Need a packet?
There’s a large chance that this game simply fits within my own niche of interests extremely well. I really do like this project a lot for what it is! an experience, and art. The cash registry is really fun too once you get in a rhythm. I think it does a good job of displaying a descent from what I’ve seen, though while the atmosphere is dreary and holds an important message about antipollution, but it doesn’t exactly feel heavy y’know. Very close though! And I love all the surrealist energy!
Personally my biggest gripe with the game is simply the easy mode. I understand the, feeling that was being gone for with it. But ultimately, having it in a way where it’s a completely different experiences and eliminating a core gameplay mechanic, (the bullet hell), it just feels like whoever needs, or simply just wants to play the easier mode, is being excluded y’know ? Personally I’d suggest a way to opt in and out of these things but, that’s just one solution.
– Real player with 4.3 hrs in game
Read More: Best Atmospheric Drama Games.
I purchased Need a Packet because I watched Markiplier try it out a while ago, and he had a very negative reaction to it at the time, but the visuals were so compelling that I had to come and try it out myself. And I’m glad that I did! I haven’t finished the game yet, but so far Need a Packet is a challenging game, with great artwork and music, and a compelling story! The mechanics are interesting too, switching between you being a cashier and giving packets to people, and defending the transport you take to work against giant demons and the like, it all getting progressively more difficult as the game goes on.
– Real player with 3.1 hrs in game
Stela
First impression: It has flesh-eating bugs (instead of rats like in Plague Tale) to oversized Gollum and a pyramid-shaped Tet that zaps you into “Oblivion” (movie with the same name)
Well, I’m kinda fond of the atmospheric, minimalistic game that’s has a puzzle/maze element and this one makes no exception. However, this particular puzzle-platformer has a lot to desire compared with other similar games I played before. Visually, Stela is a striking atmospheric game in a side-scrolling format but technically it’s low-poly though enough care has been put into the visuals and environments where they all feel alive.
– Real player with 3.6 hrs in game
Read More: Best Atmospheric Puzzle Platformer Games.
B-E-A-UTIFUL! That was the first thing that sprang to mind when I delved into STELA.
From the barren wastelands of fields to the cold and desolate snow-swept landscapes, STELA is absolutely caked in artistic imagery. Everything is designed with a keen eye and attention to detail.
This is particularly important as, much like games such as Limbo and Inside (which this game will no doubt draw comparisons to) there is no dialogue to tell the story. Much of what you gleam of this tale is from the images presented to you. Without spoiling anything, much of what this story entails is told from pillars found throughout the game.
– Real player with 3.4 hrs in game
DARK SOULS™ III
This is one of my favorite games of all time. There’s so much depth, variety of playstyles and builds, plenty to explore and learn about the game, so many weapons to use and play with. Weapon arts are cool, hit boxes are (mostly) really fucking good in pve, and there’s an amazing sense of power in actions done in this game.
A lot of people consider ds3 the fastest of the 3, with faster movements, rolling, stamina usage, ect ect.
In my opinion, this gives your player character a “badassatry” that doesn’t exist in any other souls game. You’ll roll through giant moves, just BARELY dodge a flurry of attacks, and slam the enemy with your 66 strength scaled heavy ultra greatsword.
– Real player with 408.2 hrs in game
Read More: Best Atmospheric Lore-Rich Games.
Masterful level design, compelling combat and weapon systems. varied and fun magical options. Dark souls 3 is the kind of game that you can replay over and over with different experiences each time. At the surface level, the community can seem toxic, but you can fairly easily get past those people to find the passionate, helpful, and friendly community it has to offer. If you’re looking at Elden Ring and not sure if you want to buy it, try this game first. Take the time to read item descriptions and npc dialogue for an interesting and interconnected story below the surface of it all.
– Real player with 289.5 hrs in game
Perennial Order
Perennial Order is a 2D plant horror boss rush, set in an atmospheric Dark Age world plagued by nature-infested horrors.
