Portal Dungeon: Goblin Escape
Sorry goblin fans, this goblin is adequate at best.
- It’s dumb and simple enough to be the kind of inbetween game with nearly no story you can play on a “I want to click and not think at all.” break.
It’s literally just “click to break or attack objects” the game.
- The goblin’s design is funny since his head looks like a dragon’s.
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The music is generic and forgettable, seriously just mute it and pick your own music in the background.
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The sound balance is terrible because the music can be at least adequately hearable. However, the sound effects are incredibly quiet by comparison.
– Real player with 0.5 hrs in game
Read More: Best Atmospheric Fantasy Games.
Gothic Playable Teaser
TL;DR
! Gothic is a timeless classic that managed to be serious competition for Morrowind, the Elder Scrolls game of its time. Offering a compelling and vastly branching storyline that encourages multiple replays, interesting characters, intricate crafting systems, multiple specialized classes and a semi-open world, it captivated millions for many years. Sadly the graphics and the controls didn’t age all that well, so THQ Nordic, who now own the rights and apparently dearly love the franchise, are trying to revive the game.
– Real player with 11.4 hrs in game
Read More: Best Atmospheric Singleplayer Games.
This isn’t the Gothic you remember, and it’s not the Gothic you deserve.
–-
This is a tech demo asking for player feedback so they can decide whether to bother making a full game. Neat idea? Somewhat, but it feels half hearted.
Rather than trying to be like the original Gothic, instead it’s a blend of Witcher with Skyrim and fails at being any of the three. You’ll find poorly implemented ideas from all of them borrowed openly and then draped over with janky combat and long drawn out unskippable cutscenes.
– Real player with 7.9 hrs in game
A Juggler’s Tale
Some comparisons have been made to games like “Little Nightmares”, and at first, that seemed far fetched, but it actually turned out to be kinda true: even though this game isn’t nearly as horror-themed, there are several scenes which are moody and scary and also involve chase sequences.
The story itself is presented as an actual story, with the narrator doing a great job setting the tone and also, sometimes, explaining what to do if the player ever gets stuck. The mechanics and riddles might not be that innovative to players who are familiar with these kinds of games, but for newcomers, there are several tricky parts. I especially struggled with some of the scenarios, but managed to solve them without needing to look anything up online. So, if I can do it, pretty much everyone can do it. There are even some nice conceptual twists thrown in, with drastic turns you might not expect. It has an undeniable meta-quality to it, and the game takes good advantage of that.
– Real player with 8.0 hrs in game
Read More: Best Atmospheric Fantasy Games.
A very entertaining and beautiful puzzle adventure game, but solutions are a little obvious and game time could be longer.
A Juggler’s Tale is a charming fairy tale adventure with puzzle and platform elements.
Abby, is being held hostage. Confined in a cage, she is only released to perform circus tricks for scraps of food. The ring master is mean and domineering, and her life is tedious and unfulfilled.
All she wants to do is break free from her prison and see the world.
– Real player with 4.5 hrs in game
Ironsmith Medieval Simulator: Prologue
Summary: This game is fun and satisfying, but has a lot of functionality problems. It does crash, erasing all my progress.
This game is a lot of fun! Obviously it’s not a full game yet and the textures aren’t done and a lot of mechanics are very buggy. Besides that, game play is fun and satisfying. Completing a sword feels like an accomplishment every time, and it feels good to get reviews from random people who you sell your swords too. However, I have encountered an error every time I play the game. Once I reach the second location and make 2 or 3 swords, the game crashes and I lose all of my progress. Like I said, the game isn’t complete yet, but it is still really annoying. I may be an idiot, but I also can’t seem to find a way to save. Either way, it’s only a demo so there can’t be much left after the game crashes so it’s not that big of a deal.
– Real player with 5.0 hrs in game
After playing this game my overall summary is: This is okay, but it could be so much better.
Pros of this game:
1. It’s a good concept, and executed decently.
2. It adds more to being a blacksmith than “go make sword, get paid”
3. It isn’t super difficult to get a grasp of, and you can improve your ability to smith.
4. (This is my opinion.) I like the look of this game, it has a nice art style and it looks like the developer really worked hard making it.
