P·O·L·L·E·N
Of note: I played this on a regular screen, no VR. So I can only review that.
Pros:
-
Great retro-futuristic style graphics
-
Interesting sci-fi story
-
Cool secrets and collectables
-
A detailed world that feels real
Cons
- A few bugs, crashes, and optimisation issues, but mostly well polished.
My Score: 8/10
If you like the kind of game where you can just take your time to explore, read lore, find secrets, then you’ve come to the right place.
– Real player with 9.7 hrs in game
Read More: Best Atmospheric Exploration Games.
Game: P·O·L·L·E·N
Genre: Atmospheric First-person Exploration Game
Developer: Mindfield Games
Publisher: Mindfield Games
_This game wasn’t played using a VR headset.
Copy supplied by developer_
P·O·L·L·E·N is an atmospheric first-person exploration game developed and published by Mindfield Games. The closest comparison that you can make with this game is Gone Home.
STORY
You play as the sole member of a rescue team who is sent to the moon of Saturn Titan to help the scientists in Station M who have been having some problems. However, when you get there, there is no one to be found. What happened here? Where is everybody? You will (mostly) find an answer to these questions.
– Real player with 9.1 hrs in game
Build Molecules for Vick - Chemistry Puzzle
This game is so good that made me like chemistry kkkk 9/10
– Real player with 1.4 hrs in game
Read More: Best Atmospheric Casual Games.
Um ótimo jogo para se divertir enquanto aprende, eu recomendo.
– Real player with 1.1 hrs in game
Project Chemistry
I’d really like to give this a positive review, but this game still needs work.
If you already have some background in physical sciences or engineering, navigating the campaign is manageable, if frustrating, exercise in trawling wikipedia and online chemical equation calculators. However, this doesn’t help someone who doesn’t have that background. I would expect more “education” given the “educational” genre of this game.
Several reaction pathways that exist in real life and presumably would complete a campaign task, but the game stubbornly refuses to provide the expected reaction as an option. For example, I’m currently stuck on the “electroplating” task for creating CrCl3 from Cr2S3. According to to an online equation balancer, either 6 KCl or HCl should be able to complete this reaction, but no dice. The hint in this case doesn’t help on this step either. I’m unable to determine if I’m not finding the true reaction after several googling attempts, or if this is a bug/oversight by the developers. Chemistry, as with many fields, often provides multiple pathways to a desired end, and I think this game should reflect that.
– Real player with 9.7 hrs in game
Read More: Best Atmospheric Crafting Games.
Game is good and maybe even very good for early access game. Hopefully this message will reach devs so there is my opinion written 25th Dec 2020:
-
game looks like it was designed ‘mobile first’ which makes rather poor experience for PC with average 34" screen
-
interface is terrible (wsad for movement in 3D environment with dull, gray background without reference XYZ axes, compounds are unmovable, no way to rearrange compounds but only to wipe all the table altogether)
-
an overlay menu to pick compound breaks user connection with the ‘table’ not mentioning the ‘quest’
– Real player with 5.1 hrs in game
K37-D
Need a puzzling game to play, but you don’t have time for a large scale, AAA title? This game is for you. The puzzles in this title will get your brain working, requiring you to sift through clues in emails and files as well as deciphering codes left by the inhabitants of this abandoned station. You’ll have to carefully manage your time and resources between crafting items to keep your life support stable, and fending off alien intruders.
Pros:
-
Good, satisfying puzzles
-
Pixelated visuals and simple geometry are a nice change from the realism of today’s games
– Real player with 3.2 hrs in game
This is an interesting game. It started off a bit flat, seemed like straight out time/resource management. You split your time between telling drones to go auto-gather resources, rushing around to build stuff, and then occasionally going outside to shoot bugs before they get inside and cause problems.
But there’s a surprising amount of logs and emails and info you can look through, and the offscreen support character makes her own little comments on what you’re reading.
All while mutant alien bugs eat through the walls to come get you.
– Real player with 2.7 hrs in game
Rockets are Super Hard
This has been a great game to play with a group of friends. Working together to successfully launch a rocket into orbit using the highly detailed manual and communication skills not to miss any timed events or which button to correctly press. The manual may seem daunting at first, but the PDF is very well organized and put together that we have had no issues navigating through it to find the different modules for each mission. The sense of achievement is very high after each successful launch, and makes us want to keep playing once we finally do achieve mission success. Highly recommend this game for anyone that likes group puzzle games.
– Real player with 12.1 hrs in game
This game is already shaping up to be really special. This is helped tremendously by devs who are extremely active in the community and receptive to suggestions. They work quickly and respond in the forum. I made a list of typos and suggestions for the manual and it was a fairly long list. They did every single thing on the list in the same day that I posted it.
