Blocks Stacking
A simple game that is not demanding on system resources. It’s possible to control using the keyboard or gamepad. The gameplay mechanics are pretty clear. Hope the developers will release various updates in the future.
– Real player with 18.4 hrs in game
Read More: Best Atmospheric Casual Games.
A good game, I can recommend it to fans of puzzles. There are 4 levels of difficulty, quite an interesting idea and visualization (blocks, cubic world). I think this game is quite worthy of attention
– Real player with 9.0 hrs in game
Saturday of Piercing Screams
Russian fever dream Castlevania. Addicting, annoying, cathartic.
– Real player with 3.5 hrs in game
Read More: Best Atmospheric Violent Games.
Game provided by the Dev via my Curator Page.
Saturday of Piercing Screams is the second game to the “Samozbor” series created by the Russian Developer “Derevotyan.” The goal of the game is to sacrifice 914 people over the course of 64 levels to the great shark god thing? Honestly I have no idea what’s going on… Like the whole series in general is super confusing to me, but it’s interesting none the less.
https://steamcommunity.com/sharedfiles/filedetails/?id=2234532884
– Real player with 1.0 hrs in game
Battle Scooter: Training Chamber
Battle Scooter: Training Chamber is a physics based action platformer with an electric scooter! Drive around, equip unique skills and train to become a certified Battle Scooter.
Drive a Scooter
Accelerate, slow down, tilt, jump and slide along the floor. You can even ride on walls and in zero gravity!
Equip unique skills
What would a Battle Scooter be without the right additional features like a Laser, Bomb Launcher and a Flamethrower? Right, a normal scooter without spectacular explosions!
Read More: Best Atmospheric 3D Platformer Games.
Dark Space
Dark space is worth the money.
the atmosphere is amazing and the puzzles are fun and challenging.
Definetly would recommend!
– Real player with 7.0 hrs in game
Starts off pretty interesting, then you get annoyed, half the time you’re fighting with the controls and bad camera angles.
Even the menu is a bit hit n miss if the controller navigates the menu correctly or if you even have the ability to navigate the menu’s with the controller, I had to resort to using the keyboard most of the time I wanted to access menu, like when trying to exit.
enjoy 5 minutes of watching someone else give up at the same point I have got to.
https://youtu.be/1ymGrwd8eFc?t=743
– Real player with 3.7 hrs in game
Harlow
You’re lightyears off-course, low on power, and have one critical goal: throw an epic surprise party so the colonists don’t freak out when they defrost. Harlow is an atmospheric 2.5D platformer where you’ll use physics to evade the dangers of an ancient planet, gather materials, and plan a party in space.
Meet Harlow, a compact robot aboard the R1-Humanity. Along with Manifesto, the ship’s logistics A.I., you’ll stockpile supplies and transform the ship from a cold wayward vessel into a stellar celebration to cheer up the cryogenically frozen crew onboard.
Jump, Roll, and Evade! Harlow’s physics-based controls will have you navigating oceans of acid, dodging ancient machinery, and traversing lavafalls!
Plan a Surprise Party: Decorate the R1-Humanity with 3D printed party supplies. Unlock different endings based on how you transform the ship!
Heavenly Bodies
Great game! I just wanted to test it a little but I coudn’t stop playing. I played on single player for 4h the 4 first levels in Newtonian mode, which makes it much more difficult to move around, and very dangerous when outside the ship. The gamefeel is very nice, the levels are great and different (the Mineral mission was amazing) and the challenges are good and original. Newtonian mode can be frustrating (I keep grabbing the tether on my hip instead of what I actually want to grab) but the classic mode is pretty easy, is like swiming on the air. If you like games like QWOP, Getting Over It or Octodad you will like Heavenly Bodies, is way less frustrating than those. Great job and congrats to the devs!
– Real player with 7.7 hrs in game
This is an incredible game alone and with friends. When i played with my friend we spent hours arguing, helping eachother out and celebrating the small victories. When i played alone i got completely immersed, it was a fieling i haven’t felt before. Just look out cause you will completely lose track of time and hours turn into minutes. Also, one last tip, you can play Co-Op with friends through Parsec. All-in-all a great game
– Real player with 6.9 hrs in game
Morkredd
Hey everyone and this is my review about the game!
