Sons of Ra
Neat concept and all the characters explore different playstyles. Soundtrack is a big standout, it’s great!
Having played long enough to unlock all the gods, the strategy feels a little too minion-focused at time of review. None of the god abilities buff towers- only disabling or destroying them. Most abilities either damage or buff units already on the board, or summon a super powerful unit. I can reliably win games without building a single structure, and I would like to see the balance shift a bit towards building to really lean into the tower-defense aspect.
– Real player with 17.8 hrs in game
Read More: Best Auto Battler Tower Defense Games.
Alright quick review under 2 hours played. It’s a FAST paced tower defense with all controls done through the mouse. That brings me to what I dislike so far. Tower defense is cool and all but when I have to hold a mouse button down then select a defense/offense/power by sliding the mouse then placement after that. It’s just not intuitive. It should be abilities and units are selected with the keyboard and placement is through the mouse. That would allow the player to place units and abilities WAY faster.
– Real player with 12.3 hrs in game
Summoner VR
Not bad to killing time.
This game is RPG tag match game through auto battle.
– Real player with 0.7 hrs in game
Read More: Best Auto Battler Adventure Games.
Touhou DollDraft
need more update, i love it
– Real player with 20.3 hrs in game
Read More: Best Auto Battler Puzzle Games.
fun game but the story only lasts like an hour or two.
– Real player with 10.5 hrs in game
Eonica Chess Battle
great auto battle game, good graphics
– Real player with 507.4 hrs in game
This is the best chess game I’ve ever played. The amount of depth to the game, while still in early access, is impressive. I think that the game will only get better with time and will have more players to compete against as the game grows in popularity.
– Real player with 7.6 hrs in game
Dota Underlords
It is with a heavy heart that I write this review, because at 217 hours of game-play at the time of writing, I have invested a lot of my time into this game. I’ve played since the first publicly available build, so feel I have enough experience to critique this and its development as time has gone on. And for anyone wondering I capped out at Lieutenant IV, hardly a rank to sniff at.
I enjoy this game, I really do, when the game goes right it hits that sweet spot so well and you come away with a shiny new rank knowing you were the best of the best in that game.
– Real player with 278.6 hrs in game
I wish I could recommend this game. I really wish I could. But I feel like Valve took an idea they didn’t create, and without properly knowing what was good about that idea took it in their own direction, which ended up ruining what I enjoyed about the game. I played entirely too much of this when it was in beta, and I enjoyed every minute of it, even when things weren’t entirely balanced. The polish Valve put on the game with the interface and coding was just miles above the competition. Perhaps its better now, but TFT wasn’t even a game when Riot released it. I feel Valve had a great head-start on the competition, but I feel they’re ruined it, and while I don’t have access to player numbers, I get the feeling those would back up my claim.
– Real player with 240.9 hrs in game
Line War
Line War is a multiplayer Real-Time Strategy (RTS) game heavily influenced by other strategy genres including 4X, War Game, Auto Battler, and Real-Time Tactics.
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Endless number of asymmetric procedural worlds
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Players select their starting territories in an innovative and fair “picking phase”
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You draw commands that units will follow
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Reduced micro-management, Actions per Minute (APM) is not important
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No control of individual units, they all follow commands and directives
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Traditional, recognizable, and well balanced militaristic units
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Conquer territories, build towns, cities, industries, ports, and trade routes to earn capital
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Produce energy with refineries and powerplants for sustained mobility of tanks, air force, and navy
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Visual commands
This game has a never-before-seen approach that lets you focus on drawing commands and executing a strategy rather than managing individual units. Chain commands and execute orchestrated operations for coordinated attacks against your opponent. This command system sets Line War apart from other strategy games.
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Familiar Units
Line War dares to break the trend and has only one race with familiar units to widen the audience and ease the learning curve. Each unit has a distinct and carefully balanced role.
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Strategy
Line War focuses on strategy. We’ve designed the game around the typical RTS-problems to remove the steep learning curve and need for ultra-fast micro-management so you can focus on planning and executing a strategy.
During Early Access; Line War is a multiplayer-only game! We will add single-player campaigns for the full release in 2023. As an Early Access customer, you will receive the single-player campaigns for free once the game is fully released.