Sons of Ra
Neat concept and all the characters explore different playstyles. Soundtrack is a big standout, it’s great!
Having played long enough to unlock all the gods, the strategy feels a little too minion-focused at time of review. None of the god abilities buff towers- only disabling or destroying them. Most abilities either damage or buff units already on the board, or summon a super powerful unit. I can reliably win games without building a single structure, and I would like to see the balance shift a bit towards building to really lean into the tower-defense aspect.
– Real player with 17.8 hrs in game
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Alright quick review under 2 hours played. It’s a FAST paced tower defense with all controls done through the mouse. That brings me to what I dislike so far. Tower defense is cool and all but when I have to hold a mouse button down then select a defense/offense/power by sliding the mouse then placement after that. It’s just not intuitive. It should be abilities and units are selected with the keyboard and placement is through the mouse. That would allow the player to place units and abilities WAY faster.
– Real player with 12.3 hrs in game
Teamfight Manager
Before the review, just going to point out the conclusion first.
Ignore the ignorant reviews. Bans, Picks, Player traits, stats and mastery. YES THEY ALL MATTER!! Keep playing the game and STOP trying to RUSH for results and you’ll be enjoying the game a lot more. As you keep playing, you’ll notice EVERYTHING in the game matters and you will end up winning. (The game has gotten too easy for me now)
I saw many negative reviews with different opinions on why it’s bad (stats doesn’t matter, its scripted, I keep losing, player development is useless etc.) I really thought the same. You’ll experience each of the different complaints you see as a review.
– Real player with 149.8 hrs in game
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This is, by far, one of my favourite games ever.
I have never played a simulation game that has captivated me in such a manner as Teamfight Manager has. The essence of eSports is captured in such a fun and exciting way that I find myself unable to put the game down. The underlying systems that this small team of Korean developers have created allow for a dynamic, unique and unparalleled experience.
I currently have palythroughs going for both on and off stream, and despite the fact I’m very early on in one playthrough and have been the world champion in the other, both files are still fun to play. Champions being introduced such as the Shield Bearer really disrupt the meta, and the way that teams utilize said champions dictates who gets nerfed and how.
– Real player with 89.2 hrs in game