Hadean Tactics
Incredible replayability and there are so many tactics you can come up with :D
– Real player with 222.2 hrs in game
Read More: Best Auto Battler Roguelite Games.
Hadean Tactics came out at the perfect time as the logical conclusion of the recently prolific autobattler and the currently “in-renaissance” roguelike genre, marrying the two genres with such fluidity and cohesion that it really makes you wonder why we dont have more games like this
If you enjoy any of the two genres and had little to no exposure to the other, this game is a great ease in, and if you are like me, and played almost every autobattler and roguelike available, its great fun time
The game follows the traditional roguelike structure, save from the initial card unlocks, there are no permanent powerups that are carried through the runs.(save for your knowledge)
– Real player with 156.4 hrs in game
Storybook Brawl
Taken from the store page itself “Deep strategy meets enchanting fun in Storybook Brawl!”
–At no point did that sentence fail to deliver during the testing.–
For someone that is not new to this genre the mechanics were very simple and easy to manage. No issues with hand size becoming unreliable to click on (You can have 4 things). The very few ways I found to add more than the cap of 4 were always put into the shop for a 0 cost to enable the player to make decisions instead of lose things they worked for.
– Real player with 337.4 hrs in game
Read More: Best Auto Battler Card Game Games.
I went back and forth on this, but in the end, this no, you should not get this game. And that’s saying something, as it is free and remarkably free from pay-to-win or any other micro-transactions. The big problem is here is that your skill or understanding of the game really doesn’t matter - it’s all RNG. The game shifts heavily towards the end game with much more powerful creatures available, and if you can get them you win - if you don’t you lose. The best combos are ridiculous and insane and there is nothing, and I mean NOTHING, you can do if your opponent gets the cards. Then there is the problem with creatures and treasures that are just plain broken and are strictly better than anything else out there. Finally, this game suffers a lot from “win more” syndrome: if you win a brawl you come out in a much better position than you had going in, so once you are down a couple of brawls it can be impossible to come back from. Then there is the problem of people who are determined to try and force their favorite build every time, meaning you can be deprived of key characters for your build - and there are really only three or four viable strategies to begin with - by bad players who take you out with them and there is nothing you can do about it.
– Real player with 276.8 hrs in game
Super Auto Pets
One more juice, one more squeeze, and before you know it you have 30 hours in this game and almost enough points to buy the poop hat. Did anyone else mention you get to put hats on your little animal friends? This game pogs me out of my gourd.
Now for the serious part.
Serious Review
This an an auto-battler, which means you draft a team of units with varied stats and abilities, and you get to arrange them in order. That is the full extent of your involvement. Once you have spent all your gold in a turn, you are matched against another player and the animals duke it out without further involvement on your part.
– Real player with 287.8 hrs in game
Read More: Best Auto Battler Multiplayer Games.
it’s fun, it’s free, but while i would recommend it, i fear there is a heavily addicting element bc it’s super easy to get into, so having picked this up less than 24 hours ago, all my waking hours have essentially been while playing this game. This is not a good thing. (but the game is good, just be wary if you could get addicted to this) There is no monetary danger of addiction, which is a positive! There is DLC, but there is a filter such that F2Ps cannot play with P2Ws unless they change their settings.
– Real player with 104.9 hrs in game
Summoner Apprentice
For the price you pay, this is a bargain. Fun game. You choose your own starting army. From there, after each level, you must add an army and try to beat the next level. Etc…
– Real player with 8.8 hrs in game
This is a fun little game. There is a good selection of units with some interesting combinations. The dev is very responsive on the forum.
If you want an interesting game to play for 6 to 10 hours this is a good one for the price.
– Real player with 6.5 hrs in game
VIETNAM WAR PLATOON 越战排 (AI WAR Game)
Game Features:
This game is a new concept card and flag game with the theme of Vietnam War. It is a light snack game prepared for the leisure transition of players who are tired of playing large-scale games like me and hand injured players.
