Super Auto Pets

Super Auto Pets

One more juice, one more squeeze, and before you know it you have 30 hours in this game and almost enough points to buy the poop hat. Did anyone else mention you get to put hats on your little animal friends? This game pogs me out of my gourd.

Now for the serious part.

Serious Review

This an an auto-battler, which means you draft a team of units with varied stats and abilities, and you get to arrange them in order. That is the full extent of your involvement. Once you have spent all your gold in a turn, you are matched against another player and the animals duke it out without further involvement on your part.

Real player with 287.8 hrs in game


Read More: Best Auto Battler Multiplayer Games.


it’s fun, it’s free, but while i would recommend it, i fear there is a heavily addicting element bc it’s super easy to get into, so having picked this up less than 24 hours ago, all my waking hours have essentially been while playing this game. This is not a good thing. (but the game is good, just be wary if you could get addicted to this) There is no monetary danger of addiction, which is a positive! There is DLC, but there is a filter such that F2Ps cannot play with P2Ws unless they change their settings.

Real player with 104.9 hrs in game

Super Auto Pets on Steam

Beastrun

Beastrun

Nice game, good idea and potential genre. It became a part of my screen now since you dont need to do anything during battles.

Real player with 163.3 hrs in game


Read More: Best Auto Battler Party-Based RPG Games.


really great game and concept! I don’t play many games for nearly this long

I wish the progression was unlimited somehow though.. it seems lightning spam covers most top spots? I have one concept strategy that may work but I don’t think the math will add up properly to counter lightning in the end… unlimited progression would just mean that, it would take an exponential amount of time to counter meta strategies (i think?)… (maybe a constantly shifting meta?) just a thought though, it may be tough to implement

Real player with 98.0 hrs in game

Beastrun on Steam

Incremental Epic Hero

Incremental Epic Hero

Im playing this since it came out a year ago. The progress is slowly, but in this game you can build up your character in different ways. Lots of loopholes allow boosts of progress. Many of these Loopholes are only working during a certain stage of progress. Searching and using these makes the most fun.

I play a different style, than the developer intended. I play without any reincarnation and i was still able to get the DS killed even before this game came to steam. Since then i made even much more progress.

Real player with 4557.1 hrs in game


Read More: Best Auto Battler Anime Games.


First time playing this game - Unlike some who have had the chance to play it on some websites.

Easy learning curve and they introduce new features such that we are never bored. The biggest wall we encounter is probably the one for the reincarnation feature (different from rebirth). Be patient - We are not meant to access that content early on. Make sure you read some guides on how to beat the challenge though as it requires a specific strategy.

As for premium currency, we get a ton from regular quests and daily quests. Save to purchase any upgrades that improve you daily quests first such that, later on, you are guaranteed at least 1 to 2k Epic coins per day from the daily quests alone.

Real player with 687.5 hrs in game

Incremental Epic Hero on Steam

Strong towers

Strong towers

terribly clumsy game, no joy in playing it at all!

0/10

Real player with 6.5 hrs in game

A cool game where you need to collect your squad of Vikings and capture magic towers, defeat troll troops and much more, in other things an interesting strategy)

Real player with 3.4 hrs in game

Strong towers on Steam

TrainClicker Idle Evolution

TrainClicker Idle Evolution

There' something strangely soothing about watching the trains cross across the screen, chugging along the rails to it’s destination. I do wish I could lower the bird sounds so I could hear the engine and train itself more. The game runs smoothly and the music is nice.

My biggest criticism or thing I wish we had is an auto-progress option so that it can just move on to the next level if I want it to instead of manually activating the train forwards. I do like to let it run on a certain level but if I could also be allowed to let it go forward of it’s own volition that would be great.

Real player with 65.6 hrs in game

Sending this to library. Developer was active in March and went silent. Enjoyed game play for a while though.

Is this a clicker game? Sure, auto clicker is not something is needed to progress. Click half an hour and close :)

Is it idle? Yea sure, i get a lot of money while idling with 4 trains and maxed out engineers.

Game-play is broken. Half of the skills are dead and other half are breaking economics.

Ascending? Never saw that screen :D I never had to, as i wasn’t stuck. Game just became boring to me.

Real player with 49.3 hrs in game

TrainClicker Idle Evolution on Steam

Tap Heroes

Tap Heroes

I recommend this game but, honestly, only just.

I read, in the other reviews for this game, about how the progression was slow and I thought “I bet it’s not that bad,” but BOY was I wrong. It’s, without a doubt, the slowest game I’ve ever played. After 6ish hours of “playing” (including auto-grinding while offline) your characters still feel weak and unprepared for most things.

Boss fights are not something you’ll ever grind (unlike other clicker games I’ve played - where bosses drop decent amounts of money for an only moderately harder encounter). These boss fights are essentially an attrition match - where you stand there spam-healing your fighter* (*your one reliable source of dps (because, as far as I’m concerned, the rogue is

! censored useless)) while you wait for either the boss to crit and OHKO you, or for you to finally whittle down the boss' HP and move on with your life (and your underwhelming reward for your last 5 minutes of play).

