Incremental Adventures

Incremental Adventures

Don’t be fooled by the negative reviews from people who played it for 10 minutes. This game has far more content and depth than they’ve unlocked in that short timeframe.

I’ve been playing it since it launched on Kongregate a year ago, and it’s been one of the best idle/incremental games I’ve played in a long time.

It’s also a game you won’t easily reach the end of content in, with an active dev that actually cares about his game.

As for the DLC things that people complain about: it’s a free-to-play game, and those are clearly just more of a donation option than anything else. You don’t need them to progress in the game, and you don’t lose out on any experiences by not buying them.

Real player with 588.0 hrs in game


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This is another one of the few decent idle/incremental games on Steam. I have two big criticisms though.

The gameplay does a one 180. It looks like a party RPG kind of idle where you allocate stat points and fight tooth and nail for progression through stages. It’s like that for like an hour or two. And then the character/class/gear system becomes sort of irrelevant for advancement. At this point advancement largely depends on what you have your prestige settings and general options at. Don’t get me wrong, it still an engaging game, but in a completely different way.

Real player with 528.2 hrs in game

Incremental Adventures on Steam

Tap Heroes

Tap Heroes

I recommend this game but, honestly, only just.

I read, in the other reviews for this game, about how the progression was slow and I thought “I bet it’s not that bad,” but BOY was I wrong. It’s, without a doubt, the slowest game I’ve ever played. After 6ish hours of “playing” (including auto-grinding while offline) your characters still feel weak and unprepared for most things.

Boss fights are not something you’ll ever grind (unlike other clicker games I’ve played - where bosses drop decent amounts of money for an only moderately harder encounter). These boss fights are essentially an attrition match - where you stand there spam-healing your fighter* (*your one reliable source of dps (because, as far as I’m concerned, the rogue is

! censored useless)) while you wait for either the boss to crit and OHKO you, or for you to finally whittle down the boss' HP and move on with your life (and your underwhelming reward for your last 5 minutes of play).

Real player with 435.8 hrs in game


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My playtime: I played this offline but I got all achievements in ~353.5h (reached area Lv 300)

Grindy Achievement(s): Yes (5 achievements, one achievement might take 200h+ playtime).

Optional Achievement(s): Yes (45 achievements).

Difficult Achievement(s): No.

Intro

Tap Heroes is a clicker game where you can recruit and upgrade heroes to defeat enemies and advance your level. The game has offline progression and no “world reset” feature.

Pros:

Real player with 314.2 hrs in game

Tap Heroes on Steam

TrainClicker Idle Evolution

TrainClicker Idle Evolution

There' something strangely soothing about watching the trains cross across the screen, chugging along the rails to it’s destination. I do wish I could lower the bird sounds so I could hear the engine and train itself more. The game runs smoothly and the music is nice.

My biggest criticism or thing I wish we had is an auto-progress option so that it can just move on to the next level if I want it to instead of manually activating the train forwards. I do like to let it run on a certain level but if I could also be allowed to let it go forward of it’s own volition that would be great.

Real player with 65.6 hrs in game


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Sending this to library. Developer was active in March and went silent. Enjoyed game play for a while though.

Is this a clicker game? Sure, auto clicker is not something is needed to progress. Click half an hour and close :)

Is it idle? Yea sure, i get a lot of money while idling with 4 trains and maxed out engineers.

Game-play is broken. Half of the skills are dead and other half are breaking economics.

Ascending? Never saw that screen :D I never had to, as i wasn’t stuck. Game just became boring to me.

Real player with 49.3 hrs in game

TrainClicker Idle Evolution on Steam

Beastrun

Beastrun

Nice game, good idea and potential genre. It became a part of my screen now since you dont need to do anything during battles.

Real player with 163.3 hrs in game

really great game and concept! I don’t play many games for nearly this long

I wish the progression was unlimited somehow though.. it seems lightning spam covers most top spots? I have one concept strategy that may work but I don’t think the math will add up properly to counter lightning in the end… unlimited progression would just mean that, it would take an exponential amount of time to counter meta strategies (i think?)… (maybe a constantly shifting meta?) just a thought though, it may be tough to implement

Real player with 98.0 hrs in game

Beastrun on Steam

EvolveLabOnline

EvolveLabOnline

Evolve Lab is an online multiplayer game in which you try to descend as deep as possible into the depths of an unknown planet.

In each stage you will fight against creatures that were created by other players and if you win you can improve the programming of your creature until you are the first player to reach a new record depth!

Whenever a creature loses, the creature stays at the current depth and becomes an opponent for the next players.

So over time the waters of this planet will be filled with all kinds of different creatures and it will get harder and harder to be the first player to reach a new depth.

EvolveLabOnline on Steam

4th Super Industrial Revolution Wars

4th Super Industrial Revolution Wars

4th Super Industrial Revolution Wars is a programming game.

And also turn-based strategy game.

Write your codes, click build button.

And then every turn your codes will become your (team’s) units.

Units will fight automatically with AI.

and your goal is to destroy enemy’s base with sending units.

For Beginners, (both Of this Game Or Programming)

Please progress tutorial in game.

