly shifting meta?) just a thought though, it may be tough to implement

Real player with 98.0 hrs in game

Beastrun on Steam

Gladiator Guild Manager: Prologue

Gladiator Guild Manager: Prologue

I hope developers read russian comments, some of our community made some good ideas to realize.

So i have some too.

To start with some classes need better balance,

best classes is ORC (axe-man), ARCHER, HEALER and maybe DWARF (gun man)

and worst classes is FROST MAGE, NECROMANCER, BUFF MAGE and SWORDS MAN

ORC is really OP he got a lot of dmg and stun

SWORDS MAN got weak dmg and low resistance (block), ORC tanking better than tank class lol

HEALER got heal and shield, with ORC its gg ez

ARCHER just good dmg dealer, but she has some problem stayin close combat, she is way faster than all other chars but when they come close to her she cant hit n run any more and she startin close combat thats strange

Real player with 5.8 hrs in game


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I downloaded this on a whim because it was free, and was thoroughly impressed.

GGP:M is essentially a demo for their full game. It’s delightfully polished, and has a wonderful balance between fun and challenge. You can easily walk through the game on easy, normal will slow you down a bit. Trying for the “hard mode + permadeath” achievement definitely takes familiarity with various units' strengths and weaknesses.

Like other auto-combat games, you balance resource spend (gold for units and items, other misc. resources for buildings) and select a team for each particular fight. An underleveled team, properly constructed, can defeat considerably stronger opponents. A blindspot to your units' weaknesses will definitely leave you with holes in your roster. There is some strategy regarding unit placement, but it’s mostly common sense, i.e. tanks up front and ranged softies in the back. I do like that for each stage in an arena, there are 3 different options to choose from, each with a different mix of enemy units and number cap for units you can place. I will say that sometimes these are a bit out of whack, and a green fight (easy) can be more difficult than the purple (hard) depending on enemy team composition.

Real player with 5.6 hrs in game

Gladiator Guild Manager: Prologue on Steam

Hero’s Hour

Hero’s Hour

If you’re interested in Hero’s Hour, please wishlist and follow us :)

Hero’s Hour is an accessible, yet-deep and content-rich Strategy Roleplaying Game. Take control of your hero, explore the world, build up your town, fight fast-paced battles, level up your hero and amass an army large enough to take out the opponents - before they take you out.

Turn Based + Real Time

While exploring the overworld and developing your town and army are both turn-based, giving you time to think and plan out your next moves, in battles your units will do the best to fight for themselves in real time - all hundreds of them. Cast spells and give attack orders to swing the tide of battle - or just sit back and watch as your might unfolds.

Procedural Generation

Hero’s Hour brings impactful procedural generation to the strategy game formula, ensuring that every time you play, there will be new areas to explore and strange buildings to enhance your hero or army. Seek out obelisks to start you on small procedural quests that send you around the world. You won’t even be able to use the same build order each time you play the same faction.

Features

  • 10 factions with special mechanics, strengths and weaknesses

  • 20 hero classes, with a special skill each

  • 36 common hero skills

  • 134 units (without counting upgrades)

  • 70 unique unit abilities

  • 145 artifacts

  • 75 spells & abilities

  • Dozens of impactful map buildings

  • Local “hotseat” multiplayer

  • Co-op with other players or even with the AI

There’s a lot of stuff in this little game!

Being on the faster side compared to other turn based strategy games, you may even be able to finish the hotseat games that you start!


Read More: Best Auto Battler Turn-Based Tactics Games.


Hero's Hour on Steam

Alcheverse: Shadow from Gladview

Alcheverse: Shadow from Gladview

The map of the island of Gigax is generated from scratch every time and it’ll be hard for Lumpy to complete his journey! In the map you’ll find ingredients like the Tentacle or the Star Shard, fight packs of Corrupted Alcheverse that will attack you, meet strange individuals like the Merchant or King Paxton, who will offer you extravagant trades!

Craft your Alcheverse by mixing different ingredients together and unlock all recipes. Each of these powerful creatures has 10 differents statistics that influence their performance in battle and an unique skill that gives each of them a characteristic play style! To get the most out of your team you’ll also need to use the Sinergies wisely. When two or more Alcheverse share a common ingredient you’ll gain a Synergy bonus that improves the creatures statistics!

Position your Alcheverse in the most strategic way and let them fight for you: automatic combat allows you to focus on the strategy rather than the reflexes. Unlock powerful Synergies to overcome the hardest fights! Beware, the game is challenging and it will take you time to learn all the best strategies and combos!

The town of Gladview is in danger! The greed of King Paxton led to the creation of the Corruption: a failed alchemy experiment that infects everything it touches! The Master alchemist Gullio was also Corrupted, and he’s the only one that can fix this mess! You are Lumpy, the alchemist apprentice that will make the journey to the Volcano of the island of Gigax to rescue Gullio. Will you be able to save the master and end the Corruption?

Alcheverse: Shadow from Gladview on Steam

Task Men

Task Men

–- Don’t buy the game —-

Since January no patches anymore and no reaction for 2 weeks on my question if they will continue developing the game. Maybe it is temporary, but I would at least wait until the development is progressing again. Just a pity, because the game has good potential sniff.

As a really fan of these kind of autobattlers I bought the game for 3 euro’s when it came out. The games plays smoothly, but in 20 min my run was finished and I won the game and did it again and again. Total 1 hr play.

