Sentris
Sentris is definitely worth looking into if you have any interest in creating music. It reminds me of my days playing with software such as FruityLoops, but puts its own unique spin on things. I’ve enjoyed playing through the provided songs and am starting to create my own unique setups (as well as attempting to emulate some more widely-known music too).
“What is Sentris in 2 Minutes?” Video:
http://steamcommunity.com/sharedfiles/filedetails/?id=502221656
Overall the game is a lot of fun, and quite a versatile tool once you get to grips with it. That said, there are a few features I would love to see implemented going forward. Primarily these are just additional expansions for added versatility when creating songs. It would be great to be able to select notes outside the standard scale that I choose, and to apply effects (such as reverb or echo) to specific instruments during remix.
– Real player with 7.6 hrs in game
Read More: Best Atmospheric Colorful Games.
I played an early version of this game at PAX last year and could not get my head around it. I dropped blocks haphazardly in to a wheel, not understanding what I was supposed to be doing and not enjoying the sounds I was creating. I walked away feeling embarrassed that I had failed to ‘get’ Sentris.
The tutorial in the release version immediately got me on the right track and removed my doubts about this game. Within five minutes I was creating funky loops that went beyond the tunes the game was feeding me and I felt the thrill of composition that I know the designer was aiming to inspire. There is a real satisfaction in building loops layer by layer and it is especially cool to see how the sound evolves as later layers start to push earlier ones out of the loop. The way the progression of songs helps you learn what the game has to offer in terms of depth is almost perfectly executed, the only thing that I struggled a little to figure out was how to change octaves in freestyle mode (you have to climb or descend the scale to reach the octave you want to play in).
– Real player with 5.0 hrs in game
ODDADA
ODDADA is currently in developement. We are still adding and changing lots of stuff!
Sandbox
-
Put together your own musical construction kit from modules, little houses and unique sound colors
-
Create your own musical landscape while building up the village
Story Mode
-
Get to know the odd and magical world of ODDADA
-
Solve puzzles and experiment in little musical mini games
Read More: Best Atmospheric Cute Games.
Synthesis Universe -Episode 00-
Definitely more than 15mn contrary to some reviews!
(More content was added after initial release)
Some users don’t pay attention and miss most of the experience.
This is not fast food, this is not a game or a thing you have to try to speed run.
Why not taking some slow time in there, relax and enjoy the show?
Many interactions are hidden, delicate and add replay value, there is even a secret ending.
This is not for everyone:
If you are a gamer in a hurry: don’t buy it.
If you are looking to be fully immersed surrounded by music and FXs, enjoy every polygons, music notes and pay attention to the cues and the cryptic story… then go for it.
– Real player with 2.7 hrs in game
Read More: Best Atmospheric Rhythm Games.
A truly beautiful experience. The detail and the complexity of everything around you is so amazing, and the music makes it all come alive. Lots of genuine “wow” moments.
I can’t wait for what’s next in this universe.
Edit:
One tip for players is to look up in the “menu” area. I think you need to view the main story part first to unlock them, but there are three pentagonal flower shapes above you to the left and right that open up and take you to other scenes/modes. I had no idea until I read the store page that mentioned the added scenes. Anyway, I was very happy to discover this.
– Real player with 1.0 hrs in game
The Flow Experience
The Focused Experience
The Flow Experience is a game of focus and determination. Move, dash, and guard through enemy attacks to survive. You don’t shoot. You don’t attack. Just go with your instincts and stay alive.
The Growth Experience
Making mistakes is being human. Don’t worry if you’re getting beaten. Just trust your feelings, listen to the music. Follow the symbols of ancient civilizations and learn to improve. You will grow with every try.
Bound To Light
Bound to Light is a dark adventure puzzler set in oblivion where you sneak your way to save souls & bring back the light
In Bound to Light you play as young Lux, trapped in a dark world without any light left.
It is up to you to bring back the light by completing challenging puzzles and avoiding enemies.
**Note: The current demo is a prototype version, so there will be bugs.
This is not a final version of the game.**
Bound to Light is still very early in development and we’ve tried to make sure that everything runs as smoothly as possible. In the future we will add more core mechanics to the game and further develop the existing ones, we have a lot of ideas but we are open for the public to have their say.
