Dracula’s Castle
Manage the castle by expanding it, then build and unlock new rooms granting new mechanics to explore. The Alchemist will allow you to equip Dracula with mystical tools, unlock the bat cave to improve Dracula’s Mist Form. The more you expand, the more your labour force can grow. You’ll need to grow your army of servants in order to accumulate enough soil to sail to England on the Demeter.
Travel Transylvania by night but watch out for Van Helsing. Stalk the towns of Transylvania, on the hunt for fresh blood, or attempt to overwhelm them to gain powerful bonuses. Feast, recruit laborers or “invite” a guest to the castle, the choice is yours. You’ll need to entrap Jonathan Harker to fulfill Dracula’s dark designs.
Grow Dracula’s power the way you want to. Dracula possesses different attributes such as Power, Cunning, Speed, Charm and Magick. Choose which ones to train and equip the right relics for your build. Build new monsters at the Alchemist’s Lab utilising recipes found in the Necronomicon! Craft or acquire new gear throughout your adventure.
Engage angry mobs, town militia and even dedicated vampire hunters in exciting tactical turn-based combat. Leverage Dracula’s powerful abilities and forms to outwit and overwhelm the enemy. The spoils of battle are yours! Hand over curios and materiel to the Castle Alchemist to craft new items and raise new monsters to join Dracula’s dark menagerie.
Follow the early plot of Bram Stoker’s masterpiece, the main goal centers around Jonathan Harker, Van Helsing and the trip to Carfax Abbey in England; but plenty needs doing in the dark corners of Transylvania. Engage in various side-quests given to you by Death and other denizens of the castle as you work on building up Dracula’s regional power.
Read More: Best Atmospheric Villain Protagonist Games.
S.T.A.L.K.E.R.: Call of Pripyat
Has the fewest glitches of all the stalker games so far, but it lacks content and locations to explore compared to Shadow of Chernobyl and Clear Sky.
– Real player with 347.8 hrs in game
Read More: Best Atmospheric Survival Games.
–-{ Graphics }—
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{ Gameplay }—
☑ Very good
☐ Good
☐ It’s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don’t
—{ Audio }—
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I’m now deaf
—{ Audience }—
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
—{ PC Requirements }—
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
—{ Difficulty }—
– Real player with 246.1 hrs in game
Ancient Cities
So, I think I have enough time to comment on this now. As a disclaimer, I never backed the game but saw it a year ago, read all the stories about the time it’s taking, that the game was empty, the devs not being capable of this challenge and even that it was a scam. I put it off for these reasons, wanting to be sure I wasn’t wasting what is a lot of money for EA, but I do not think this is a scam any more, no. I think the devs have wasted time building a custom game engine and may have overfaced themselves, yes, but the level of detail and the continued work on the game to me shows this is a passion project that they will continue, if slowly.
– Real player with 171.0 hrs in game
Read More: Best Atmospheric Survival Games.
The game looks amazing, much better than Dawn of Man (even with my Realistic Stone Age mod ). I will update with a proper review after I will play some more, but so far I can say this (compared to DOM):
- You can choose to start playing from 10,000 BC up to 3500 BC, and the end of the last glacial age is depicted on the overview map, as it shows how snow evolves from one date to another, even from summer to winter (I do not know if anything else changes). In DOM you can only play in 10,000 BC.
– Real player with 46.7 hrs in game
INFERNIUM
Very caffeine high while writing this so sorry if it’s rambly:
This is one of the most amazing and unique games I have ever played. If you love Dark Souls, this is a game for you, despite the fact that the actual combat is limited. If you like the nostalgia of old arcade games, this also will probably appeal to your taste. This is such a stream-lined game with minimal controls that just make sense. Instead of focusing on how to fight or do combos, your controls quickly become instinctual so all your focus can go into the puzzles and the beautiful world. It’s also nice having a game that is capable of teaching you gameplay without an actual tutorial. This game is just really well formed to help you learn how to function within it, and find value in things that seem like props at first (maps!). As Carlos has said, this is a slow cooked game, and the longer you play it, the more you can appreciate it.
