Fahrenheit: Indigo Prophecy Remastered
A cult classic with a unique approach to storytelling and a polarizing third act.
2005’s “Fahrenheit” or “Indigo Prophecy” (the latter was the name given to the censored version released in the USA and other countries) was marketed as the first interactive film. At a time where few games dared to be like movies, David Cage (who was lead director and writer) aimed to bridge the gap and show that video games can also tell deep and meaningful stories. Whether Fahrenheit actually did this successfully is up for debate, but what’s known for certain is that David Cage changed the landscape of video games in a huge way.
– Real player with 32.0 hrs in game
Read More: Best Atmospheric Singleplayer Games.
Information
Title: Fahrenheit: Indigo Prophecy Remastered
Developer(s): Quantic Dream, Aspyr
Publisher(s): Aspyr
Genre(s): Interactive movie, action-adventure
Release Date: 29 Jan, 2015
Mode(s): Single-player
Review
+ Merits:
When it comes to combining the cinematic media with the interactive storytelling genre, Quantic Dream unequivocally wins the gold medal. Instead of watching a movie and being constrained by what the writer intends, you are the one who pulls the strings of its events. Back in 2005, Indigo Prophecy was way ahead of its time in capturing the dramatic, pictorial elements of a film and implementing these elements in an atmospheric game that’s driven by a thrilling crime story to create a unique experience of cinematic gameplay.
– Real player with 15.2 hrs in game
D4: Dark Dreams Don’t Die -Season One-
D4: Dark Dreams Don’t Die is a true hidden gem. I consider it to be a masterpiece. It is among my favourite games, and one of the finest examples of the interactive movie subgenre. It’s also among the most immersive games, both overall and specifically due to how great it is with giving you a lot of different emotions. It’s sad, mysterious, weird, funny, and somewhat scary. It has a great balance of brightness and darkness, and not because it only plays on contrasts, but because it has bright, dark, and in-between moments, and they are placed appropriately, as well as equally good at what their purposes are. While some might claim the game is unfinished, it’s not exactly so, it’s more of a somewhat unfinished game, but worth it without a doubt. You can see it this way - even if a truly beautiful painting is unfinished to some degree, it still remains beautiful. Now let’s talk about the essential video game aspects.
– Real player with 27.0 hrs in game
Read More: Best Atmospheric Detective Games.
8.5/10
My likes include 100% de Agave tequila. My dislikes are mainly drugs… And chewing gum.
Overview
D4: Dark Dreams Don’t Die -Season one- is the first part of a planned episodic adventure games series developed by Access Games in the same vein as Telltale’s cinematic titles. D4 is a crazy story filled with wacky characters and ridiculous situations somehow fittingly wrapped into a serious, moody detective crime story.
Story
D4 follows the tale of David Young, middle-aged ex-cop and widower turned private detective in order to find D, a mysterious individual whose only known initial was Little Peggy’s (Young’s wife) dying breath.
– Real player with 16.1 hrs in game
TAXIDERMY
The experience was both fun and messed up, but rough around a few edges. Also, there are some hidden things in the game, even though I didn’t manage to find them.
– Real player with 2.2 hrs in game
Read More: Best Atmospheric Survival Horror Games.
Recommended ONLY for fans of 80’s Slashers and the indie horror genre.
Well, I finished it. You’re an idiot who ordered a bear rug for six thousand dollars and you didn’t get it in a timely manner, so you drive out with your
! trigger-happy wife to the business you ordered it from and proceed to break and enter to get that bear rug. Takes maybe forty-five minutes to an hour and twenty if you go in blind, I think. Learning enemy patterns, figuring out what buttons open what and where to go next.
– Real player with 1.9 hrs in game
Let It Go - How to realize your dreams
Español:
El juego es corto pero vale la pena jugarlo, al comienzo es frustrante no entender que es lo que hay que hacer, pero con un poco de cabeza y ciertos acertijos entiendes que tienes que hacer y como conseguirlo. Ademas hay que realizarlo en un tiempo muy limitado, El Impotente Meow-Meow te da unicamente 21 segundos pero este lo puedes extender para que te facilite el uso de tiempo.
Pros
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Tiene un mensaje lindo de perseverancia
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Gatos!
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Atmosférico!
