Anodyne 2: Return to Dust
Summary: Anodyne 2: Return to Dust has a great plot, solid 2D & 3D gameplay, magical atmosphere & fantastic environments that will keep you gripped from start to finish. One of the best games ever made. 10/10
A full detailed video can be viewed here:
https://www.youtube.com/watch?v=8FgS3lkvHiw
Plot:
The plot to Anodyne 2 is fantastic. It is extremely well-paced and very well written, with twists and turns throughout that make you question what is right and what is wrong, all the while keeping you gripped from start to finish.
– Real player with 13.8 hrs in game
Read More: Best Atmospheric 3D Platformer Games.
After finishing the game and collecting all the achievements, I can say that this was well worth my time and money. However, I will say that this may not be for everyone. I will include more in depth information about the game below as well as a tldr afterwards. I will try to avoid spoiler information as best as I can unless it is needed for an example.
Story
Anodyne 2’s tells its story in an interesting way. The basic plot is explained to you fairly clearly, but it takes listening to NPC dialogue and some item descriptions in order to get a better understanding of all the facets of the story and world. The game also makes use of abstract concepts and wording in order to create a surreal world with strange and interesting characters. I won’t go into too much detail here because a good portion of this will be spoilers. But before I go into spoilers, I want to note that it did feel like I was blazing through the story, and some events felt like they happened sooner than they should have. You can take this as the game only staying for as long as it needs to, but I felt like there could have been more story beats without becoming like filler. There was also one part of the story that felt like filler, but I’ll get into that in the spoiler section. I want to stress however that I still really enjoyed the story and characters.
– Real player with 13.7 hrs in game
PANORAMICAL
SUMMARY: A musical/visual game where you manipulate various settings to create your own visual/musical combinations. Worth purchasing if you enjoy experiential games, and like unusual musical and video experiences.
Panoramical is best summed up as an audio/visual toy. It’s a kind of spiritual lovechild of screensavers, Proteus, and the Atari C-240.
As you play (with minimal instruction) you enter various settings. In those you have nine factors you can maniuplate - there’s no directions, you have to find what they do. Each factor alters both the musical and the visual landscape - what could be a mysterious black and white swamp, with a few tweaks, becomes a strange mirrored plain with shooting stars flying about. Music could be dissonant, orchestral, whimsical, or something else.
– Real player with 41.1 hrs in game
Read More: Best Atmospheric Singleplayer Games.
A Stendhal Syndrome inducing piece of art, that becomes David Kanaga’s most ambitious work to date
I should start this review by saying that after the first 20 minutes I spent with Fernando Ramallo and David Kanaga’s new creation, I feel forced to stop in a state of anxiety while tears of emotion blurred my eyes.
Panoramical puts me in the same state of euphoria that Stendhal felt visiting the Basilica of Santa Croce in Florence for the first time, as he became overwhelmed by the dazzling beauty found in Giotto’s frescoes.
– Real player with 5.9 hrs in game
Codex Temondera: Lost Vision
Overall pretty okay RPG maker game, the system that being used is interesting, but there are some other aspect that might be a turn down as well.
Pros :
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Good character art.
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Interesting loot mechanic & skill system for RPG maker game.
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Kinda difficult but still manageable.
Cons :
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Starting area and other area that with less light actually truly almost pitch black (almost can’t see anything, kinda annoying).
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Some area way too big (Like norwich & the wilderness), which turn into wasted resource since don’t have much content inside the area.
– Real player with 33.6 hrs in game
Read More: Best Atmospheric Exploration Games.
Lost Vision is an RPGMaker game where all of the work seemed to go into the graphics, but the rest is bad. The battle system is a complete pray to the RNGGoddess that anything goes your way at all. Here is a list of the issues I ran into in the game:
-The starting area is way too dark. There is no need to make the game so dark that even on max brightness on my monitor I can’t see where I’m going.
-The first mandatory battle is too hard. Its 2 vs 3 (you got 2 they got 3) and if the RNG hates you prepare to do it again and again. My first attempt I missed 5 of 7 attacks.
– Real player with 9.2 hrs in game
NeoBalls2
Still haven’t encountered Neo from the Matrix nor did I have to do anything with balls. Just got achievements for being myself and not doing drugs.
– Real player with 10.2 hrs in game
You get what you paid for, 2K achievements at minimum price. If you’re an achievement hunter looking to increase the number of achievements on your profile showcase, then I highly recommend buying this. Else don’t waste your money. This is not a game, it’s just a way of distributing achievements.
– Real player with 6.6 hrs in game
Self-Isolation
The Game
You can finish in 1-2 hours a nice-short simulation game. There are a few little horror in the game. But its really short game i finished all endings with 3 hours. But its a nice game and very cheap u can buy and try it.
