Outcasts of Orion

Outcasts of Orion

Outcasts of Orion is an autobattler roguelike combining a solid game loop and varied strategic potential to offer an engaging experience with much replayability. You draft from a variety of randomly presented abilities and units to craft your squad and discover unexpected synergies. The game does struggle a bit early on in conveying the appeal of its mechanic, but given some time, it reveals an underlying layer of depth that keeps you coming back. If you are a fan of either autobattlers or strategy roguelikes, this game is worth giving a shot.

Real player with 37.0 hrs in game


Read More: Best Auto Battler Roguelike Games.


I’ve come back to add, this game has more layers and depth than I originally imagined it may be “feigning”. On the flip side, the enemy formations are a little limited. There is deviation from the standard, but buy in large, there are a few standard formations you will find them in. That said, for the price point, what you are getting is more than fair from where I stand, and the developer seems to be active on the boards, and they seem to be keeping an eye on this game and keeping it in a good state.

Real player with 22.0 hrs in game

Outcasts of Orion on Steam

Kilta

Kilta

It’s a single player auto-battler with RPG, strategy, and roguelike elements. It’s an ambitious project that combines several of the most rewarding elements from each genre. Currently the game is in early access with a typical “run” taking 45 minutes - 1 hour upon successful completion.

The development team is very responsive on Steam and their Discord and has already released several patches since the game was launched last week. They are also working on making the game accessible and fully playable for the visually impaired, which I think deserves a positive recommendation all on its own.

Real player with 17.9 hrs in game


Read More: Best Auto Battler Tactical RPG Games.


This review is further detailed in the video below.

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✔️PROS

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✔️A unique style of gameplay.

✔️Progression on future runs!

✔️The character interactions & story are entertaining.

✔️Dialogue choices that impact the game.

✔️Love the soundtrack!

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❌CONS + Feedback

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❌Persistent progression seems a bit lacking.

❌Deeper character progression & customization.

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Real player with 4.4 hrs in game

Kilta on Steam

Royale Age: Battle of Kings

Royale Age: Battle of Kings

Wow! This game is really fun! If you are looking for a casual game that has multiple layers of strategy and that is fun to play then this game is an excellent pick up! It is imo easy to learn, and great if you only have 15 minutes for a play session. Definitely worth the 10 bucks. And to the people complaining about bots, one - that doesn’t make it a bad game and two - that just gives players like me an opportunity to learn the game inside and out. But it. Two thumbs wayyyy up!

Real player with 69.8 hrs in game


Read More: Best Auto Battler Real Time Tactics Games.


Okay, first, I’ve something bad to say, but I hope this will not discourage you because this game really needs you, if you’re here because you thought this game is a great game, please, just take it, it’s really what it looks, if not better.

Now… this game is f*****g amazing, what we have here is one of that brilliant ideas that we fear the world will never see, why I say that? Because besides this game has this fantastic gameplay / Design / Strategy+Luck Synergy / Sound / etc… It has the biggest flaw of this video game era, it’s a small game, forged by a small group of people, and it’s paid, ok ok ok, it’s REALLY cheap, and I think the price is too low for this good game, but it’s a paid competitive game in a world of competitive free games, this game (I hope I’m wrong, I hope the devs have a plan) will die without see its full capacity.

Real player with 17.8 hrs in game

Royale Age: Battle of Kings on Steam

SteelPinion

SteelPinion

SteelPinion is a steampunk turn based tactical strategy game with a dash of autobattler. Deep fleet customization synergies can be created or disrupted by the modding community. (NOTE: This steampage will be updated frequently as development continues)

An Alternate History

Experience a conspiratorial retelling of history where steampunkery,

chivalry, and explosive elemental weaponry prevails. Procedural spice flavors every encounter with new unknowns in the otherwise hand-crafted environments. Meet three warring factions with distinct technology and heros.

Tactical Battles

Combat in SteelPinion is a mix of well known tactics game genre staples, with a new difficult to implement mechanic - simultaneous turn resolution.

Position your airships well, allowing your best armored angle to withstand opponent’s salvos; all the while exploiting their exposed angle.

The advantage is not always as simple as “get behind and shoot em” since players may have altered an airship to their liking and your dismay!

Unique “Steamflakes”

While we want the game to have a low barrier of entry and will have some preset faction fleet configurations; players are encouraged to branch out mixing faction components and create a strategy that wrecks.

Speaking of which, salvage wreckage from other players and add their components to your own fleet as a reward for your victory.

Don’t worry if you lose, your engineers back at the shipyard can literally work miracles and bring you back from a pile of scraps. (Reminder to hug your nearest engineer buddy… umm on second thought, don’t do that).

Sit Down

Sitting can be exciting when you are customizing individual ships components/subsystems and pilot abilities that work together. Use a deck building approach when designing your fleet for a cozy unrushed experience.

Flip Tables

Hate customizing? Just want to see stuff blow up before putting on your pajamas? Then use player published presets to get by and smash our inferior AI (you’re better than AI right?).

