Pnevmo-Capsula: Domiki
Отличная покупка за 100 рублей
– Real player with 8.4 hrs in game
Read More: Best Atmospheric Puzzle Games.
A very picturesque and detailed world, amazing work was done! Steam punk atmosphere in some kind of alternative Soviet reality. Totally recommend it!
– Real player with 2.6 hrs in game
Robots, Death & Venice
Please add some more advanced options. The lack of motion blur and mouse sensitivity settings make it almost unplayable for me. I can’t comment much on the gameplay as a result, but what i did play wasn’t bad, especially considering it’s free. But until more advanced options are added I have to not recommend.
Edit:
I was able to make it through the game by turning the overall settings to low. For some reason that turns off motion blur. The game is very short, however I think it’s pretty good for a school project. I think it’s worth playing, and I would recommend if the above settings were added.
– Real player with 0.5 hrs in game
Read More: Best Atmospheric Singleplayer Games.
Robots, Death & Venice
fast game with modern day graphics with easy controls that moves from location A to B to C and so on,
good amount of action and special effects,
good game.
Personal Suggested Purchase Price: $0.49 Or Less During Sale
– Real player with 0.5 hrs in game
Thief: Deadly Shadows
I’m an unabashed long-time fan of the Thief series. I was excited to hear my favorite video games were getting a third installment. Then I played this…
The first time I played through this game, at every turn I sighed and thought bitterly about how such and such was different from this or that in the first two games. And almost every instance was different for the worse, not better. I finished the game with an unpleasant taste in my mouth. I’ve played it again before writing this review, this time deliberately putting the high expectation bar out of mind. The result has been a more enjoyable experience. It’s a shame but I suppose what I’m saying is that I enjoyed this game more when I lowered my expectations for it, ahaha. NOT RECOMMENDED.
– Real player with 91.2 hrs in game
Read More: Best Atmospheric Stealth Games.
I write this on the basis of not having played previous Thief games in the series. However, Thief: Deadly Shadows proved itself a firm favourite and true classic on my list (I owned the game on disc when it was first released but had to re-purchase on Steam so it was compatible with my current PC). It’s true that the graphics are now very obsolete compared to more modern titles - but it has been around for over ten years! - and I still have fond memories of exploring, stealing, sneaking, and eavesdropping.
– Real player with 79.1 hrs in game
Thief™ II: The Metal Age
This is going to be a long one! As my name entitles, this is probably one of THE best stealth game ever made! I will go in depth why it is and why you should be playing it:
Let’s start off with a list. What makes a stealth game one of the greats? In my own personal opinion it is: Have engaging, functional, and consistent stealth mechanics. Provide the player with alternate routes and methods of completing an objective. have interesting, unique levels. Have said levels progressively provide harder challenges to overcome. little to no combat, and have an engaging story and setting that makes the player want to progress. Every stealth game I have ever played usually doesn’t have all of these things checked marked on the list. MGS has forced combat and has a questionably written story. The first two Splinter Cell games were far too linear and also forced combat at times. Not to mention the sub par stories. Conviction tries way too hard to un-check every thing on this list. Dishonored’s story is cliche and is WAY too easy any way you play it (Yes, even the non lethal no powers run is too easy). The list goes on. That’s why everyone’s favorite stealth games usually are Splinter Cell Chaos Theory, the Hitman series, Death to Spies, and other games that manage to check the checklist. What about Thief 2?
– Real player with 238.7 hrs in game
Intro
Thief II The Metal Age is easily one of the best games of all time and the pinnacle of not only stealth in video games, but level design and story telling. I may be in the minority in saying that I prefer both the original and Deadly Shadows more, but goddamn if this isn’t a worthy successor in every way, continuing the series and building upon the world that you helped shape by the end of the last game.
The Great:
++The sound design in this game is phenomenal. The propergation engine, the voice acting, the ambient effects… it’s totally unique (to this day!), and hugely innovative in its connection to gameplay, etc. Everything is just at the highest standard possible, which is to say, totally unmatched.
