CONSCRIPT
**CONSCRIPT is an upcoming survival horror game inspired by classics of the genre - set in 1916 during the Great War. CONSCRIPT will blend all the punishing mechanics of older horror games into a cohesive, tense, and unique experience.
In CONSCRIPT, you play as a French soldier searching for his missing-in-action brother during the Battle of Verdun. Will you be able to search twisted trenches, navigate overrun forts, and cross no-mans-land to find him, and ensure a home goes unbroken?**
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Experience classic and methodical survival horror gameplay in a unique historical setting: the Battle of Verdun.
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Highly re-playable with multiple difficulty settings, alternate scenarios, unlockable costumes and bonus weapons.
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Fend off enemy soldiers and disturbing psychological manifestations with a variety of melee weapons and firearms.
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Survive in an intense, harrowing atmosphere boosted by a unique pixel art aesthetic and oppressive sound design.
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Navigate intricate level design that promotes item management and route planning, whilst solving complex environmental puzzles.
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Distinct WW1 themed areas that intertwine and overlap.
Read More: Best Atmospheric Inventory Management Games.
Eldervale
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Eldervale: A love letter to horror games from the early 2000’s while also standing on its own as a truly original, creepy and dark experience.
Eldervale is a third person survival horror game where you play as Ophelia while exploring a seemingly abandoned Institution that is filled with puzzles, horrors and a dark story that you uncover during your time playing the game. The game unapologetically emanates similar vibes of games like Silent Hill and Resident Evil and it really shows with the lore, puzzles and exploration that you experience in the games world.
– Real player with 46.4 hrs in game
Read More: Best Atmospheric Puzzle Games.
Surprisingly good game considering it’s made by a solo developer and has zero advertising. I’m glad I somehow discovered it by accident while browsing games. It’s an entertaining and well-paced Survival Horror adventure to play through. There are of course things that need polishing and are being worked on, so you can play now fine if you want, but waiting for a few updates isn’t a bad idea either.
What’s good:
-It’s the full game despite being Early Access. Can be played from start to end and get the two endings without any game-breaking bugs or glitches (at least not that I’ve experienced).
– Real player with 24.6 hrs in game
Sorry We’re Closed
With only a few days of freedom left, Michelle spends them searching for answers. Why has a dangerous and powerful demon placed a curse on her? And what can she do to save her own precious skin?
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Dive into the local incidents of Michelle’s bustling home turf.
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Get involved in the lives of the curious residents and mysterious demons in the area. Help (or hinder!) them in pursuit of freedom from your untimely demise.
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Go deeper into the demon world and try to survive unwelcoming environments. Michelle might not be scared, but she’s still vulnerable.
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Choose who to talk to and where to visit next. With a range of dialogue options, learn more about the newly revealed world around you and forge your future to come out of multiple endings.
This is a narrative driven game with retro survival horror playstyle elements. Fixed cameras with light combat done in first person.
Read More: Best Atmospheric Demons Games.
Beyond Horror: Episode One, A Father’s Journey
This is a good indie horror game, with some interesting ideas.
I look forward to seeing what the developers have in store for us next!
– Real player with 27.7 hrs in game
Not a bad amount of content for $3. Takes a bit over an hour to finish.
The game has some bugs and isn’t perfectly polished, but it certainly is
a decent start for this developer. I hope to see more later on! :)
– Real player with 1.2 hrs in game
Risu
Following the death of her mother, Risu Ishikawa goes to live with her estranged father, but her new home holds a dark, cosmic presence.
In this short-form, atmospheric, survival horror game, players guide Risu with traditional platformer controls to escape an ever-changing liminal space. While hiding from grotesque monsters you must find items and solve puzzles to find your way out of the nightmare befallen you.
Features
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A dark, character-focused narrative
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Old-school survival horror puzzles
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Original soundtrack by KFC Murder Chicks
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High-detail, Japanese-architecture soaked in CRT fuzz
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A mysterious and ever-shifting landscape to unravel
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To the point gameplay and narrative that doesn’t waste your time
Bram The Toymaker
A scary bedtime story or a horrid physical entity?
