Loot Hero DX

Loot Hero DX

TL;DR: A well-made but fairly pointless grinding game. Only recommended for achievement hunters so you at least get a trophy out of it.

In a traditional RPG you usually start as a low-level character with little to no equipment and the only way to become more powerful is to complete quests kill monsters.

Basically begin with a standard RPG. Take out quests and dialogues, reduce equipment to purchasable stats and reduce the combat to just damage-per-second and make it a side-scroller and you’ve got yourself Loot Hero. The gameplay consists of three parts: choosing a level, running left and right killing monsters and buying better stats at the towns in-between. There’s also a short and pretty meaningless story: a terrible dragon has appeared and you, the hero, has to go and kill it to save the land.

Real player with 31.1 hrs in game


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I really want to like this game: it has really neat pixel graphics, lots of critters to kill, keeps stats, and has achievements and trading cards. But, the reality is that the gameplay gets boring after the first three minutes. Even the added concept of releasing miners to collect gold for you after every successful run through all levels fails, because it’s just accelerating a timer event…it doesn’t add to the gameplay at all.

In the end, all you do is collect enough treasure and XP to buff your character, who kills the baddies by – literally – running into them. There is no learning tactics for combat or developing strategies by buffing your character a specific way. You just level up your stats evenly as you collect loot, enough that you don’t watch your health bar go down much at all while you’re running back and forth, grind away until you start taking damage as you continue through the levels, and then rinse and repeat. Gameplay does not change on any levels, nor do you treat any of the creatures differently…you just run through them.

Real player with 8.2 hrs in game

Loot Hero DX on Steam

Ethernal War

Ethernal War

Ethernal War is a hybrid of MOBA, Tower Defence and Real time Strategie game in third person perspective.

It has fast action massive battles and is easy to handle, yet hard to master.

Fight with different fractions against your foes. Place buildings to spawn units, counter the units of your

enemy and fight your way to the enemy main building to destroy it and win the battle. But each win and

each battle is just a small victory in an ethernal war.

Each battle can be fought with a different commander. Each commander has different units and different


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Ethernal War on Steam

Evolution of War

Evolution of War

Very short and stupid game with no progression what so ever. Good for playing one match maybe.

Real player with 0.3 hrs in game


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Evolution of War on Steam