– Real player with 237.4 hrs in game
Neyyah
Neyyah is a first-person point-and-click adventure puzzle game, an archaeological investigation, using 2d slideshow based pre-rendered graphics. It is set within a collection of remote almost abandoned islands, separated by a series of complex portal machinery and laced with the fingerprints of two very intriguing cultures.
Upon waking up from a strange dream, you find yourself transported to a place called Olujay, where you meet Vamir, who sends you to Neyyah in the hope you will be safe there. For reasons you will discover upon your many explorations, Vamir needs you for a matter of great urgency.
A wrong must be righted. A civilisation avenged. A secret revealed.
You end up on Neyyah with only a small amount of knowledge given to you by the frantic Vamir on what you’re supposed to do when you’re there.
Things don’t go as planned. In order to return to Olujay and reach Vamir, you will have to explore Neyyah – linking together the mechanical contraptions, rusted levers and blue plasma portal systems scattered throughout the bizarre landscapes, as you learn about the cultures that have shaped Neyyah.
Not everything is as it seems, and as you wander further into Neyyah’s ancient heart, your discoveries will lead you to uncover the very truths behind the fate of Earth itself …
Neyyah reflects similar situations depicted within our own society, such as what is real, what is false, and being able to question your own beliefs. Through environmental storytelling, the player will be able to enjoy hours of non-linear gameplay, solving puzzles through use of close observation, visual links, writing down your own notes, using inventory items … while immersing yourself in a rich story and environment driven game, delivered to you with beautiful prerendered graphics, immersive sounds and a compelling musical score.
Let Neyyah become the world you were born to explore …
Feel free to check out these following social media links, including the Defy Reality Entertainment Patreon page, a great place to keep up to date with all things Neyyah as the game develops - a front row seat look into the behind the scenes of various aspects of development, while also being able to enjoy some fantastic rewards, such as having your name on the end credits, signed desktop wallpapers, skype calls, and access to playable test builds!
_www.patreon.com/defyrealityentertainment
www.facebook.com/DefyRealityEntertainment
Neyyah merch is also available on the Red Bubble DEFY REALITY ARTS page, hosting a whole range products from clocks and phone case designs, through to a variety of prints (metal, canvas, framed art) to jigsaw puzzles! Solve a puzzle even before the game is out, with a choice of 13 different Neyyah-rific designs - https://www.redbubble.com/people/DefyRealityArts/explore?asc=u&page=1&sortOrder=recent
Arcanum: Of Steamworks and Magick Obscura
Arcanum: Of Steamworks and Magick Obscura… oh, this game…
In spite of my low ownership, I am more than familiar with this bizarre, wonderful masterpiece, a game I sometimes thought was a complete fever dream from the depths of my imagination, among a strange number of other games including an action game involving Skittles and a dark knight. I’m still not sure that one still exists, though.
Arcanum is NOT a fever dream, however, and does in fact exist and is a masterpiece of a forgotten era where computers had the ability to deal with the unique and antiquated graphical features on their own. Because Microsoft doesn’t know how to keep good features from previous operating systems, it is imperative that you look up a tutorial on how to play this game, and while on your way, pick up an unofficial patch and maybe a few mods; one of which being Virgil’s Debug Menu. You won’t regret it.
– Real player with 684.3 hrs in game
In my ongoing and likely futile effort to write a Steam review for every game in my library (#450 out of 612)… it’s time for Arcanum: Of Steamworks and Magicka Obscura.
Arcanum is one of the finest CRPGs ever made, and arguably the most impressive product legendary (if somewhat infamous) developer Troika Games ever built. It’s a massive,, brilliantly open game in the vein of Fallout that offers players an unprecedented degree of freeom with regard to how they build their characters, how they play the game, and how they progress through the world. It’s difficult to overstate just how deeply engaging Arcanum can be—this one is a classic roleplaying game for very good reason.
– Real player with 124.4 hrs in game
BioShock™
As someone who doesn’t typically enjoy shooters, and someone who has no nostalgia for the title, I can safely say this game is legitimately worthy of it’s praise as a classic.