The story goes that the toymaker is an undead figure who comes out at night leaving a toy on the children’s bedroom window to lure and capture them. Upon finding an old hidden journal, Blake discovers that a folktale passed through generations in his family might hold some dark secrets. He embarks on a journey to unravel what’s behind his ancestor’s mysterious journal.
Return to your family roots, deep into a long-forgotten isolated 19th-century village called Grimmville where time has stopped.
Upon arriving at the abandoned manor, once you set foot inside suddenly you find yourself trapped. Equipped with a flashlight you must explore the rooms. Some of them are escape-room style. Your main objective is to look for clues in order to solve timed puzzles that will give you the necessary items to progress further and make your way out.
Gone Golfing
Gone Golfing is one of those oddball horror titles that gets little to no fanfare. These kind of games can be a total crapshoot: spend the money and wind up with something incomplete that went through development hell, riddled with bugs and glitches, or find yourself with the alternative outcome: Gone Golfing.
In brief, Gone Golfing is a solid game. Although it varies from time to time, the primary focus is on trying to play a mini-golf game while a psychotic mascot hunts you down to kill you. The core game is enjoyable, though admittedly not the longest thing in the world. But the developer makes up for that in three ways: price, replay value and (free) add-on content.
– Real player with 17.8 hrs in game
I love the surreal feeling to it, there’s a lot of what??? and just crazy things. It is both scary and calming at the same time, doing the mini golf feels calming and nice and then the contrast with Mr Golfy chasing you it is scary. I really like the world to be honest. It can be frustrating but that’s the challenge after all. Along with the escape mode and free christmas dlc, there is plenty to do. I would always love more, dev if you’re reading :P. But yes, this game has a unique charm to it and will give you at the very least an hour of fun.
– Real player with 6.3 hrs in game
Organ Quarter
Organ Quarter is one of those beautifully rare moments for Silent Hill fans where someone not only understands the essentials and building blocks of surreal and mesmerizing horror, but perhaps not coincidentally also has the skills needed to take that understanding and make it into something original. Imagine if SCP-610 took over a small urban town overnight and you seem to be the only one out of the loop of societies new economy specializing in skin, that’s what the first hour of Organ Quarter is. You are a shut in who never leaves the house (for reasons that would be a lot easier to explain than mine to my psychiatrist) who is told by the voice of your doctor on the telephone that it’s time to leave your comfort zone and go smell the roses, only to quickly find out that said roses are made of processed ham and want to eat you. It pulls off the nightmarish breakdown of common logic incredibly well: there’s no intro cutscene or exposition needed, just you, a gun, and several subtle ques pointing you in the direction of what the hell happened to the town and why a lady in a mask very politely, in a perfectly normal tone asks you if she can have your skin when you are inevitably consumed by the very walls of your apartment building. But enough about the content of the game itself, you likely came here to know if the game will scratch the itch that most modernized gaming horror can’t, with its juvenile jumpscares, ample ammunition and/or lack of any artistic balls. And the answer is FUCK YES. The fact that sounds, not screeches or the clanking of metal but ordinary ambiance made me dart my head around faster than a woodpecker on crack is assurance enough for me that the games’s atmosphere is top notch. The early 90’s looking indie visuals actually add to the tone very well, giving me flashbacks to my first playthrough of Silent Hill 1 and Harvester. And anyone who knows me is aware that I don’t get scared by video games outside of the existential eeriness of the narrative, and Organ Quarter manages to have both that but also one the first times I was ever genuinely afraid to keep going, knowing that the game’s wonderfully dark imagination wasn’t above making something dreadful completely ordinary in it’s own little world. I felt an immense feeling of relief when the credits began to roll, along with an incredible feeling of satisfaction knowing the game I just played would become one of my all time favorites. Hell, there were times where I felt genuinely lost on if I was going in the right direction and the game was able steer me to the exit every time without any arrows or objective markers, that’s how good the level design alone is. As a designer, however, the lack of any kind of melee weapon confuses me. Running out of ammo will make you wish you had one more bullet to shoot yourself in the head with and go back to your last save since you are now completely defenseless. It only happened twice in my entire 5 hour playthrough but it was especially a kick in the balls for me since I went mostly melee in all the Silent Hill games and now being forced to just dodge enemies like how I dodge the special needs kid in the school hallway instead of facing them at a disadvantage wasn’t as fun. There was also a moment where I thought the game broke because an elevator door wouldn’t open on a specific floor, when in reality it just didn’t go to that floor and there was only a slight indication. The $25 price also makes me wish it had more replay value, like an infinite ammo mode or an option to make the monsters wear silly costumes, that sort of thing. That being said Organ Quarter is easily the best game to get for VR if you’re looking for a legitimate survival horror and not a haunted house simulator without the option of punching the poor man in the costume while pretending you’re Leon Kennedy or something.