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Puzzles desafiantes
Contras
- Mi única queja es que el juego me forzó a usar el teclado y el ratón. Correcto! tiene compatibilidad total con el mando pero tiene una sensibilidad muy baja en el joystick al mover la cámara POV y no puede ser configurada en las opciones, intente probar diversas configuraciones desde Steam, pero la sensibilidad persistía muy baja.
– Real player with 4.1 hrs in game
Took me a good while to figure out how to do everything, but it was worth it in the end. The dream I ended up realising was amazing (which was “COOKIES”, if you must know)! That speedrun mode is nerve-racking though, goddang, lol.
Really good game overall though, most unique thing I’ve seen in a hot minute! The concept kinda reminds me of Half Minute Hero (which I wasn’t a massive fan of), except everything is 3D and there’s no battles.
Can’t say I’m a massive fan of your progress fully resetting everytime you quit and come back though. New game and load game options would be nice.
– Real player with 2.1 hrs in game
Ryse: Son of Rome
fun game that holds up today even though it was just a “tech demo” when release. decent story, solid graphics, and mediocre gameplay. plays like a simpler version of the batman arkham series. the only downside is that campaign is very short (4-6hrs) and the combat is repetitive. still, worth checking out since it plays like an extended action movie.
– Real player with 60.8 hrs in game
Contrary to what the game’s title might leave you believing, the protag’s name is not actually Ryse, but it’s actually Marius. Some characters do tell him to rise from time to time when he’s being a lazy slacker falling asleep in the middle of a war, and the subtitles use an i instead of a y, but that’s just semantics. I’d also consider the “Son of Rome” part to be a little inaccurate since a city can’t conceive people. Although people can be conceived inside cities, and Marius’s daddy-o, Leontius sure laid down the pipe on his wife Septima. And we have confirmation that he did so at least twice since Marius has a sister! I might be going a little off track here, so let’s get down to the game itself.
– Real player with 21.8 hrs in game
A.D. 2047
Honestly I love this game. The environment is awesome and cyberpunk. The puzzles draw you in and make you really look around your environment but aren’t too hard. And the controls are simple and fit really well.
– Real player with 10.4 hrs in game
Honestly I love this game. The environment is awesome and cyberpunk. The puzzles draw you in and make you really look around your environment but aren’t too hard. And the controls are simple and fit really well.
– Real player with 4.8 hrs in game
Batman - The Telltale Series
I have some friends and people-I-know who like to judge me. All these judgement comes from their inability to accept that people can be different and their tastes can vary, it highly depends on what kinda person you are, your lifestyle and your education.
Telltale Games are always a reason for discussions and some weird talks like “what do you exactly call a game in there?” and every time I hear it I start to get mad. Truth be told, I never understood why people like to judge the genres they don’t like and people who play them, ‘cause it’s never been a big problem for me. If I don’t like the game or genre, I just don’t play it, easy as that.
– Real player with 67.9 hrs in game
By now, Batman is a well known character who’s had probably the largest exposure among comic book characters. Across the years there have been many interpretations of the character, some focusing on the hero, others on the darker aspects of his personallity and most of them on his growth. They’ve all been done to death. How does Telltale’s Batman fare? Do you need to know his character to enjoy this game? Is this a cashgrab or is there some worth to it, something that make the game shine ? Telltale’s catalogue is formed of both kinds. Batman season 1 is an interesting one. It starts as the former and ends as the latter. Before I go on with the narrative and technical details, I’ll get something out of the way: If you intend to play it on a low-tier device, better stay away! The engine of the game served as a prototype and therefore not many things could be fixed. To this day, the framerate can drop to the half of your display, there’s some stuttering in few moments on high-end machines, but it’s much worse on lower-ends. With that out, here’s the actual review:
– Real player with 35.3 hrs in game
Broken Sword 3 - the Sleeping Dragon
Despite the fact that I liked this game, I can’t recommend this game to everyone (again, a ‘Maybe’ or ‘Mixed’ option would be more fitting). The biggest and most noticeable problem is that the game’s controls are not what you think; the point-and-click interface of the previous games is replaced with a weird adventure-game Sims hybrid control scheme, which is something I’ve never seen before. WARNING!!!: I do NOT recommend using the keyboard for this game. Otherwise you’re gonna have a TERRIBLE time and you’ll experience some of the worst controls in gaming history. And this is coming from a person who loves the controls of Fixed-Camera Resident Evil and Tomb Raider 1-6.