Real player with 15.7 hrs in game

Great game.

Real player with 3.6 hrs in game

Task Men on Steam

Bard Idle

Bard Idle

Build a unique team

Build a unique team! You will choose heroes from a list where each character has a random weapon, race and class. All this gives a huge number of random combinations! Your choice is important: in a strong team, the heroes will supplement each other.

Create a ballad

The game presents a ballad creation system. Create a ballad of your choice to support your playing style and enhance your team of heroes!

Engage in epic battles

Only strong combinations of heroes, enhanced by the ballad creation system and jelly dwarfs, can leave a mark on history!

As well as:

  • 16 classes

  • 20 types of weapons

  • 6 races

  • Over 100 unique ballad lines

  • 7 types of jelly gnomes

  • Events: chests, altars, animals and unexpected encounters

  • Game Modes: Arena, Hero’s Way, Battle with Titans, Training

  • Combination of active and passive play

  • Original soundtrack and attention to sound

Bard Idle on Steam

Greed Knights

Greed Knights

As of this review, I have 100% achievements on Greed Knights.

Let me get something out of the way, I DO NOT hate this game, nor do I think it’s terrible for an idle game. However, I CANNOT recommend this game to anyone who’s going for 100% like I did (the only reason I was able to 100% this game quicker than I thought was because of the recent update to reach Level 60 instead of 80).

Whenever I opened this game (after already grinding to about Level 30), I would fly by levels and just spawn into the Evil Throne over and over again to grind, and even leave my computer on overnight to grind. I wish it didn’t have to be this way, because now I have over 400 HOURS on record (probably would’ve been over 1000 if I had to reach Level 80, no exaggeration). An “offline progress” system is MUCH needed here, similar to Adventure Capitalist, or any other idle game I can think of.

Real player with 423.0 hrs in game

This is the 2nd game he’s released on Steam, and I think the 4th or 5th of his I’ve played.

This is a short, simple, low content idle game. Good for grinding achievements maybe, but rather devoid of content. It’s got simple 8 bit art, which I don’t mind, and he reuses a lot of game mechanics and button/UI graphics. His UIs are confusing and chaotic. A lot of the time you have to hunt for the actual buttons or things you can interact with as often there’s no way to tell what is a display field and what is a button.

Real player with 295.8 hrs in game

Greed Knights on Steam

Smalles

Smalles

hmm, this is a pretty decent game for just an idle grinder. I just have a few issues with it.

One, i with that the shop, and smithy had a description for all the items and equipment. Some of them, like the pickaxe and the sword, i can intuitively guess what they do, but its really annoying to have to figure it out from checking the stats screen, rather than having text that informs you

Second, I wish that there was a way to spend a lot of stat points, or even gold at once. For instance, any casual afk session would easily net me over 600 stat points, but adding them takes forever, as I have to manually click over and over for just one level. Which leads me to having to click over 600 times everytime i decide to stop afking for a bit. Let alone how long it takes to make use of my gold. My finger starts to hurt as i try to speed through it.

Real player with 47.4 hrs in game

Check out my game play video on YouTube.

https://www.youtube.com/watch?v=kZnSxk16PFM

The developer definitely needs to ass in the game description that this is an IDLE game, I did see it after I click on the game in store and scroll down, but it IS NOT in the BASIC description of the game. This is absolutely as basic of an “IDLE RPG” as it gets, with absolutely no effort put into designing the game, no effort into adding content to the game, with no effort put into a story for the game. This is a game where you just click “mission” and watch “your character” “battle” a NPC, and watch for hours and hours until you’ve gained enough xp, and materials to build your character up to then click “mission” again, to fight the “next NPC” to watch the same thing and repeat the same thing over and over and over again. Horrible game, and my 7 year old son could have put more effort, and creativity into a game than this. I will literally only let this “idle play” when I get off my computer to go to bed, for the sole purpose of getting all of the achievements for the game, which again aren’t creative at all, “play the game”, “reach level such and such”, reach level such and such, and so on and so forth. Horrible game design and creativity.

Real player with 11.6 hrs in game

Smalles on Steam

Summoner VR

Summoner VR

Not bad to killing time.

This game is RPG tag match game through auto battle.

Real player with 0.7 hrs in game

Summoner VR on Steam

Lairchitect

Lairchitect

So close, yet so far. As it is, it should be a free demo game, don’t pay for this, BUT keep an eye out for it, if they can flesh it out better like Pyramida for example, it might be worth getting.

Read some other reviews, and I’ll add my own two cents:

The game isn’t a game, yet, its a broken sandbox of awesome tools.

Some Glaring errors: There is almost nothing you can do with the early game rats, slimes and cherry bombs,

cherry bombs appear to do nothing, except distract the heroes, to maybe give other monsters a little time to get to the fight, except they don’t have a good enough AI to do that.. would have been a perfect ‘alarm’ monster, to trigger the rest to come fight.

Real player with 10.7 hrs in game

I love Sokpop. I want to like this game so much. It has all the right pieces, but they’re not assembled in the right way. With a some adjustments, it can absolutely get there.

First off, please make building tiles an automatic process, not ones that you have your minions do for you (or make it MUCH faster). It bogs down the “design your dungeon” aspect of the game quite a lot. Especially considering you have to put down wood tiles first, before you can put down brick, which prevents it from burning when lava randomly spits up.

Real player with 8.1 hrs in game

Lairchitect on Steam