– Real player with 112.3 hrs in game
This is perhaps the most underrated game of all time. Maybe not the best per se, but it’s well up there on a list of the 10 best games ever created in my opinion. It’s criminal how little attention this game has gotten, especially for it’s quality. Starting off; the graphics are insanely good, not just for indie game standards, but by AAA standards too. (In fact, the entire game is good by AAA standards) The puzzles are fun and engaging, and though they aren’t the hardest, the game balances this out by putting perhaps the best implementation of a timer system ever. (Note: not actual timers) During many of the puzzles, the puzzle isn’t so much the puzzle itself, but kiting around enemies and the environment in order to solve said puzzle. (hence, enemies hunting you down serves as a sort of “timer” where you have to think on your toes or get killed) It’s also surprisingly fair in the ways enemies work, to the point where most of my deaths feel like they were in ways intended to catch me and screw me over, but it was my own stupidity and lack of foresight that got me killed, not unfairness. The world is very well designed as well, one of the few in a game where I actually found myself intrigued with the lore and in awe at one particular area, won’t spoil what it is, but you’ll know what I’m talking about if you find it. It’s beautiful and the developer does an incredible job of jamming pretty much as many different types of areas as possible into the map (which is open world, TECHNICALLY) Back on the lore, I did find myself interested with the lore, which isn’t as rare for myself as being interested with the world (something that I can only point to about 1-3 games prior doing) but is still not that common. The lore is pretty simplistic, you discover it through written messages by “M” with various numbers describing their order. The implementation and writing in this is insanely good as well, with different parts given at different areas (for example, 60 showing up before 30, but 30 giving more information despite coming earlier chronologically than 60 ((this example is not necessarily true by exact numbers, but you get the point))) I found myself interested in the story and there were a few surprises in it/explanations for what was going on, all while keeping me in the dark about the specifics of what it all means. It’s worth noting, I haven’t finished the game, though I am pretty close. I recommend this game fully for anyone who likes a good, well built world, and a well designed, if minimal, story. 10/10, and I mean that fully. It was worth every penny.
– Real player with 32.2 hrs in game
S.T.A.L.K.E.R.: Shadow of Chernobyl
STALKER: Shadow of Chernobyl is slavjank at its finest. While the game has aged relatively well, one must still keep in mind that this is a game produced with shoestring budget and had a somewhat troubled development cycle. The caveats in mind, STALKER is an excellent semi-open world shooty-survival-y romp with a decent story to it. The story is told through a few cutscenes, but mostly through either someone radioning you and telling something has happened, or through a dialog box before or after a mission.
– Real player with 148.5 hrs in game
Honestly an absolute legend all around, theres always things you’ve missed or hidden spots you havent experienced after you’ve played the game leagues of times, and the lore only goes deeper from here. One of my favorite games of all time, and the beginning to a legendary series.
– Real player with 60.4 hrs in game
Winter Resort Simulator 2
While I see some people complaining about some features of the game and I agree they need to be changed, I still have to give this game a positive review. One big plus is that the devs and modding community is very active and they do seem to be listening to the community and making changes. If you join their discord they are very helpful and supportive. One big gripe I have is that only one in game map is included and is the only one where you actually make money, not only that but if you build new lifts you have to go into the LUA files to add them to the economic system. It would be nicer if there were in game editors. Now I would not get the game yet, wait for a sale or until some of the major bugs and optimization is done. I still think they should have kept it all in season one and added everything else as dlcs.
– Real player with 211.7 hrs in game
this game has many bugs. it snows inside buildings, the level of management over finances is extremely limited. the game is called winter resort simulator, but its focus is on ropeways, incomplete snowmaking and grooming. there is nothing else to simulate which is disappointing. the way to edit maps or trails, creating new trails is absurdly over complciated in which it requires you to edit the coding into a save game file. and if you mess it up… there goes your save game poof unplayable. i want to love this game so much, but i honestly feel as this is a beta version as it is not complete nor does it give the impression of being finished.
– Real player with 104.0 hrs in game
Zombie Cure Lab
Mindless hordes of zombies roam the earth. Humanity has fled underground. Now after years of research brave scientists dare to leave everything behind to retake the world. Build a lab in the wilderness and do what it takes to achieve your designation: Find the cure. Save humanity!
Plan ahead, layout rooms and furnish them with objects and machinery to set up your lab. Expand it to match the needs of your growing population. Comfy beds, diverse food and all kinds of skill training are essential to keep up the morale within the apocalypse. Provide shelter, defense and treatment chambers to buy time for your scientists and set them up with everything they need to heal the zombies.