– Real player with 12.9 hrs in game
Broken Sword 3 is host to some big problems that unfortunately overshadows a lot of the good aspects of the game.
Just like the previous Broken Sword games, the story is decent though not special. The dialogue and voice acting is definitely one of the strongest aspects of the series, and BS 3 has that too. Most of the puzzles range from okay to pretty interesting.
However, the controls are an unholy collection of awful and rubbish. They suck, they suck in every way possible. Combine the bad controls with the terrible camera and you got a special kind of awful. The camera uses weird angels and it switches them constantly. CONSTANTLY. It jumps back and forth, sometimes as much as five times in a few “meters” of road. It’s enough to make you seasick… and it causes you to run the wrong way since what was one direction a second ago is suddenly the opposite direction or sideways. It also prevents you from seeing the things you wish to see.
– Real player with 12.2 hrs in game
Shenmue I & II
[SHENMUE I]
Shenmue is a strange, gently plodding beast of a game that we’ll never see the likes of again. Even when Shenmue 3 comes out, it will likely focus on different things, different aspects of gameplay. Shenmue is currently gaming’s one and only kung-fu small town life simulator, and that’s commendable.
This makes the fourth time in my life I’ve finished Shenmue 1 and every time I’ve played it I’ve seen different scenes, talked to people and discovered what to do next in different ways. I’ve gotten different toys out of the capsule machines and won different prizes in the lucky-dip draws in the stores. The plot of Shenmue is the same every time, the way you work through that plot is different and organic.
– Real player with 89.2 hrs in game
Shenmue. It was a great game that preceded many other open-world titles. It is still the game with that much immersion from the open-world as you can get in 2021, if we’re not talking about visual details. Every person there, every single NPC has a unique appearance, behavior pattern, and biography defining his/her actions. Additionally, every person involved in fights has his own set of moves. How’s that for starters? For a game released in 2001? Even more, Shenmue is still the great tale of adventures and martial arts.
– Real player with 73.3 hrs in game
Castlevania: Lords of Shadow – Ultimate Edition
First off, I’m a huge fan of the Castlevania series. So that foundation may color my opinion of this game and it’s ensuing interquel and sequel (which I’m currently in the midst of). Something about medieval through Enlightment era Europe with a heavy gothic/baroque aesthetic, corrupted through dark forces that threaten the world? Awesome. Tons of monsters pulling on a multitude of inspiration from the myth cycles of antiquity through the modern Universal monsters? Yes, please.
Konami struck gold initially by creating these dark adventures that took a quite serious tone for the early Nintendo systems, offering a beefy challenge of vintage Nintendo difficulty through several increasingly impressive platformer games. They then evolved into the famed Metroidvanias with the release of Symphony of the Night on the Playstation - trading a bit of the reflex-intensive difficulty for massive sprawling environments that took forever to explore and fully unlock - and followed this formula with several excellent installments on Nintendo’s handhelds where they found their most sustainable home and success through the late 2000’s. Then Konami, sensing the increasingly stagnant nature of the series as it became mired in repeated iterations of SotN’s sprawling platformer/RPG hybrid, started searching for a way to revitalize the series again, just as SotN ignited a sort of Golden Age for the series.
– Real player with 98.7 hrs in game
(Important note: This game, for whatever reason, doesn’t like being set to fullscreen + max res on a display other than that which Windows / your video card identifies as Display 1, regardless if it’s your primary display or not. Weird bug but easy to fix.)
Lords of Shadow is a flawed but polished masterpiece and a triumph of artistic direction. It’s shortcomings are forgivable. That said, since you can expect to sink upwards of 40hrs into this, I’ll go into some more detail.
Presentation wise, this game is stunning. Masterful visuals paired with smooth and optimized 4K performance make for an eye-popping experience. The art team went all out on this and it shows. I’ve never taken so many screenshots of a game before. Two major detractors though: 1. Some of the cutscenes were pre-rendered for console are unimproved by modern hardware (they still look passable but they’re jaggy af); 2. Godrays are a weak point. The score is powerful but not iconic; you’ll love it in the moment but try to recall the music later and you’ll likely struggle, for the most part. This isn’t objectively a bad thing, as it simply means it’s enhancing the experience without overpowering it but I was disappointed by the lack of iconic singles and the abscence of a Bloody Tears revamp.
– Real player with 47.4 hrs in game