The Good:
- Beautiful environments and a wonderful overall aesthetic. The immersive undersea late 1950-60s city that you find yourself exploring is not only a very unique location for a game, but it’s also just masterfully crafted. They really blew me away with just how interesting they were able to make every area. It was the kind of location I seriously would love to see in real life, a sort of dream environment as it were.
– Real player with 67.7 hrs in game
Bioshock is one of the most expertly made games I have ever played. The game takes place in a ciy called Rapture, a city under the sea created by Andre Ryan to be a utopia, where people’s dreams would not be limited by things such as government or morality. You play as Jack, a man in a plane crash that landed in the middle of the Atlantic Ocean, who finds a Lighthouse that leads to Rapture, now ruined and destroyed due to a war created by Atlas, a man who leads a rebellion group against Andrew Ryan, and wants to help you survive as you fight Splicers (genetic mutants created by splicing up on something called ADAM; a substance found at the bottom of the ocean that can be used for a variety of purpose. Medical, entertainment, or even getting powers called Plasmids) and Big Daddies, protecters of the Little Sisters, who hold sea slugs in their stomachs that produce loads of ADAM.
– Real player with 62.9 hrs in game
Lust&Magic -Chisalla in a Flower Basket-
lust & Magic -Chisalla in a Flower Basket- is a Japanese ADV puzzle game developed by Eugor Evol, and published by OTAKU Plan.
STORY
This is a story about a traveler and a girl born in the iron age.
Machinery and steam technology have changed people’s lives,
but also, this was an era of hope, that “magic” is recognized as “Curse”.
The story of the “Iron Age” has begun——
Players will hold magic guns to solve all kinds of mysteries in the ruins. It is an exploratory puzzle-solving ADV game.
There is no battle in the game, the story is a single-line plot, and has guidance to help you proceed.
FEATURES
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Beautiful graphic
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Puzzle
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Achievement system
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Collection system
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Subtask system
Mechanism
I really want to like this game.
I can appreciate the amount of effort it took to create this,
particularly for one person.
Unfortunately, it is so bug-laden as to be unplayable.
I can’t play more than 20 minutes without some bug totally ruining the game.
Items disappear, the camera moves through the ceiling making it nearly impossible to
see, scene transitions cause a lock-up.
As well, the auto-save/restore is flaky, many times leaving objects in odd locations,
or worse, still ‘active’ (phlegm bombs).
– Real player with 9.8 hrs in game
In A Nutshell
It’s not easy to define what genre Mechanism belongs to, or exactly what it is. In this rather unique game, you will control a small robot, in a ruined world, infested with a mysterious substance known as “The Phlegm”. Armed only with your wits and the will to find the truth, you leave your home in search for answers…
The main thing to do in mechanism is exploring a bleak, and devastated world, now lying in ruins, where apparently you are the sole survivor. The atmosphere and art direction are absolutely impressive, and contribute a lot in giving out a sense of mystery, alienation, and loneliness. Soon, you will figure out certain items you find will have each their specific use, mostly in repairing broken machinery, allowing the exploration of different areas of the map. In each new area, you will find new items, dangers, and maybe answers to what happened.
– Real player with 7.2 hrs in game
Thief™ Gold
I can’t believe I played this game 20 years ago and it’s still a blast. Well, it’s my number one game, just look at my avatar.
Technology:
The way this game is meant to be played is with TFix + HDMod. I repeat !!!TFix!!! (not TGTool). I can safely say that now the game looks better than ever, even compared to its original release back in 98. The reason why is pretty simple - the hardware limitations at that time were quite significant. TFix patches the game with the unofficial New Dark Engine lifting the limitations imposed by the original Dark Engine. There are many improvements: support for higher resolution, the in-game objects have significantly more polygons, bugfixes, HD textures.
– Real player with 71.2 hrs in game
It is amazing how as computing technology improves and new tools such as VR are introduced that consumers continue to pine for ‘better’ and ‘more immersive’ games, as though immersion is some ideal we may hope to one day achieve once the graphics are good enough and the gadgets we attach to our forehead become more effective. However, one need only look back to the late 90’s, when a developer known as Looking Glass studios was already forging the path for immersive simulators decades ahead of time.
– Real player with 61.2 hrs in game