Red White Yellow
in the order of red, white, and yellow.
Red, White and Yellow is a puzzle game using three types of blocks: red, white and yellow.
When six of each color are lined up, they disappear, but they can only be erased in the order of red, white, and yellow.
If you line up the next color when the blocks are disappearing, you can automatically chain them together and make them disappear.
erasing blocks and connecting background music.
The best feature of this game is that the background music is played only while the blocks are disappearing, and environmental sounds are played when the blocks are not disappearing.
If you keep erasing blocks in a chain, the background music will be connected.
Read More: Best Atmospheric Casual Games.
Emanate
You awake in limbo with a choice - await your fate, or find an escape. Leap your way to freedom with high speed movement and high-stakes obstacles. Experience Emanate’s atmospheric environment and fast paced soundtrack as you climb your way to the top in this single-level 3D platformer!
Gameplay
Emanate is a single-level, vertical world filled with jumping patterns made up of various platforming mechanics. The most common of which are the orange/red bounce pads, purple wall-jump pads, and the fading platforms, that vanish from under your feet after a very short amount of time. Combining these simple mechanics urges you to keep moving forward, making for some incredibly challenging and intense platforming gameplay.
What to expect
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Moody, atmospheric environments: Starting from the bedrock of oblivion, up through deep ethereal forests and vast looming clouds, to huge other-worldly cathedrals.
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Fast, exciting soundtrack: An ambient, break-techno tracklist that increases in speed and intensity as you progress through the game.
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Emanation orbs: You have three chances per checkpoint to learn the patterns ahead of you. If you fall, expend an orb and you’ll recall back to the last checkpoint you activated. Any misstep after your orbs are gone and you’ll find yourself falling back down below.
Read More: Best Atmospheric 3D Platformer Games.
Playhear : Square Paper City
How an Electronic Music Album would sound and look if it was a Video Game?
Welcome to a new way to listen to music with this first opus of Playhear, a series of musical pieces made into games!
Surreal City
Settled in a weird and minimalistic place, Square Paper City is a Musical Walking Simulator with mazes, some puzzles and a bouncy and dynamic world.
A new way to play a music album
This interactive experience will make you live and feel a music LP as something new: semi-procedural, designed according to the game and the levels, moving and modulating according to your actions. The simplest inputs have dramatic consequences over your musical experience.
There’s also rhythmic totems to test your rhythm abilities, some shooting skills to help you find your way in the monochromatic mazes, some light Parkour, and other fancy mechanics.
Made with experimentations in mind
I made this game in solo, following my emotions and knowledge, testing visual technologies and interactive audio systems to provide a psychedelic but dynamic and fun walking game in a living painting!
I have also been working closely with some audio plugin developers as a tester and sound designer.
This game is a tribute to them (Unfiltered Audio, Rhizomatic, UVI, Bitwig, Sugar Bytes…) and to experimenters.
Finally, here’s the
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Push the Boundaries of the Way we Play/Listen to Music: a technical and artistic approach to interactive music
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Automatic Writing and Serendipity: a surreal way of composing the story and developing the game content with serendipity.
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Minimalistic Systems and UI: more immersion for the player. No complexity, immediate onboarding.
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Synaesthesia: attempt to make a world that lives according to music and visual connections.
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Focus on Experimental Art and Trippy Mood: I wish to experiment on both the technical art and the interactive music system in order to push the boundaries of abstract and artistic games.
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Diversity in electronic music genres: as I always done in my musical career
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This Game is an Instrument as Much as it is an Art Piece: give the opportunity to the player to play the game as an album or live show during a party or whatever.
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Use a Limited Range of Instruments: especially those that I’m testing for audio developers friends and a few others that I really need for the overall quality of the music
A game made by Tomavatars
Read More: Best Atmospheric Walking Simulator Games.
Gravity Runner
An innovative platformer/runner from an indie dev. It’s fun and hard - each level ramps up the difficulty and throws some new obstacles at you. I love the aesthetics - the scenery, lighting and soundtrack set up a cool vibe.
– Real player with 7.0 hrs in game
A fun neon endless runner. As you progress more mechanics get introduced and the levels become trickier - and as you fall behind things get more chaotic and difficult!
Huge fan of the cyber neon graphic style.
– Real player with 6.5 hrs in game
No Straight Roads: Encore Edition
Can someone get me another Sayu? This one’s all melted!
All my hours are logged on the switch version (~150 hours), I love this game despite how gut punching it can be with difficulty and bugs (of which are mostly patched in this version). It makes up for all of it with its overflowing charm and dedication to fan service. My artwork is in the game too I guess! Underneath the bridge in Akasuka.
– Real player with 28.0 hrs in game
Underappreciated game with an incredible soundtrack, worth it for the music alone. If you are curious in the slightest then do yourself a favour and give it a try, you will fall in love!
– Real player with 15.3 hrs in game
Beats Of Fury
I dont play music/rhythm games much. But as a casually player i really enjoyed this game. I dearly hope custom mod support will be added which we can enjoy many popular tracks around the world. also i would love to see more instruments. Overall this game deserves a solid 8/10 but with more additions and love i can see this hidden gem will be glowing much brighter in close future.
Buy it.
– Real player with 96.8 hrs in game
Great game. One gets the feeling of making music which is in a way calming and satisfying. The game is simple enough to enjoy without stress and one gets to lose themselves in it while playing it.
– Real player with 8.5 hrs in game
FUSER™
If you have played Dropmix, it is very much like that, but on steroids.
2/19/2021 Edit: This review has been redone to currently reflect the game post 1.3 patch update.
Personally, I love this game, the hours played represents that, and personally, I grew up with Harmonix and their music games so t heir marketing is nothing new to me. Each DLC song is 1.99/USD and is purchased separately, which while is a shame there are no packs available, it does allow you to pick and choose which songs you wish to use in the game. The initial set is enough to get you going and through several hours on their own. The mixing itself is very intuitive for a game and I daresay you can entertain a small party or gathering by playing this game. I’ve done twitch streams that were several hours long just jamming to the games Freestyle mode with a custom crate I assembled with different songs, instruments, and sound effects/modifiers. The game comes with 4 main modes, Campaign, Freestyle (and Coop Freestyle where people play together and if the lobby is big enough, a small audience that can make requests of songs or instruments or genres), Battle, and Social Events. The game comes with an integrated mix capture option where you can record up to 128 bars and export it as a video format to share on social media, YT, Twitch, etc.
– Real player with 392.9 hrs in game
### Overview Frequency****Amplitude
| Genre | Rhythm game |
| Campaign | Yes |
| Game length | 8 hours |
| Difficulty modes | 5 |
| Wikipedia Page | Link |
– Real player with 162.2 hrs in game
Submachine: Legacy
Submachine is a point and click adventure game. You will explore a network of interconnected rooms and solve puzzles with items you find along the way.
This is a complete remaster of the entire Submachine series. It includes all Submachines from main storyline (1-10) as well as Submachine: Zero, Submachine: FLF and Submachine: 32 Chambers.
You didn’t wake up in a room and you do remember. You remember you’ve been playing a game: Submachine. You remember it was long ago, in some internet browser, in different times, when flash games were running the show. Welcome back.