My Work Is Not Yet Done
My Work Is Not Yet Done is a pilgrimage simulator following the final days of the inquisitor Avery, the last remaining survivor of the Empire’s doomed excursionary efforts into the remote and unaccountable Reach. Tasked with tracking down the source of an inscrutable signal, she must navigate, survey and survive an eerie, ever-shifting landscape reclaimed by nature — and perhaps something stranger.
My Work Is Not Yet Done seeks to provide a unique and innovative take on the survival genre aimed at accurately reproducing the physical and psychological experience of being alone in the wilderness, resituating the player’s role within nature as an interloper rather than conquistador. The game is set in an expansive open world environment that eschews the genre tropes of cold weather survival for a dense, oppressively rainy and humid forest, seamlessly blending procedural generation with a variety of handcrafted locations to ensure a sense of constant disorientation even across repeat playthroughs.
It is part of an ongoing series of works within a larger shared universe dedicated to examining questions of theological and cosmic horror: issues such as faith, weakness, devotion and loneliness — and the concomitant suffering contingent to such experiences.
Features
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Combat-less exploration and survival gameplay, based on authentic bushcraft and land navigation techniques
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Deep, systemically-reactive survival simulation mechanics, focusing on both physical and psychic conditions
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A beautiful and expansive open world featuring real-time weather, atmospheric conditions, and day/night progression
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Dynamic environments that react to the player’s condition and behaviour
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Stark, striking 1-bit visuals, with an immersive HUD (and no hunger/thirst meters)
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A free-form unscripted narrative experience built around emergent gameplay and ambient lore
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Dark Grim Mariupolis
Dark Grim Mariupolis creates a point and click adventure branch of it’s own with it’s interesting theme and dialogue. Aside from the mythology, mysticismm, and pseudo-dystopian society world you can easily found yourself wrapped up in interest as you control the footsteps of Thor in this crime noir adventure. Aside from the two color simple yet elegant art style and intriguing story line this game really excels with excellent sound design. The pattering of the rain combined with the calm yet unsettling smooth background music sets the tone as you are playing a pseudo-detective role.
– Real player with 4.9 hrs in game
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Its a pretty simple point & click adventure at the first glance
but then its so much more
best described as a piece of art.
And even to the gameplay doesn’t feel smooth at times I just fell in love with the dystopian feel, the references to mythology and the noir athmosphere.
– Real player with 4.9 hrs in game
Aborigenus
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Aborigenus is a short platformer about a warring tribe that has invaded your own sky tribe, taken people away, and you leave in pursuit of the warriors that left, overcoming obstacles and challenges on your way to find them. Your girlfriend is missing as well, and your main goal has been to set off in search of rescuing her, and trying to catch up with the rest of your own tribesman along the way.
– Real player with 5.1 hrs in game
Read More: Best Atmospheric Indie Games.
This game doesn’t have nearly enough levels. It was over before I even figured out how to use all the features. I only discovered there was more than one magic skill after I was done by looking at the pictures and reviews here. And you only get to ride one single chicken. :-(
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After accidentally beating the game with just the spear, level 1 crow shot, and level 1 strength, I decided to play again and figure out the skills system. That’s the closest thing to making the game long enough to be satisfying. Anyway, it’s way easier to defeat the boss with some magic blasts than just using the spear. And if you really want to gain all the skills, it’s possible to grind next to a checkpoint, then kill yourself and repeat, because the enemies respawn when the checkpoint restores you.
– Real player with 3.6 hrs in game
Creekside Creep Invasion
This is a extremely fun action rogue-lite/rogue-like game with a 1980’s Halloween theme that has become one of my all time favorites. It has procedural generation (No two runs the same) with hidden and very difficult areas throughout the game. Ability to shoot in any direction with crazy cool Halloween themed ammo (like eggs,candy corn, and the ability to make all ammo explosive) that automatically changes to different ammo when current ammo is exhausted. You have gigantic bosses that drop gigantic loot. You have a 5 slot perk based armor that could give you good or bad effects. Controls work great on keyboard, which I play mainly.One of my favorite things beside all I have listed already is costumes.Yes….you get Halloween costumes that have active and passive abilities which make for some really fun runs. More are being added to the game frequently.I don’t want to give to much information that may spoil others fun away so, I will just say again the costumes really and I mean really change each run in a super fun way like no other rogue-lite/like has for me. All this plus an art style that has so many references and amusing through backs to the 80’s that you have to take time to thoroughly look on each level to catch every one of them to appreciate how cool it is.I keep seeing new things I missed run after run. Creekside Creep Invasion is a hidden gem so far that many more should discover.There is fun to be had for rogue-like veterans and anyone that enjoys a fun challenging game.To end it I’ll say another one of the awesome perks of the game and one of the most important in my opinion is a really nice, informative and accessible developer. It has been a real treat to interact with and get to know him.
