4th Super Industrial Revolution Wars
4th Super Industrial Revolution Wars is a programming game.
And also turn-based strategy game.
Write your codes, click build button.
And then every turn your codes will become your (team’s) units.
Units will fight automatically with AI.
and your goal is to destroy enemy’s base with sending units.
For Beginners, (both Of this Game Or Programming)
Please progress tutorial in game.
Yes, Year 2020! Happy New Year!!
4SIRW is real programming game for year 2020.
You may need to prepare 4th industrial revolution.
*You Are Not Prepared.
So playing this game, you will learn programming.
And you can enjoy programming.
… May the 4th be with you.
Codeyounglings apologize for delaying launch.
Actually Codeyounglings is 1 indie game developer.
I am trying to do all but there are too many of them.
I hope that you understand me and don’t confuse me as the masters or something.
I planned new scheduled release date as TBD
But I’ll do everything not to launch too late.
Read More: Best Auto Battler Logic Games.
Outcasts of Orion
Outcasts of Orion is an autobattler roguelike combining a solid game loop and varied strategic potential to offer an engaging experience with much replayability. You draft from a variety of randomly presented abilities and units to craft your squad and discover unexpected synergies. The game does struggle a bit early on in conveying the appeal of its mechanic, but given some time, it reveals an underlying layer of depth that keeps you coming back. If you are a fan of either autobattlers or strategy roguelikes, this game is worth giving a shot.
– Real player with 37.0 hrs in game
Read More: Best Auto Battler Roguelike Games.
I’ve come back to add, this game has more layers and depth than I originally imagined it may be “feigning”. On the flip side, the enemy formations are a little limited. There is deviation from the standard, but buy in large, there are a few standard formations you will find them in. That said, for the price point, what you are getting is more than fair from where I stand, and the developer seems to be active on the boards, and they seem to be keeping an eye on this game and keeping it in a good state.
– Real player with 22.0 hrs in game
Gladihaters
You’re the warden of a prison-arena in a dystopian future.
A mix of strategy, management and fighting game in a cyberpunk 2D pixel art style.
Manage the prison, clone the best fighters, control them using only commands and maximize your profit.
Be the best Warden
As a warden you have 365 days to win the Prison Arena of the Year Award, or face forced resignation.
You will achieve this award by excelling in the management of the prison, hiring employees for each department, researching new technology, and ensuring victories on each stadium!
Have the best fights!
Give real time commands to fighters! They will respond according to their AI and personality which will adjust throughout the battle. Use the arena to influence the outcome of the battle. You will receive multiple bets and challenges as your priority is to entertain and make the most profit.
With the worst Historical Characters
Buy patented formulas, clone historical characters deemed as criminals by the Glorious State, and make them compete in the arena for punishment and entertainment!
Will any of your Gladihaters survive his 100th fight and earn his freedom?
All for the Glorious State!
Read More: Best Auto Battler Fighting Games.
Turbo Sloths
Turbo Sloths is a whole new racing Universe. In this race, your primary objective is to use a powerful turbine to make your multi ton, clumsy truck become as fast as a bolt of lightning!
Give your Turbojunk some decent upgrades, install powerful boosters, stock up on active gas, customize every part and component and rush ahead, show off the true speed .
You are to enter an incredible Wasteland League and prove that you are the One, the Madman of Speed.
Unique atmosphere, pristine graphics and red-hot metal are waiting for you.
#### RACES :
Welcome to the Turia planet. Its soil houses the most power-efficient mineral ever to exist across the Universe - the turanium. With it in their firm grasp, the Sloths have colonized the worlds within their reach. They are a highly intelligent race of tech-heads and industrialists, for whom there are no insurmountable barriers, they just bring them down and go for more.
Turia and entertainment are as different, as chalk and cheese, yet there is one thing locals enjoy the most and the name for their passion is «racing». When you have access to powerful fuel, ordinary cars just get toasted into a crisp, so this is the point where you seek a more horse power-loaded beast.
The Wasteland League is the most prestigious championship around these parts.
Only the multi ton Turbojunks can qualify for the races. And the one and only task for you to tackle is to speed up this oversized monster and cross the finish line first. To leave them all is about more than just pedal to the metal, it is also about infusing even more power into your metal companion: use special chain boosters, heed your inner voice for the right turn up the heat to preserve inertia and rush on. Only the most desperate Sloths have got what it takes to win over and over again!
Darkzone: Idle RPG
I have been playing for a long time during the alpha (before a massive overhaul of the combat happened) and when a Steam version (that also got like a 6 months alpha) happened.
When I found this game for the first time, the game was a bit clunky and the UI somewhat weird. The game was way way more simpler, we didn’t have conquest, the story was played ALWAYS as co-op (you used a second player as a bot, anyone in the range of your level), and we had a tap system to do damage, that nobody used.
Devs, in discord, listened to feedback, and with every update, some of the clunkyness was removed, some suggestions were added, things got changed, and we eventually got a massive rehauling of the combat and progression system, with levels, attribute builds, skills, and new different stats (evasion, accuracy, damage reductions… those stats didn’t exist at all before).
– Real player with 1310.2 hrs in game
It’s a (mostly) auto-battler with some rpg / strategic elements that is a port from a mobile app. My sole experiences with the game have been through Steam, so this review is not based on the mobile experience. Overall, I recommend the game to players who enjoy incremental / auto-battler style games that incorporate some strategic elements.
Pros:
It’s visually appealing
The devs are exceptionally active on Discord and respond promptly to player issues. They remain positive in their player interactions regardless of ratings. When I raised an issue with my account, it was addressed quickly.
– Real player with 511.7 hrs in game
Critical Gravity
Very incredible start to game. Very good engaging gameplay, well played physics. Looking forward to seeing where this game ends up. Largest potential in a VR, racing, car physics game I’ve played!
– Real player with 2.9 hrs in game
Experienced on the Oculus Rift with Touch Controllers and Xbox One controller
I absolutely love racing in VR. Unfortunately, I really didn’t like this game. It’s not awful, but it’s just not very good at the moment. It’s still in Early Access so there’s time for it to improve. It is definitely a different racing experience. Basically, you’re racing on these space cylinders. And apparently gravity is strong but high speeds and certain angles can lead you to lose your grip on the “road” and spin out of control out in space.
– Real player with 1.3 hrs in game
Retro Racer
I think it is a funn game and I really think more people should buy it
– Real player with 1.5 hrs in game
Retro Racer is all aesthetics and no mechanics. If you carefully drive straight-ish, it’s pretty to look at for a little while (the “glitch” effect is overdone and might give you a headache, though); if you hit something, you’ll discover that the only good sound is the music, and the physics of the car are altogether terrible.
– Real player with 0.7 hrs in game