Gather basic resources to construct and grow. Process, refine, cook and manage your resources to sustain your lab and its inhabitants. Prioritize jobs within your lab to maximize efficiency, plan ahead to foresee upcoming trouble and create your zombie curing masterpiece!
Your scientists will come up with new technologies and research points. New upgrades will allow you to harvest high tier materials and allow you to build late game tech science equipment. Unlock new machines and perks in the techtree and progress through all four tech tiers in order to finalize the cure.
Zombie healing is what it is all about, but first you need to catch zombies with your fancy freezing guns. Escort your well preserved ice block zombies to the treatment chamber. Here zombie-human hybrids - the ’humbies’ - will emerge and become new friends willing to help you out. But beware the humbie, if he’s in a bad mood he might be hard to predict and start rampaging your lab. Keep them in shape at all times to scale up your workforce and UNDO the apocalypse!
Amnesia: Rebirth
Required only 3 or 4 diapers. The Dark Descent required at least 15.
Didn’t even require therapy, just a week of sleep meds was enough.
– Real player with 23.3 hrs in game
This is another solid entry in Frictional Games catalog of innovative games. Though not perfect there is much to recommend Amnesia: Rebirth. The first thing to strike me is how far the graphics and detail have come. The play controls are exactly the same as in previous games, and frankly I love that. No need for finesse or complicated button mashing. The simple interface allows you to really enjoy the star of the show, the atmosphere and ambiance, which of all the Frictional Games, I found this one to deliver on the best. The story is also really interesting and keeps you guessing almost to the end what has been going on, who the bad guys are (is it you?) and what’s at stake.
– Real player with 14.7 hrs in game
Microsoft Flight Simulator X: Steam Edition
I got into flight simulation when I got FSX Standard for my birthday in 2009, and so far it has been my campanion since. Fast forward to 2017, my PC has a major crash that wipes my main drive, which my FSX was on. Kinda happy this happened, as I wanted to upgrade to FSX: Steam for a while, and after New Year’s I finally bought it and wow what a difference!
FSX is a great simulator to get into the hobby, ESPECIALLY FSX: Steam Edition. While on Amazon FSX: Gold Edition copies are running at $200 to $400, FSX: Steam Edition is only $24, and about $14 if you buy the boxed version from Amazon. That is a heck of a deal for a great flight sim that offers the whole world, +24,000 airports, 27 different aircraft, including G1000 Cessna 172, Beech Baron, and Mooney Bravo, new and easy Steam Multiplayer, fun different multiplayer modes, a whole variety of different missions, virtual flight lessons with Rod Machado, and a huge learning center where you can learn about different topics and can help you with FSX.
– Real player with 4275.1 hrs in game
This simulator is certainly a trip down memory lane for me. Before I had FSX:SE or just FSX Gold Edition, I flew on Flight Simulator 2004 which was my first experience being at the controls of a virtual aircraft. Of course, I was only five or six years old and I had absolutely no idea what I was doing, but it really helped ignite my passion for flying. Now, this simulator may be obsolete compared to others like X-Plane 11 and FS 2020 just around the corner, but I’ll always come back to this one for old time’s sake (and because of the communities on multiplayer).
– Real player with 2189.2 hrs in game
Sputnik
Sputnik is an indie arcade space game where player needs to repair old Soviet Union space settlements. It’s a single player game with cyberpunk style graphics and real retro feel. Gameplay is based on old school games from 1980’s and 1990’s with lives and permadeath.
Player needs to explore abandon settlement in space and fix electricity, oxygen and water generators and make the settlement inhabitable. Explore the settlement and find materials to fix generators and upgrade your space ship to face the challenge!
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Explore and survive: Explore the settlements and find pickups, repair the generators and try to survive.
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Upgrade your ship: Player can upgrade his ship on the start of each level. Ship is being upgraded with scraps left from previous level.
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Upgrade your weapon: Weapon can be upgraded as well. Increase fire rate and ammo capacity with scraps.
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Use mods for better gaming experience: Game supports mods. Player can set default values from simple text file.
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Exceptional Soundtrack: Music and sounds are influenced by classic 8-bit, synth wave and ambience music.
There are multiple levels and each level is generated semi-procedurally to give a bit different experience on each gameplay. It is also possible to mod different properties of player and game.