Know Better Than Us

An ole saying “the customer is always right” has conflicting reception. We know that players inevitably will surpass us in playtime, eventually knowing the metagame better. So we want to make absolutely sure that the metagame is always in the hands of the player. A carefully integrated repo will expose public mods, automatically making them available in the game for playtesting and fun - woohoo devOps automation!

Friendly for Kids

That doesn’t mean “made for kids”, however, you can safely play this in front of your favorite young mind without fear. The game’s violence is steampunk machines blowing each-other up. Just like a little boy crashing a tower.

Get bailed out if you’re an underdog

You are admiral, and you should live with the consequences of your bad commands - or not. Get bailed out by allocating more engineers to repair your desolate fleet. Everyone knows that assigning more engineers speeds up delivery time! In the same way, you can order around your lackeys to “just get it done” and they will; there is no punishment for being a bad tactician, but there are rewards for being a good tactician.

SteelPinion on Steam

Godhood

Godhood

Godhood is an excellent game - innovative in its approach and as full of character and life as we’ve come to expect from Abbeygames.

But what makes it special?

In short: It’s a God-Game where the people and religion are what matter.

It’s not you, the deity who is doing the work: it’s them - your disciples and followers. It’s their ideas, their society which are important, and the character and life your religion gains as it grows is down to them. You give them a push (sometimes a rough shove) in the direction you want to be right, but it’s them who’re doing everything.

Real player with 819.6 hrs in game

TL;DR: Godhood is a great management game. While the god-theme adds a lot of flavour, at its core it is a game about customizing your roster of disciples to synergize with each other and to prepare them for the unique abilities some boss fights have. A surprisingly deep strategy aspect is hidden behind a system that at first looks very basic and random.

This review has been updated for the 1.0 release.

–Core gameplay–

This is a roster management game. Since even Steam’s tagging system seems to get confused by this, let me repeat: This is a management game. Think Football Manager/Motorsport Manager, not strategic-turn-based-fighting like Darkest Dungeon or sandboxy god-game like Reus.

Real player with 72.5 hrs in game

Godhood on Steam

BattleGrounds : War, Tanks And Nukes

BattleGrounds : War, Tanks And Nukes

This Sucks Swamp Water

Real player with 0.3 hrs in game

Lucky me has the dubious honour of writing the first review for BattleGrounds: War, Tanks and Nukes.

BattleGrounds: War, Tanks and Nukes is a paid version of the free game, Battlegrounds: First Blast. It’s a minimalist 2D top down tower/soldier defense game where you must send your tanks against enemy tanks and defend your base with the single tower and various abilities you get.

As the screenshots show, the graphics here were phoned in. On a bad telephone line while driving through a tunnel. While the phone was turned off. It’s that bad. The level design is terrible, too, it’s barely possible to pass the first level. Next to no thought went into level design.

Real player with 0.1 hrs in game

BattleGrounds : War, Tanks And Nukes on Steam

Warpips

Warpips

Just the right amount of challenge so far in the early access version. Warpips has this odd mix of classic Command & Conquer nostalgia with the soundtrack and faux PS1 graphics while being its own style of game. The quasi hands off combat still has me managing multiple things at once and every playthrough is an absolute blast. I find myself coming back to it a lot to either spend a few minutes while waiting on something or spending hours just burning through the campaign yet again. Definitely worth a pickup if you’ve ever touched an RTS from the 90’s or early 2000’s.

Real player with 50.5 hrs in game

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Real player with 9.3 hrs in game

Warpips on Steam

Stratside

Stratside

https://www.youtube.com/watch?v=mPlyBCzqPMI

The puzzle and gameplay aspect of the game is pretty good though the visuals is rather lacking, which may be part of the game’s aesthetic. The gameplay is what matters most though, which is a nice defense game where you need to place certain defensive mechanism in order to prevent an enemy from reaching the end of the level. There are a lot of levels which ramps up nicely and gets you to think. There are also various tools you use like mines and cannons. Other aspects also show up such as change in gravity from time to time which changes the direction the enemy moves, so that would be needed to be factored in when strategising and placing your defense. Overall, it is a good puzzle game, though with nicer visuals, would be great.

Real player with 7.8 hrs in game

Real player with 6.7 hrs in game

Stratside on Steam

Mech Engineer

Mech Engineer

At last, properly hardcore and very complex survival management game, where you play as moving city’s AI. Haven’t played something that nice and satisfying in years.

Pros:

  • Mech Engineering - you decided what Reactor, Motors, Modules and Weapons it will have and for kind of biomes it will be suitable to fight. In addition, through energy management interface you can decide, what modules will receive more energy from reactor (if you have spare) and from what reactor will siphon energy (to balance things out).

Real player with 17.2 hrs in game

it took me about an hour or two to figure out how to get my mechs started and all the tweaks needed to survive them in a fight

been playing it for a bit and managed to go a month before i got stonewalled by bad production decisions, a misclick on the calendar, and boxed into a map box where i have like two directions to go and a big monster coming to get me i guess

i would suggest making the day turn thing ask if youre sure if you want to advance a day but that’s about it

e: nvm i beat the giant monster by luck the tentacle monsters are hard and super annoying tho

Real player with 14.6 hrs in game

Mech Engineer on Steam