Explore a mysterious world alone or with a friend, uncover a story through unusual NPC’s, and cut down terrifying eldritch bosses, all in a painterly 2D style.
David vs. Goliath Combat
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Uncover a unique boss around every corner that will test you in different ways.
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Intense combat that utilizes twin stick melee controls.
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One-Hit-Death. Respawn directly at the beginning of an encounter to learn quickly from your actions; spend your time fighting rather than walking.
Captivating 2D Style
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A painterly 2D art style with a dark fantasy inspiration.
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Themes and visuals akin to the world designs of titles like Dark Souls and Princess Mononoke.
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Painstakingly crafted by 1 artist and 1 animator. We are developing the visual identity of Perennial Order through realistic, painterly techniques combined with 2D Spine animation.
Plagued by Nature
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Immerse yourself in a dreary land where unspeakable horrors roam.
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Discover Unusual NPCs and unravel more about this mysteriously beautiful world.
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Explore a rich atmosphere through sounds and score, with musical themes distinct to each boss.
Bonded Journey
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Experience the entirety of Perennial Order from start to finish with a friend.
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Start a file with another person, so your playthrough is linked.
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Local and Online Co-Op.
Key Features
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Unique Bosses | Different mechanics to adapt to. Lovecraftian and terrifying battles.
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One-Hit-Death | Every combat choice matters. Yeah
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Limited UI | Nothing to clog up the screen to add to the atmosphere.
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Intriguing NPCs and World | A world worth exploring.
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Weather System | Reactive environment to changing weather.
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Online and Local Co-Op | Bonded Journey mode. 2 player adventure.
We like to describe Perennial Order as Hollow Knight meets Titan Souls.
Where we are capturing the beautifully dark atmosphere mixed with the Boss Rush style gameplay.
Developed by Gardenfiend Games
James Markiewicz | Programming
Vincent Van Hoof | Art
Miguel Félix | Animation
Julian Crowhurst | Music / Audio
In the House of Silence
Instructions unclear, shoved antlers in my eye sockets. 10/10
– Real player with 16.7 hrs in game
https://tinyletter.com/Avatar-of-Chaos/letters/in-the-house-of-silence-not-a-re-doubt
@Review:
In the House of Silence is a simple yet challenging Rogue-Like, with hours of content, featuring a tormenting plot of the House of Silence, the most dangerous location in The Night Land. An effort to find its dark secrets.
However, In the House of Silence, its silence feels more lonely. It is the only known video game to be inspired by Hodgson’s famed story. Hopefully, over time, we’ll see more, just like In the House of Silence.
– Real player with 12.1 hrs in game
INFERNO CLIMBER
Chibi Zelda-Souls is a very nice summary…
You start off as a character with many “lives/classes” and if u die with one, you will pick another class/character, you have to ress the dead one with a ress scroll you buy for 60 coins, and the dead one will be unaviable until you ress them or break their graves, which destroys all their inventory including money, but their acuumaleted XP will remain. You will eventually after the tutorial get to a base which is sort of like a nexus or a hub, from which u access the other areas. As well as stock up on supplies, and you will get new merchants after u kill a boss.
– Real player with 68.3 hrs in game
Inferno Climber is a fun ARPG With Major Flaws (EA)
My ratings/review
Difficulty: 10/10 ~ My favorite thing in the game is the challenge, yes, this game is challenging, way more than it seems, it compares to dark souls in my book, also the death system is pretty unique, when you die you start off with another character lose all your stats and have to get back to your body with what they call a “Death Contract” Which can be bought for 60CP (in-game currency) Unlike dark souls (you keep all your gear only lose unused XP “Souls”), when you die you lose your Character+Items, and have to get it back with another fresh character in order to continue with your old one, makes it really hard when you get into the harder areas because you’re running around with a level 1 character in level 30+ Areas, trying to find your godamm body Leveling two toons might be a good idea
– Real player with 14.8 hrs in game
SELINI
SELINI is an emotional 3D single player adventure full of colors, sounds and dreams, played in a side scrolling fashion.