I want to thank a friend of mine named “Magitek Roboshark” for the free key to this game.
Thank you so much ^w^.
This is a puzzle game.
Interface/Menu/Settings
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There are many different resolution sizes available.
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You can only play the game in fullscreen.
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There is no Advanced graphics available.
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There is no color blind mode available.
– Real player with 14.1 hrs in game
I really wish that Steam would have a neutral rating possibility, because after finishing it in coop and single player and getting all the achievements, I’m pretty torn about it. Would I recommend it? To myself in hindsight, no, to other players with different expectations, maybe, but under heavy caveats. But let me elaborate.
Morkredd is a meanwhile pretty standard Unity coop physics-puzzler with light&shadow-mechanics. You can pretty much get a good impression of the gameplay in the trailers, stay in the light and avoid the shadows of the environment as well as of your coop partner while moving a large ball of light through the levels. Visuals are at most times pretty bleak but serve their purpose, with a handful of some short more interesting sequences strewn in (about once per level). Sounds are few. Most of the game isn’t really hard in coop, puzzles are obvious, skill- or time-based sequences aren’t too demanding. You’ll probably die a lot anyway (some sequences, especially at the end can get annoying), but there are a lot of checkpoints. Single player is also doable, but only if you’re used to controlling the left and right analog stick simultaneously (one stick controls one character) which can get confusing in-between (there’s a button to switch characters’ sides on the fly, but it doesn’t really help when characters have to pass above and below each other). Like all reviews say, the game definitely is very short, should take 2-3 hours at a maximum (depends on how often you die).
– Real player with 12.8 hrs in game
The Virus
Its a pretty good game. The music is chill and the environment is unique.
– Real player with 1.7 hrs in game
This game is very challenging and addicting! The music fits very well with the game play and the controls are nice and fluid.
– Real player with 1.5 hrs in game
Arktrum
Not recommended for most players, recommended for a select few.
I have mixed feelings about this game. I have played 4 levels and died a lot of times. I don’t mind dying, it’s just that you spawn so far back, it gets anoying. There should be more savepoints. Doing the same part over and over again gets boring. Dying at the endboss of a level (and that happens a lot) makes you do the entire level again. Once you get the feel for the controls, it is fun to play, but the game is hard and unforgiving. It gets a bit easier when you have a lot of upgrades. The graphics are very good and the soundtrack is nice. I miss the health and mana bar/counter, this would improve the game a lot. Going slow and reversing when enemies come at you is the easiest way to get around, but that makes replaying parts even longer.
– Real player with 3.2 hrs in game
I love surrealistic games.
A friend gifted Arktrum to me, so I was really looking forward to play it.
Design of Arktrum
Not much to say about the design. You see the pictures and that tells you already how beautiful this game is. It is even better in motion with all this interactable fragments floating around and the more or less destructable structures. Thanks to the amazing visual depth it can be tricky to find your way in some situations. But thats bearable since the (first) maps are not that big. On the other hand it opens nice possibilities for hidden passages.
– Real player with 0.7 hrs in game
Colorgrid
I agree with other comments saying that it is a good brainteaser puzzle, like the ones in mobile phone App store. There is a total of 70 Levels, 33 hrs to complete. 1-20 are tutorials. Then Level 30 onwards are hard/a challenge. The colour of the background can be changed to 5 colours(mainly colours of newspapers). Definitely worth installing, if you are really bored and wants to occupy your brain with solving puzzles. There are some bugs from Level 36 onward till Level 70(the end), but re-switching-On the beams or restarting the game somehow fixed it.
– Real player with 33.3 hrs in game
The game is OK but there are a couple of really annoying things that need to be addressed.
The mechanics of the game are sloppy - by that I mean that you it is not clear where you have to press to activate/ deactivate the lasers. It requires a very precise fiddly click.
All that is required is to have the coloured middle of the laser be pressed once to activate and then pressed again to deactivate. One big sweet spot - no fiddling required
Similarly with the mechanic to rotate tiles.
This is also a very imprecise mechanic. You should just have to press the side of the tile to get it to rotate in that direction. Instead, it doesn’t seem to matter where you press, it will then rotate , but not necessarily in the direction you want - nor will it cycle in order through Up, Right, Down, Left. It just seems to randomly select a direction
– Real player with 23.9 hrs in game