Real player with 435.8 hrs in game

My playtime: I played this offline but I got all achievements in ~353.5h (reached area Lv 300)

Grindy Achievement(s): Yes (5 achievements, one achievement might take 200h+ playtime).

Optional Achievement(s): Yes (45 achievements).

Difficult Achievement(s): No.

Intro

Tap Heroes is a clicker game where you can recruit and upgrade heroes to defeat enemies and advance your level. The game has offline progression and no “world reset” feature.

Pros:

Real player with 314.2 hrs in game

Tap Heroes on Steam

Unholy Heights

Unholy Heights

An apartment management tower-defense game about your resident monsters against humans.

While the idea of being a landlord is enticing the tower-defense part can get incredibly tedious & repetitious since there’s not a whole lot of strategy to use here from beginning to end.

The idea of the tower-defense is just to stop humans from stealing your money and if they get away with it you only lose your highly expendable tenant should they have died defending the money taken so there’s no real fail state. You try and stop the humans by knocking on the room doors of the monsters of your choosing and IF they’re home (which most usually are) they’ll do their tower-defense thing and help kill the intruders.

Real player with 59.0 hrs in game

Let me tell you about Popan.

Popan was the first baby ever born in my apartments. She was a Cheepy so I didn’t have high expectations. Popan was probably 3 days old when her parents died in an unfortunate ambush on my complex. I had a ton of other tenants, so I didn’t see the harm in waiting for her to grow up. Somehow, she never became in debt. This fucking baby was paying the rent. She grew up to be a total badass. She would single-handedly wipe out entire waves of enemies without breaking a sweat.

Real player with 34.2 hrs in game

Unholy Heights on Steam

HELLMALL

HELLMALL

About This Game:

Beat your foes and save your souls! Lead Callaghan and his friends to victory in a reel-spinning, deck building roguelike in an infinite virtual mall. Craft your reels, make some friends, and talk to dogs. Pave paradise and check out the swag loot drops… all to escape the HELLMALL!

features:

  • Dynamic character switching combat:

  • Choose the right party character for the job. Whether it’s a vicious first strike, a powerful party buff or a quick HP injection, your friends have got you covered!

  • Tactical deck building with a twist:

  • Find items and equipment to modify each character’s reel with new attacks. Build your reels carefully and hit those triples!

  • People to meet and things to do:

  • Every run through the mall is unique, but the characters you encounter will remember you. Develop your relationships with the other doomed souls lurking in PleromOS for new party characters. Complete unique side quests to know your friends better!

  • Secrets to find and new mysteries to uncover:

  • Gain currency after every run to acquire new resources, questlines and character traits that can appear in your next run!

HELLMALL on Steam

B100X - Auto Dungeon RPG

B100X - Auto Dungeon RPG

I do recommend the game but…there’re several glaring flaws.

The game does a very poor job explaining the item mixing system. This is because the game literally tells you nothing about the major rules governing item mixing and essence extraction. However, you can generally create items that continuously get stronger through good use of blank essences and abrasive stones. I wouldn’t have figured that out without hanging out on the game’s Steam forum.

The Heart System is literally a pointless feature. You lose a heart each time you die, unless you have Heart Protection. Lose all 5 hearts and you lose all of your equipped items the next time you die. Your hearts are restored for free every day at midnight. Seriously, this “feature” just screws over the player by preventing them from playing out of fear of losing their items when they’re out of hearts…or you could open the wallet for 75 hearts via microtransactions. Scroll up and look at the store page to see the price.

Real player with 201.0 hrs in game

A great game - this is a semi idle game you can play actively for quite a long time before it starts slowing down. The game has very in depth ‘crafting’ mechanics, which are core of the game, so I have made a guide for the English speaking community based on sea season(patch 1.2 approximately) and added my own build in so you know that it’s not game being unfair, but you simply needing to be smart with using it’s mechanics.

Be aware that using the guide can take part of the fun you get by learning the unknown.

Real player with 172.4 hrs in game

B100X - Auto Dungeon RPG on Steam

Bard Idle

Bard Idle

Build a unique team

Build a unique team! You will choose heroes from a list where each character has a random weapon, race and class. All this gives a huge number of random combinations! Your choice is important: in a strong team, the heroes will supplement each other.

Create a ballad

The game presents a ballad creation system. Create a ballad of your choice to support your playing style and enhance your team of heroes!

Engage in epic battles

Only strong combinations of heroes, enhanced by the ballad creation system and jelly dwarfs, can leave a mark on history!

As well as:

  • 16 classes

  • 20 types of weapons

  • 6 races

  • Over 100 unique ballad lines

  • 7 types of jelly gnomes

  • Events: chests, altars, animals and unexpected encounters

  • Game Modes: Arena, Hero’s Way, Battle with Titans, Training

  • Combination of active and passive play

  • Original soundtrack and attention to sound

Bard Idle on Steam