– Real player with 19.0 hrs in game
It’s been 2 years, I decided to revisit this game. All the bugs I identified in the prior review have been fixed. It is now completely playable without any jank. If it still falls short in any area it’s the level design. The maps are geometrically less complex than many original Quake 1 levels. Very basic 3D solids smooshed together.
I think the most egregious example of this is the fusion of two wooden walkways at a 15 degree angle in the subterranean section where the power core/gate lifting puzzle is. No effort was made to joint them believably. They just kind of phase into each other at the tips. The caves and tunnels themselves also look very…“Quake engine”-ish. Big angular faceted surfaces with repeated textures rather than organic shapes.
– Real player with 18.0 hrs in game
Spirits of Carter Mansion
The idea for the game was good, execution not so much. The directions were really confusing (North, South, East, and West instead of Left, Right, Up/Down Stairs, Down the Hall, etc.) and there seemed to be no rhyme or reason to it. I felt like I’d be upstairs and then the next thing I know I’m staring down the basement stairs somehow. This wouldn’t be too bad if there weren’t so many different directions to go in. I feel like if I really wanted to try to figure it out I’d have to take a pen and paper and physically draw a map, and it’s just not effort I’m willing to put in. The way the game is laid out makes the layout of the mansion really unclear. When I downloaded this I was looking for something fun and a little challenging to play through, but instead it feels like I got something that was going to require a lot of work. If you’re into that sort of thing I think you’ll like this game, but if you are like me and are just looking for a game to casually play, maybe try something else.
– Real player with 0.7 hrs in game
The idea of this game is pretty alright but i think the execution just made the game all too confusing, the hand is a little unnecessary and it doesn’t really add anything to the gameplay. The directions you can go in should be labeled as left right etc.. or the actual action you are performing like: “go up the stairs” “go down the hall” “go into the room on the left” and once you know the locations it can be instead of “go to the room on the left” it can say “go into the pool room”.
The game seemed interesting enough we just got really lost and it took away from the fun of the game especially since the same image is used for multiple different rooms.
– Real player with 0.5 hrs in game
The Last Cargo
Always wanted to play Darkwood as a cripple, now i can. And it’s glorious.
I don’t see tank controls as a con, it’s more of a feature. Horror games in the nineties always used enforcement of bad controls to convey dread, but here there is a good reason for it and i think it’s a really clever design choice. Besides tank controls you also have inventory management system comparable to checking different pockets each time you need to pull something out, they are pretty neatly sorted so it’s not a problem. While i clearly see some people won’t like micromanaging a lot of things as they’re using tank controls to escape from a one-shotting enemy, having played games that are mostly about that i’d say this one is the least hardest and more enjoyable for me. Not saying this game isn’t hard since there are a lot of factors that can screw you up as your game gradually grows in difficulty, by the time you’ll get to the third floor you better be stocked on some light sources unless you want to wander around in the dark while bumping into hordes of enemies, but it never feels unfair in whatever it’s trying to pull off, it can only be frustrating but never unfair.
– Real player with 19.9 hrs in game
Good game with interesting mechanics !
Rather frustrating if you chose original “tank controls” but perfectly manageable if you choose “simplified controls” released in the Halloween 2021 patch.
Concerning difficulty, it’s in my opinion well dosed. There is a tutorial which gives you the minimum you need to know in order to play, but then you are not constantly led by the hand. You’ll have to face some die and retry, but not so many if you play in “Normal”. I never felt frustration during my playthrough.
– Real player with 6.8 hrs in game