PUZZLES
Time management, memory challenges, observation, resources management and gravity mastering are some of the skills needed to proceed with the story.
Other than that, You can always:
-Collect crystals to unlock doors
-Collect energy for your space-home
-Push and drag objects to access new areas
-Use levers to control abandoned machinery
-Manipulate gravity
-Transform the world
NOSTALGIA
Composed in a retro-futuristic setting, the discrete but penetrating music plays an enormous role for the cocktails of emotions that each area has to offer.
An old radio that plays a forgotten tune of a distant time, or a VHS tape that reveals a hint if the protagonist’s obscure past.
MADE IN GREECE
Search for collectible items in white houses with blue windows or drive an old fishing boat on calm waters, from one fallen little port to another.
SELINI is a game being developed in Greece and inspired by Greece.
The Spirit
Played a fair amount of the game and shows tremendous promise, if you’re a fan of a the Diablo series or into rogue-likes this one is for you. Graphically pleasing to the eye and immersive levels keep you invested! The game is promising with much more to come!
– Real player with 5.2 hrs in game
All right so I will say this, I do recommend this game. I would like to see a few changes to enhance the fun and difficulty of it. 1. The enemies need a buff, I really only had a challenge at the very end of the game. 2. the save for equipped weapons and items needs to be fixed, not game breaking because you find enough loot to replace them. I did have fun and it was entertaining, and for the price you cant really ask for more. The game is overall short, but again fun, so that is what matters. I want to see more from Dark Faction Games!
– Real player with 4.6 hrs in game
DARK SOULS™ II: Scholar of the First Sin
I am kind of surprised that I have not reviewed this game yet, Surprise! It’s my favorite of the series. I played DS2 twice as much as I did DS and DS3 combined. DS2 really hit the mark as slower pace, tactical, and methodical combat. I love the variety of viable builds in the game. I love the fashion in the this game compared to the others. I love the community that still plays this game and there are fair number of people on my friends list that I have met through this game.
I’m a a Sunbro at heart and the thing that I love the most about this game is the “Frigid Outskirts”. Growing up in Minnesota, it really made feel like home. I spent a good deal of time throwing my summons sign next to Vengarl of Forossa’s sign in the hopes that the host would choose us both of which they very often did. I would stick to Vengarl’s side like glue and watch his back and he would watch mine. It would be me, Vengarl, the host, and maybe another summons going across the frozen waste. Me trying to keep the host from going the wrong direction or running when the blizzard hits. As long as Vengarl was alive, I would be alive and as long as I was alive, Vengarl would be alive except for the times that he got donkey kicked off of the cliff.
– Real player with 598.4 hrs in game
After doing this game 100% I can safely say this game is an unfair piece of trash game that just wants you to suffer. The bosses are not the issue I did not find them to be unfair for the most part, yet they definitely are not good, the problem lies in the level design where the developers just decided to spam the same enemies over and over and over to just gank you as much as possible, so you suffer as much as they feasibly could make you because their goal was not to make a game like Dark Souls 1 where the player is supposed to overcome the challenges, the goal of the developers was to make a difficult game completely ignoring the vision of 1 where the difficulty is not the focus heck, even the intro tells you how many times you will die.
– Real player with 144.3 hrs in game
Darker : Episode I
This is just like those indie games that you think are gonna be shit, because of the low budget, but isn’t. The soundtrack is just gold and everything in this game scream talent, but not money. I was constantly on my heels playing this, it’s so scary! They handle tension brilliantly.
This could turn out to be an amazing series of Darker games, if it is supported by the community. And this is not a full game! This is just a little teaser and test if we want more of Brothar, wich i would LOVE!
Thanks.
– Real player with 5.6 hrs in game
Very short game, with nothing really to do. Have to figure out the controls yourself, as there was no way to figure out key binds. There is not a hell of a lot to do in the game, and no real story. The atmosphere and music were awesome, and this could be expanded into an awesome game, but at the moment, its would be better if it were a free demo.
– Real player with 0.6 hrs in game