Yes, Year 2020! Happy New Year!!

4SIRW is real programming game for year 2020.

You may need to prepare 4th industrial revolution.

*You Are Not Prepared.

So playing this game, you will learn programming.

And you can enjoy programming.

… May the 4th be with you.

Codeyounglings apologize for delaying launch.

Actually Codeyounglings is 1 indie game developer.

I am trying to do all but there are too many of them.

I hope that you understand me and don’t confuse me as the masters or something.

I planned new scheduled release date as TBD

But I’ll do everything not to launch too late.

4th Super Industrial Revolution Wars on Steam

Decoherence

Decoherence

As a studio, we have worked on Decoherence for over five years! It’s a real pleasure for us to be able to share our game with you. We feel the game is ready for both the casual and the competitive player. We hope you enjoy playing alongside Tadashi, Sabrina, Sam and α.Dron.Ai.

Welcome to the family! Get better and earn your place.

Real player with 30.6 hrs in game

I have 0.8 hours on record as of this review, though I did play the demo a little bit too.

This is a review for the multiplayer. The game just came out, so I don’t know how easy it will be to get matches down the road - but this game is really fun multiplayer.

There’s tons of customization in your bot and pilot loadout, and multiplayer matches are these epic mind games. You might have a shield bot guarding your other bots and have them all huddle behind it, or go with long range attacks, etc. It’s a real mind game and the meta will probably change a lot.

Real player with 2.1 hrs in game

Decoherence on Steam

Knights and Castles

Knights and Castles

I thought this game was decent until I logged out. When I logged back in, all of my progress was gone after 63 hours of play as there is NO save option. And there is NO offline progression, so you gotta grind constantly albeit it can be in the background. And smelting large amounts takes longer than mining, I haven’t found a way to speed up smelting process if there is one. This game needs major improvements.

Real player with 422.2 hrs in game

Long term investment idle game.

DLC is only if you want to support the developer and the goodies it gives are nothing one cannot unlock normally in the game. (Just a little boost to help you start)

Enjoy however you like and consider supporting the developer!

Classic idle grinder game with custom graphics and animation from a solo developer.

Free to play

Not pay to win

Kill stuff, git buff.

Real player with 141.8 hrs in game

Knights and Castles on Steam

RPG IDLE

RPG IDLE

Wonderful! Simple but the mechanics works. It is a great idle game to run on a second window while playing something else. I like that you can move from the forest and work you way up to the city. For now combat and training seems well balanced. I wonder how it will work out after 100 or so prestige. There was an option to turn the volume down and that is great because the clicking sound is dreadful. Problem is the volume toggle only controls the music not the annoying click sound unless fully muted. The sound track is pretty decent and upbeat so it kinda sucked when i had to mute it. There seemed to be a small delay between when the enemy despawned and when i swung my sword. The enemy was dead before i could swing. With faster attacks it might look fine tho. I wish there was more mobs but for the price “it what it is”. Maybe with support there will be an update with more gates or bosses. The main thing here is the mechanics work and for that i would recommend RPG IDLE if you are looking for a satisfying and simple idle game.

Real player with 125.7 hrs in game

UPDATED:

The developer fixed the problem with the game not working in the background, and I also tested its new recalculating function after leaving it in fight mode overnight, to see if my toon would get zeroed, and it looked good.

Overall, since this game is so cheap, it’s easy to get your money’s worth, and it’s fun figuring out how to gain levels efficiently.

Note that the ATK upgrade behaves differently from most of the other upgrades I used (like defense): each point adds 10% of your existing base attack at the time of the upgrade to your attack in a fight, but does not update your base attack, or scale when you add more to your base, so it’s worthwhile to hold off on the upgrade as long as you can.

Real player with 48.2 hrs in game

RPG IDLE on Steam

GLADIABOTS - AI Combat Arena

GLADIABOTS - AI Combat Arena

This is a superb, unique game that deserves to be even more popular than it already is.

The concept of the game is that the player designs their own AI via customizable ‘nodes’ (colour-coded tiles that the player can arrange into a logic tree to determine their robots' behaviour) which then dictate how their team of 4-8 robots (from four different classes) perform in battle against ‘enemy’ AIs.

The logical array which the player creates (featured in several of the screenshots in the store page) can be anywhere from just a handful of tiles at first, to literally hundreds (arranged into named sub-AIs if the player wants) that function like a sort of flow diagram for each robot, governing their priorities and thus responses based on a seemingly endless combination of determining factors e.g. what friendly or enemy bots are doing at that particular moment, how far away they are, or hundreds of other parameters native to the ‘check-box’ like options that allow the player to refine what each tile actually ‘says’.

Real player with 478.5 hrs in game

In Gladiabots you programm a platoon of robots that will then compete autonomously in a game arena against other platoons. You have to plan and consider carefully when creating your robots' AIs before actually hitting the arena as you can no longer interfere once the match has started: The robots are then on their own, equipped with nothing but your programmed instructions.

There are four different bot classes resembling a rock scissors paper scheme with an added tank and several different game modes (three for online ranked matches vs humans).

Real player with 364.7 hrs in game

GLADIABOTS - AI Combat Arena on Steam