**Features:
-
Control empty husks to progress through the dark dungeon
-
Command them to follow you or stay in place
-
Swap places with husks to activate pressure plates
-
Sneak your way past the dangerous beasts
-
Move blocks to hold down pressure plates
-
Save lost souls on your journey**
There may be some minor visual bugs and the tutorial elements are sparse so we will provide you with the keybinds so that you can jump right in and enjoy the game.
**Input support:
-
Keyboard & mouse.
-
Controller with xInput (e.g xbox 360).**
Movement - wasd / left stick (controller)
Sprint* - shift (hold) / A (controller)
*=makes sound and attracts enemies to your location so be careful
Interact** - spacebar / X (controller)
**=Interact with husk to possess them, interact again to issue them to stay put.
Swap*** - C / Y(controller)
***=You need to posses a Husk to have something to swap positions with
Toggle between Husks - Q and E / RB and LB (controller)
We hope you enjoy the prototype and we would love it if you could give us your honest feedback so that we can make this game even better.
Klang 2
Playing this game for 59 hours, I definitely can say I adore this game. Being the first person to review this game (probably), along with getting the first two PFC’s on 60hz on two of the hardest songs in the game on fast mode (in beta release), the gameplay is insanely addicting and the music is a real banger.
The gameplay is incredibly simple with only swipes, taps, and holds, but has a fairly deep and challenging execution, especially on keyboard and mouse. Fast mode accentuates this even more, with tight timings and fast-approaching notes.
– Real player with 68.6 hrs in game
[Won a beta key in a wishlist milestone giveaway, did some pre-launch testing.]
I have been waiting for this game to come out for five years, and did it meet my expectations?
holy fuck yes it did
Klang 1 held a very special place in my heart for mostly sentimental reasons, along with it feeling like a one of a kind experience. I have no idea how to properly express how that game makes me feel, but it was incredible. However, it lacks polish; a playthrough without encountering any bugs whatsoever is probably impossible.
– Real player with 48.5 hrs in game
Unmanned helicopter
Cool 3D Game, great design and graphics!
– Real player with 4.1 hrs in game
kind of unplayble. Controls do whatever they want. Best of all is when you manage to get through all 4 Markers on Level 1 and try to Land on that Heli Pad the Heli goes BOOM, no matter what you try, how gentle etc.
Otherwise there is not much to say about it. Don’t buy it.
– Real player with 3.8 hrs in game
Zen Vs Gravity
Zen Vs Gravity
This is a poetic shooter .. test your skills and create epic music thru your gameplay.
You have a RailGun, a band and a full choir at your disposition.
Each cubes makes a sound or a voice when destroyed .. Can you shoot them all ?
With style and musicality ?
Can you survive across 20 procedural levels that never play the same ?
Can you get a 5 stars rating and show the galactic council that you are one of the best shooter in the galaxy ?
Get Galactic rewards, solve Galactic riddle, get sucked into another dimension and fight for your life !
No loading screens guaranteed !
Are you ready to create your first Galactic Opera ?
The Game is on !!
Anomalies
SUMMARY: A graphical toy to make weird, surreal spacescapes and the oddities that inhabit them, from playing with sliders to just randomziing items. On top of that, you get odd soundscapes that play along. A way to just mess around, or a way to create relaxing - or disturbing - backgrounds on your computer or tv display.
Anomalies is a graphical toy that some may call a glorified screen saver - fortunately it’s both!
Basically you can randomize or set a bunch of parameters, that then make surreal spacescapes that you can watch while strange music plays. Depending on your choices, you might watch stars circle by as you observe a nebula, be caught among strange particles, or hover in front of a bizarre tentacular space creature. Or a combination.
– Real player with 31.4 hrs in game
This is a really interesting piece of software. It is good to have around to either dip into casually or have a longer session. There can be some nice surprises. I just came up with a not very spectacular creation from the visual point of view, but it has a very nice ethereal sound. Tweaking parameters and hunting and rummaging are great fun. I have got some more choices of wallpaper too.
– Real player with 26.0 hrs in game
Bright Bob
Simple and exciting game :D
– Real player with 7.6 hrs in game
Boss game
– Real player with 0.4 hrs in game