– Real player with 138.8 hrs in game
I LOVE rogue-lites and rogue-likes, and the occasional twin stick shooter. This game sort of fits both shoes without leaning left or right to hard. This is a gem.
Character progression follows in a large number of unlockables which are rewarded for their corresponding coin or token, each has a upwards facing arrow but in different colors. Collecting these in numbers unlocks weapons, costumes and upgrades the Store - your spawn point and safe area found after each world/area.
The Costumes are basically your special weapon. By spending some of your Stamina you can use the special attacks.
– Real player with 16.4 hrs in game
Super Jigsaw Puzzle: Anime Reloaded
No more need to search the bag of your vacuum-cleaner for the missing parts of your puzzle.
No more need to clean the living room table because it’s time for some coffee.
No more need to chase your parrot because it also wants to play.
– Real player with 11.4 hrs in game
Nice puzzle game. Better in some ways than the Pixel Puzzles series. (Specifically, the fact that the puzzle pieces snap together outside the picture frame.) Decent for the price (especially if on discount).
– Real player with 0.1 hrs in game
Uncanny Valley
This is a fairly interesting one, as a horror game I think it has some genuine chills. Good concept with a bit of a shaky execution, but still more than worth your time for the price.
The initial recommendation for multiple playthroughs has some merit, in some ways it’s worth replaying to see how you can impact the story through your actions, which can sometimes be very silly, unprompted actions, like bashing your coworker’s head in on the first day or stealing his car keys and skipping town ASAP. It reminds me of an old PS2 game called Raw Danger, where you had mostly normal decisions, but occasionally got a really out of nowhere prompt, like stomp on a fellow survivor’s fingers to make him fall to his death for no good reason other than it’s silly to see your character be cartoonishly evil.
– Real player with 8.8 hrs in game
I picked Uncanny Valley because it seemed like an overlooked but interesting little horror game with puzzles. The mixed ratings were a bit of a red flag for me but I decided to give it a chance and try myself. Lo and behold the actual game was completely different than I thought and in a really frustrating way.
Our pixelated protagonist is Tom, a newly hired security guard who starts doings night shifts at a remote and enigmatic facility. But Tom also expriences terrible nightmares which are somehow related to his past. The game has two distinct parts where in the first half you’ll manage your job and try to survive your dreams of shadowy monsters chasing after you; and the second half which is the ultimate test of survival that will lead to an appropriate ending. Uncanny Valley is the type of game you’ll need to play many times to see everything. Different actions lead to different consequences and will affect the outcome. Only this way you will get to clear the fog surrounding the mysterious story.
– Real player with 7.0 hrs in game
Alone With You
I found Alone with You in my library with no memory of what it was or why I’d bought it. It’s a small indie game with pixel graphics on an alien planet. That’s probably what drew me to it. It might not be everyone’s cup of tea, but to me, it’s what I love.
Having said that…I can’t recommend this game, unfortunately. I wish I could. See, the game introduces itself with this very interesting concept. You’re the last survivor on a terraforming colony planet. With the help of the colony AI you need to rebuild the escape ship so you can get close enough to a trade route to send a signal for rescue. But neither you nor the AI have the expertise to solve all the issues required. So your AI uses back up holograms of four dead crew members to help you. As you search through ruins of settlement buildings for parts, you also find remnants of these people’s lives, and you bring them back, discovering more about who they were and helping them find closure about their last months alive.
– Real player with 117.5 hrs in game
You wake up in doomed space colony as the only person alive. With the help of an A.I and four holograms of former colony members you gather resources and information to get back to earth.
This is a bittersweet heartfelt story of human nature as we piece together went wrong and individual emotions thorough the holo chamber, the A.I and finding notes as we explore the abandoned colonies. The dialogue is very well written and even the A.I feels like a real person right up to the end.