AI liberates the hands of players, players no longer need to repeat to complete the mechanical labor and tired operation, just need to observe the battle situation. You can experience the unpredictable battlefield situation and leisure war without hands operation
Runeverse: The Card Game
New F2P card game, quite fun is like starting Hearthstone from scratch, to my liking even better since it has more strategy due to various factors in the gameplay. It is a clone of HS very well made but it has things from other classic games such as declaring attacks and blocks manually, the cards have animation on the board where the characters are seen, play card from your hand (ambush).
330 free cards for now of which very few have a random rng effect. Seasons with prizes with real money. Esta muy fácil el farmeo de oro ya que la entrada de lo que seria la arena/battlegrounds es free. Easy gold farming and free. Full friendly for F2Players.
– Real player with 294.6 hrs in game
Highly Recommended
This is a good card game. Very similar to Hearthstone, so if you enjoyed that or MTG…you’ll like this, A LOT.
If the DEVS don’t make the same stupid mistakes Blizzard and Wizards did this could be a top tier CCG. Didn’t notice any bugs during my limited play time. Game ran smoothly with all mechanics working properly for the cards used. No ridiculous cash shop prices and “elite” cards can be earned through play (the way all games should be).
Also, I was pleased to notice no political or social propaganda in the GAME I was enjoying. (*cough Blizzard/Wizards)
– Real player with 66.2 hrs in game
Eonica Chess Battle
great auto battle game, good graphics
– Real player with 507.4 hrs in game
This is the best chess game I’ve ever played. The amount of depth to the game, while still in early access, is impressive. I think that the game will only get better with time and will have more players to compete against as the game grows in popularity.
– Real player with 7.6 hrs in game
SteelPinion
SteelPinion is a steampunk turn based tactical strategy game with a dash of autobattler. Deep fleet customization synergies can be created or disrupted by the modding community. (NOTE: This steampage will be updated frequently as development continues)
An Alternate History
Experience a conspiratorial retelling of history where steampunkery,
chivalry, and explosive elemental weaponry prevails. Procedural spice flavors every encounter with new unknowns in the otherwise hand-crafted environments. Meet three warring factions with distinct technology and heros.
Tactical Battles
Combat in SteelPinion is a mix of well known tactics game genre staples, with a new difficult to implement mechanic - simultaneous turn resolution.
Position your airships well, allowing your best armored angle to withstand opponent’s salvos; all the while exploiting their exposed angle.
The advantage is not always as simple as “get behind and shoot em” since players may have altered an airship to their liking and your dismay!
Unique “Steamflakes”
While we want the game to have a low barrier of entry and will have some preset faction fleet configurations; players are encouraged to branch out mixing faction components and create a strategy that wrecks.
Speaking of which, salvage wreckage from other players and add their components to your own fleet as a reward for your victory.
Don’t worry if you lose, your engineers back at the shipyard can literally work miracles and bring you back from a pile of scraps. (Reminder to hug your nearest engineer buddy… umm on second thought, don’t do that).
Sit Down
Sitting can be exciting when you are customizing individual ships components/subsystems and pilot abilities that work together. Use a deck building approach when designing your fleet for a cozy unrushed experience.
Flip Tables
Hate customizing? Just want to see stuff blow up before putting on your pajamas? Then use player published presets to get by and smash our inferior AI (you’re better than AI right?).
Know Better Than Us
An ole saying “the customer is always right” has conflicting reception. We know that players inevitably will surpass us in playtime, eventually knowing the metagame better. So we want to make absolutely sure that the metagame is always in the hands of the player. A carefully integrated repo will expose public mods, automatically making them available in the game for playtesting and fun - woohoo devOps automation!
Friendly for Kids
That doesn’t mean “made for kids”, however, you can safely play this in front of your favorite young mind without fear. The game’s violence is steampunk machines blowing each-other up. Just like a little boy crashing a tower.
Get bailed out if you’re an underdog
You are admiral, and you should live with the consequences of your bad commands - or not. Get bailed out by allocating more engineers to repair your desolate fleet. Everyone knows that assigning more engineers speeds up delivery time! In the same way, you can order around your lackeys to “just get it done” and they will; there is no punishment for being a bad tactician, but there are rewards for being a good tactician.