Pros and Cons
Pros:
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another endings
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little nice details
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little horror things
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game price
Cons:
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short gameplay
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some translate problems
my score for this game 4,5/10
– Real player with 3.0 hrs in game
es un juego sorprendente, a pesar de que la traducción al español puede flojear, es extremadamente entretenido y llegadero dando vueltas inesperadas y dejandote con ganas de volverlo a jugar
– Real player with 2.8 hrs in game
Tiny Island
What do we have here? What a cuties! It’s better not to touch them with your hands, let’s take a thinner tool and see how we can help them.
This is a meditational game which allows you to take care of a miniature people living on a small island. Help residents with their requests using Chinese chopsticks, but be careful: this is a very delicate tool.
Together with this small people - Ricelings - you will go through a fascinating journey through a number of different lands, helping and guiding them… or by hindering them in every way, while they live their own lives. Do people’s requests and you will earn their attention - one way or another.
Wenjia
Wenjia is a 2D platform game which takes you through the beautiful scenery of two realms, Matter and Energy, along with a great soundtrack brought to you by DilemmaStudio-困境游戏
The realm of Matter has been here since the beginning of time, but hidden behind this realm lies another, where amazing creatures can be found. The Energy realm beckons you and all you must do is remove the veil of illusion. You play as Wenjia, and like other creatures that have evolved in the Energy world, you are matter-less; a sentient being of pure energy in the form of a cat, who can travel freely between the two worlds of Matter and Energy.
– Real player with 5.8 hrs in game
Not only is this game adorable and beautiful to look at, it also plays great too. This is easily in my top platformers list.
It sort of reminded me of The Lion King for a variety of reasons, the way in which the cat jumps, the difficulty and the trial and error, at least you don’t run out of lives on this though. On my first playthrough, I racked up 522 deaths, I’m going to attempt to get the under 5 deaths achievement but I’d say it seems unlikely, it’s not overly hard though, don’t get me wrong, I spent 4 hours playing and completed the game with the majority of orbs collected. It’s just not easy is what I’m saying, which I’m sure platformer game fans will love.
– Real player with 4.8 hrs in game
Bound To Light
Bound to Light is a dark adventure puzzler set in oblivion where you sneak your way to save souls & bring back the light
In Bound to Light you play as young Lux, trapped in a dark world without any light left.
It is up to you to bring back the light by completing challenging puzzles and avoiding enemies.
**Note: The current demo is a prototype version, so there will be bugs.
This is not a final version of the game.**
Bound to Light is still very early in development and we’ve tried to make sure that everything runs as smoothly as possible. In the future we will add more core mechanics to the game and further develop the existing ones, we have a lot of ideas but we are open for the public to have their say.
**Features:
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Control empty husks to progress through the dark dungeon
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Command them to follow you or stay in place
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Swap places with husks to activate pressure plates
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Sneak your way past the dangerous beasts
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Move blocks to hold down pressure plates
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Save lost souls on your journey**
There may be some minor visual bugs and the tutorial elements are sparse so we will provide you with the keybinds so that you can jump right in and enjoy the game.
**Input support:
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Keyboard & mouse.
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Controller with xInput (e.g xbox 360).**
Movement - wasd / left stick (controller)
Sprint* - shift (hold) / A (controller)
*=makes sound and attracts enemies to your location so be careful
Interact** - spacebar / X (controller)
**=Interact with husk to possess them, interact again to issue them to stay put.
Swap*** - C / Y(controller)
***=You need to posses a Husk to have something to swap positions with
Toggle between Husks - Q and E / RB and LB (controller)
We hope you enjoy the prototype and we would love it if you could give us your honest feedback so that we can make this game even better.
Bright Bob
Simple and exciting game :D
– Real player with 7.6 hrs in game
Boss game
– Real player with 0.4 hrs in game
DOM RUSALOK
Intriguing and effective at the best of times, Dom Rusalok has the potential to be a very enjoyable experience for the right person - so long as a few bumps in the road can be overlooked regarding the gameplay.
All in all, I can recommend this.
Full video review here;
– Real player with 13.6 hrs in game
It is unabashedly a nostalgia porn for anyone growing up in Russia in the 90s. The dialogues are believable, the situations - understandable, the otherwise purposeless close ups of items most of us had or at least often saw tickle the nostalgia bone.
The atmosphere of a nice urban legend carries this pretty far.
The gameplay is very much assessible and fun, think The Cat Lady.
At some point things start getting ridiculous, and personally I don’t appreciate the direction it leads the story to. Not even sure I understood the ending, and as such, it didn’t leave any emotional impact on me. Thinking back to it, I can see it explained in two different ways, and would consider neither fitting or good. Maybe it’s on me and the game is deeper than I think, but personally I detest purposeful ambiguity for the sake of it.
– Real player with 5.3 hrs in game