The artwork with its pastel, muted, pixel aesthetic suits the tone of the game.
– Real player with 16.6 hrs in game
Super Jigsaw Puzzle: Monuments
It’s a good game but the updates which are for advertising purposes make the game unplayable.
– Real player with 179.8 hrs in game
If you like jigsaws, this game is great value for money. There are 30 puzzles in 4 sizes - 40 pieces, 80 pieces, 200 pieces & 400 pieces. They’re divided into 6 difficulty levels from very easy to extreme. I’ve been playing it for weeks and I’m still not finished.
– Real player with 78.9 hrs in game
Cold Silence
So, Cold Silence is a beautiful platformer game with great mood and original gameplay features. On the other hand I have a feeling that this game is not polished well. The main disadvantage is a lack of checkpoints within the dangerous open game world to explore, what makes the game longer and somehow quite boring. You can also find here the beginning areas with a lot of aid packs without them in the second part of the game map. The radio would not speak with you a lot at the end as well. In additional, some achievements do not work well. But if you will be able to go through that, you will find quite smart game that is work sometimes as a puzzle and can give u a lot of positive emotions when you finally figure how to solve it. Such experience with this game in addition to the quite original gameplay and intresting boss fights allow me to recommend it to play.
– Real player with 4.7 hrs in game
Not a bad game. I can tell that dev put a lot of effort into it, but it’s one of the most frustrating ‘platformers’ I ever played (intentionally). One of those experiences that are designed to kill you just to make a joke, I am talking like constant beginner traps, confusing navigation, and difficult platforming - not by mistake. Sometimes it’s funny, sometimes it’s just really annoying. You may have noticed a huge number of achievements that are attached to things like deaths, makes for a good achievement hunting game, I guess. The sad thing is, it’s one of the more creative games that I played recently and it has some funky mechanics, so the difficulty even on low settings can be an obstacle. I am actually really excited to explore it, and at the same time, I just don’t want to play it due to ******* checkpoints. If I dare to say this, some people might like this as an experimental exploration game (reminds me of Zzzz-Zzzz-Zzzz a lot). However, I think that I would enjoy the game a lot more if it was a bit more friendly and focused on exploration instead of subverting my expectations by intentionally killing me. Not a bad game, not for everyone though. If I would fix one thing - make more checkpoints between the chapters, I don’t want to climb mount Everest each time I misjudge a distance.
– Real player with 1.7 hrs in game
Super Jigsaw Puzzle: Generations
I’ve tried other jigsaw games here on Steam, and Super Jigsaw Puzzle Generations is hands down my favorite. If you’re a puzzle-lover, you won’t be disappointed. I like the selection of free puzzles and how you can get every achievement on just the free, but I’ve also purchased 3 dlc sets (at the time of this writing: Fruits, Kittens, and Sunsets) and looking to purchase more in the future. I like how I can select the number of pieces it takes to fully assemble each and every puzzle (60, 200, 400, or 800), which allows me to play according to however I feel at the time. The UI is nice and clean, and recently a number of really good quality of life features have been added, one of which completely negates the one thing I might have complained about… I.e. you can opt to one-click drag a piece instead of click-holding to drag a piece – at one point I was playing this game for such long periods that my carpal tunnel was beginning to act up, and it’s nice not having to worry that will ever be an issue. And… is it weird that I really love how the mouse cursor disappears when holding a piece? I get really annoyed in the other jigsaw games where the cursor obscures a piece that I’m trying to match to other pieces. Trust me, if you’re doing an 800-pc, you’ll like being able to examine every bit of it. In short, get this game. Purchase the DLC sets. Support the devs and your jigsaw habit.
– Real player with 546.2 hrs in game
I wish there were a “meh” review option. This is a functional jigsaw puzzle game. I have played worse. I have played better. The snapping of the pieces is fine, above average even as it allows you to change the distance to when it will snap. The ease of moving pieces is ok, really just exactly average. The side box/extra space is ok, if a bit small, and slightly cumbersome as you can’t see them all laid out at the same time.
There is a major flaw in the game imo. The rendering of the pieces happens before they are rotated and scattered, this causes two issues. You can see the shine on the sides of the pieces and know instantly which way the piece should be orientated. And it is basically useless to zoom in as the image just pixelates; it straight up just gets bigger, not clearer.
– Real player with 113.7 hrs in game