5. The developer seems like they want to continue building and improving upon their game, which means a lot of my complaints about this game may be removed in the actual game.
– Real player with 2.7 hrs in game
Lupus in Fabula
This game is not for everyone, if you like surrealism and visual art, this game is for you. The game gets better the further you go.
– Real player with 24.7 hrs in game
This game is surprising, very positive way, because it shows, the great imagination of its developer, who has managed to create a fun, entertaining story, and with very varied puzzles, where you have to handle two characters, so that We can exceed the levels.
– Real player with 4.5 hrs in game
Night Rogue
This was a pretty unique and interesting short game. I have to say that I don’t really like stealth games, but there is something about this game… I liked it so very much. So you sneak around as a Thief/Rogue and break into places and steal loot. You gotta think as a thief too, as at times the front door is locked. The music is perfect for night stealth activities!
So the game isn’t overly challenging (phew!), but it is satisfying. You also don’t have to kill anyone too. I like the idea of a peaceful thief. There is also an older man, a Fence and their relationship works out, showing the truth of how it actually is supposed to be. Oh and Thomas looks pretty good too, so kudos. I like the sprite design. :D
– Real player with 2.5 hrs in game
A Plague Tale: Innocence
–-{Graphics}—
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
—{Gameplay}—
☑Very good
☐ Good
☐ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t
—{Audio}—
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ Earrape
—{Audience}—
☐ Kids
☐ Teens
☐ Adults
☑ Human
☐ Lizards
—{PC Requirements}—
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
—{Difficulity}—
– Real player with 21.8 hrs in game
I recommend this for everything except the final boss fight, which makes the majority of what’s learned throughout the game irrelevant. The final fight is more of a you’d better pay super close attention and not make any misstep at all while commanding your brother to use a skill he should be able to use at the appropriate time without you having to command him. And in that final fight, beyond that, you only use two skills. Shouldn’t developing skills matter when it comes to the end, not just two of them? Story is great! Progression is great! Just the last boss fight makes no sense with how the rest of the game plays.
– Real player with 21.2 hrs in game
Birthright
Been playing a few days now and its getting more interesting each time i play, not found any major bugs or game breaking bugs, just one thing that might need changing is when you eventually get killed you gota start again, theres no load game screen once you die so you need to go through the start again creating a character, maybe on that screen you can put a load game , but apart from that its great.
– Real player with 10.7 hrs in game
I love this game . but it is a terrarium for bugs so i cannot recommend it
– Real player with 10.7 hrs in game
Brume
I’m completely smitten by this little piece of gaming art that was put on my radar by Rock, Paper, Shotgun. It’s Dark Souls dissolved to an extremely slim form. An intense, bite-sized soulslike dance of simple, obscure, but effective mechanics, jazzy visuals, stylish cinematics, moody sounds, weird camera angles and stiff legs. It deserves to be played by every Dark Souls fan and every Dark Souls fan owes it to themselves to play this. Scratch that, everyone should play this just for the vision Sokpop brings to the medium of video games. Have I mentioned I’m totally smitten by this little game?
– Real player with 11.9 hrs in game
The premise of Brume is as simple as it is unexplained. You control a nameless character in a new and strange land, Why are you here? Who knows. Venture forth. There is no dialogue in the game, but that only builds the atmosphere.
As the game begins, the first thing that struck me was the askew angles used in the cut-scenes to build an unsettling atmosphere. It creates a vague feeling of discomfort and unease; of something just not being right. The muted colour scheme, low poly-count and soft soundscape create a beautiful little world to get lost in for an hour or two.
– Real player with 7.4 hrs in game
Chibi Dash
Chibi Dash is a fully procedural endless Running adventure.
Featuring:
Different Age and Biome type Tiles
Usually you run on the Same Location over and over again .But here they dynamically change. For Example you were running in the forest and 1 minute later you are on Wild West Desert.
Various Characters that represents different time periods
Every Chibi Wants to find his home no matter how far it is.
Power-ups
Those Items help you to survive longer on your endless journey
Potions
Those Help You to cheat death or fully recover your wounds.
Permanent Death
You have Three Hearths running out of them means that you need to start over again.
Always Increasing Difficulty
Each second game gets faster and obstacles are harder to avoid