From a gameplay perspective, this obviously is inspired by Keep Talking and Nobody Explodes, but I think this game stands up extremely well on its own. Being in the control room is significantly more fun than being the defuser in KTaNE, and the game itself feels more cohesive. The manual is also over 100 pages even though the game is in early access. The ktane manual is 23 pages. I’ve played it quite a bit already and I still feel like I haven’t even scratched the surface. The single player campaign helps to teach the game, and even puts the manual pages inside the game to make it easier to look things up, but playing multiplayer is certainly more fun.
– Real player with 11.3 hrs in game
Infectious
i know this game is not all that good but its cause there was not enough added Yet so in the future i hope this game is improved in the future to be perfect cause i honestly i this game is pretty good for a game also good for small kids to learn a small bit just my opinion
– Real player with 7.6 hrs in game
A pretty decent game I’d say. Got it during a big sale so the price is okay. The graphic is not bad though. It’s like looking under the microscope, watching viruses and immune system fight each other in a cool fun way. In the past I only read it from biology textbooks and had to imagine how things play out. The game has 3 types of virus, 30 levels (6 stages) and about 16 different upgrades available. Strangely, is it just me or is the way infected cells pop and explode to unleash viruses has a satisfying feel to it. Hmmm….
– Real player with 2.7 hrs in game
Starlight Explorers
It’s a fun way to learn about gravity and orbits, with a story designed to welcome a younger audience to those concepts. Beyond that, the simple aim-and-release gameplay is versatile enough to range from a meditative squiggle-drawing activity to a fiendish spatial-reasoning challenge.
– Real player with 2.0 hrs in game
The game is very relaxing and satisfying when you find the right trajectory. For me, Starlight really shines toward the middle of the story missions where the planets are no longer shown and you must find them through their gravitation pull.
– Real player with 1.5 hrs in game
The Mars Agenda
‘The Mars Agenda’ is a really neat little puzzle game that will make you scratch your head. The graphics are minimalistic but visually pleasing nontheless. The game’s soundtrack is also very fitting and calming. It’s absolutely worth the price!
– Real player with 6.7 hrs in game
Friend of the dev.
A fun puzzle game with an interesting theme and great atmosphere.
You attempt to keep Mars bases fully operational while constantly being weary of your remaining oxygen. A good mix of puzzle types, some more complex than others, will keep you thinking as you progress. Puzzles often require the “guide” to complete, which is helpfully available as a semi-transparent overlay, or also on a browser if you have a second monitor to reference.
Currently (EA launch) there are 9 missions, amounting to a couple of hours of gameplay. Puzzle elements are randomised however, so although a given mission always has the same objectives you can’t memorise exact steps for each mission and it can be fun to repeat missions in an attempt to find more efficient routes to completion.
– Real player with 5.4 hrs in game
Colorgrid
I agree with other comments saying that it is a good brainteaser puzzle, like the ones in mobile phone App store. There is a total of 70 Levels, 33 hrs to complete. 1-20 are tutorials. Then Level 30 onwards are hard/a challenge. The colour of the background can be changed to 5 colours(mainly colours of newspapers). Definitely worth installing, if you are really bored and wants to occupy your brain with solving puzzles. There are some bugs from Level 36 onward till Level 70(the end), but re-switching-On the beams or restarting the game somehow fixed it.
– Real player with 33.3 hrs in game
The game is OK but there are a couple of really annoying things that need to be addressed.
The mechanics of the game are sloppy - by that I mean that you it is not clear where you have to press to activate/ deactivate the lasers. It requires a very precise fiddly click.
All that is required is to have the coloured middle of the laser be pressed once to activate and then pressed again to deactivate. One big sweet spot - no fiddling required
Similarly with the mechanic to rotate tiles.
This is also a very imprecise mechanic. You should just have to press the side of the tile to get it to rotate in that direction. Instead, it doesn’t seem to matter where you press, it will then rotate , but not necessarily in the direction you want - nor will it cycle in order through Up, Right, Down, Left. It just seems to randomly select a direction
– Real player with 23.9 hrs in game
Crazy Science: Long Run
Beat it in 17 minutes.
Things that never change in this game:
The backgrounds. The music. The enemies. The gameplay. The cynicism.
Avoid this.
– Real player with 0.3 hrs in game
A mix of tower defense with runner designs starts from an good base, the implementation however misses the target. Many of the player choices have no meaningful impact resulting i far to slow pacing.
– Real player with 0.2 hrs in game